1
0
Fork 0
Commit graph

5726 commits

Author SHA1 Message Date
mfranz
dec07ab83e leave temporary hint for the nasal init block, so that it can access
its own data, and can distinguish itself from other instances of the
same js driver. This property is removed after script execution.
Example:

  self = props.globals.getNode(getprop("/input/joysticks/this"));
2005-06-12 19:27:20 +00:00
mfranz
938502b239 sg_throwable's "origin" argument is optional and defaults to an empty
string. "(received from )" doesn't really look good.
2005-06-12 16:01:49 +00:00
mfranz
1167c31a84 even clearer error message :-/ 2005-06-12 13:54:27 +00:00
mfranz
10ab557452 clearer error message 2005-06-12 13:51:55 +00:00
mfranz
defa571d86 a missing /input/joysticks/ node is no alarming sign any more. It's
supposed to get populated from $FG_ROOT/Input/Joysticks/.
2005-06-12 13:35:55 +00:00
mfranz
4a1eadbf35 throw an exception if not even a default joystick could be found;
This can only happen if $FG_ROOT is corrupted or some developer has
broken the default js config. Better not keep that under the rug.
2005-06-11 15:26:32 +00:00
mfranz
325d545132 - read all joystick files from $FG_ROOT/Input/Joysticks automatically
(no need to list the paths explicitly in $FG_ROOT/joysticks.xml any more)
- move identified js nodes to /input/joysticks/js[0-9], but
- don't overwrite already set joystick data there
- remove all nodes when they aren't used any more
- add "id" node, which contains the js id that lead to the selection
  of a "named js" config
- add "source" node containing the path of the used js config file
- execute all nasal script groups at initialization time
2005-06-11 14:26:11 +00:00
mfranz
57aa9274d7 call the subsystems' postinit() methods after all of them are initialized 2005-06-11 09:13:44 +00:00
ehofman
34a4fb72b5 A few fixes from David Culp. 2005-06-11 08:19:16 +00:00
ehofman
c3037e3891 Fix by Durk Talsma to fix the Airport AI directory preread code. 2005-06-11 08:13:30 +00:00
ehofman
ab83702c16 David Culp:
I added an AIStatic object to my OV-10 sim for use in putting city signs,
vehicles, or anything else that will be static, but that I don't want to put
in the scenery files.  It's inexpensive.  Before, I was making such things
from AIShip.

I also added the ability to set flight plans to repeat, so that when an
airplane reaches the end it just starts over at the beginning.  This is
useful for my OV-10 sim.  I have C-141 and KC-135 traffic flying approaches
to Ramstein, and I only have to define two AI objects to do this.

Also, I found an inefficiency in AIBase, where every AI object was calculating
Mach number at every dt.  Now only AIBallistic objects do this.
2005-06-04 09:38:52 +00:00
curt
36929535d7 Fix some more of my own stupidity. 2005-06-03 15:25:19 +00:00
curt
00337c6c64 Fix some stupidity (mine). 2005-06-03 15:23:10 +00:00
mfranz
be1df4819a I had hoped that gmtime's lack of thread-safety wouldn't bite us. It does.
Fix jumping clock hands.
2005-06-03 08:39:50 +00:00
ehofman
557a879483 Mathias Fröhlich:
this is basically the past patch I sent to the list and which should now
really (...!?!?) fix the no ground below aircraft problem.
Reasons:
I understood my remaining thinko I introduced with the prevous patch, and the
same thinko I made in my test cases.
The feedback from the list told me that it should help.
2005-06-02 08:51:47 +00:00
ehofman
807d2cc3ca Mathias Fröhlich:
2.
I made YASim query the the ground cache at the wrong place. This one fixed
this, one can now land the bo105 on top of the oracle buildings  :)

3.
Is a followup of the scenery center update code: Register the scenery center
transform at the time it is put into the scene graph not at creation time.

4.
I held that part back from the past hitlist patch, because I hoped that it
will be sufficient (and the last one was in fact the biggest part) without.
As some test cases from Melchior showed me, it is not. We have additionally
to the wrong computed transform from the prevous patch some roundoff
problems. This patch adds some small tolerance to for the point in triangle
test.
... may be one even needs to increase the eps value further if starting at
some tile boundaries still fails.

