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101 commits

Author SHA1 Message Date
curt
8407c3f47b Process large shapes much more efficiently by subdividing them first. 1999-05-13 02:38:34 +00:00
curt
202d1bb6e6 Changed priorety of the Default area. 1999-05-13 02:37:56 +00:00
curt
9d9c1676c0 Working on adding true coast lines with all non-land areas now becoming
ocean.
1999-05-13 02:37:40 +00:00
curt
5e40c3dfb9 Working on generating standard size texture coordinates that can be scaled
at runtime per the actual texture size.
1999-05-13 02:37:06 +00:00
curt
114a8dd157 Ignore OceanArea from hydro data.
Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
c062fe49c4 Start of support for precalculating texture coordinates.
Try to avoid a situation where you cycle between too many nodes and two few
  nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
41544fe6e5 Started working on changes to support "outer" coast lines. 1999-05-12 01:12:47 +00:00
curt
bc91f0ce1c Borland portability fixes contributed by Charlie Hotchkiss. 1999-05-08 02:33:13 +00:00
curt
4d5dea5a05 Added a sanity check for bogus dem data points in original data. 1999-05-06 19:38:58 +00:00
curt
9488efde97 master.cxx (outer shell for doing mass scenery generation) now working. 1999-05-06 11:45:55 +00:00
curt
f5bb467c57 Added master.cxx, prepairing main.cxx to be called by other programs. 1999-05-06 02:19:39 +00:00
curt
c5b835c97b Initial revision. 1999-05-06 02:19:11 +00:00
curt
8782eeec9f Commented out several debugging output messages. 1999-05-04 21:01:25 +00:00
curt
08552c0d7a Removed "Makedir/" from compiles for now. 1999-05-04 20:53:50 +00:00
curt
39c2919f5a Basic tile edge matching now seems to be working. 1999-05-04 20:53:08 +00:00
curt
3b3f3fbc39 Don't build in "Areas/" right now. 1999-05-04 20:52:20 +00:00
curt
dd516b37d9 More work on tile add matching. Added second triangulation. Now need to
debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4 Continued work ... 1999-05-03 23:12:08 +00:00
curt
9b5912914d Starting work on section that will read in existing neighbor data. 1999-05-03 11:43:41 +00:00
curt
65a220fb25 Added construct.cxx 1999-05-03 11:29:36 +00:00
curt
1e6be4b238 More tweaks ... 1999-05-03 11:28:14 +00:00
curt
99e83c21a4 Further restructuring to facilitate the tile edge matching process. 1999-05-02 22:11:30 +00:00
curt
5308916996 Added construct.[ch]xx as a data repository class to hold all the data that
needs to be passed back and forth during the scenery assembly.
1999-05-02 22:10:51 +00:00
curt
73e1f46466 Initial revisions. 1999-05-02 22:07:55 +00:00
curt
f2fb1eb99a Restructuring code and data to facilitate the tile edge matching process. 1999-05-02 18:41:24 +00:00
curt
134d7cf480 Renamed constuct.cxx to main.cxx 1999-05-02 15:22:21 +00:00
curt
7e5aa9c98c Fixing slight bugs with calculating point inside multi-contoured polygons. 1999-04-29 21:39:27 +00:00
curt
026b9301c5 Fixed several problems with "hole" support, but it appears that things
are working much better.  Crater lake now has an island which is always
a good thing. :-)
1999-04-29 04:30:24 +00:00
curt
cf3d9c5572 Renamed tripoly.* to polygon.*
First stab at multi-contour polygon support.
1999-04-28 22:18:19 +00:00
curt
345ad57bb7 Updated to create polygons with properly marked holes. 1999-04-16 19:24:55 +00:00
curt
16573d3cc5 Modified to incorporate new hole support of gpc. 1999-04-16 15:58:09 +00:00
curt
20228603ed Changes to support new gpc api with hole tracking support. 1999-04-16 00:00:42 +00:00
curt
f5067f82cb Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
curt
a32a78696b Removed several old subdirectories. 1999-04-06 02:42:43 +00:00
curt
29f6d05875 Initial revision 1999-04-05 21:32:32 +00:00
Tim Moore
c54ce2dd85 Merge FG_Tools as subdirectory 2009-09-14 13:43:55 +02:00
curt
a1f70c00a8 Version 0.6.0
Shape name tweak.
Removing tool: FixNode
1999-04-01 13:52:11 +00:00
curt
d3e3985f4b Added scenery_version.hxx to source distribution. 1999-03-31 23:46:20 +00:00
curt
68e5a695e8 Initial revision. 1999-03-25 19:13:35 +00:00
curt
88dd015639 Removed Dem2node from the Tools fold.
Tweaked the triangulator options to add quality mesh refinement.
1999-03-21 15:48:00 +00:00
curt
1c180f1952 Moved Triangle to Lib/Triangle 1999-03-13 23:49:53 +00:00
curt
df15fe0f8b Added Construct/ and moved Clipper/ to it. 1999-03-13 18:46:01 +00:00
curt
cf78794eaf Lots of directory layout reorganization. 1999-03-08 22:00:35 +00:00
curt
60fc8b1c7e Build libraries first in sequence. 1999-03-01 15:34:35 +00:00
curt
97ed4d05ba Added a Polygon subdirectory. 1999-02-25 21:33:14 +00:00
curt
d6b38f2eea Added Clipper/ and ShapeFile/ 1999-02-11 01:10:16 +00:00
curt
730132afab Moving location of Lib/DEM/ to Tools/DEM/ 1999-02-01 21:09:21 +00:00
curt
90b73f480f Speedups for win32. 1998-11-20 01:02:55 +00:00
curt
033491ac31 Changes to better support win32 scenery development. 1998-10-28 19:39:06 +00:00