curt
e887aef7e7
Handle corner nodes separately from the rest of the fitted nodes.
...
Fixed some "const" related warnings.
1999-03-27 05:20:13 +00:00
curt
68e5a695e8
Initial revision.
1999-03-25 19:13:35 +00:00
curt
8709db31ae
Preparations for outputing scenery file to correct location.
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Minor tweaks related to FGBucket usage.
1999-03-25 19:04:31 +00:00
curt
f33915fd13
Preparations for outputing scenery file to correct location.
1999-03-25 19:04:21 +00:00
curt
48e3734e8f
Minor tweaks related to FGBucket usage.
1999-03-25 19:03:50 +00:00
curt
b722f8bb63
Converted to use new bucket routines.
1999-03-25 19:03:24 +00:00
curt
3ef9585ac0
Removed an unneeded include.
1999-03-25 19:02:53 +00:00
curt
88a016c516
Minor optimization tweaks.
1999-03-25 19:02:28 +00:00
curt
22d4058564
Jettisoned old bucketutils.[ch] for newbucket.[ch]xx
1999-03-25 19:01:47 +00:00
curt
e774a38dc7
Refinements in naming and organization.
1999-03-23 22:02:51 +00:00
curt
427762b074
Worked on creating data to output ... normals, bounding spheres, etc.
1999-03-23 22:02:03 +00:00
curt
1dce89b1aa
Beginning work on generating output scenery.
1999-03-23 17:44:49 +00:00
curt
bd31ce9a20
Initial revision.
1999-03-22 23:58:57 +00:00
curt
da6ff21001
Initial revision.
1999-03-22 23:51:51 +00:00
curt
4525fcbd55
Moved AreaType get_shapefile_type(GDBFile *dbf, int rec) to where it
...
belongs in ShapeFile/
1999-03-22 23:49:29 +00:00
curt
4c1565c869
Modifications to facilitate conversion to output format.
1999-03-22 23:49:01 +00:00
curt
b8c705fb28
Added GenOutput/
1999-03-22 23:48:20 +00:00
curt
2637c97e30
FOV set properly when panel activated.
1999-03-22 23:47:55 +00:00
curt
3979f03995
Added Tools/Construct/GenOutput/
1999-03-22 23:47:35 +00:00
curt
50aabc3bc9
Initial revision.
1999-03-22 12:08:57 +00:00
curt
33726fc21b
Changes contributed by Durk Talsma:
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Here's a few changes I made to fg-0.58 this weekend. Included are the
following features:
- Sun and moon have a halo
- The moon has a light vector, moon_angle, etc. etc. so that we can have
some moonlight during the night.
- Lot's of small changes tweakes, including some stuff Norman Vine sent
me earlier.
1999-03-22 02:08:05 +00:00
curt
88dd015639
Removed Dem2node from the Tools fold.
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Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
158df3849d
Removed Dem2node from the Tools fold.
...
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:47:59 +00:00
curt
dd5ed6d18b
Removed Dem2node from the Tools fold.
...
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:47:58 +00:00
curt
0f1c53a5bc
Updated to reflect current scenery progress.
1999-03-21 15:12:51 +00:00
curt
2f890285e0
Changed the way I handle #define ANSI_DECLARATORS
1999-03-21 14:09:04 +00:00
curt
6090cde756
Define -DANSI_DECLARATORS so that library get's built with ANSI function
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prototyping.
1999-03-21 14:04:11 +00:00
curt
033af0d05c
Added a mechanism to dump out the triangle structures for viewing.
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Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9
First mostly successful tile triangulation works. There's plenty of tweaking
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to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
e07ae2989e
Added trisegs.[ch]xx tripoly.[ch]xx.
1999-03-20 13:22:10 +00:00
curt
6708a15ff3
Initial revision.
1999-03-20 13:21:36 +00:00
curt
45da0562fb
Continue shaping the code towards triangulation bliss. Added code to
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calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00
curt
453a82a030
Working on preparationsn for triangulation.
1999-03-19 22:29:04 +00:00
curt
549c167962
Only add non-null polygons to output list.
1999-03-19 22:28:46 +00:00
curt
44550e6b70
Use long int for index instead of just int.
1999-03-19 00:27:30 +00:00
curt
7f2ab3559b
Continued work on triangulation preparation.
1999-03-19 00:27:09 +00:00
curt
0eed0e0918
Minor tweaks ...
1999-03-19 00:26:51 +00:00
curt
d3f68ace94
Fixed a clipping bug (polygons specified in wrong order).
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Touched up a few compiler warnings.
1999-03-19 00:26:18 +00:00
curt
62670d0514
Let's not pass copies of huge structures on the stack ... ye might see a
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segfault ... :-)
1999-03-18 04:31:10 +00:00
curt
7e237e7572
Initial revision.
1999-03-17 23:51:59 +00:00
curt
24597f6854
Changed polygon index counter file.
1999-03-17 23:51:25 +00:00
curt
449092be5b
Removed forced -g compiler flag.
1999-03-17 23:50:59 +00:00
curt
16cf4eae49
Started work on Triangulate/ section.
1999-03-17 23:49:51 +00:00
curt
53a09c553f
minor renaming and a bit of rearranging.
1999-03-17 23:48:58 +00:00
curt
685895dce4
Removed forced -g compile flag.
...
Fixed a couple compiler warnings.
1999-03-17 23:48:16 +00:00
curt
005eab5ed7
Added Triangulate/
1999-03-17 23:47:27 +00:00
curt
e06b053599
Added Construct/Triangulate/
1999-03-17 23:47:10 +00:00
curt
4ce1ff5f2a
MSVC++ portability tweaks contributed by Bernie Bright.
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Un-nested struct fgFace.
Made fgFragment::deleteDisplayList() a non-const member.
1999-03-15 17:59:12 +00:00
curt
7feb472eef
MSVC++ portability tweaks contributed by Bernie Bright.
...
Added using std::istream declaration.
1999-03-15 17:58:57 +00:00
curt
79e6c529ea
MSVC++ portability tweaks contributed by Bernie Bright.
...
Added using std::ostream declaration.
Added forward declarations to work around a MSVC bug.
1999-03-15 17:58:41 +00:00