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3951 commits

Author SHA1 Message Date
curt
8709db31ae Preparations for outputing scenery file to correct location.
Minor tweaks related to FGBucket usage.
1999-03-25 19:04:31 +00:00
curt
f33915fd13 Preparations for outputing scenery file to correct location. 1999-03-25 19:04:21 +00:00
curt
48e3734e8f Minor tweaks related to FGBucket usage. 1999-03-25 19:03:50 +00:00
curt
b722f8bb63 Converted to use new bucket routines. 1999-03-25 19:03:24 +00:00
curt
3ef9585ac0 Removed an unneeded include. 1999-03-25 19:02:53 +00:00
curt
88a016c516 Minor optimization tweaks. 1999-03-25 19:02:28 +00:00
curt
22d4058564 Jettisoned old bucketutils.[ch] for newbucket.[ch]xx 1999-03-25 19:01:47 +00:00
curt
e774a38dc7 Refinements in naming and organization. 1999-03-23 22:02:51 +00:00
curt
427762b074 Worked on creating data to output ... normals, bounding spheres, etc. 1999-03-23 22:02:03 +00:00
curt
1dce89b1aa Beginning work on generating output scenery. 1999-03-23 17:44:49 +00:00
curt
bd31ce9a20 Initial revision. 1999-03-22 23:58:57 +00:00
curt
da6ff21001 Initial revision. 1999-03-22 23:51:51 +00:00
curt
4525fcbd55 Moved AreaType get_shapefile_type(GDBFile *dbf, int rec) to where it
belongs in ShapeFile/
1999-03-22 23:49:29 +00:00
curt
4c1565c869 Modifications to facilitate conversion to output format. 1999-03-22 23:49:01 +00:00
curt
b8c705fb28 Added GenOutput/ 1999-03-22 23:48:20 +00:00
curt
2637c97e30 FOV set properly when panel activated. 1999-03-22 23:47:55 +00:00
curt
3979f03995 Added Tools/Construct/GenOutput/ 1999-03-22 23:47:35 +00:00
curt
50aabc3bc9 Initial revision. 1999-03-22 12:08:57 +00:00
curt
33726fc21b Changes contributed by Durk Talsma:
Here's a few changes I made to fg-0.58 this weekend. Included are the
following features:
- Sun and moon have a halo
- The moon has a light vector, moon_angle, etc. etc. so that we can have
  some moonlight during the night.
- Lot's of small changes tweakes, including some stuff Norman Vine sent
  me earlier.
1999-03-22 02:08:05 +00:00
curt
88dd015639 Removed Dem2node from the Tools fold.
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
158df3849d Removed Dem2node from the Tools fold.
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:47:59 +00:00
curt
dd5ed6d18b Removed Dem2node from the Tools fold.
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:47:58 +00:00
curt
0f1c53a5bc Updated to reflect current scenery progress. 1999-03-21 15:12:51 +00:00
curt
2f890285e0 Changed the way I handle #define ANSI_DECLARATORS 1999-03-21 14:09:04 +00:00
curt
6090cde756 Define -DANSI_DECLARATORS so that library get's built with ANSI function
prototyping.
1999-03-21 14:04:11 +00:00
curt
033af0d05c Added a mechanism to dump out the triangle structures for viewing.
Fixed a couple bugs in first pass at triangulation.
- needed to explicitely initialize the polygon accumulator in triangle.cxx
  before each polygon rather than depending on the default behavior.
- Fixed a problem with region attribute propagation where I wasn't generating
  the hole points correctly.
1999-03-21 14:02:05 +00:00
curt
b4a9bde0e9 First mostly successful tile triangulation works. There's plenty of tweaking
to do, but we are marching in the right direction.
1999-03-20 20:32:51 +00:00
curt
e07ae2989e Added trisegs.[ch]xx tripoly.[ch]xx. 1999-03-20 13:22:10 +00:00
curt
6708a15ff3 Initial revision. 1999-03-20 13:21:36 +00:00
curt
45da0562fb Continue shaping the code towards triangulation bliss. Added code to
calculate some point guaranteed to be inside a polygon.
1999-03-20 02:21:51 +00:00
curt
453a82a030 Working on preparationsn for triangulation. 1999-03-19 22:29:04 +00:00
curt
549c167962 Only add non-null polygons to output list. 1999-03-19 22:28:46 +00:00
curt
44550e6b70 Use long int for index instead of just int. 1999-03-19 00:27:30 +00:00
curt
7f2ab3559b Continued work on triangulation preparation. 1999-03-19 00:27:09 +00:00
curt
0eed0e0918 Minor tweaks ... 1999-03-19 00:26:51 +00:00
curt
d3f68ace94 Fixed a clipping bug (polygons specified in wrong order).
Touched up a few compiler warnings.
1999-03-19 00:26:18 +00:00
curt
62670d0514 Let's not pass copies of huge structures on the stack ... ye might see a
segfault ... :-)
1999-03-18 04:31:10 +00:00
curt
7e237e7572 Initial revision. 1999-03-17 23:51:59 +00:00
curt
24597f6854 Changed polygon index counter file. 1999-03-17 23:51:25 +00:00
curt
449092be5b Removed forced -g compiler flag. 1999-03-17 23:50:59 +00:00
curt
16cf4eae49 Started work on Triangulate/ section. 1999-03-17 23:49:51 +00:00
curt
53a09c553f minor renaming and a bit of rearranging. 1999-03-17 23:48:58 +00:00
curt
685895dce4 Removed forced -g compile flag.
Fixed a couple compiler warnings.
1999-03-17 23:48:16 +00:00
curt
005eab5ed7 Added Triangulate/ 1999-03-17 23:47:27 +00:00
curt
e06b053599 Added Construct/Triangulate/ 1999-03-17 23:47:10 +00:00
curt
4ce1ff5f2a MSVC++ portability tweaks contributed by Bernie Bright.
Un-nested struct fgFace.
  Made fgFragment::deleteDisplayList() a non-const member.
1999-03-15 17:59:12 +00:00
curt
7feb472eef MSVC++ portability tweaks contributed by Bernie Bright.
Added using std::istream declaration.
1999-03-15 17:58:57 +00:00
curt
79e6c529ea MSVC++ portability tweaks contributed by Bernie Bright.
Added using std::ostream declaration.
  Added forward declarations to work around a MSVC bug.
1999-03-15 17:58:41 +00:00
curt
33544d79af Initial revision. 1999-03-14 00:03:24 +00:00
curt
87ec69938d Build Triangle as a lib rather than as a program. 1999-03-13 23:53:49 +00:00