Up max node count to 4000
Temporarily disable land cover for testing purposes.
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2 changed files with 6 additions and 4 deletions
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@ -32,7 +32,7 @@
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// Maximum nodes per tile
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#define FG_MAX_NODES 2000
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#define FG_MAX_NODES 4000
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#include <simgear/compiler.h>
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@ -270,9 +270,6 @@ static int actual_load_landcover ( LandCover &cover, FGConstruct & c,
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// load all 2d polygons matching the specified base path and clip
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// against each other to resolve any overlaps
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static int load_polys( FGConstruct& c ) {
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string glc = c.get_work_base();
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glc += "/LC-Global/gusgs2_0ll.img";
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LandCover cover( glc );
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FGClipper clipper;
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string base = c.get_bucket().gen_base_path();
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@ -290,8 +287,13 @@ static int load_polys( FGConstruct& c ) {
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cout << " loaded " << count << " total polys" << endl;
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}
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#if 0
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// Load the land use polygons
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string glc = c.get_work_base();
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glc += "/LC-Global/gusgs2_0ll.img";
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LandCover cover( glc );
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count += actual_load_landcover ( cover, c, clipper );
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#endif
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point2d min, max;
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min.x = c.get_bucket().get_center_lon() - 0.5 * c.get_bucket().get_width();
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