ehofman
fc29f5d522
Back out the patch that made fgLoadAircraft a static function
2003-08-11 17:34:16 +00:00
ehofman
0f6b618381
Make the aircraft loader function static
2003-08-11 08:50:30 +00:00
ehofman
0a7cc77d5e
Initialize some variables
2003-08-11 08:35:29 +00:00
ehofman
1263b55c8e
Fix a problem with MSVC and fix some typos
2003-08-09 13:31:44 +00:00
curt
02b758c87b
Oops, fix a typo.
2003-08-09 02:45:23 +00:00
curt
b206ef0a4b
Add support for specifying a ";" delimited list of scenery locations to
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search when loading scenery tiles. (I am not set on using ";" as the
delimiter because it is a command separator in unix, but ":" is a critical
part of the windows file naming scheme (c:\foo\bar) so that is even worse.)
Example:
--fg-scenery=/stage/fgfs04/curt/Scenery-0.9.1/Scenery;/stage/helio1/curt/Scenery
-0.7.9
2003-08-08 20:11:22 +00:00
ehofman
85feefa59f
Add partial support for using textures as a basis for cloud field geenration
2003-08-07 12:38:17 +00:00
david
1d4a7659fc
Fix drag when engine is shut down, by avoiding negative RPM.
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The Propeller class ignored negative RPM but still returned a torque
value, which ratcheted up a higher and higher negative RPM until drag
overwhelmed the aircraft.
In reality, the propeller should windmill at a reasonable postive RPM,
introducing a constant drag on the aircraft -- the propeller should
*not* stop unless the plane is flying very slowly. That's a future
project.
2003-08-06 21:38:01 +00:00
curt
c2684e9bc6
Norman Vine:
...
Add commands to increase/decrease the fog visibility.
2003-08-06 17:13:42 +00:00
curt
7b5997e9dc
Changed "GL/glut.h" to <GL/glut.h>
2003-08-05 14:49:01 +00:00
ehofman
67b4184f4b
The test didn't work out well
2003-08-04 19:07:12 +00:00
ehofman
6834e86f94
Add 3d cloud support back in
2003-08-04 17:57:15 +00:00
ehofman
7ede111d12
Add a /test/scene_lighting property to switch between new and old behavior
2003-08-04 09:34:55 +00:00
ehofman
3d07fa8bda
Update the ambient, diffuse and specular scenery colors to match the real world more closely
2003-08-03 09:54:02 +00:00
ehofman
a315df50f8
Update scene lighting
2003-08-02 12:45:15 +00:00
curt
807c4047dd
Add support for communicating a flap motor failure.
2003-08-01 19:37:20 +00:00
curt
562ce6f5e2
Ooops, I added another item to what I write to the buffer, but
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forgot to make it big enough to hold the new item. This was manifesting
itself as a crash on reset (if the ExternalPipe FDM was being used.)
2003-08-01 17:06:11 +00:00
curt
55f97b218e
Interpolate failure conditions since they are part of the struct (more
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of a formality for consistancies sake than a useful thing.)
2003-08-01 00:25:10 +00:00
curt
6d0456df08
Add several common engine faults to the net_ctrls structure.
2003-08-01 00:22:57 +00:00
curt
e6958608ce
Annunciators cannot work if electrical system is not serviceable.
2003-08-01 00:22:14 +00:00
ehofman
5898b8f828
Needed for SimGear update
2003-07-31 14:47:56 +00:00
ehofman
62ce453136
Use a pointer to a structure instead of a large number of variables when calling a function to keep the stack clean
2003-07-31 09:06:15 +00:00
curt
29dcc1ca1e
Compute teh altitude-agl if the remote end isn't sending it.
2003-07-31 01:44:40 +00:00
curt
429a5067d8
Make the property tree reading slightly more robust.
2003-07-31 01:43:57 +00:00
curt
b4d0b6dcd4
Fix a property name spelling error.
2003-07-31 01:41:46 +00:00
curt
d805b8166b
Fix several mispellings of servicable->serviceable.
2003-07-30 00:43:25 +00:00
mselig
c0eea29af8
Fixes namespace conflict with the variable ch. Changed to chord_h.
2003-07-27 17:54:18 +00:00
ehofman
c1fa7f95bd
Comment out the UIUC ground trimming code
2003-07-27 07:49:33 +00:00
david
f4b3f7a003
Ignore generated files.
2003-07-26 10:53:58 +00:00
ehofman
0ff5f409c0
Add the abillity to attach a propeller thruster to a turbine engine
2003-07-26 09:12:54 +00:00
ehofman
860545bfa9
This patch increases the threshold below which the uiuc models are forced above the ground.
2003-07-26 07:56:46 +00:00
mselig
7dd8eb61d0
Comments added to printf statments.
2003-07-26 00:19:14 +00:00
curt
ae1470d3d1
Do a santity check in case net->course_deviation_deg is bogus.
2003-07-25 20:10:09 +00:00
curt
c5110a3650
Try to make the replay system honor /sim/speed-up, but not fully working yet.
2003-07-25 20:09:30 +00:00
mselig
658a838ea0
Includes mods to greatly shorten the uiuc_recorder.cpp code.
2003-07-25 17:55:27 +00:00
mselig
6adfea97e4
Fixes compiler warning related to this gcc message: This file includes at least one deprecated or antiquated header. Also, mods made to improve the uiuc_recorder code.
2003-07-25 17:55:20 +00:00
mselig
6ae39d57fa
Fixes compiler warning related to this gcc message: This file includes at least one deprecated or antiquated header.
2003-07-25 17:53:53 +00:00
mselig
2606555bf6
UIUC code initilization mods to tidy things up a bit.
2003-07-25 17:53:35 +00:00
mselig
9f518ef343
Adds a basic FDM model for LaRCsim debugging purposes.
2003-07-25 17:53:13 +00:00
mselig
27a7b7f5d9
Adds a basic FDM model for LaRCsim debugging purposes. There is a bug in FGFS-LaRCsim that I have yet to put my finger on.
2003-07-25 17:53:08 +00:00
ehofman
ae8199be38
Melchior FRANZ:
...
The jitter is most likely caused by the irregular frame rate and CPU clock dependent intervals. There's no easy way around that. I tried some fancy interpolation and all that -- to no avail.
2003-07-24 15:00:16 +00:00
ehofman
a2b71872ad
This fixes the K to F conversion for the EGT output
2003-07-24 14:43:11 +00:00
curt
6bbc51c058
Fix an oversight/inefficiency spotted by Frederic Bouvier. We were passing a
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*copy* of a very large data set to a function.
2003-07-23 17:50:45 +00:00
curt
3c41f15f18
Geoff McLane:
...
Attached is a 'slightly' updated config.h-msvc6 file.
You will note i have only couched the JOYSTICK into an #ifndef
and add the needed GLUT_H
2003-07-23 14:36:33 +00:00
curt
8e5d7cd156
Remove some debugging output.
2003-07-23 13:48:19 +00:00
curt
51b0331eb9
Fix a typo ...
2003-07-23 03:19:08 +00:00
curt
c672417725
Add gear animation effects to replay.
2003-07-22 23:46:11 +00:00
curt
b8ac00f0a6
Finish the list of values that need to be interpolated every frame.
2003-07-22 20:06:03 +00:00
curt
33afeef6f1
Handle agl data correctly (so that ultimately the replay system can place
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aircraft shadows correctly.)
2003-07-22 20:05:38 +00:00
ehofman
9b545fd648
Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature.
2003-07-22 08:51:31 +00:00