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First round of changes toward a programmable rendering pipeline.

Stages are predefined for now.
This commit is contained in:
Frederic Bouvier 2012-05-08 15:13:38 +02:00
parent 64e3e98069
commit dd8d9a6f60
6 changed files with 227 additions and 133 deletions

View file

@ -1324,6 +1324,7 @@ struct OptionDesc {
{"language", true, OPTION_IGNORE, "", false, "", 0 },
{"disable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt", false, "", 0 },
{"enable-rembrandt", false, OPTION_BOOL, "/sim/rendering/rembrandt", true, "", 0 },
{"renderer", true, OPTION_STRING, "/sim/rendering/renderer", false, "", 0 },
{"disable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", false, "", 0 },
{"enable-game-mode", false, OPTION_BOOL, "/sim/startup/game-mode", true, "", 0 },
{"disable-splash-screen", false, OPTION_BOOL, "/sim/startup/splash-screen", false, "", 0 },

View file

@ -57,12 +57,12 @@
#include <osgViewer/Renderer>
namespace flightgear {
const char* MAIN_CAMERA = "MAIN_CAMERA";
const char* FAR_CAMERA = "FAR_CAMERA";
const char* GEOMETRY_CAMERA = "GEOMETRY_CAMERA";
const char* SHADOW_CAMERA = "SHADOW_CAMERA";
const char* LIGHTING_CAMERA = "LIGHTING_CAMERA";
const char* DISPLAY_CAMERA = "DISPLAY_CAMERA";
const char* MAIN_CAMERA = "main";
const char* FAR_CAMERA = "far";
const char* GEOMETRY_CAMERA = "geometry";
const char* SHADOW_CAMERA = "shadow";
const char* LIGHTING_CAMERA = "lighting";
const char* DISPLAY_CAMERA = "display";
}
static osg::Matrix

