Updates from David Megginson to support the USGS global land use/cover raster
data.
This commit is contained in:
parent
25034ea180
commit
5619a6b473
10 changed files with 310 additions and 115 deletions
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@ -303,6 +303,7 @@ AC_OUTPUT( \
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src/Lib/Array/Makefile \
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src/Lib/DEM/Makefile \
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src/Lib/Geometry/Makefile \
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src/Lib/landcover/Makefile \
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src/Lib/Optimize/Makefile \
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src/Lib/Polygon/Makefile \
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src/Lib/poly2tri/Makefile \
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@ -10,6 +10,7 @@ testclipper_LDADD = \
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$(top_builddir)/src/Construct/Clipper/libClipper.a \
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$(top_builddir)/src/Construct/Triangulate/libTriangulate.a \
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$(top_builddir)/src/Lib/Polygon/libPolygon.a \
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$(top_builddir)/src/Lib/landcover/liblandcover.a \
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$(top_builddir)/src/Lib/poly2tri/libpoly2tri.a \
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-lsgdebug -lsgmisc -lz -lgpc
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@ -146,13 +146,7 @@ bool FGClipper::load_polys(const string& path) {
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// TEST - Ignore
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// } else
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if ( area < FG_MAX_AREA_TYPES ) {
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polys_in.polys[area].push_back(poly);
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} else {
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FG_LOG( FG_CLIPPER, FG_ALERT, "Polygon type out of range = "
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<< (int)poly_type);
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exit(-1);
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}
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add_poly(area, poly);
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// FILE *ofp= fopen("outfile", "w");
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// gpc_write_polygon(ofp, &polys.landuse);
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@ -161,6 +155,18 @@ bool FGClipper::load_polys(const string& path) {
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}
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void FGClipper::add_poly (int area, const FGPolygon &poly)
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{
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if ( area < FG_MAX_AREA_TYPES ) {
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polys_in.polys[area].push_back(poly);
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} else {
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FG_LOG( FG_CLIPPER, FG_ALERT, "Polygon type out of range = "
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<< area);
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exit(-1);
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}
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}
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// remove any slivers from in polygon and move them to out polygon.
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void FGClipper::move_slivers( FGPolygon& in, FGPolygon& out ) {
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cout << "Begin move slivers" << endl;
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@ -300,11 +306,28 @@ bool FGClipper::clip_all(const point2d& min, const point2d& max) {
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// best representation of land vs. ocean. If we have other less
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// accurate data that spills out into the ocean, we want to just
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// clip it.
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FGPolygon mask;
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mask.erase();
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FGPolygon land_mask;
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land_mask.erase();
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for ( int i = 0; i < (int)polys_in.polys[DefaultArea].size(); ++i ) {
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result_union = polygon_union( mask, polys_in.polys[DefaultArea][i] );
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mask = result_union;
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result_union =
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polygon_union( land_mask, polys_in.polys[DefaultArea][i] );
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land_mask = result_union;
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}
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// set up island mask, for cutting holes in lakes
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FGPolygon island_mask;
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island_mask.erase();
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for ( int i = 0; i < (int)polys_in.polys[IslandArea].size(); ++i ) {
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island_mask =
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polygon_union( island_mask, polys_in.polys[IslandArea][i] );
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}
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// set up pond mask, for cutting holes in islands
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FGPolygon pond_mask;
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pond_mask.erase();
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for ( int i = 0; i < (int)polys_in.polys[PondArea].size(); ++i ) {
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pond_mask =
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polygon_union( pond_mask, polys_in.polys[PondArea][i] );
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}
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// int count = 0;
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@ -322,11 +345,19 @@ bool FGClipper::clip_all(const point2d& min, const point2d& max) {
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if ( i > HoleArea ) {
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// clip to land mask
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tmp = polygon_int( current, mask );
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tmp = polygon_int( current, land_mask );
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} else {
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tmp = current;
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}
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if ( i == LakeArea ) {
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// clip against island mask
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tmp = polygon_diff( tmp, island_mask );
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} else if ( i == IslandArea ) {
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// clip to pond mask
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tmp = polygon_diff( tmp, pond_mask );
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}
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// clip current polygon against previous higher priority
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// stuff
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@ -50,7 +50,8 @@ FG_USING_STD(vector);
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// typedef gpcpoly_container::const_iterator const_gpcpoly_iterator;
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#define FG_MAX_AREA_TYPES 20
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#define FG_MAX_AREA_TYPES 40 // FIXME also defined in
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// MergerClipper/clipper.hxx
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#define EXTRA_SAFETY_CLIP
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// #define FG_MAX_VERTICES 100000
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@ -84,6 +85,9 @@ public:
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// Load a polygon definition file
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bool load_polys(const string& path);
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// Add a polygon.
