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486 commits

Author SHA1 Message Date
curt
e189a03b47 Added a test program for the triangulator. 2000-11-20 16:56:03 +00:00
curt
71ec8159a5 Added a print_tri_data() routine to dump complete triangulator data
structure to screen.
Added a zero_triangulateio() routine to zero a struct before use.
2000-11-20 16:55:23 +00:00
curt
b524989da4 Debugging tweak. 2000-11-20 16:53:52 +00:00
curt
4d530656ed Cleanups relating to how we prepair the data to pass to the Shewchuk
triangulator.
2000-11-20 16:53:32 +00:00
curt
5e5f43e0eb Fixed a bug with corner matching when an airport hole sits on top of a corner.
Then fixed a follow up bug in corner handling that was introduced by the
first fix.
2000-11-20 16:44:29 +00:00
curt
f90cffd10d In the process of trying to track down bugs in the construct process I
redid slightly how the land cover squares are calculated.
2000-11-20 16:43:30 +00:00
curt
97a83fb03c Fixed a bug that occured when an airport was located on a tile corner. The
first tile to build that corner gets to define the shared point, but since
it was clipped out by the airport hole, the value defaulted to randomness.
This was then propogated on to adjacent tiles.  I now calculate the corner
value in advance so the code is not dependent on finding the corner in the
resulting point set.
2000-11-16 16:09:05 +00:00
curt
231af62823 Cleaned up a bit of debugging trash. 2000-11-15 23:10:11 +00:00
curt
1388ea146f Changes to try to track down some "point in a contour" bugs. The terrain
was stressing this code more that airports (which was where the code was
developed.)
2000-11-15 22:36:40 +00:00
curt
6767777246 Avoid a warning. 2000-11-15 20:23:54 +00:00
curt
fdd4bd6864 Tweak area names and orders. 2000-11-15 20:23:32 +00:00
curt
d280af2cea Change method of calculating a triangle center point. 2000-11-15 20:23:10 +00:00
curt
e7930a49fe Fix a comment. 2000-11-15 20:22:40 +00:00
curt
8d99adeda2 Up max node count to 4000
Temporarily disable land cover for testing purposes.
2000-11-15 20:22:22 +00:00
curt
84e7866b35 Minor tweaks to clipping rules. 2000-11-15 20:21:47 +00:00
curt
5982e567fd Initial revision. 2000-11-13 19:15:09 +00:00
curt
9162b789f5 Landcover/landuse changes by david megginson to group like chunks together into a single polygon.
Additional degeneracy and bad polygon screening.
Updates to ShapeDecode to handle NOAA landuse/cover shape files.
2000-11-13 15:19:39 +00:00
curt
48b8c986bb Moved simple split over to Lib/Polygon. 2000-11-10 19:39:57 +00:00
curt
0e3238d24a Initial revision. 2000-11-08 15:28:46 +00:00
curt
687af305b8 Cygwin changes.
Attempt to use new point inside poly routine.
2000-11-06 18:02:46 +00:00
curt
5619a6b473 Updates from David Megginson to support the USGS global land use/cover raster
data.
2000-11-02 21:21:49 +00:00
curt
25034ea180 Tweaks to track some minor naming changes in simgear. 2000-10-13 16:33:27 +00:00
curt
1f57a4bd06 Changed builddir -> srcdir for out of source tree builds. 2000-09-20 21:45:25 +00:00
curt
79d86a25ac Many changes to support airport modeling approach. 2000-09-20 21:44:59 +00:00
curt
08166715b3 Command line interface tweaks. 2000-09-20 21:44:16 +00:00
curt
6282096168 Added a check for the proper version of simgear. 2000-09-20 21:43:27 +00:00
curt
683325ae42 Switched how textures were applied a bit (rotated by 90 degrees) since this
is a more sensible alignment.
2000-09-13 01:28:04 +00:00
curt
c1c1b59fae Updated runway texture layout in designator block. 2000-09-11 00:36:59 +00:00
curt
5606d93796 Fixed "rest" texture application. 2000-09-11 00:35:59 +00:00
curt
c9930e784e Whups, write out the AirportArea that has been segmented so it fits the
airport to go in the hole.
2000-08-30 14:04:34 +00:00
curt
3802a0385f Updates ... 2000-08-29 21:16:54 +00:00
curt
ef22db9c3a More tweaks as I work through the airport database. 2000-08-27 16:22:26 +00:00
curt
a72efe39c6 More updates and tweaks to make the genairport tools more robust. 2000-08-27 04:47:12 +00:00
curt
373ed3990d Ironing out bugs ... 2000-08-26 01:23:58 +00:00
curt
b6fc19c0bc Handle too-short visual runways for now by converting them to simple runways. 2000-08-26 01:19:13 +00:00
curt
e2ab3bff48 Ahh, there is a runway type "G" ... 2000-08-26 01:02:30 +00:00
curt
de4f235115 Tweaked to handle concrete textures as well as turf and dirt runways. 2000-08-26 00:52:07 +00:00
curt
4a68b387df Does proper runway designators now. 2000-08-25 21:55:30 +00:00
curt
11a577a079 Added non-precision and visual runway markings as well. 2000-08-24 22:15:25 +00:00
curt
05dd9aa7b3 Added more precision runway sections. 2000-08-24 16:09:49 +00:00
curt
33ea616de8 Added debugging output ... on the hunt of a T intersection problem. 2000-08-24 13:15:15 +00:00
curt
18d67137a3 Added a total_size() method ... for rough debugging. 2000-08-24 04:39:04 +00:00
curt
de2a9a21a8 A bit more debugging ... 2000-08-24 04:38:39 +00:00
curt
c2c4feb872 More work on runway markings. 2000-08-24 03:49:05 +00:00
curt
29910a6fe3 Initial revision. 2000-08-23 22:07:30 +00:00
curt
3d4c9c9c25 Started work on precision runway markings. 2000-08-23 22:07:14 +00:00
curt
d70c4eca1c Added code to chop up extra long line segments. 2000-08-22 22:06:47 +00:00
curt
e6f361eb80 Initial revision. 2000-08-22 21:26:32 +00:00
curt
b1b465c0fd Work begins on "superpoly". 2000-08-22 21:24:55 +00:00
curt
c490afd971 Modifications towards doing more sensible runway surfaces and markings. 2000-08-22 21:23:07 +00:00