View file

@ -70,6 +70,7 @@
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/EffectBuilder.hxx>
#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/sky/sky.hxx>
@ -619,14 +620,14 @@ void installCullVisitor(Camera* camera)
}
}
flightgear::CameraInfo*
FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, Camera* camera,
CameraInfo*
FGRenderer::buildRenderingPipeline(CameraGroup* cgroup, unsigned flags, Camera* camera,
const Matrix& view,
const Matrix& projection,
osg::GraphicsContext* gc,
bool useMasterSceneData)
{
flightgear::CameraInfo* info = 0;
CameraInfo* info = 0;
if (!_classicalRenderer && (flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0)
info = buildDeferredPipeline( cgroup, flags, camera, view, projection, gc );
@ -639,8 +640,8 @@ FGRenderer::buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned fla
}
}
flightgear::CameraInfo*
FGRenderer::buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
CameraInfo*
FGRenderer::buildClassicalPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
bool useMasterSceneData)
@ -697,20 +698,16 @@ public:
osg::Camera* camera = static_cast<osg::Camera*>(n);
cv->clearBufferList();
cv->addBuffer("depth", info->getBuffer( "depth" ) );
cv->addBuffer("normal", info->getBuffer( "normal" ) );
cv->addBuffer("diffuse", info->getBuffer( "diffuse" ) );
cv->addBuffer("spec-emis", info->getBuffer( "spec-emis" ) );
cv->addBuffer("lighting", info->getBuffer( "lighting" ) );
cv->addBuffer("shadow", info->getBuffer( "shadow" ) );
// cv->addBuffer(simgear::Effect::AO_BUFFER, info->gBuffer->aoBuffer[2]);
for (RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
cv->addBuffer(ii->first, ii->second.texture);
}
if ( !info->getRenderStageInfo(kind).fullscreen )
info->setMatrices( camera );
cv->traverse( *camera );
if ( kind == flightgear::GEOMETRY_CAMERA ) {
if ( kind == GEOMETRY_CAMERA ) {
// Save transparent bins to render later
osgUtil::RenderStage* renderStage = cv->getRenderStage();
osgUtil::RenderBin::RenderBinList& rbl = renderStage->getRenderBinList();
@ -722,7 +719,7 @@ public:
++rbi;
}
}
} else if ( kind == flightgear::LIGHTING_CAMERA ) {
} else if ( kind == LIGHTING_CAMERA ) {
osg::ref_ptr<osg::Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
if (mainShadowCamera.valid()) {
osg::Switch* grp = mainShadowCamera->getChild(0)->asSwitch();
@ -777,7 +774,7 @@ osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, G
return tex;
}
void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool useColorForDepth )
void buildDeferredBuffers( CameraInfo* info, int shadowMapSize, bool useColorForDepth )
{
if (useColorForDepth) {
info->addBuffer("real-depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
@ -794,13 +791,13 @@ void buildDeferredBuffers( flightgear::CameraInfo* info, int shadowMapSize, bool
info->getBuffer("shadow")->setTextureSize(shadowMapSize,shadowMapSize);
}
void attachBufferToCamera( flightgear::CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
{
camera->attach( c, info->getBuffer(bk) );
info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
}
osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc )
{
std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
if (_useColorForDepth) {
@ -812,25 +809,25 @@ osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( flightgear::CameraI
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "normal") );
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER1, "diffuse") );
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER2, "spec-emis") );
return buildDeferredGeometryCamera(info, gc, attachments);
return buildDeferredGeometryCamera(info, gc, GEOMETRY_CAMERA, attachments);
}
osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* camera = new osg::Camera;
info->addCamera(flightgear::GEOMETRY_CAMERA, camera );
info->addCamera(name, camera );
camera->setCullMask( ~simgear::MODELLIGHT_BIT );
camera->setName( "GeometryC" );
camera->setGraphicsContext( gc );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::GEOMETRY_CAMERA, info ) );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
camera->setClearDepth( 1.0 );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport );
BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
attachBufferToCamera( info, camera, attachment->component, flightgear::GEOMETRY_CAMERA, attachment->buffer );
attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
}
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
@ -881,17 +878,17 @@ static osg::Camera* createShadowCascadeCamera( int no, int cascadeSize ) {
return cascadeCam;
}
osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc )
{
std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "shadow") );
return buildDeferredShadowCamera(info, gc, attachments);
return buildDeferredShadowCamera(info, gc, SHADOW_CAMERA, attachments);
}
osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* mainShadowCamera = new osg::Camera;
info->addCamera(flightgear::SHADOW_CAMERA, mainShadowCamera, 0.0f );
info->addCamera(name, mainShadowCamera, 0.0f );
mainShadowCamera->setName( "ShadowC" );
mainShadowCamera->setClearMask( GL_DEPTH_BUFFER_BIT );
@ -900,7 +897,7 @@ osg::Camera* FGRenderer::buildDeferredShadowCamera( flightgear::CameraInfo* info
mainShadowCamera->setGraphicsContext(gc);
mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
attachBufferToCamera( info, mainShadowCamera, attachment->component, flightgear::SHADOW_CAMERA, attachment->buffer );
attachBufferToCamera( info, mainShadowCamera, attachment->component, name, attachment->buffer );
}
mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
@ -953,7 +950,7 @@ osg::Vec3 FGRenderer::getSunDirection() const
return val;
}
void FGRenderer::updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position)
void FGRenderer::updateShadowCamera(const CameraInfo* info, const osg::Vec3d& position)
{
ref_ptr<Camera> mainShadowCamera = info->getCamera( SHADOW_CAMERA );
if (mainShadowCamera.valid()) {
@ -1096,7 +1093,7 @@ void FGRenderer::updateCascadeNumber(size_t num)
_shadowNumber->set( (int)_numCascades );
}
osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc )
osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc )
{
std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
if (_useColorForDepth) {
@ -1105,15 +1102,15 @@ osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( flightgear::CameraI
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
}
attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "lighting") );
return buildDeferredLightingCamera( info, gc, attachments );
return buildDeferredLightingCamera( info, gc, LIGHTING_CAMERA, attachments );
}
osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
osg::Camera* FGRenderer::buildDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* camera = new osg::Camera;
info->addCamera(flightgear::LIGHTING_CAMERA, camera );