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void add_poly(int area, const FGPolygon &poly);
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// remove any slivers from in polygon and move them to out
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// polygon.
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void move_slivers( FGPolygon& in, FGPolygon& out );
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@ -13,6 +13,7 @@ fgfs_construct_LDADD = \
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$(top_builddir)/src/Lib/Geometry/libGeometry.a \
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$(top_builddir)/src/Lib/Optimize/libOptimize.a \
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$(top_builddir)/src/Lib/Polygon/libPolygon.a \
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$(top_builddir)/src/Lib/landcover/liblandcover.a \
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$(top_builddir)/src/Lib/poly2tri/libpoly2tri.a \
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$(top_builddir)/src/Lib/TriangleJRS/libTriangleJRS.a \
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-lsgbucket -lsgmath -lsgmisc -lsgdebug -lplibsg -lz -lgpc
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@ -51,6 +51,7 @@
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#include <GenOutput/genobj.hxx>
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#include <Match/match.hxx>
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#include <Triangulate/triangle.hxx>
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#include <landcover/landcover.hxx>
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#include "construct.hxx"
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@ -62,8 +63,73 @@ FG_USING_STD(vector);
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vector<string> load_dirs;
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/**
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* Translate USGS land cover into TerraGear.
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*/
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static AreaType translateUSGSCover (int usgs_value)
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{
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switch (usgs_value) {
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case 1: // Urban and Built-Up Land
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return BuiltUpCover;
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case 2: // Dryland Cropland and Pasture
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return DryCropPastureCover;
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case 3: // Irrigated Cropland and Pasture
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return IrrCropPastureCover;
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case 4: // Mixed Dryland/Irrigated Cropland and Pasture
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return MixedCropPastureCover;
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case 5: // Cropland/Grassland Mosaic
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return CropGrassCover;
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case 6: // Cropland/Woodland Mosaic
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return CropWoodCover;
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case 7: // Grassland
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return GrassCover;
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case 8: // Shrubland
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return ShrubCover;
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case 9: // Mixed Shrubland/Grassland
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return ShrubGrassCover;
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case 10: // Savanna
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return SavannaCover;
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case 11: // Deciduous Broadleaf Forest
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return DeciduousBroadCover;
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case 12: // Deciduous Needleleaf Forest
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return DeciduousNeedleCover;
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case 13: // Evergreen Broadleaf Forest
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return EvergreenBroadCover;
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case 14: // Evergreen Needleleaf Forest
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return EvergreenNeedleCover;
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case 15: // Mixed Forest
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return MixedForestCover;
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case 16: // Water Bodies
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// FIXME: use the type of an adjoining area if possible
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// return WaterBodyCover;
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return DefaultArea;
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case 17: // Herbaceous Wetland
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return HerbWetlandCover;
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case 18: // Wooded Wetland
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return WoodedWetlandCover;
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case 19: // Barren or Sparsely Vegetated
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return BarrenCover;
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case 20: // Herbaceous Tundra
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return HerbTundraCover;
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case 21: // Wooded Tundra
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return WoodedTundraCover;
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case 22: // Mixed Tundra
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return MixedTundraCover;
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case 23: // Bare Ground Tundra
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return BareTundraCover;
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case 24: // Snow or Ice
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return SnowCover;
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default: // Unknown
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return DefaultArea;
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}
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}
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// do actual scan of directory and loading of files
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int actual_load_polys( const string& dir, FGConstruct& c, FGClipper& clipper ) {
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static int actual_load_polys( const string& dir,
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FGConstruct& c,
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FGClipper& clipper ) {
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int counter = 0;
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string base = c.get_bucket().gen_base_path();
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string tile_str = c.get_bucket().gen_index_str();
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@ -105,9 +171,56 @@ int actual_load_polys( const string& dir, FGConstruct& c, FGClipper& clipper ) {
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}
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// generate polygons from land-cover raster.
