ThorstenB
f0c729f2d5
#545 : Fix ATC chatter sound settings being ignored
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FGSampleQueue is initialized at run-time, long after preferences are
loaded from the persistent files - so it should not reset anything.
2011-12-27 13:04:09 +01:00
Erik Hofman
babe714de7
reaneble ai modeul sound effects
2011-12-12 10:49:09 +01:00
ThorstenB
7f5dfe1421
Provide error message when file isn't found.
2011-12-11 14:06:17 +01:00
ThorstenB
cc40660206
Performance improvement
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Avoid frequently creating/dropping an identical sound sample, when the
nav radio signal is flickering. Always keep most recent sound when signal
is lost (only stop it/turn volume off).
2011-12-04 21:43:21 +01:00
Erik Hofman
61e60484c8
make the sound of the base model work again. this also gives an indication where things start to go wrong.
2011-12-03 15:29:04 +01:00
Erik Hofman
831f81d97c
Properly construct a string from another string and an integer, use a relative path for sound construction, allow enable/disable aimodel sounds using /sim/sound/aimodels/enabled
2011-12-03 14:40:48 +01:00
Erik Hofman
ebcc6359b9
Initials sound support for AI models.
2011-11-25 13:39:10 +01:00
Erik Hofman
04395fa9a5
Postpone initialization of the avionics soundgroup until avionics are enabled. This prevents AI classes from creating new and unnecessary avionics sample groups.
2011-11-20 15:31:58 +01:00
Erik Hofman
64102d0da9
Allow for a different property root location besides '/'
2011-11-20 15:03:48 +01:00
Frederic Bouvier
f1d0ac52a6
Fix MSVC9 build
2011-11-14 08:38:58 +01:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
James Turner
b1b4b7ecf4
Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
2011-10-17 17:41:59 +01:00
Torsten Dreyer
478e771632
Add a localizer audio ident class
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This will be needed soon in the new navradio code.
2011-09-29 00:01:44 +02:00
Torsten Dreyer
0fa556d36a
fix upper/lowercase typo
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Just don't develop with windows. Never.
2011-09-15 22:39:47 +02:00
Torsten Dreyer
43109feb0c
Some more refactoring of the radios
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- wrap the ident-generating code into a class
- move dme-in-range property into dme.cxx
- move dme-ident generation into dme.cxx
- support ident-button and volume for dme idents
- use globals.get_aircraft_position instead of properties
- some minor cleanup
2011-09-15 21:28:30 +02:00
Torsten Dreyer
9cef27f5ca
Refactor morse and beacon as singleton
2011-09-13 20:12:52 +02:00
ThorstenB
e9a9f8c96d
Use some more logging class variety.
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Stop using SG_GENERAL and SG_ALL everywhere. Using different
classes makes switching the classes really useful...
2011-08-12 00:09:26 +02:00
James Turner
6c52a5ac85
Fixes for include-file flattening - condition.hxx no longer pulls in props or props_io
2011-07-30 10:47:28 +01:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
ThorstenB
863551a932
fix #142 : initial window position
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Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
ThorstenB
b4c47b06d5
Drop unnecessary include dependency.
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Make Csaba happy...
2011-03-23 22:50:56 +01:00
Erik Hofman
51a6302f48
Make sure Include/config.h gets found which is located in /src
2011-03-19 16:04:32 +01:00
ThorstenB
befc533398
More virtual destructors.
2011-03-19 15:02:17 +01:00
ThorstenB
4b74636d04
Avoid nuisance sound effects after sim-reset.
2011-03-19 14:51:39 +01:00
ThorstenB
badec14d27
Cut&paste voiceplayer into a separate module.
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GPWS and TCAS are now completely separate - but use the same voice player.
2011-03-09 23:49:25 +01:00
Torsten Dreyer
1050a35d92
prepare for subsystem_mgr.hxx no longer including props.hxx
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subsystem_mgr.hxx will soon no longer include props.hxx since it
does not (need to) know about properties at all.
2011-02-27 12:53:47 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
James Turner
8330449c5f
Pass current-dir into XMLSound
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(and update to revised SGSoundSample ctor)
2010-09-06 09:28:28 +01:00
Frederic Bouvier
461b5fe00b
Compile with MSVC10
2010-08-01 18:07:18 +02:00
James Turner
ab495d1370
Add --fg-aircraft option, and aircraft dir path list. Partial support in places that load files, for respecting the setting.
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Add helper to look for an aircraft branch path in multiple candidate locations.
Update the main subsystems to use the helper, and hence load from any aircraft dir.
2010-07-28 22:03:10 +01:00
James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
torsten
f14fc6b98f
wrong logic never found the 'end'
2010-01-03 22:43:40 +01:00
ehofman
641f000860
Activate external-view checkbox for avionics
2009-12-09 08:16:48 +01:00
ehofman
c7ef67df80
add avionics enable/disable and volume control to the sound fx class.
2009-12-03 06:43:40 +01:00
ehofman
fde1a925fe
Change of thoughts since it makes life easier:
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/sim/sound/working enable/disable the use of OpenAL
/sin/sound/enabled master mute/unmute
2009-11-30 22:45:23 +01:00
ehofman
3a4892cede
New Property layout:
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/sim/sound/enabled enable/disable the use of OpenAL
/sin/sound/pause master mute, effects all SampleGroups
/sim/sound/volume master volume
/sim/sound/effects/enabled enable/disable (mute) sound fx
/sim/sound/effects/volume effects volume
/sim/sound/chatter/enabled enable/disable (mute) atc chatter
/sim/sound/chatter/volume chatter (sample queue) volume
2009-11-29 15:57:37 +01:00
ehofman
3d19352f13
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
2009-11-24 14:22:54 +01:00
ehofman
934ce52a23
Tie samplegroup 'avionics' to the listener, just in case no other device is created that does it.
2009-11-19 23:09:49 +01:00
ehofman
2bc7dc685b
allow sound effects in the configuration file to be added to the 'avionics' sample group by setting '<type>avionics</type>'.
2009-11-10 06:55:46 +01:00
ehofman
430fbe99fa
Use shared pointers for any reference to SGSoundSample
2009-10-24 19:52:09 +02:00
ehofman
f9445874a0
Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either.
2009-10-24 19:51:39 +02:00
ehofman
6e2974ea57
Assorted small soundsystem related fixes.
2009-10-21 16:27:45 +02:00
ehofman
e2678830ba
Use auto_ptr when calling SGSoundSample
2009-10-20 00:00:08 +02:00
ehofman
7d6631d9a6
remove a debugging left-over
2009-10-20 00:00:08 +02:00
ehofman
b25940e1ea
Fix a number of small bugs; eg test if SoundMgr::load fails and return false in that case.
2009-10-20 00:00:08 +02:00
ehofman
1b08051597
SoundManager fixes
2009-10-17 14:02:46 +02:00
ehofman
b582c118bd
Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener
2009-10-12 07:58:11 +02:00
ehofman
33e816abb9
Split up FGFX into a dedicated effects class (FGFX) and a sample queue class. Register the sample queue cass as 'queue' at the SoundManager and tie it to the listener position.
2009-10-08 10:38:10 +02:00
ehofman
86f462933d
Initial commit of the new sound system, expect more updates to follow
2009-10-06 10:22:09 +02:00