Properly construct a string from another string and an integer, use a relative path for sound construction, allow enable/disable aimodel sounds using /sim/sound/aimodels/enabled
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4845037bd7
commit
831f81d97c
2 changed files with 24 additions and 9 deletions
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@ -147,7 +147,10 @@ FGAIBase::~FGAIBase() {
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if (_refID != 0 && _refID != 1) {
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SGSoundMgr *smgr = globals->get_soundmgr();
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smgr->remove("aifx:"+_refID);
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stringstream name;
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name << "aifx:";
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name << _refID;
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smgr->remove(name.str());
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}
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delete fp;
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@ -221,7 +224,8 @@ void FGAIBase::update(double dt) {
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_fx->set_orientation( orient );
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SGVec3d velocity;
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velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec, pitch*speed );
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velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec,
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pitch*speed );
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_fx->set_velocity( velocity );
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}
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else if (_aimodel)
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@ -234,7 +238,10 @@ void FGAIBase::update(double dt) {
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// initialize the sound configuration
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SGSoundMgr *smgr = globals->get_soundmgr();
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_fx = new FGFX(smgr, "aifx:"+_refID, props);
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stringstream name;
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name << "aifx:";
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name << _refID;
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_fx = new FGFX(smgr, name.str(), props);
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_fx->init();
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}
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}
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@ -40,11 +40,19 @@
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#include <simgear/sound/xmlsound.hxx>
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FGFX::FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props ) :
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_props( props ),
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_enabled( fgGetNode("/sim/sound/effects/enabled", true) ),
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_volume( fgGetNode("/sim/sound/effects/volume", true) )
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_props( props )
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{
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if (!props) _props = globals->get_props();
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if (!props) {
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_props = globals->get_props();
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_enabled = fgGetNode("/sim/sound/effects/enabled", true);
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_volume = fgGetNode("/sim/sound/effects/volume", true);
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} else {
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_enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
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_enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
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_volume = _props->getNode("/sim/sound/aimodels/volume", true);
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_volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
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_volume->setFloatValue(0.1f);
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}
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_avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
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_avionics_volume = _props->getNode("sim/sound/avionics/volume", true);
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@ -102,9 +110,9 @@ FGFX::init()
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SGXmlSound *sound = new SGXmlSound();
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try {
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sound->init(globals->get_props(), node->getChild(i), this,
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// sound->init(globals->get_props(), node->getChild(i), this,
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sound->init(_props, node->getChild(i), this,
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_avionics, path.dir());
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_sound.push_back(sound);
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} catch ( sg_exception &e ) {
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SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
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