Revert the previous patch.
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4b5a80129d
commit
70fe768e5c
1 changed files with 13 additions and 8 deletions
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@ -359,12 +359,14 @@ FGDialog::display (SGPropertyNode * props)
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int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
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int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
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// bool userx = props->hasValue("x");
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// bool usery = props->hasValue("y");
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bool userx = props->hasValue("x");
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bool usery = props->hasValue("y");
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bool userw = props->hasValue("width");
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bool userh = props->hasValue("height");
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// Let the layout widget work in the same property subtree.
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LayoutWidget wid(props);
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int pw=0, ph=0;
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if(!userw || !userh)
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wid.calcPrefSize(&pw, &ph);
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@ -372,18 +374,21 @@ FGDialog::display (SGPropertyNode * props)
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ph = props->getIntValue("height", ph);
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int px = props->getIntValue("x", (screenw - pw) / 2);
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int py = props->getIntValue("y", (screenh - ph) / 2);
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// Define "x", "y", "width" and/or "height" in the property tree if they
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// are not specified in the configuration file.
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wid.layout(px, py, pw, ph);
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// Use the dimension and location properties as specified in the
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// configuration file or from the layout widget.
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_object = makeObject(props, screenw, screenh);
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// Remove automatically generated properties, so the layout looks
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// EMH - this isn't needed anymore since the layout remains in
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// the poprty tree now.
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// the same next time around.
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// if(!userx) props->removeChild("x");
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// if(!usery) props->removeChild("y");
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// if(!userw) props->removeChild("width");
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// if(!userh) props->removeChild("height");
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if(!userx) props->removeChild("x");
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if(!usery) props->removeChild("y");
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if(!userw) props->removeChild("width");
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if(!userh) props->removeChild("height");
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if (_object != 0) {
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_object->reveal();
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