info->addCamera(name, camera );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::LIGHTING_CAMERA, info ) );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(gc);
camera->setViewport(new Viewport);
@ -1123,7 +1120,7 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport );
BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
attachBufferToCamera( info, camera, attachment->component, flightgear::LIGHTING_CAMERA, attachment->buffer );
attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
}
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
@ -1251,11 +1248,11 @@ osg::Camera* FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* in
}
namespace flightgear {
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
}
flightgear::CameraInfo*
CameraInfo*
FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
@ -1266,8 +1263,74 @@ FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Came
return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
}
flightgear::CameraInfo*
FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
osg::Camera*
FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
{
osg::Camera* camera = new osg::Camera;
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info) );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(gc);
camera->setViewport(new Viewport);
camera->setName(stage->name+"C");
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::POST_RENDER, stage->orderNum);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, stage->attachments) {
attachBufferToCamera( info, camera, attachment->component, stage->name, attachment->buffer );
}
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT );
camera->setViewMatrix(osg::Matrix::identity());
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false);
simgear::EffectGeode* eg = new simgear::EffectGeode;
simgear::Effect* effect = simgear::makeEffect(stage->effect, true);
if (effect) {
eg->setEffect( effect );
}
eg->setName(stage->name+"Quad");
eg->setCullingActive(false);
eg->addDrawable(g);
return camera;
}
void
FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
{
camera->setName( "DisplayC" );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false); //DEBUG
simgear::EffectGeode* eg = new simgear::EffectGeode;
simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
if (!effect) {
SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
return;
}
eg->setEffect(effect);
eg->setCullingActive(false);
eg->addDrawable(g);
camera->setViewMatrix(osg::Matrix::identity());
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
camera->addChild(eg);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
}
CameraInfo*
FGRenderer::buildDefaultDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
@ -1293,27 +1356,7 @@ FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsign
slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
camera->setName( "DisplayC" );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( flightgear::DISPLAY_CAMERA, info ) );
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false); //DEBUG
simgear::EffectGeode* eg = new simgear::EffectGeode;
simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
if (!effect) {
SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
return 0;
}
eg->setEffect(effect);
eg->setCullingActive(false);
eg->addDrawable(g);
camera->setViewMatrix(osg::Matrix::identity());
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
camera->addChild(eg);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
buildDeferredDisplayCamera( camera, info, DISPLAY_CAMERA, gc );
cgroup->getViewer()->addSlave(camera, false);
installCullVisitor(camera);
@ -1324,6 +1367,71 @@ FGRenderer::buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsign
return info;
}
void FGRenderer::buildStage(FGRenderingPipeline* rpipe, CameraInfo* info,
FGRenderingPipeline::Stage* stage,
CameraGroup* cgroup,
osg::Camera* mainCamera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
ref_ptr<Camera> camera;
if (stage->type == "geometry")
camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
else if (stage->type == "lighting")
camera = buildDeferredLightingCamera(info, gc, stage->name, stage->attachments);
else if (stage->type == "shadow")
camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
else if (stage->type == "fullscreen")
camera = buildDeferredFullscreenCamera(info, gc, stage);
else if (stage->type == "display") {
camera = mainCamera;
buildDeferredDisplayCamera(camera, info, stage->name, gc);
} else
throw sg_exception("Stage type is not supported");
cgroup->getViewer()->addSlave(camera, false);
installCullVisitor(camera);
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
if (stage->type == "display")
info->addCamera( stage->type, camera, slaveIndex, true );
info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
}
void FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
{
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
bool fullscreen = buffer->width == -1 && buffer->height == -1;
info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
buffer->sourceFormat,
buffer->sourceType,
buffer->wrapMode,
buffer->shadowComparison),
fullscreen ? buffer->scaleFactor : 0.0f);
if (!fullscreen) {
info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
}
}
}
CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
{
CameraInfo* info = new CameraInfo(flags);
buildBuffers(rpipe, info);
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
}
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
cgroup->addCamera(info);
return info;
}
void
FGRenderer::setupView( void )
@ -1991,63 +2099,6 @@ bool printVisibleSceneInfo(FGRenderer* renderer)
return true;
}
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info)
{
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
buffer->sourceFormat,
buffer->sourceType,
buffer->wrapMode,
buffer->shadowComparison) );
}
}
void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info,
FGRenderingPipeline::Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
osg::ref_ptr<osg::Camera> stageCamera;
if (stage->type == "main-camera")
stageCamera = camera;
else
stageCamera = new osg::Camera;
stageCamera->setName(stage->name);
stageCamera->setGraphicsContext(gc);
//stageCamera->setCullCallback(new FGStageCameraCullCallback(stage, info));
if (stage->type != "main-camera")
stageCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
}
void buildMainCamera(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info,
FGRenderingPipeline::Stage* stage,
flightgear::CameraGroup* cgroup,
osg::Camera* camera,
const osg::Matrix& view,
const osg::Matrix& projection,
osg::GraphicsContext* gc)
{
}
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
{
flightgear::CameraInfo* info = new flightgear::CameraInfo(flags);
buildBuffers(rpipe, info);
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
}
return 0;
}
}
// end of renderer.cxx