5.
That is a big chunk.
Tested now for two days while hunting the second patch  :) .
That is a partial rewrite of the groundcache to use its own datastructures for
that flat scenegraph in the cache. The basic advantage is, what Erik
suggested, to precompute some often used values of these triangles. Also
allmost all computations are now in double precision which should decrease
(hopefully fix), together with a similar tolerance for some point in triangle
tests, the problems with 'no ground below aircraft'.
I am playing with octrees for the groundcache, that will finally solve the
performance problem when high triangular count models end up in the
groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
ehofman
8ff709439b Some small fixes and security updates. 2005-05-30 08:47:00 +00:00
ehofman
a383d6285b Fix a number of build issues; Not all compilers support strnlen(), some platforms use more than one lend-ending character and capture lines starting with a whitespace also. 2005-05-27 18:49:45 +00:00
ehofman
e4bce63391 Be a tad more clever on readin the apt database; optimize the if statements a bit and dont tokenize strings we don't want to see anyhow. 2005-05-27 17:46:35 +00:00
andy
88c73d0ece Don't try to open runway and parking files for every airport in the
database.  Works fine on Linux, but is a huge performance hit (1
minute) on cygwin.  Keep a cache of actual directories and check that
first.
2005-05-27 17:06:13 +00:00
ehofman
b71b3af66c A patch from Mathias to fix the startup at a tile boundry problem. 2005-05-26 08:13:06 +00:00
mfranz
61b5efb772 The "catching up on tile delete queue" doesn't justify an ALERT message.
It happens regularly during normal operation (ufo!) and only informs about
unfortunate, but known and deliberate behavior. The user can't do anything
about it, anyway. And finally: flooding the console with this message does
only *add* to fgfs' sluggish performance and makes every other message
go unnoticed.
2005-05-22 17:14:15 +00:00
ehofman
e59d38bf00 Harald JOHSNEN:
Changes
=======

- correct the transparency probleme when old 3d clouds were enabled
 (rendering context with an alpha channel)
- changed rain cone orientation, it can now be viewed from helicopter or chase
  view (still not tower view)
- clouds are a bit more yellow/red at dawn/dusk
- weather data is now correctly propagated to the interpolator, this correct
  visibility, wind, etc
- the 'metar' weather scenario now immedialty reuse the real metar data
- real metar no more overwrite custom weather scenario
2005-05-22 08:08:22 +00:00
ehofman
56a9034d95 Sync. w. JSBSim CVS. 2005-05-22 08:06:47 +00:00
ehofman
9c146d5527 MSVC fix. 2005-05-22 07:36:26 +00:00
curt
5c6020f2bc Added Farenheit temperature conversion to the property tree. 2005-05-20 19:42:53 +00:00
ehofman
70fe768e5c Revert the previous patch. 2005-05-17 09:56:52 +00:00
ehofman
4b5a80129d David Culp:
1)  The AIStorm sets the properties:
         /environment/turbulence/magnitude-norm
         /environment/turbulence/rate-hz

    The actual turbulence effects are handled by the FDM.
    If the effects are deemed unrealistic, then that will
    have to be fixed in the FDM(s).


2)  The zone of turbulence is cylindrical, and is centered
    at the AIStorm's lat/lon.  The diameter is set with
    <diameter-ft>, the top with <height-msl>, the bottom is
    assumed to be at <altitude> minus 1000 feet.

3)  Note that the zone of turbulence may not match well with
    the visual model of the storm.  In this case I had to
    x-offset the storm model by 4700 meters to match the zone
    of turbulence. (i.e. the storm model is 4700m off center).

4)  While I was in there I also increased the speed of the
    lightning flashes to look more realistic.
2005-05-16 09:48:00 +00:00
ehofman
a75c0859bd Oops, I didn't test compile the latest code and this is what happens. 2005-05-16 09:05:17 +00:00
ehofman
d4b8a81a44 Make the dialogs work again. 2005-05-16 08:37:18 +00:00
ehofman
d2271c3bf4 Harald JOHNSEN:
This is another update for the cloud code, a lot of lines but this time I have started to add the doxygen doc.

