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Tweak area names and orders.

This commit is contained in:
curt 2000-11-15 20:23:32 +00:00
parent d280af2cea
commit fdd4bd6864

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@ -36,55 +36,58 @@ FG_USING_STD(string);
// defines the priority of these shapes if they should intersect. The
// smaller the number, the higher the priority.
enum AreaType {
SomeSortOfArea = 0,
HoleArea = 1,
PondArea = 2,
LakeArea = 3,
DryLakeArea = 4,
IntLakeArea = 5,
ReservoirArea = 6,
IntReservoirArea = 7,
StreamArea = 8,
CanalArea = 9,
GlacierArea = 10,
OceanArea = 11,
UrbanArea = 12,
SomeSortOfArea = 0,
HoleArea, // Leave area completely empty
PondArea,
LakeArea,
DryLakeArea,
IntLakeArea,
ReservoirArea,
IntReservoirArea,
StreamArea,
CanalArea,
GlacierArea,
OceanArea,
UrbanArea,
// USGS Land Covers
// These are low-priority, since known polygons should always win.
BuiltUpCover = 13, // Urban and Built-Up Land
DryCropPastureCover = 14, // Dryland Cropland and Pasture
IrrCropPastureCover = 15, // Irrigated Cropland and Pasture
MixedCropPastureCover = 16, // Mixed Dryland/Irrigated Cropland and Pasture
CropGrassCover = 17, // Cropland/Grassland Mosaic
CropWoodCover = 18, // Cropland/Woodland Mosaic
GrassCover = 19, // Grassland
ShrubCover = 20, // Shrubland
ShrubGrassCover = 21, // Mixed Shrubland/Grassland
SavannaCover = 22, // Savanna
DeciduousBroadCover = 23, // Deciduous Broadleaf Forest
DeciduousNeedleCover = 24, // Deciduous Needleleaf Forest
EvergreenBroadCover = 25, // Evergreen Broadleaf Forest
EvergreenNeedleCover = 26, // Evergreen Needleleaf Forest
MixedForestCover = 27, // Mixed Forest
WaterBodyCover = 28, // Water Bodies
HerbWetlandCover = 29, // Herbaceous Wetland
WoodedWetlandCover = 30, // Wooded Wetland
BarrenCover = 31, // Barren or Sparsely Vegetated
HerbTundraCover = 32, // Herbaceous Tundra
WoodedTundraCover = 33, // Wooded Tundra
MixedTundraCover = 34, // Mixed Tundra
BareTundraCover = 35, // Bare Ground Tundra
SnowCover = 36, // Snow or Ice
BuiltUpCover, // Urban and Built-Up Land
DryCropPastureCover, // Dryland Cropland and Pasture
IrrCropPastureCover, // Irrigated Cropland and Pasture
MixedCropPastureCover, // Mixed Dryland/Irrigated Cropland and Pasture
CropGrassCover, // Cropland/Grassland Mosaic
CropWoodCover, // Cropland/Woodland Mosaic
GrassCover, // Grassland
ShrubCover, // Shrubland
ShrubGrassCover, // Mixed Shrubland/Grassland
SavannaCover, // Savanna
DeciduousBroadCover, // Deciduous Broadleaf Forest
DeciduousNeedleCover, // Deciduous Needleleaf Forest
EvergreenBroadCover, // Evergreen Broadleaf Forest
EvergreenNeedleCover, // Evergreen Needleleaf Forest
MixedForestCover, // Mixed Forest
WaterBodyCover, // Water Bodies
HerbWetlandCover, // Herbaceous Wetland
WoodedWetlandCover, // Wooded Wetland
BarrenCover, // Barren or Sparsely Vegetated
HerbTundraCover, // Herbaceous Tundra
WoodedTundraCover, // Wooded Tundra
MixedTundraCover, // Mixed Tundra
BareTundraCover, // Bare Ground Tundra
SnowCover, // Snow or Ice
MarshArea = 37,
MarshArea, // this is put at the end because I'd
// rather have the USGS land cover data than
// large expansive marshes
IslandArea = 38,
DefaultArea = 39,
VoidArea = 9997,
NullArea = 9998,
UnknownArea = 9999
IslandArea, // any remaining land area not covered otherwise
DefaultArea, // any land area not covered otherwise
VoidArea,
NullArea,
UnknownArea
};