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Switched how textures were applied a bit (rotated by 90 degrees) since this

is a more sensible alignment.
This commit is contained in:
curt 2000-09-13 01:28:04 +00:00
parent c1c1b59fae
commit 683325ae42
2 changed files with 31 additions and 28 deletions

View file

@ -107,11 +107,11 @@ static FGPolygon rwy_section_tex_coords( const FGPolygon& in_poly,
// cout << "basic course = " << az1 << endl;
//
// 2. Rotate this back into a coordinate system where X
// runs the length of the runway and Y runs crossways.
// 2. Rotate this back into a coordinate system where Y
// runs the length of the runway and X runs crossways.
//
double course = az1 - angle;
double course = az1 - angle + 90;
// cout << "course = " << course << endl;
while ( course < -360 ) { course += 360; }
while ( course > 360 ) { course -= 360; }
@ -125,21 +125,24 @@ static FGPolygon rwy_section_tex_coords( const FGPolygon& in_poly,
x = cos( course * DEG_TO_RAD ) * dist;
y = sin( course * DEG_TO_RAD ) * dist;
cout << " x = " << x << " y = " << y << endl;
cout << " min = " << min << endl;
cout << " max = " << max << endl;
//
// 4. Map x, y point into texture coordinates
//
tx = (x - min.x()) / (max.x() - min.x());
tx = ((int)(tx * 100)) / 100.0;
if ( tx < 0.01 ) { tx = 0.01; }
if ( tx > 0.99 ) { tx = 0.99; }
cout << " (" << tx << ")" << endl;
if ( tx < 0.0 ) { tx = 0.0; }
if ( tx > 1.0 ) { tx = 1.0; }
// ty = (y - min.y()) / (max.y() - min.y());
ty = (max.y() - y) / (max.y() - min.y());
ty = ((int)(ty * 100)) / 100.0;
if ( ty < 0.01 ) { ty = 0.01; }
if ( ty > 0.99 ) { ty = 0.99; }
cout << " (" << ty << ")" << endl;
if ( ty < 0.0 ) { ty = 0.0; }
if ( ty > 1.0 ) { ty = 1.0; }
t = Point3D( tx, ty, 0 );
cout << " (" << tx << ", " << ty << ")" << endl;
@ -608,11 +611,11 @@ static void gen_simple_rwy( const FGRunway& rwy_info, const string& material,
cout << "clipped_a = " << clipped_a.contours() << endl;
*accum = polygon_union( runway_a, *accum );
tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
Point3D( 0.0,
(-rwy_info.width / 2.0) * FEET_TO_METER,
Point3D( (-rwy_info.width / 2.0) * FEET_TO_METER,
0.0,
0 ),
Point3D( (rwy_info.length / 2.0) * FEET_TO_METER,
(rwy_info.width / 2.0) * FEET_TO_METER,
Point3D( (rwy_info.width / 2.0) * FEET_TO_METER,
(rwy_info.length / 2.0) * FEET_TO_METER,
0.0 ),
rwy_info.heading );
texparams->push_back( tp );
@ -626,11 +629,11 @@ static void gen_simple_rwy( const FGRunway& rwy_info, const string& material,
cout << "clipped_b = " << clipped_b.contours() << endl;
*accum = polygon_union( runway_b, *accum );
tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
Point3D( 0.0,
(-rwy_info.width / 2.0) * FEET_TO_METER,
Point3D( (-rwy_info.width / 2.0) * FEET_TO_METER,
0.0,
0 ),
Point3D( (rwy_info.length / 2.0) * FEET_TO_METER,
(rwy_info.width / 2.0) * FEET_TO_METER,
Point3D( (rwy_info.width / 2.0) * FEET_TO_METER,
(rwy_info.length / 2.0) * FEET_TO_METER,
0.0 ),
rwy_info.heading + 180.0 );
texparams->push_back( tp );
@ -688,9 +691,9 @@ static void gen_runway_section( const FGRunway& rwy_info,
// partial "w" percentages could introduce "T" intersections which
// we compensate for later, but could still cause problems now
// with our polygon algebra code. This attempts to compensate for
// that by nudging the areas a bit bigger so we don't end up with
// polygon slivers.
// with our polygon clipping code. This attempts to compensate
// for that by nudging the areas a bit bigger so we don't end up
// with polygon slivers.
if ( startw_pct > 0.0 || endw_pct < 1.0 ) {
startl_pct -= nudge * FG_EPSILON;
endl_pct += nudge * FG_EPSILON;
@ -750,10 +753,10 @@ static void gen_runway_section( const FGRunway& rwy_info,
FGPolygon section;
section.erase();
section.add_node( 0, p2 );
section.add_node( 0, p0 );
section.add_node( 0, p1 );
section.add_node( 0, p3 );
section.add_node( 0, p2 );
// print runway points
cout << "pre clipped runway pts " << prefix << material << endl;
@ -779,16 +782,16 @@ static void gen_runway_section( const FGRunway& rwy_info,
double end_len = len - ( len * endl_pct );
double wid = rwy_info.width;
double start_wid = wid / 2.0 - wid * startw_pct;
double end_wid = wid / 2.0 - wid * endw_pct;
double start_wid = -wid / 2.0 + wid * startw_pct;
double end_wid = -wid / 2.0 + wid * endw_pct;
FGTexParams tp;
tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
Point3D( end_len * FEET_TO_METER,
end_wid * FEET_TO_METER,
Point3D( start_wid * FEET_TO_METER,
end_len * FEET_TO_METER,
0.0 ),
Point3D( start_len * FEET_TO_METER,
start_wid * FEET_TO_METER,
Point3D( end_wid * FEET_TO_METER,
start_len * FEET_TO_METER,
0.0 ),
heading );
texparams->push_back( tp );

View file

@ -26,7 +26,7 @@
$workdir = "/fgfs01/curt/Work";
$inputfile = "./default.apt";
$binary = "./genapts";
$startid = "";
$startid = "BNF";
# end of user configurable section