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static int actual_load_landcover ( LandCover &cover, FGConstruct & c,
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FGClipper &clipper ) {
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int count = 0;
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double lon, lat;
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FGPolygon poly;
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// Get the top corner of the tile
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lon =
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c.get_bucket().get_center_lon() - (0.5 * c.get_bucket().get_width());
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lat =
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c.get_bucket().get_center_lat() - (0.5 * c.get_bucket().get_height());
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cout << "DPM: tile at " << lon << ',' << lat << endl;
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// FIXME: this may still be wrong
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int x_span = int(120 * bucket_span(lat)); // arcsecs of longitude
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int y_span = int(120 * FG_BUCKET_SPAN); // arcsecs of latitude
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for (int x = 0; x < x_span; x++) {
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for (int y = 0; y < y_span; y++) {
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double x1 = lon + (x * (1.0/120.0));
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double y1 = lat + (y * (1.0/120.0));
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double x2 = x1 + (1.0/120.0);
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double y2 = y1 + (1.0/120.0);
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int cover_value = cover.getValue(x1 + (1.0/240.0), y1 + (1.0/240.0));
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cout << " position: " << x1 << ',' << y1 << ','
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<< cover.getDescUSGS(cover_value) << endl;
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AreaType area = translateUSGSCover(cover_value);
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if (area != DefaultArea) {
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poly.erase();
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poly.add_node(0, Point3D(x1, y1, 0.0));
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poly.add_node(0, Point3D(x1, y2, 0.0));
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poly.add_node(0, Point3D(x2, y2, 0.0));
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poly.add_node(0, Point3D(x2, y1, 0.0));
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clipper.add_poly(area, poly);
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count++;
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}
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}
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}
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return count;
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}
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// load all 2d polygons matching the specified base path and clip
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// against each other to resolve any overlaps
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int load_polys( FGConstruct& c ) {
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static int load_polys( FGConstruct& c ) {
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string glc = c.get_work_base();
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glc += "/LC-Global/gusgs2_0ll.img";
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LandCover cover( glc );
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FGClipper clipper;
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string base = c.get_bucket().gen_base_path();
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@ -125,6 +238,9 @@ int load_polys( FGConstruct& c ) {
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cout << " loaded " << count << " total polys" << endl;
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}
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// Load the land use polygons
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count += actual_load_landcover ( cover, c, clipper );
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point2d min, max;
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min.x = c.get_bucket().get_center_lon() - 0.5 * c.get_bucket().get_width();
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min.y = c.get_bucket().get_center_lat() - 0.5 * c.get_bucket().get_height();
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@ -144,7 +260,7 @@ int load_polys( FGConstruct& c ) {
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// load regular grid of elevation data (dem based), return list of
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// fitted nodes
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int load_dem( FGConstruct& c, FGArray& array) {
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static int load_dem( FGConstruct& c, FGArray& array) {
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point_list result;
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string base = c.get_bucket().gen_base_path();
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@ -169,14 +285,14 @@ int load_dem( FGConstruct& c, FGArray& array) {
