Cut&paste voiceplayer into a separate module.
GPWS and TCAS are now completely separate - but use the same voice player.
This commit is contained in:
parent
59f2328551
commit
badec14d27
11 changed files with 671 additions and 544 deletions
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@ -1811,6 +1811,10 @@
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<File
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RelativePath="..\..\src\sound\voice.hxx"
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>
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</File>
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<File
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RelativePath="..\..\src\sound\voiceplayer.hxx"
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>
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</File>
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<File
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RelativePath="..\..\src\fdm\yasim\Wing.hpp"
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@ -3561,6 +3565,10 @@
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<File
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RelativePath="..\..\src\sound\voice.cxx"
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>
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</File>
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<File
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RelativePath="..\..\src\sound\voiceplayer.cxx"
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>
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</File>
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<File
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RelativePath="..\..\src\fdm\yasim\Wing.cpp"
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@ -3220,6 +3220,14 @@
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<File
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RelativePath="..\..\..\src\Sound\voice.hxx"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Sound\voiceplayer.cxx"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Sound\voiceplayer.hxx"
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>
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</File>
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</Filter>
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<Filter
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@ -2133,255 +2133,6 @@ MK_VIII::IOHandler::set_present_status (bool value)
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}
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///////////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer //////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void
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FGVoicePlayer::Speaker::bind (SGPropertyNode *node)
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{
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// uses xmlsound property names
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tie(node, "volume", &volume);
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tie(node, "pitch", &pitch);
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}
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void
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FGVoicePlayer::Speaker::update_configuration ()
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{
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map< string, SGSharedPtr<SGSoundSample> >::iterator iter;
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for (iter = player->samples.begin(); iter != player->samples.end(); iter++)
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{
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SGSoundSample *sample = (*iter).second;
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sample->set_pitch(pitch);
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}
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if (player->voice)
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player->voice->volume_changed();
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}
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FGVoicePlayer::Voice::~Voice ()
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{
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for (iter = elements.begin(); iter != elements.end(); iter++)
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delete *iter; // we owned the element
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elements.clear();
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}
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void
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FGVoicePlayer::Voice::play ()
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{
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iter = elements.begin();
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element = *iter;
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element->play(get_volume());
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}
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void
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FGVoicePlayer::Voice::stop (bool now)
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{
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if (element)
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{
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if (now || element->silence)
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{
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element->stop();
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element = NULL;
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}
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else
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iter = elements.end() - 1; // stop after the current element finishes
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}
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}
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void
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FGVoicePlayer::Voice::set_volume (float _volume)
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{
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volume = _volume;
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volume_changed();
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}
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void
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FGVoicePlayer::Voice::volume_changed ()
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{
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if (element)
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element->set_volume(get_volume());
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}
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void
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FGVoicePlayer::Voice::update ()
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{
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if (element)
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{
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if (! element->is_playing())
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{
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if (++iter == elements.end())
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element = NULL;
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else
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{
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element = *iter;
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element->play(get_volume());
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}
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}
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}
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}
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FGVoicePlayer::~FGVoicePlayer ()
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{
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vector<Voice *>::iterator iter1;
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for (iter1 = _voices.begin(); iter1 != _voices.end(); iter1++)
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delete *iter1;
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_voices.clear();
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samples.clear();
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}
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void
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FGVoicePlayer::bind (SGPropertyNode *node, const char* default_dir_prefix)
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{
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dir_prefix = node->getStringValue("voice/file-prefix", default_dir_prefix);
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speaker.bind(node);
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}
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void
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FGVoicePlayer::init ()
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{
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SGSoundMgr *smgr = globals->get_soundmgr();
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_sgr = smgr->find("avionics", true);
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_sgr->tie_to_listener();
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speaker.update_configuration();
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}
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void
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FGVoicePlayer::pause()
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{
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if (paused)
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return;
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paused = true;
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if (voice)
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{
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voice->stop(true);
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}
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}
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void
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FGVoicePlayer::resume()
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{
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if (!paused)
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return;
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paused = false;
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if (voice)
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{
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voice->play();
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}
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}
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SGSoundSample *
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FGVoicePlayer::get_sample (const char *name)
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{
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string refname;
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refname = dev_name + "/" + dir_prefix + name;
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SGSoundSample *sample = _sgr->find(refname);
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if (! sample)
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{
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string filename = dir_prefix + string(name) + ".wav";
