Make the dialogs work again.
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1 changed files with 10 additions and 8 deletions
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@ -359,10 +359,10 @@ FGDialog::display (SGPropertyNode * props)
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int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
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int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
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bool userx = props->hasValue("x");
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bool usery = props->hasValue("y");
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bool userw = props->hasValue("width");
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bool userh = props->hasValue("height");
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// bool userx = props->hasValue("x");
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// bool usery = props->hasValue("y");
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// bool userw = props->hasValue("width");
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// bool userh = props->hasValue("height");
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LayoutWidget wid(props);
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int pw=0, ph=0;
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@ -377,11 +377,13 @@ FGDialog::display (SGPropertyNode * props)
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_object = makeObject(props, screenw, screenh);
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// Remove automatically generated properties, so the layout looks
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// EMH - this isn't needed anymore since the layout remains in
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// the poprty tree now.
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// the same next time around.
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if(!userx) props->removeChild("x");
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if(!usery) props->removeChild("y");
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if(!userw) props->removeChild("width");
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if(!userh) props->removeChild("height");
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// if(!userx) props->removeChild("x");
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// if(!usery) props->removeChild("y");
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// if(!userw) props->removeChild("width");
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// if(!userh) props->removeChild("height");
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if (_object != 0) {
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_object->reveal();
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