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// fit dem nodes, return number of fitted nodes
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int fit_dem(FGArray& array, int error) {
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static int fit_dem(FGArray& array, int error) {
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return array.fit( error );
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}
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// triangulate the data for each polygon ( first time before splitting )
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void first_triangulate( FGConstruct& c, const FGArray& array,
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FGTriangle& t ) {
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static void first_triangulate( FGConstruct& c, const FGArray& array,
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FGTriangle& t ) {
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// first we need to consolidate the points of the DEM fit list and
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// all the polygons into a more "Triangle" friendly format
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@ -196,7 +312,7 @@ void first_triangulate( FGConstruct& c, const FGArray& array,
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// triangulate the data for each polygon ( second time after splitting
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// and reassembling )
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void second_triangulate( FGConstruct& c, FGTriangle& t ) {
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static void second_triangulate( FGConstruct& c, FGTriangle& t ) {
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t.rebuild( c );
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cout << "done re building node list and polygons" << endl;
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@ -463,14 +579,14 @@ static point_list gen_point_normals( FGConstruct& c ) {
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// generate the flight gear scenery file
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void do_output( FGConstruct& c, FGGenOutput& output ) {
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static void do_output( FGConstruct& c, FGGenOutput& output ) {
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output.build( c );
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output.write( c );
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}
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// collect custom objects and move to scenery area
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void do_custom_objects( const FGConstruct& c ) {
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static void do_custom_objects( const FGConstruct& c ) {
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FGBucket b = c.get_bucket();
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for (int i = 0; i < load_dirs.size(); i++) {
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@ -515,7 +631,7 @@ void do_custom_objects( const FGConstruct& c ) {
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}
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// master construction routine
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void construct_tile( FGConstruct& c ) {
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static void construct_tile( FGConstruct& c ) {
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cout << "Construct tile, bucket = " << c.get_bucket() << endl;
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// fit with ever increasing error tolerance until we produce <=
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@ -655,7 +771,7 @@ void construct_tile( FGConstruct& c ) {
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// display usage and exit
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void usage( const string name ) {
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static void usage( const string name ) {
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cout << "Usage: " << name << endl;
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cout << "[ --output-dir=<directory>" << endl;
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cout << " --work-dir=<directory>" << endl;
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@ -2,6 +2,7 @@ SUBDIRS = \
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Array \
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DEM \
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Geometry \
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landcover \
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Optimize \
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Polygon \
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poly2tri \
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@ -21,59 +21,100 @@
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// $Id$
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#include <simgear/compiler.h>
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#include <map>
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#include STL_IOSTREAM
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#include STL_STRING
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#include "names.hxx"
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FG_USING_STD(string);
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FG_USING_STD(map);
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FG_USING_STD(cout);