View file

@ -113,6 +113,12 @@ public:
flightgear::CameraInfo* buildDefaultDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc );
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
void updateShadowMapSize(int mapSize);
void enableShadows(bool enabled);
@ -147,12 +153,16 @@ protected:
float _cascadeFar[4];
bool _useColorForDepth;
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
osg::Camera* buildDefaultDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
osg::Camera* buildDefaultDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::vector<osg::ref_ptr<FGRenderingPipeline::Attachment> > &attachments );
osg::Camera* buildDefaultDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
flightgear::CameraInfo* FGRenderer::buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
void buildStage(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
osg::Vec3 getSunDirection() const;
osg::ref_ptr<osg::Uniform> _ambientFactor;

View file

@ -51,7 +51,7 @@ namespace flightgear {
FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
const simgear::SGReaderWriterOptions* options)
{
std::string fileName(name);
std::string fileName = "Effects/" + name;
fileName += ".xml";
std::string absFileName
= simgear::SGModelLib::findDataFile(fileName, options);
@ -103,6 +103,29 @@ void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
}
}
const SGPropertyNode* getPropertyNode(const SGPropertyNode* prop)
{
if (!prop)
return 0;
if (prop->nChildren() > 0) {
const SGPropertyNode* propertyProp = prop->getChild("property");
if (!propertyProp)
return prop;
return globals->get_props()->getNode(propertyProp->getStringValue());
}
return prop;
}
const SGPropertyNode* getPropertyChild(const SGPropertyNode* prop,
const char* name)
{
const SGPropertyNode* child = prop->getChild(name);
if (!child)
return 0;
else
return getPropertyNode(child);
}
simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
{
{ "rgb8", GL_RGB8 },
@ -153,15 +176,16 @@ FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
findAttrOrHex(internalFormats, prop->getChild("internal-format"), internalFormat);
findAttrOrHex(sourceFormats, prop->getChild("source-format"), sourceFormat);
findAttrOrHex(sourceTypes, prop->getChild("source-type"), sourceType);
findAttrOrHex(sourceTypes, prop->getChild("wrap-mode"), wrapMode);
SGPropertyNode_ptr widthProp = prop->getChild("width");
findAttrOrHex(wrapModes, prop->getChild("wrap-mode"), wrapMode);
SGConstPropertyNode_ptr widthProp = getPropertyChild(prop, "width");
if (!widthProp.valid())
width = -1;
else if (widthProp->getStringValue() == std::string("screen"))
width = -1;
else
else {
width = widthProp->getIntValue();
SGPropertyNode_ptr heightProp = prop->getChild("height");
}
SGConstPropertyNode_ptr heightProp = getPropertyChild(prop, "height");
if (!heightProp.valid())
height = -1;
else if (heightProp->getStringValue() == std::string("screen"))
@ -194,9 +218,14 @@ FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop)
name = nameProp->getStringValue();
SGPropertyNode_ptr typeProp = prop->getChild("type");
if (!typeProp.valid()) {
throw sg_exception("Stage type is mandatory");
type = nameProp->getStringValue();
} else {
type = typeProp->getStringValue();
}
type = typeProp->getStringValue();
orderNum = prop->getIntValue("order-num", -1);
effect = prop->getStringValue("effect", "");
std::vector<SGPropertyNode_ptr> attachments = prop->getChildren("attachment");
for (int i = 0; i < (int)attachments.size(); ++i) {

View file

@ -54,15 +54,18 @@ public:
osg::Camera::BufferComponent component;
std::string buffer;
};
typedef std::vector<osg::ref_ptr<Attachment> > AttachmentList;
struct Stage : public osg::Referenced {
Stage(SGPropertyNode* prop);
std::string name;
std::string type;
int orderNum;
std::string effect;
std::vector<osg::ref_ptr<Pass> > passes;
std::vector<osg::ref_ptr<Attachment> > attachments;
AttachmentList attachments;
};
FGRenderingPipeline();