Misc
====

- corrected a bug when RTT is not available, the current rendering context was
  altered
- if RTT is not available then 3d clouds are not drawn at all
- impostors lighting is now recomputed when the sun changes position
- distant objects are no more seen in front of clouds
- blending of distant clouds is a bit better now
- litle optimization of code (uses a less cpu time)
- use layer wind speed and direction (no more hardcoded wind)
- fov is no more hardcoded

Changes
=======

- clouds (cu only) are dissipating/reforming (experimental)
- compute a turbulence factor that depends on surrounding clouds and type of
  clouds (experimental)
- clouds shapes are defined in cloudlayers.xml
- type of clouds present in a layer is also defined in cloudlayers.xml
- cloud layers are generated from metar and other misc. data (in progress)
- added a rain effect around the viewer (enabled in the rendering dialog and
  when the metar property says so)
- added a lightning effect (enabled in the rendering dialog) : cb clouds spawn
  new lightnings
- added a dialog to select from different weather source : metar/property,
  a 'fair weather' environment and a 'thunderstorm' environment.
2005-05-15 09:26:17 +00:00
mfranz
11a1ca0651 do also silence the marker sounds on --disable-sound 2005-05-12 18:30:59 +00:00
mfranz
172dd40844 currently "tailwheel-lock=true" means 'unlocked', which is
confusing and inconsistent with brake properties (where 1.0
means (b)locked) ==> reverse tailwheel-lock meaning
2005-05-10 10:56:55 +00:00
mfranz
1b88a799c0 don't use /sim/ATC/ and /sim/atc/ wildly mixed together; it's only /sim/atc/
now, just as it was everywhere in ATC/ATCDialog.cxx already
2005-05-10 09:44:13 +00:00
mfranz
e23c5e49c9 there's no such thing as /sim/time/elapsed-ms --> elapsed-sec 2005-05-10 09:29:24 +00:00
mfranz
51353ead72 Simon Hollier:
don't crash when using --disable-splash-screen and/or if font can't be found
2005-05-10 06:26:59 +00:00
mfranz
fb14bdb8ec the plib documentation says we should call fntInit() before using fonts;
not that it makes a difference ...
2005-05-08 14:32:56 +00:00
ehofman
408dcc38b1 Solaris fixes 2005-05-07 08:56:42 +00:00
mfranz
97811e8832 fade out text, too; cosmetics 2005-05-06 15:48:48 +00:00
ehofman
48f45296ce Add support for altering the border thickness of objects and add a 'frame' object as a visual representation of a group. 2005-05-06 11:46:52 +00:00
mfranz
8ddf716d8c navigation data alone doesn't take *that* long ... 2005-05-06 09:47:46 +00:00
mfranz
b04c31cc51 fix wording 2005-05-06 09:16:30 +00:00
mfranz
d80b718039 - implement progress information (enabled by default; can be turned off via
/sim/startup/splash-progress)
- a string in /sim/startup/splash-title is displayed on top of the screen
  and by default empty
- the splash image is scaled down if 512x512 is too big
- code cleanup
2005-05-06 09:08:44 +00:00
mfranz
608e56bfb4 remove redundant check 2005-05-04 21:31:16 +00:00
mfranz
99f4b7e66e - open window as soon as possible
- move most of the initialization in chunks into the idle loop
- remove unused first fgSplashUpdate() parameter
2005-05-04 21:28:42 +00:00
mfranz
2a5b1040d3 one dialog-show is enough 2005-05-04 21:25:57 +00:00
curt
5b9bd7ae4d Oops, forgot to update the network byte order conversion functions when I
updated the structures.
2005-05-04 21:07:03 +00:00
mfranz
510314f54d reverting last patch: the (non)redrawing problems are simply too annoying :-( 2005-05-04 12:11:37 +00:00
mfranz
69798de096 open black window immediately. This doesn't only give useful feedback,
it also allows to switch desktops shortly after starting fgfs without
having the window pop up on the "wrong" virtual desktop.
2005-05-04 10:57:35 +00:00
curt
927cb78aba 32 bit integers are somewhat magical and handled pretty well across platforms
in terms of predictable packing and byte ordering.  So rather than trying to
get fancy and shave a few bits off the structure sizes, just go with 32 bit
ints for everthing which saves a lot of potential headaches in the cross
platform and cross architecture arenas.
2005-05-03 20:34:21 +00:00