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try
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{
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sample = new SGSoundSample(filename.c_str(), SGPath());
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}
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catch (const sg_exception &e)
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{
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SG_LOG(SG_INSTR, SG_ALERT, "Error loading sound sample \"" + filename + "\": " + e.getFormattedMessage());
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exit(1);
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}
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_sgr->add(sample, refname);
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samples[refname] = sample;
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}
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return sample;
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}
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void
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FGVoicePlayer::play (Voice *_voice, unsigned int flags)
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{
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if (!_voice)
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return;
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if (test_bits(flags, PLAY_NOW) || ! voice ||
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(voice->element && voice->element->silence))
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{
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if (voice)
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voice->stop(true);
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voice = _voice;
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looped = test_bits(flags, PLAY_LOOPED);
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next_voice = NULL;
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next_looped = false;
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if (!paused)
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voice->play();
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}
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else
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{
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next_voice = _voice;
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next_looped = test_bits(flags, PLAY_LOOPED);
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}
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}
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void
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FGVoicePlayer::stop (unsigned int flags)
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{
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if (voice)
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{
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voice->stop(test_bits(flags, STOP_NOW));
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if (voice->element)
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looped = false;
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else
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voice = NULL;
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next_voice = NULL;
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}
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}
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void
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FGVoicePlayer::set_volume (float _volume)
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{
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volume = _volume;
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if (voice)
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voice->volume_changed();
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}
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void
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FGVoicePlayer::update ()
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{
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if (voice)
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{
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voice->update();
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if (next_voice)
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{
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if (! voice->element || voice->element->silence)
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{
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voice = next_voice;
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looped = next_looped;
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next_voice = NULL;
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next_looped = false;
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voice->play();
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}
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}
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else
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{
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if (! voice->element)
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{
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if (looped)
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voice->play();
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else
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voice = NULL;
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// MK_VIII::VoicePlayer ///////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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@ -30,7 +30,6 @@
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#include <simgear/props/props.hxx>
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#include <simgear/props/tiedpropertylist.hxx>
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#include <simgear/sound/sample_openal.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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using std::vector;
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using std::deque;
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@ -41,298 +40,13 @@ class SGSampleGroup;
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#include <Airports/runways.hxx>
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#include <Airports/simple.hxx>
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#include <Main/globals.hxx>
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#include <Sound/voiceplayer.hxx>
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#ifdef _MSC_VER
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# pragma warning( push )
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# pragma warning( disable: 4355 )
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer /////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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class FGVoicePlayer
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{
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public:
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/////////////////////////////////////////////////////////////////////////////
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// MK::RawValueMethodsData /////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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template <class C, class VT, class DT>
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class RawValueMethodsData : public SGRawValue<VT>
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{
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public:
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typedef VT (C::*getter_t) (DT) const;
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typedef void (C::*setter_t) (DT, VT);
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RawValueMethodsData (C &obj, DT data, getter_t getter = 0, setter_t setter = 0)
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: _obj(obj), _data(data), _getter(getter), _setter(setter) {}
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virtual VT getValue () const
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{
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if (_getter)
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return (_obj.*_getter)(_data);
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else
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return SGRawValue<VT>::DefaultValue();
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}
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virtual bool setValue (VT value)
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{
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if (_setter)
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{
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(_obj.*_setter)(_data, value);
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return true;
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}
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else
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return false;
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}
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virtual SGRawValue<VT> *clone () const
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{
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return new RawValueMethodsData<C,VT,DT>(_obj, _data, _getter, _setter);
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}
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private:
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C &_obj;
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DT _data;
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getter_t _getter;
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setter_t _setter;
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};
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class PropertiesHandler : public simgear::TiedPropertyList
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{
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public:
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template <class T>
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inline void tie (SGPropertyNode *node, const SGRawValue<T> &raw_value)
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{
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Tie(node,raw_value);
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}
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template <class T>
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inline void tie (SGPropertyNode *node,
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const char *relative_path,
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const SGRawValue<T> &raw_value)
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{
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Tie(node->getNode(relative_path, true),raw_value);
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}
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PropertiesHandler() {};
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void unbind () {Untie();}
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};
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///////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Voice ////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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class Voice
