I understand that the new hud/runway feature is still very experimental,
and that the search criteria for the active runway don't necessarily make
much sense. (We are searching for a runway on /sim/presets/airport-id
that matches the current wind direction best, and not the tuned in ILS
runway or something!)
Anyway: the new hud code completely denies the possibility of
globals->get_runways()->search() not finding a runway and returning false.
There's always a runway found at KSFO, but not so at e.g. LOXL, in which
case we are handing garbage over to sg_geodesy.cxx and find ourselves
caught in an endless loop in geo_direct_wgs_84().
directory and over to the Instrumentation directory and make them modular
in the sense of being able to pick and choose what you include with any
particular aircraft.
Aaron says:
I just got the virtual runway hud projection working on all views and
2D & 3D HUDs. It is working awesome(see below). I have attached every
file that was modified (hud.hxx, hud.cxx, and the default.xml for the hud)
and every file that was added (hud_rwy.cxx and runwayinstr.xml).
Just a quick overview of how the instrument works.
The virtual runway is projected by getting the "cockpit view" of the
runway in 3D and projecting the points on to the 2D HUD. Therefore, the
virtual runway will be displayed the same in every view. For example,
you can land an aircraft from the "Tower View" by flying the HUD. Also
if you're in "Cockpit View" and it is centered then the virtual runway
lines will perfectly outline the actual runway. I am getting the active
runway via the wind like done in the ATC classes, which may need changed.
Also, I made the assumption the view 0, in view manager, is always the
cockpit view, which may need changed as well.
The runway configuration file will allow you to specify a center offset
(x,y) and a bounding box (width,height). You can also configure the line
stipple pattern for the outside and the center line. For instance, if
you wanted a 0xFAFA pattern, then specify 64250 as the value. If you
want a solid line, you can specify -1 or 65535 (0xFFFF) and zero will
turn the line off. It also draws a runway indication arrow when the
runway is not in the HUD or it can be drawn all the time if arrow_always
is true. The arrow will point in the direction of the runway (2D) by
rotating around the center at a radius of arrow_radius. If you wish to
turn the arrow off, you must set the arrow_scale <=0. The arrow really
should be 3D arrow that points to the runway (or points in the direction
of the aircraft-to-runway vector).
compilation without ENABLE_SP_FMDS defined gave me a lot of link errors. It appeared that symbol used by ADA was still in use in the HUD.
There is also a typo from Curt in instrument_mgr.cxx where he #include "kr_87.cxx" instead of "kr_87.hxx"
All necessary elements for an ADF gauge had been migrated from
Cockpit/kr_87.cxx to Instrumentation/adf.cxx. Migrating the sound
related elements was apparently planned, but not done yet. This
intermediate state broke the ident morse sound: it couldn't get
turned off and it always indicated "SF", regardless of the tuned-in
frequency. The following patches continue the migration:
adf-radio.diff => Base/Aircraft/Instruments/adf-radio.xml:
---------------------------------------------------------------
* sets maximum volume to 1 (rather than 2); Not only is 1
loud enough (and 2 unpleasantly noisy), it also prevents
the knob from being turned to non-existant positions. :-)
* fixes wrong use of /instrumentation/adf/ident
* the voice/ident selector(?) remains unchanged, but as it's
not switched to "IDENT", there'll be no ident sound by default
this is consistent with other sounds and DME.
radiostack.diff => src/Cockpit/radiostack.[ch]xx:
---------------------------------------------------------------
* comment out use of FGKR_87 class. kr_87.[ch]xx is now no
longer used. kr-87adf.xml would no longer work, either, but
isn't used anywhere, anyway. Future adf radios have to use
the adf instrument, using xml/Nasal for specific hardware
implementation details.
adf.diff => src/Instrumentation/adf.[ch]xx:
---------------------------------------------------------------
* adds ident morse sound capability using two new input
properties:
- /instrumentation/adf/volume-norm (double)
- /instrumentation/adf/ident-audible (bool)
will delay it's reply by 50ms. The ground station can change it's reply delay
to trick the airborn dme unit into reporting a distance that is offset from
the true distance by some constant value. In FG we model this by subtracting
a fixed distance from the actual distance.
It is thus possible in our implimentation for the displayed distance to become
negative. This patch clamp DME distance to a minimum value of 0.00 so it can
never go negative.
A good elevation is critical for proper glide slope modeling. This patch
assigns the average field elevation to any ILS component that doesn't have
a valid elevation.
Also, for an ILS approach, use the GS transmitter elevation for glide slope
calculations rather than the localizer elevation, in some cases this can
make a big difference.
- FG now directly supports Robin's native nav database file format.
- His latest data now separates out dme, gs, loc, and marker beacon
transmitters rather than lumping them all into a single "ILS" record.
- These new data structure changes prompted me to do some code restructuring
so that internally these different types of navaids are all kept as
separate lists and searched and handled separately.
- This structural change had a cascading affect on any code that
references or uses the nav databases. I've gone and "touched" a lot of
nav related code in a lot of places.
