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Beginning work on generating output scenery.

This commit is contained in:
curt 1999-03-23 17:44:49 +00:00
parent bd31ce9a20
commit 1dce89b1aa

View file

@ -32,9 +32,30 @@
#endif
#include <Math/point3d.hxx>
#include <Triangulate/triangle.hxx>
typedef vector < Point3D > wgs84_node_list;
typedef wgs84_node_list::iterator wgs84_node_list_iterator;
typedef wgs84_node_list::const_iterator const_wgs84_node_list_iterator;
typedef vector < Point3D > normal_list;
typedef normal_list::iterator normal_list_iterator;
typedef normal_list::const_iterator const_normal_list_iterator;
class FGGenOutput {
private:
wgs84_node_list wgs84_nodes;
normal_list normals;
public:
};
// generate the flight gear format from the triangulation
int fgGenOutput( const FGTriangle& t );
@ -43,6 +64,9 @@ int fgGenOutput( const FGTriangle& t );
// $Log$
// Revision 1.2 1999/03/23 17:44:49 curt
// Beginning work on generating output scenery.
//
// Revision 1.1 1999/03/22 23:51:51 curt
// Initial revision.
//