Continued work on triangulation preparation.
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0eed0e0918
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4 changed files with 41 additions and 4 deletions
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@ -7,4 +7,5 @@ libTriangulate_a_SOURCES = \
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INCLUDES += \
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-I$(top_builddir) \
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-I$(top_builddir)/Lib \
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-I$(top_builddir)/Tools/Lib \
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-I$(top_builddir)/Tools/Construct
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@ -37,6 +37,9 @@ FGTriangle::~FGTriangle( void ) {
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// populate this class based on the specified gpc_polys list
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int FGTriangle::build( const FGgpcPolyList& gpc_polys ) {
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int index;
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tripoly poly;
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// traverse the gpc_polys and build a unified node list and a set
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// of Triangle PSLG that reference the node list by index
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// (starting at zero)
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@ -47,29 +50,52 @@ int FGTriangle::build( const FGgpcPolyList& gpc_polys ) {
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// process polygons in priority order
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cout << "prepairing node list and polygons" << endl;
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for ( int i = 0; i < FG_MAX_AREAS; ++i ) {
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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cout << "area type = " << i << endl;
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current = gpc_polys.polys[i].begin();
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last = gpc_polys.polys[i].end();
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for ( ; current != last; ++current ) {
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gpc_poly = *current;
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cout << "processing a polygon, contours = "
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<< gpc_poly->num_contours << endl;
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poly.erase(poly.begin(), poly.end());
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if (gpc_poly->num_contours <= 0 ) {
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cout << "FATAL ERROR! no contours in this polygon" << endl;
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exit(-1);
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}
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if (gpc_poly->num_contours > 1 ) {
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cout << "FATAL ERROR! no multi-contour support" << endl;
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exit(-1);
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}
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for ( int j = 0; j < gpc_poly->num_contours; j++ ) {
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for ( int k = 0; k < gpc_poly->contour[j].num_vertices; k++ ) {
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Point3D p( gpc_poly->contour[j].vertex[k].x,
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gpc_poly->contour[j].vertex[k].y,
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0 );
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cout << trinodes.unique_add( p ) << endl;
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index = trinodes.unique_add( p );
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poly.push_back(index);
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// cout << index << endl;
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}
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polylist[i].push_back(poly);
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}
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}
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}
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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cout << "polylist[" << i << "] = " << polylist[i].size() << endl;
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}
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return 0;
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}
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// $Log$
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// Revision 1.3 1999/03/19 00:27:10 curt
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// Continued work on triangulation preparation.
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//
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// Revision 1.2 1999/03/18 04:31:11 curt
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// Let's not pass copies of huge structures on the stack ... ye might see a
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// segfault ... :-)
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@ -37,6 +37,7 @@
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#include <Clipper/clipper.hxx>
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#include <Math/point3d.hxx>
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#include <Polygon/names.hxx>
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#include "trinodes.hxx"
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@ -47,7 +48,7 @@ typedef vector < int > tripoly;
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typedef tripoly::iterator tripoly_iterator;
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typedef tripoly::const_iterator const_tripoly_iterator;
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typedef vector < int > tripoly_list;
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typedef vector < tripoly > tripoly_list;
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typedef tripoly_list::iterator tripoly_list_iterator;
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typedef tripoly_list::const_iterator const_tripoly_list_iterator;
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@ -57,7 +58,7 @@ class FGTriangle {
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private:
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FGTriNodes trinodes;
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tripoly_list polylist;
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tripoly_list polylist[FG_MAX_AREA_TYPES];
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public:
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@ -74,6 +75,9 @@ public:
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// $Log$
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// Revision 1.3 1999/03/19 00:27:11 curt
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// Continued work on triangulation preparation.
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//
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// Revision 1.2 1999/03/18 04:31:12 curt
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// Let's not pass copies of huge structures on the stack ... ye might see a
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// segfault ... :-)
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@ -53,11 +53,14 @@ int FGTriNodes::unique_add( const Point3D& p ) {
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point_iterator current, last;
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int counter = 0;
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// cout << p.x() << "," << p.y() << endl;
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// see if point already exists
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current = point_list.begin();
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last = point_list.end();
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for ( ; current != last; ++current ) {
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if ( close_enough(p, *current) ) {
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cout << "found an existing match!" << endl;
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return counter;
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}
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@ -72,6 +75,9 @@ int FGTriNodes::unique_add( const Point3D& p ) {
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// $Log$
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// Revision 1.2 1999/03/19 00:27:12 curt
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// Continued work on triangulation preparation.
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//
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// Revision 1.1 1999/03/17 23:52:00 curt
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// Initial revision.
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//
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