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FG_USING_STD(endl);
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typedef map<AreaType, string> area_type_map;
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typedef map<string, AreaType> area_name_map;
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static area_type_map area_types;
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static area_name_map area_names;
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inline static void set_area (const string &name, AreaType type)
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{
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area_types[type] = name;
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area_names[name] = type;
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}
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static bool _initialized = false;
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inline static void init ()
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{
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if (_initialized)
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return;
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set_area("SomeSort", SomeSortOfArea);
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set_area("Hole", HoleArea);
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set_area("Island", IslandArea);
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set_area("Pond", PondArea);
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set_area("Swamp or Marsh", MarshArea);
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set_area("Marsh", MarshArea);
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set_area("Lake", LakeArea);
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set_area("Lake Dry", DryLakeArea);
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set_area("DryLake", DryLakeArea);
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set_area("Lake Intermittent", IntLakeArea);
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set_area("IntermittentLake", IntLakeArea);
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set_area("Reservoir", ReservoirArea);
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set_area("Reservoir Intermittent", IntReservoirArea);
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set_area("IntermittentReservoir", IntReservoirArea);
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set_area("Stream", StreamArea);
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set_area("Canal", CanalArea);
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set_area("Glacier", GlacierArea);
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set_area("Urban", UrbanArea);
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set_area("BuiltUpCover", BuiltUpCover);
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set_area("DryCropPastureCover", DryCropPastureCover);
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set_area("IrrCropPastureCover", IrrCropPastureCover);
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set_area("MixedCropPastureCover", MixedCropPastureCover);
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set_area("CropGrassCover", CropGrassCover);
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set_area("CropWoodCover", CropWoodCover);
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set_area("GrassCover", GrassCover);
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set_area("ShrubCover", ShrubCover);
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set_area("ShrubGrassCover", ShrubGrassCover);
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set_area("SavannaCover", SavannaCover);
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set_area("DeciduousBroadCover", DeciduousBroadCover);
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set_area("DeciduousNeedleCover", DeciduousNeedleCover);
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set_area("EvergreenBroadCover", EvergreenBroadCover);
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set_area("EvergreenNeedleCover", EvergreenNeedleCover);
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set_area("MixedForestCover", MixedForestCover);
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set_area("WaterBodyCover", WaterBodyCover);
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set_area("HerbWetlandCover", HerbWetlandCover);
|
||||
set_area("WoodedWetlandCover", WoodedWetlandCover);
|
||||
set_area("BarrenCover", BarrenCover);
|
||||
set_area("HerbTundraCover", HerbTundraCover);
|
||||
set_area("WoodedTundraCover", WoodedTundraCover);
|
||||
set_area("MixedTundraCover", MixedTundraCover);
|
||||
set_area("BareTundraCover", BareTundraCover);
|
||||
set_area("SnowCover", SnowCover);
|
||||
set_area("Default", DefaultArea);
|
||||
set_area("Bay Estuary or Ocean", OceanArea);
|
||||
set_area("Ocean", OceanArea);
|
||||
set_area("Void Area", VoidArea);
|
||||
set_area("Null", NullArea);
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
|
||||
// return area type from text name
|
||||
AreaType get_area_type( string area ) {
|
||||
if ( area == "SomeSort" ) {
|
||||
return SomeSortOfArea;
|
||||
} else if ( area == "Hole" ) {
|
||||
return HoleArea;
|
||||
} else if ( area == "Island" ) {
|
||||
return IslandArea;
|
||||
} else if ( area == "Pond" ) {
|
||||
return PondArea;
|
||||
} else if ( (area == "Swamp or Marsh")
|
||||
|| (area == "Marsh") ) {
|
||||
return MarshArea;
|
||||
} else if ( area == "Lake" ) {
|
||||
return LakeArea;
|
||||
} else if ( (area == "Lake Dry")
|
