Switched how textures were applied a bit (rotated by 90 degrees) since this
is a more sensible alignment.
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parent
c1c1b59fae
commit
683325ae42
2 changed files with 31 additions and 28 deletions
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@ -107,11 +107,11 @@ static FGPolygon rwy_section_tex_coords( const FGPolygon& in_poly,
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// cout << "basic course = " << az1 << endl;
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//
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// 2. Rotate this back into a coordinate system where X
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// runs the length of the runway and Y runs crossways.
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// 2. Rotate this back into a coordinate system where Y
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// runs the length of the runway and X runs crossways.
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//
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double course = az1 - angle;
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double course = az1 - angle + 90;
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// cout << "course = " << course << endl;
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while ( course < -360 ) { course += 360; }
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while ( course > 360 ) { course -= 360; }
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@ -125,21 +125,24 @@ static FGPolygon rwy_section_tex_coords( const FGPolygon& in_poly,
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x = cos( course * DEG_TO_RAD ) * dist;
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y = sin( course * DEG_TO_RAD ) * dist;
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cout << " x = " << x << " y = " << y << endl;
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cout << " min = " << min << endl;
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cout << " max = " << max << endl;
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//
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// 4. Map x, y point into texture coordinates
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//
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tx = (x - min.x()) / (max.x() - min.x());
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tx = ((int)(tx * 100)) / 100.0;
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if ( tx < 0.01 ) { tx = 0.01; }
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if ( tx > 0.99 ) { tx = 0.99; }
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cout << " (" << tx << ")" << endl;
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if ( tx < 0.0 ) { tx = 0.0; }
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if ( tx > 1.0 ) { tx = 1.0; }
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// ty = (y - min.y()) / (max.y() - min.y());
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ty = (max.y() - y) / (max.y() - min.y());
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ty = ((int)(ty * 100)) / 100.0;
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if ( ty < 0.01 ) { ty = 0.01; }
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if ( ty > 0.99 ) { ty = 0.99; }
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cout << " (" << ty << ")" << endl;
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if ( ty < 0.0 ) { ty = 0.0; }
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if ( ty > 1.0 ) { ty = 1.0; }
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t = Point3D( tx, ty, 0 );
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cout << " (" << tx << ", " << ty << ")" << endl;
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@ -608,11 +611,11 @@ static void gen_simple_rwy( const FGRunway& rwy_info, const string& material,
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cout << "clipped_a = " << clipped_a.contours() << endl;
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*accum = polygon_union( runway_a, *accum );
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tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
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Point3D( 0.0,
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(-rwy_info.width / 2.0) * FEET_TO_METER,
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Point3D( (-rwy_info.width / 2.0) * FEET_TO_METER,
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0.0,
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0 ),
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Point3D( (rwy_info.length / 2.0) * FEET_TO_METER,
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(rwy_info.width / 2.0) * FEET_TO_METER,
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Point3D( (rwy_info.width / 2.0) * FEET_TO_METER,
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(rwy_info.length / 2.0) * FEET_TO_METER,
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0.0 ),
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rwy_info.heading );
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texparams->push_back( tp );
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@ -626,11 +629,11 @@ static void gen_simple_rwy( const FGRunway& rwy_info, const string& material,
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cout << "clipped_b = " << clipped_b.contours() << endl;
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*accum = polygon_union( runway_b, *accum );
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tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
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Point3D( 0.0,
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(-rwy_info.width / 2.0) * FEET_TO_METER,
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Point3D( (-rwy_info.width / 2.0) * FEET_TO_METER,
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0.0,
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0 ),
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Point3D( (rwy_info.length / 2.0) * FEET_TO_METER,
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(rwy_info.width / 2.0) * FEET_TO_METER,
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Point3D( (rwy_info.width / 2.0) * FEET_TO_METER,
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(rwy_info.length / 2.0) * FEET_TO_METER,
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0.0 ),
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rwy_info.heading + 180.0 );
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texparams->push_back( tp );
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@ -688,9 +691,9 @@ static void gen_runway_section( const FGRunway& rwy_info,
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// partial "w" percentages could introduce "T" intersections which
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// we compensate for later, but could still cause problems now
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// with our polygon algebra code. This attempts to compensate for
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// that by nudging the areas a bit bigger so we don't end up with
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// polygon slivers.
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// with our polygon clipping code. This attempts to compensate
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// for that by nudging the areas a bit bigger so we don't end up
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// with polygon slivers.
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if ( startw_pct > 0.0 || endw_pct < 1.0 ) {
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startl_pct -= nudge * FG_EPSILON;
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endl_pct += nudge * FG_EPSILON;
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@ -750,10 +753,10 @@ static void gen_runway_section( const FGRunway& rwy_info,
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FGPolygon section;
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section.erase();
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section.add_node( 0, p2 );
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section.add_node( 0, p0 );
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section.add_node( 0, p1 );
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section.add_node( 0, p3 );
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section.add_node( 0, p2 );
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// print runway points
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cout << "pre clipped runway pts " << prefix << material << endl;
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@ -779,16 +782,16 @@ static void gen_runway_section( const FGRunway& rwy_info,
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double end_len = len - ( len * endl_pct );
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double wid = rwy_info.width;
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double start_wid = wid / 2.0 - wid * startw_pct;
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double end_wid = wid / 2.0 - wid * endw_pct;
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double start_wid = -wid / 2.0 + wid * startw_pct;
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double end_wid = -wid / 2.0 + wid * endw_pct;
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FGTexParams tp;
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tp = FGTexParams( Point3D( rwy_info.lon, rwy_info.lat, 0 ),
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Point3D( end_len * FEET_TO_METER,
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end_wid * FEET_TO_METER,
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Point3D( start_wid * FEET_TO_METER,
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end_len * FEET_TO_METER,
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0.0 ),
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Point3D( start_len * FEET_TO_METER,
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start_wid * FEET_TO_METER,
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Point3D( end_wid * FEET_TO_METER,
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start_len * FEET_TO_METER,
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0.0 ),
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heading );
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texparams->push_back( tp );
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@ -26,7 +26,7 @@
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$workdir = "/fgfs01/curt/Work";
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$inputfile = "./default.apt";
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$binary = "./genapts";
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$startid = "";
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$startid = "BNF";
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# end of user configurable section
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