ThorstenB
d761da248f
viewmgr: stash properties for better performance
2012-11-18 13:17:07 +01:00
ThorstenB
01617861ce
toggle fullscreen: also adapt GUI plane when resizing
2012-11-18 00:00:15 +01:00
ThorstenB
b577ec70fc
Add command to toggle fullscreen mode.
2012-11-17 23:07:00 +01:00
Mathias Froehlich
74f07982bd
Provide reader writer options to the effects.
2012-10-03 22:03:25 +02:00
James Turner
872e84d827
Make HUD items private to the subsystem.
...
Make the HUD independent of the instrument manager, and push most of the declarations from the header into a private header.
2012-09-26 17:02:11 +01:00
James Turner
4456f42e67
Make the view-manager and sound-manager independent.
...
Use properties to pass current-view information to the sound-manager, so there is no hard-coded dependency between the subsystems.
2012-09-25 09:17:00 +01:00
ThorstenB
88592bfe71
splash screen: use language resource for translation
...
Also pimp the progress spinner.
2012-09-21 19:36:25 +02:00
James Turner
029012b8b9
Kill off some globals.
...
Break some subsystem dependencies, by explicitly using properties to read the primary position, orientation and velocities. (Instead of directly accessing the primary model placement). This means a couple more globals can die.
2012-09-19 18:17:44 +01:00
ThorstenB
06170ddaae
Handle scenery-override in a single place only.
2012-09-17 13:45:31 +02:00
Frederic Bouvier
e6cb846ad3
Don't let the cloud alpha value change the lighting buffer
2012-08-12 19:06:41 +02:00
Frederic Bouvier
b7b4553db6
Add forgotten uniforms to the display stage (Rembrandt)
2012-08-11 12:19:44 +02:00
Tim Moore
6110139197
Merge branch 'timoore/optimization' into next
2012-08-03 20:20:01 +02:00
Tim Moore
f2762d0be7
use DeletionManager
2012-08-03 20:18:11 +02:00
Frederic Bouvier
c3de8851f8
Fix incorrectly hardcoded effect in last Rembrandt stage
2012-08-02 23:00:20 +02:00
Frederic Bouvier
64a8924035
Add some predefined uniforms to Rembrandt stages
2012-08-01 22:42:00 +02:00
Frederic Bouvier
b44b8005b8
Don't stop displaying the sky dome in Rembrandt at any visibility
2012-07-22 18:09:47 +02:00
Frederic Bouvier
359b67cf43
Remove a redundant line
2012-07-22 17:43:27 +02:00
Frederic Bouvier
9db625af79
Add a node mask bit for permanent lights (needed by Rembrandt) and select it in the lighting stage
2012-07-16 20:07:59 +02:00
Frederic Bouvier
735b6d43ec
OSG 3.0.1 has no osg::Node::asCamera method
2012-07-15 10:03:19 +02:00
Frederic Bouvier
7e90968c4e
Make the point light non permanent in Rembrandt
2012-07-15 08:13:05 +02:00
Frederic Bouvier
7b4287e151
Restore 2D panels in Rembrandt
2012-07-15 00:09:05 +02:00
Frederic Bouvier
a72caad8bc
Restore point light in Rembrandt
2012-07-14 21:30:18 +02:00
Frederic Bouvier
c1137f371d
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:07:41 +02:00
Frederic Bouvier
398936d08c
Working 'noshadow' animation
2012-06-30 16:26:42 +02:00
Frederic Bouvier
6d0cacc0a3
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 19:38:04 +02:00
Frederic Bouvier
a360653eb6
Fix indentation
2012-06-16 17:29:03 +02:00
Frederic Bouvier
608520d932
Don't invalidate Rembrandt buffers when the window is iconified
2012-06-16 17:20:56 +02:00
ThorstenB
b79e9ca1c8
Fixed compiler warning
...
about incorrect init order.
2012-06-08 13:32:12 +02:00
Frederic Bouvier
115324af4f
Fix multi screen in a single window issue in Rembrandt
2012-05-23 09:09:14 +02:00
Frederic Bouvier
fad7181a2d
Remove hard-coded lighting stage
2012-05-20 00:36:42 +02:00
Frederic Bouvier
3e7b8e57b6
Add world viewer position in cartesian and geodesic coordinate as shader uniforms
2012-05-19 23:50:35 +02:00
Frederic Bouvier
a5dff11f13
Make Rembrandt compatible with multi screen
2012-05-19 15:43:49 +02:00
James Turner
8f10fff8dc
Lazy-loading of the 2D panel node.
...
Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
2012-05-16 11:43:09 +01:00
James Turner
77cd7b39f7
Since we require OSG 3.0 now, this check is obsolete.
2012-05-15 23:10:53 +01:00
Frederic Bouvier
73a3434421
Rely entirely on the configurable renderer and add more configuration options in the lighting stage to prepare the implementation of the lightfield effect in Rembrandt
2012-05-13 18:57:00 +02:00
Frederic Bouvier
8bb03adc1f
Fix compilation of FGRenderer
2012-05-12 15:19:11 +02:00
Frederic Bouvier
bb16463d63
Add simple conditions (no opengl related tests) to buffers, stages and attachments
2012-05-12 13:45:40 +02:00
Frederic Bouvier
b1f098d959
Fix camera render orders
...
Set default uniforms to fullscreen cameras
Add du/dv to predefined uniforms
2012-05-12 13:45:38 +02:00
Frederic Bouvier
6b2ba60772
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
...
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 13:45:36 +02:00
Frederic Bouvier
dd8d9a6f60
First round of changes toward a programmable rendering pipeline.
...
Stages are predefined for now.
2012-05-12 13:45:35 +02:00
Frederic Bouvier
64e3e98069
More work on configurable rendering pipeline implementation
2012-05-12 13:45:33 +02:00
Frederic Bouvier
6b008126b5
Begin to implement configurable rendering pipeline
2012-05-12 13:45:31 +02:00
Frederic Bouvier
e55c0b8819
Use names to identify cameras in camera group
2012-05-12 13:45:30 +02:00
Frederic Bouvier
81d181beb5
Remove built-in shaders and rely entirely on fgdata
2012-05-12 13:45:28 +02:00
Frederic Bouvier
41b5144c3a
Use names to identify deferred buffers in camera group
2012-05-12 13:45:26 +02:00
Frederic Bouvier
4bfd2dd2d2
Use names to identify deferred buffers
2012-05-12 13:45:25 +02:00
James Turner
02fcd32e44
Don't repeat splash-screen status on the console.
2012-05-11 17:07:37 +01:00
Frederic Bouvier
75fc136931
Remove redundant inclusion of math/SGMath.hxx
2012-05-05 11:20:04 +02:00
Frederic Bouvier
746b0d60cc
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:27:13 +02:00
Frederic Bouvier
44e672c256
16bit source type is overkill for 8bit normal buffer
2012-04-29 14:19:32 +02:00