remove cruft
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aa78341698
commit
398c4c25d0
1 changed files with 2 additions and 36 deletions
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@ -42,19 +42,13 @@
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#include <osg/Notify>
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#include <osg/PolygonMode>
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#include <osg/PolygonOffset>
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#include <osg/ShadeModel>
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#include <osg/Version>
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#include <osg/TexEnv>
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#include <osgUtil/SceneView>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/IntersectVisitor>
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#include <osgUtil/LineSegmentIntersector>
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#include <osg/io_utils>
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#include <osgDB/WriteFile>
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#include <osgDB/ReadFile>
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#include <sstream>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/screen/extensions.hxx>
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@ -105,6 +99,8 @@
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#define UPDATE_VISITOR_IN_VIEWER 1
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#endif
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using namespace osg;
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using namespace simgear;
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using namespace flightgear;
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class FGHintUpdateCallback : public osg::StateAttribute::Callback {
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@ -472,7 +468,6 @@ FGRenderer::init( void )
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//sceneGroup->addChild(thesky->getCloudRoot());
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stateSet = sceneGroup->getOrCreateStateSet();
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stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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// need to update the light on every frame
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@ -487,8 +482,6 @@ FGRenderer::init( void )
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mRoot->addChild(lightSource);
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stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
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stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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@ -581,14 +574,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
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// update view port
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resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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#if 0
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SGVec3d position = current__view->getViewPosition();
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SGQuatd attitude = current__view->getViewOrientation();
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FGManipulator *manipulator = globals->get_renderer()->getManipulator();
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manipulator->setPosition(position.osg());
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manipulator->setAttitude(attitude.osg());
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#endif
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}
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osg::Camera *camera = viewer->getCamera();
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@ -712,25 +697,6 @@ FGRenderer::update( bool refresh_camera_settings ) {
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}
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// sgEnviro.setLight(l->adj_fog_color());
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#if 0
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double agl = current__view->getAltitudeASL_ft()*SG_FEET_TO_METER
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- current__view->getSGLocation()->get_cur_elev_m();
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float scene_nearplane, scene_farplane;
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// XXX Given that the own airplane model is part of the scene
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// graph, should this business be ripped out? The near plane is
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// ignored by setCameraParameters.
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if ( agl > 10.0 ) {
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scene_nearplane = 10.0f;
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scene_farplane = 120000.0f;
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} else {
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scene_nearplane = groundlevel_nearplane->getDoubleValue();
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scene_farplane = 120000.0f;
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}
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setCameraParameters(current__view->get_v_fov(),
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current__view->get_aspect_ratio(),
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scene_nearplane, scene_farplane);
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#endif
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// sgEnviro.startOfFrame(current__view->get_view_pos(),
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// current__view->get_world_up(),
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// current__view->getLongitude_deg(),
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