||||
|| (area == "DryLake") ) {
|
||||
return DryLakeArea;
|
||||
} else if ( (area == "Lake Intermittent")
|
||||
|| (area == "IntermittentLake") ) {
|
||||
return IntLakeArea;
|
||||
} else if ( area == "Reservoir" ) {
|
||||
return ReservoirArea;
|
||||
} else if ( (area == "Reservoir Intermittent")
|
||||
|| (area == "IntermittentReservoir") ) {
|
||||
return IntReservoirArea;
|
||||
} else if ( area == "Stream" ) {
|
||||
return StreamArea;
|
||||
} else if ( area == "Canal" ) {
|
||||
return CanalArea;
|
||||
} else if ( area == "Glacier" ) {
|
||||
return GlacierArea;
|
||||
} else if ( area == "Urban" ) {
|
||||
return UrbanArea;
|
||||
} else if ( area == "Default" ) {
|
||||
return DefaultArea;
|
||||
} else if ( (area == "Bay Estuary or Ocean")
|
||||
|| (area == "Ocean") ) {
|
||||
return OceanArea;
|
||||
} else if ( area == "Void Area" ) {
|
||||
return VoidArea;
|
||||
} else if ( area == "Null" ) {
|
||||
return NullArea;
|
||||
AreaType
|
||||
get_area_type (const string &area) {
|
||||
init();
|
||||
area_name_map::const_iterator it = area_names.find(area);
|
||||
if (it != area_names.end()) {
|
||||
return it->second;
|
||||
} else {
|
||||
cout << "unknown area = '" << area << "'" << endl;
|
||||
// cout << "area = " << area << endl;
|
||||
|
@ -87,40 +128,10 @@ AreaType get_area_type( string area ) {
|
|||
|
||||
// return text from of area name
|
||||
string get_area_name( AreaType area ) {
|
||||
if ( area == DefaultArea ) {
|
||||
return "Default";
|
||||
} else if ( area == HoleArea ) {
|
||||
return "Hole";
|
||||
} else if ( area == MarshArea ) {
|
||||
return "Marsh";
|
||||
} else if ( area == PondArea ) {
|
||||
return "Pond";
|
||||
} else if ( area == IslandArea ) {
|
||||
return "Island";
|
||||
} else if ( area == LakeArea ) {
|
||||
return "Lake";
|
||||
} else if ( area == DryLakeArea ) {
|
||||
return "DryLake";
|
||||
} else if ( area == IntLakeArea ) {
|
||||
return "IntermittentLake";
|
||||
} else if ( area == ReservoirArea ) {
|
||||
return "Reservoir";
|
||||
} else if ( area == IntReservoirArea ) {
|
||||
return "IntermittentReservoir";
|
||||
} else if ( area == StreamArea ) {
|
||||
return "Stream";
|
||||
} else if ( area == CanalArea ) {
|
||||
return "Canal";
|
||||
} else if ( area == GlacierArea ) {
|
||||
return "Glacier";
|
||||
} else if ( area == UrbanArea ) {
|
||||
return "Urban";
|
||||
} else if ( area == OceanArea ) {
|
||||
return "Ocean";
|
||||
} else if ( area == VoidArea ) {
|
||||
return "VoidArea";
|
||||
} else if ( area == NullArea ) {
|
||||
return "Null";
|
||||
init();
|
||||
area_type_map::const_iterator it = area_types.find(area);
|
||||
if (it != area_types.end()) {
|
||||
return it->second;
|
||||
} else {
|
||||
cout << "unknown area code = " << (int)area << endl;
|
||||
return "Unknown";
|
||||
|
|
|
@ -39,19 +39,48 @@ enum AreaType {
|
|||
SomeSortOfArea = 0,
|
||||
HoleArea = 1,
|
||||
PondArea = 2,
|
||||
IslandArea = 3,
|
||||
LakeArea = 4,
|
||||
DryLakeArea = 5,
|
||||
IntLakeArea = 6,
|
||||
ReservoirArea = 7,
|
||||
IntReservoirArea = 8,
|
||||
StreamArea = 9,
|
||||
CanalArea = 10,
|
||||
GlacierArea = 11,
|
||||
OceanArea = 12,
|
||||
UrbanArea = 13,
|
||||
MarshArea = 14,
|
||||
DefaultArea = 15,
|
||||
LakeArea = 3,
|
||||
DryLakeArea = 4,
|
||||
IntLakeArea = 5,
|
||||
ReservoirArea = 6,
|
||||
IntReservoirArea = 7,
|
||||
StreamArea = 8,
|
||||
CanalArea = 9,
|
||||
GlacierArea = 10,
|
||||
OceanArea = 11,
|
||||
UrbanArea = 12,
|
||||
MarshArea = 13,
|
||||
|
||||
// USGS Land Covers
|
||||
// These are low-priority, since known polygons should always win.
|
||||
|
||||
BuiltUpCover = 14, // Urban and Built-Up Land
|
||||
DryCropPastureCover = 15, // Dryland Cropland and Pasture
|
||||
IrrCropPastureCover = 16, // Irrigated Cropland and Pasture
|
||||
MixedCropPastureCover = 17, // Mixed Dryland/Irrigated Cropland and Pasture
|
||||
CropGrassCover = 18, // Cropland/Grassland Mosaic
|
||||
CropWoodCover = 19, // Cropland/Woodland Mosaic
|
||||
GrassCover = 20, // Grassland
|
||||
ShrubCover = 21, // Shrubland
|
||||
ShrubGrassCover = 22, // Mixed Shrubland/Grassland
|
||||
SavannaCover = 23, // Savanna
|
||||
DeciduousBroadCover = 24, // Deciduous Broadleaf Forest
|
||||
DeciduousNeedleCover = 25, // Deciduous Needleleaf Forest
|
||||
EvergreenBroadCover = 26, // Evergreen Broadleaf Forest
|
||||
EvergreenNeedleCover = 27, // Evergreen Needleleaf Forest
|
||||
MixedForestCover = 28, // Mixed Forest
|
||||
WaterBodyCover = 29, // Water Bodies
|
||||
HerbWetlandCover = 30, // Herbaceous Wetland
|
||||
WoodedWetlandCover = 31, // Wooded Wetland
|
||||
BarrenCover = 32, // Barren or Sparsely Vegetated
|
||||
HerbTundraCover = 33, // Herbaceous Tundra
|
||||
WoodedTundraCover = 34, // Wooded Tundra
|
||||
MixedTundraCover = 35, // Mixed Tundra
|
||||
BareTundraCover = 36, // Bare Ground Tundra
|
||||
SnowCover = 37, // Snow or Ice
|
||||
|
||||
IslandArea = 38,
|
||||
DefaultArea = 39,
|
||||
VoidArea = 9997,
|
||||
NullArea = 9998,
|
||||
UnknownArea = 9999
|
||||
|
@ -59,7 +88,7 @@ enum AreaType {
|
|||
|
||||
|
||||
// return area type from text name
|
||||
AreaType get_area_type( string area );
|
||||
AreaType get_area_type( const string &area );
|
||||
|
||||
// return text form of area name
|
||||
string get_area_name( AreaType area );
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
FG_USING_STD(string);
|
||||
FG_USING_STD(vector);
|
||||
|
||||
#define FG_MAX_AREA_TYPES 20
|
||||
#define FG_MAX_AREA_TYPES 40 // FIXME: also defined in clipper.hxx
|
||||
|
||||
class FGPolyList {
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue