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flightgear/src/Cockpit
ehofman cf7839a67b Second update in attempt to create an aircraft selection dialog
New panels are loaded now
  New 3D model gets loaded
  Reinitialize more subsystems
  Add reinit() to FGFX, sound gets reinitialized

  Still a lot needs to be done though.
2003-03-30 12:49:05 +00:00
..
built_in Use new magnetic compass property. 2003-01-26 15:56:30 +00:00
.cvsignore -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
cockpit.cxx Andy wrote: 2003-03-21 15:02:23 +00:00
cockpit.hxx Andy wrote: 2003-03-21 15:02:23 +00:00
dme.cxx The switch position was screwed up -- 2 means "hold last frequency", 2003-02-06 16:17:47 +00:00
dme.hxx The switch position was screwed up -- 2 means "hold last frequency", 2003-02-06 16:17:47 +00:00
hud.cxx Andy wrote: 2003-03-21 15:02:23 +00:00
hud.hxx Removed SG_USING_STD(for_each) to make MSVC happy(er). :-) 2003-03-21 21:09:21 +00:00
hud_card.cxx - Some refactoring of the configure.ac script. 2002-12-10 20:50:48 +00:00
hud_dnst.cxx HUD updates/cleanups from Norman Vine. 2000-05-13 00:02:43 +00:00
hud_gaug.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_inst.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_labl.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_ladr.cxx Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
hud_lat.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_lon.cxx Change identifiers to their new names to match hud.hxx. 2002-07-06 17:50:38 +00:00
hud_opts.hxx Removed all dependencies on <simgear/math/mat3.h> and friends. These are 2000-02-19 14:29:27 +00:00
hud_scal.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
hud_tbi.cxx a) HUD - Here is the updated hud code with moving pointers, dials, turn/slip gauge, choice of circular ticks, two sizes for fonts, box for text labels etc. based partly on MIL-STD-1787b and our pilots requirements. Our pilots are not very enthusiastic about all symbols discussed in MIL-STD-1787b (I suppose it is very subjective) and so I did not have motivation to try all of them. Even now I plan to do simple symbols as seen on Russian aircraft since our Air Force pilots are familiar with them. That should be part of my next update. I have included a html document which is basically the old text file plus some snapshots with all possible hud symbols linked to corresponding xml templates. You have to just cut & paste the template, change names and positions to create additional symbols (if you have the real estate on the hud). 2001-09-19 22:23:25 +00:00
kr_87.cxx Change cout and cerr in SG_LOG() where appropriate, otherwise comment it out 2003-03-20 10:43:02 +00:00
kr_87.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
kt_70.cxx Fix an init order bug and do some minor cleanups. 2002-10-16 02:02:39 +00:00
kt_70.hxx Connect to the electrical system. 2002-09-26 17:24:11 +00:00
Makefile.am Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
marker_beacon.cxx Fixed intermittant marker beacon audio. 2003-03-29 03:18:17 +00:00
marker_beacon.hxx Added support for an audio panel. 2002-12-16 06:09:05 +00:00
navcom.cxx Add a property which specifies if the current nav station has a glideslope. 2003-03-29 03:19:03 +00:00
navcom.hxx Add a "signed" distance to the GS transmitter. When you are in the approach 2003-01-22 01:24:32 +00:00
panel.cxx Move current_panel to globals 2003-03-30 12:46:08 +00:00
panel.hxx Second update in attempt to create an aircraft selection dialog 2003-03-30 12:49:05 +00:00
panel_io.cxx Second update in attempt to create an aircraft selection dialog 2003-03-30 12:49:05 +00:00
panel_io.hxx Second update in attempt to create an aircraft selection dialog 2003-03-30 12:49:05 +00:00
radiostack.cxx More code shuffling. 2002-09-26 16:19:06 +00:00
radiostack.hxx Updates to the net_gui code that can spit out updated flight information 2003-01-16 20:57:28 +00:00
README Added a README for the src/Cockpit/ directory. 2003-01-29 15:34:31 +00:00

src/Cockpit/ - instrument and display-related code

This directory contains various subsystems and code modules related to
the cockpit, including the HUD and the 2D panel.  The code from here
is gradually being sorted out into separate code modules -- please do
not add anything new here.  All new code for gauges and avionics
should go in src/Instrumentation/, and all new code aircraft systems
(like the electrical or vacuum systems) should go in src/Systems/.
Any new 2D or 3D modelling code should go in src/Model/.