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Output file is written with a ".arr" (Array) extension since it's no longer

in .dem format.  The .arr format is a much simpler (and a bit less flexible)
specifically for use as an intermediate format when building scenery.  Any
number of various raw terrain formats could be translated into the common
.arr format which then greatly simplifies life for the build tiles util.
This commit is contained in:
curt 2003-02-27 21:06:57 +00:00
parent d11e7c7b3f
commit 15ba15538b

View file

@ -432,13 +432,13 @@ TGDem::write_area( const string& root, SGBucket& b, bool compress ) {
system( command.c_str() );
#endif
string demfile = path + "/" + b.gen_index_str() + ".dem";
cout << "demfile = " << demfile << endl;
string array_file = path + "/" + b.gen_index_str() + ".arr";
cout << "array_file = " << array_file << endl;
// write the file
FILE *fp;
if ( (fp = fopen(demfile.c_str(), "w")) == NULL ) {
cout << "cannot open " << demfile << " for writing!" << endl;
if ( (fp = fopen(array_file.c_str(), "w")) == NULL ) {
cout << "cannot open " << array_file << " for writing!" << endl;
exit(-1);
}
@ -454,7 +454,7 @@ TGDem::write_area( const string& root, SGBucket& b, bool compress ) {
fclose(fp);
if ( compress ) {
string command = "gzip --best -f " + demfile;
string command = "gzip --best -f " + array_file;
system( command.c_str() );
}