ThorstenB
b575446b36
Add some debug messages to help analyzing #385 .
2011-12-17 15:26:50 +01:00
James Turner
c1eca1ff6b
Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
2011-11-05 17:11:52 +00:00
James Turner
54aca561b6
Fix JPEG-server builds.
2011-09-21 19:22:13 +01:00
James Turner
5a17ccf9eb
Push aspect-ratio handling into CameraGroup, so renderer doesn't need to resize viewports each update.
2011-09-21 17:13:53 +01:00
James Turner
227b3e469c
Remove indirection on viewer draw/resize code-paths.
2011-09-21 17:13:53 +01:00
ThorstenB
b0a4299d46
#232 : early propagation of "point sprites for runway lights" switch
...
Property value is required early during initialization since the feature
isn't run-time configurable. Disable run-time calls since it has no effect.
2011-07-31 13:33:11 +02:00
James Turner
a32ef9f391
Fix yet another subtle resize problem I introduced, which upset PUI. This code is terribly fragile - yuck. Thanks to papillion 81 for tracking down the issue,
2011-05-28 21:20:06 +01:00
James Turner
1b4e5e1b91
Unfortunately, the view code relies on resize being called each frame ... bah. Fixes startup aspect ratio for the moment.
2011-05-25 12:18:07 +01:00
James Turner
0ec9a9492f
Minor cleanup of resize() handler, while tracing down an OS-X Windowing issue.
2011-05-24 23:56:44 +01:00
ThorstenB
dd9d82d941
Some minor splash screen status improvements.
2011-05-22 18:32:15 +02:00
ThorstenB
51bb633e55
Bugfix for #106 : main view port aspect-ratio broken when 2D panels are moved
...
Seems the hack was necessary for the pre-OSG display only. Or the feature
is broken since OSG port altogether. But it caused issues for 3D and 2D
cockpits when /sim/virtual-cockpit wasn't enabled. => Removing for now.
2011-05-22 18:32:15 +02:00
ThorstenB
2a9f87e42c
Fixed blocked splash-screen on sim reset
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Fixes Commit 9a3fb418e4
2011-05-21 17:12:37 +02:00
ThorstenB
9a3fb418e4
Fixed #321 : --enable-clock-freeze freezed the splash screen
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Splash screen effect must use system time - not freezable sim time
2011-05-21 14:54:38 +02:00
ThorstenB
473d1447c3
Minor renderer clean-up & performance bits.
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Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
ThorstenB
2088a61f2f
Revert "make clearcolor black, so that space is dark instead of gray."
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This reverts commit b36b33f716
.
See #316 : Caused issues with sky becoming black in dense fog.
Also: when the fog issue is solved, we could configure the constant
(black) clear color once only (during init), no need to do it in every
loop. Also, entire "if (skyblend) { ... } else {..}" was redundant,
since "if" and "else" clauses were all identical - and the "clearColor"
variables were unused. => Once the fog issue is solved, we can easily
improve the clearColor configuration here.
2011-05-21 09:16:21 +02:00
Torsten Dreyer
76ea9a7968
Remove unused class SGEnviro
...
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.
See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
2011-05-06 14:12:17 +02:00
Erik Hofman
b36b33f716
Lauri Peltonen: make clearcolor black, so that space is dark instead of gray.
2011-04-16 11:35:56 +02:00
ThorstenB
ca3cabc60a
Kill some unnecessary include dependencies.
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Speed-up compilation when working on tilemanager.
2010-11-19 13:44:52 +01:00
Tim Moore
38e1600bed
add a command to print information about visible objects in the scene
2010-11-15 00:09:52 +01:00
James Turner
d1a4590721
Goodbye old HUD - and the archeology it depended upon in cockpit.cxx
2010-10-29 08:47:58 +01:00
James Turner
984900d84d
Make v2 HUD a top-level subsystem, so it can be reinit()ed correctly.
2010-10-24 07:10:02 +01:00
James Turner
1afd4e602e
Get rid of FGGeneral; expose equivlanet values via properties.
2010-10-01 09:33:31 +01:00
James Turner
7f36caede6
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a
Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
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This reverts commit 50eb95dcad
.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
James Turner
d9236f33b2
Remove use of simgear/screen/extensions.h.
2010-07-31 15:15:40 +01:00
James Turner
01e0156b5d
Remove current_aircraft global, fgAIRCRAFT struct, and dead code for reading aircraft dirs.