- As an added bonus, the new data (and code) adds DME bias so these will
all now read as they do in real life.
- Added Navaids/navdb.cxx and Navaids/navdb.hxx which provide a front
end loaders for the nav data.
- Added Navaids/navrecord.hxx which is a new "generic" nav data record.
- Removed Navaids/ils.hxx, Navaids/ilslist.cxx, Navaids/ilslist.hxx,
Navaids/mkrbeacons.cxx, and Navaids/mkrbeacons.hxx which are all now
depricated.
Add FGPredictor class to xmlauto. Add support for horizontal navigation based
on flight track as opposed to heading. Add crosstrack-error support to nav.
Simplify error adjust calculation for horizontal nav (better interception).
Fixed potential divide by zero that was producing nan issues in the xmlauto
code.
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
clarity:
nav_radial => nav_target_radial (same as selected, except for a LOC)
nav_heading => nav_reciprocal_radial
nav_magvar => nav_twist (it's not always the same as magvar)
nav_heading_needle_deflection => nav_cdi_deflection
nav_gs_needle_deflection => nav_gs_deflection
Added nav_radial back in, but now it shows the current radial from the
VOR, as one would expect. This value also appears in the
/radios/nav[*]/radials/actual-deg property.
This patch exposes the nav_id--Navaid (VOR/ILS) IDs--in the property tree for use in EFIS displays. Both the string and individual integer (char) values are published.
Erik Hofman:
I have converted all sprintf() functions in navcom.cxx into snprintf() for some extra securety.
scene management code and organizing it within simgear. My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies. Then it will be free to move over into the simgear package.
- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
state (all the globals-> stuff, the flightgear property tree, etc.) SimGear
code can't depend on it so that data has to be passed as parameters to the
functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
effect throughout the FlightGear code.
I believe.) :-)
- The height of the navaid was not being properly converted to meters
before being used in our internal calculations. This caused the GS
to be placed too high.
- I was using the wrong trig function to calculate the current approach
angle of the aircraft. The distance to the GS source is the euclidean
point to point distance and represents the hypotenuse (not the ground
distance) so I need to use asin() rather than atan() to calculate the
angle.
- I was calculating distance directly to the GS source, rather than
taking into consideration that the GS transmitter projects a plane,
so I need to take the distance to the line where that plane intersectso
the ground. Previously, the way I modeled my distance calculation, the
GS transmitter effectively formed a 3 degree cone from the source. The GS
transmitter is usually placed a 100 meters or so off the runway edge so
the cone model could never bring you in to the touch down point precisely.
With these changes, the GS will bring you in precisely to the touchdown
point as defined in the default.ils.gz file (it wouldn't before.) The only
issue that remains is that it will bring you in to the elevation defined
in the ILS database, which doesn't necessarily match the DEM/SRTM terrain
at that point. Still on average, this will be a big improvement until we
can do a better job of getting the runway end elevations nailed correctly.
New panels are loaded now
New 3D model gets loaded
Reinitialize more subsystems
Add reinit() to FGFX, sound gets reinitialized
Still a lot needs to be done though.
This is just a port of an old 3D HUD patch to the new view code.
This pans the HUD with the view, by pasting it onto a quad fixed in front of the viewer. It also fixes the awful, arbitrary scaling problems the HUD code has. The old HUD only looks right when viewed at 1024x768 and 55 degree FOV. This works the scale out magically so that it looks right in all views. It also redefines the "<compression-factor>" tag in the ladder to (1) mean compression instead of expansion and (2) have non-psychopathic units (now "1" means 1 degree per degree). Fix this in your existing HUD ladder files before reporting bugs. It's definitely a cosmetic win -- the velocity vector points at the right thing and the horizon lines up properly.
Norman wrote:
I have created a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD. < i > and < shift I > keys
The "switch" layer type now takes any number of child layers, and will
use the first child that has a condition that evaluates to 'true' (no
condition is automatically true). Previously, it could take only two
children, controlled by a boolean property.
I've updated the instrument modulator code to allow tricks like the one
described by Andy. It is now possible to define <min>, <max> and
<modulator> in one layer and if <min> and/or <max> ore within the range
of the <modulator> tag, their value will be honoured.
So, if you define
<layer>
<min>0</min>
<max>50</max>
<modulator>100</modulator>
</layer>
The value will stay at 50, until the modulator forces it back to 0.
better scheme.
While it's true that the actual ILS indications are unreliable when
far off the approach path, the ILS is not out of range -- you can
still ident it (an essential part of any approach procedure), and the
indicator will usually be doing something, however bizarre. The
current scheme did not allow the user to ident the ILS until
practically on the approach path.
if the station is too far away. Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
hemisphere the distance is positive, if you are in the departure hemisphere
the distance is negature. (Possible use for graphing approach distance
vs. glide slope or cdi.)
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.
I've added a seperate JSBSim patch for the JSBSim source tree.
Ensure that if a condition for a panel mouse binding fails, other
bindings for the same area will have a chance to run.
Add a repeatable flag for panel mouse bindings (defaults to true).