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Up max node count to 4000

Temporarily disable land cover for testing purposes.
This commit is contained in:
curt 2000-11-15 20:22:22 +00:00
parent 84e7866b35
commit 8d99adeda2
2 changed files with 6 additions and 4 deletions

View file

@ -32,7 +32,7 @@
// Maximum nodes per tile
#define FG_MAX_NODES 2000
#define FG_MAX_NODES 4000
#include <simgear/compiler.h>

View file

@ -270,9 +270,6 @@ static int actual_load_landcover ( LandCover &cover, FGConstruct & c,
// load all 2d polygons matching the specified base path and clip
// against each other to resolve any overlaps
static int load_polys( FGConstruct& c ) {
string glc = c.get_work_base();
glc += "/LC-Global/gusgs2_0ll.img";
LandCover cover( glc );
FGClipper clipper;
string base = c.get_bucket().gen_base_path();
@ -290,8 +287,13 @@ static int load_polys( FGConstruct& c ) {
cout << " loaded " << count << " total polys" << endl;
}
#if 0
// Load the land use polygons
string glc = c.get_work_base();
glc += "/LC-Global/gusgs2_0ll.img";
LandCover cover( glc );
count += actual_load_landcover ( cover, c, clipper );
#endif
point2d min, max;
min.x = c.get_bucket().get_center_lon() - 0.5 * c.get_bucket().get_width();