2010-07-01 22:33:51 +01:00
James Turner
85be9be1e0
Initial work on FDM shell, and removal of cur_fdm_state
2010-06-26 10:31:22 +01:00
Tim Moore
0d9f2e3c95
Merge branch 'topic/pu-crash'
2010-01-11 07:46:27 +01:00
Tim Moore
6acd657a05
Attach an empty shader program to the scene graph root
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This establishes a default state of using the OpenGL fixed function pipeline.
Otherwise a shader program from a state set can leak into state sets that don't
use shaders at all.
2009-12-20 10:34:07 +01:00
Tim Moore
124713b136
set DYNAMIC variance on gui and hud/2dpanel drawables
2009-12-02 07:28:36 +01:00
Tim Moore
b39599f578
Merge branch 'ehofman/sky'
2009-11-26 23:32:20 +01:00
ehofman
fe834dedfb
Save a costly SGVec3d::fromGeod() calculation
2009-11-07 08:54:03 +01:00
ehofman
2d2710d5da
pass the geodetic position and view orientation quat to the sky repositioning function
2009-11-05 16:28:11 +01:00
Tim Moore
e0a779adb1
fix moon lighting at night
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This hasn't worked since the OSG port was initially checked in. A real
phase-of-the-moon bug!
2009-10-30 23:12:14 +01:00
jmt
0c8c8380b1
Break viewmgr.hxx dependency on on viewer.hxx.
2009-09-20 00:20:17 +02:00
frohlich
2f6107982c
Use the new vector conversion functions.
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Modified Files:
src/FDM/groundcache.cxx src/Main/renderer.cxx
src/Main/viewer.cxx src/Scenery/scenery.cxx
2009-09-09 08:56:31 +02:00
Tim Moore
0a64405cad
fix warnings in Main
2009-08-24 18:03:49 +02:00
torsten
0c2db22988
Advanced input subsystem - Step1: cleanup dependencies
2009-08-08 08:37:14 +02:00
frohlich
e9c0c01ebb
Remove now unused functions.
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Modified Files:
src/Main/renderer.cxx src/Main/renderer.hxx
2009-07-02 08:59:16 +02:00
frohlich
e837aefceb
Remove old osg 2.2 code.
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Modified Files:
src/Main/renderer.cxx
2009-06-11 16:05:21 +02:00
ehofman
30ae6e0564
Let the fog color transition into the sky dome to give a more natural effect
2009-04-15 23:19:30 +02:00
frohlich
5168166a9f
Update with changes in simgear.
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Modified Files:
src/Main/renderer.cxx src/Main/main.cxx
2009-03-18 08:00:09 +01:00
frohlich
30b05ee7a3
ompute some vectors from the current view when they are used.
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Simplifies the update hell in the viewer a bit.
Modified Files:
src/Main/renderer.cxx src/Main/viewer.cxx src/Main/viewer.hxx
src/Time/tmp.cxx
2009-03-11 23:14:34 +01:00
timoore
4f4434787f
Cleanup of camera code in preperation for shadows
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Partition depth in CameraGroup:
Remove the ViewPartionNode scenegraph node. The split rendering of the
scene, done to avoid Z buffer precision problems, is now done by two
slave cameras of the viewer.
Rename FGManipulator to FGEventHandler.
Remove virtual member functions that aren't required for event handlers.
Begin using camera group properties to update cameras at runtime;
Initially only the viewport properties are used.
When no camera group is found in the property tree (the default),
create the properties for one. Expose the default window by name.
Add a test for Boost headers to configure.ac. Boost is now a
dependency.
Remove GLUT and SDL versions of the OSG graphics.
2008-11-18 22:45:57 +00:00
timoore
5592bb326f
Don't allow negative values as argument to pow().
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This was a source of a spew of "NaN" error messages at night when the
sun is at a large angle to the zenith. I don't know why this wasn't a
problem before now.
2008-10-28 12:10:27 +00:00
ehofman
49030e700b
Add the alpha test back in so the instruments won't disappear after changing the view direction
2008-09-14 09:34:17 +00:00
fredb
dddbbf7954
Compile again with MSVC. APIENTRY not defined after last changes
2008-09-13 08:41:22 +00:00
timoore
398c4c25d0
remove cruft
2008-09-11 10:28:28 +00:00
timoore
b1dd2eed8c
Restore sky
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Don't clear BACKGROUND_BIT in the master camera's cull
mask. ViewPartitionNode does that where needed.
2008-08-02 22:32:55 +00:00