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{
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public:
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/////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Voice::Element ////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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class Element
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{
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public:
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bool silence;
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virtual inline void play (float volume) {}
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virtual inline void stop () {}
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virtual bool is_playing () = 0;
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virtual inline void set_volume (float volume) {}
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};
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/////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Voice::SampleElement ///////////////////////////
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/////////////////////////////////////////////////////////////////////////
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class SampleElement : public Element
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{
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SGSharedPtr<SGSoundSample> _sample;
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float _volume;
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public:
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inline SampleElement (SGSharedPtr<SGSoundSample> sample, float volume = 1.0)
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: _sample(sample), _volume(volume) { silence = false; }
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virtual inline void play (float volume) { if (_sample && (volume > 0.05)) { set_volume(volume); _sample->play_once(); } }
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virtual inline void stop () { if (_sample) _sample->stop(); }
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virtual inline bool is_playing () { return _sample ? _sample->is_playing() : false; }
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virtual inline void set_volume (float volume) { if (_sample) _sample->set_volume(volume * _volume); }
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};
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/////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Voice::SilenceElement //////////////////////////
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/////////////////////////////////////////////////////////////////////////
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class SilenceElement : public Element
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{
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double _duration;
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double start_time;
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public:
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inline SilenceElement (double duration)
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: _duration(duration) { silence = true; }
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virtual inline void play (float volume) { start_time = globals->get_sim_time_sec(); }
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virtual inline bool is_playing () { return globals->get_sim_time_sec() - start_time < _duration; }
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};
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/////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Voice (continued) //////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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Element *element;
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inline Voice (FGVoicePlayer *_player)
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: element(NULL), player(_player), volume(1.0) {}
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~Voice ();
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inline void append (Element *_element) { elements.push_back(_element); }
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void play ();
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void stop (bool now);
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void set_volume (float _volume);
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void volume_changed ();
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void update ();
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private:
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FGVoicePlayer *player;
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float volume;
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vector<Element *> elements;
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vector<Element *>::iterator iter;
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inline float get_volume () const { return player->volume * player->speaker.volume * volume; }
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};
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///////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer (continued) ///////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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struct
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{
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float volume;
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} conf;
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float volume;
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Voice *voice;
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Voice *next_voice;
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bool paused;
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string dev_name;
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string dir_prefix;
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inline FGVoicePlayer (PropertiesHandler* properties_handler, string _dev_name)
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: volume(1.0), voice(NULL), next_voice(NULL), paused(false),
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dev_name(_dev_name), dir_prefix(""),
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speaker(this,properties_handler) {}
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~FGVoicePlayer ();
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void init ();
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void pause();
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void resume();
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bool is_playing() { return (voice!=NULL);}
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enum
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{
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PLAY_NOW = 1 << 0,
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PLAY_LOOPED = 1 << 1
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};
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void play (Voice *_voice, unsigned int flags = 0);
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enum
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{
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STOP_NOW = 1 << 0
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};
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void stop (unsigned int flags = 0);
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void set_volume (float _volume);
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void update ();
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void bind (SGPropertyNode *node, const char* default_dir_prefix);
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public:
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///////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer::Speaker //////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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class Speaker
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{
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FGVoicePlayer *player;
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PropertiesHandler* properties_handler;
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double pitch;
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template <class T>
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inline void tie (SGPropertyNode *node, const char *name, T *ptr)
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{
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properties_handler->tie
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(node, (string("speaker/") + name).c_str(),
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RawValueMethodsData<FGVoicePlayer::Speaker,T,T*>
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(*this, ptr,
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&FGVoicePlayer::Speaker::get_property,
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&FGVoicePlayer::Speaker::set_property));
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}
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public:
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template <class T>
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inline void set_property (T *ptr, T value) { *ptr = value; update_configuration(); }
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|
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template <class T>
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inline T get_property (T *ptr) const { return *ptr; }
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|
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float volume;
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inline Speaker (FGVoicePlayer *_player,PropertiesHandler* _properties_handler)
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: player(_player),
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properties_handler(_properties_handler),
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pitch(1),
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volume(1)
|
||||
{
|
||||
}
|
||||
|
||||
void bind (SGPropertyNode *node);
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void update_configuration ();
|
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};
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|
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protected:
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///////////////////////////////////////////////////////////////////////////
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// FGVoicePlayer (continued) ///////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
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SGSharedPtr<SGSampleGroup> _sgr;
|
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Speaker speaker;
|
||||
|
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map< string, SGSharedPtr<SGSoundSample> > samples;
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vector<Voice *> _voices;
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|
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bool looped;
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bool next_looped;
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|
||||
SGSoundSample *get_sample (const char *name);
|
||||
|
||||
inline void append (Voice *voice, Voice::Element *element) { voice->append(element); }
|
||||
inline void append (Voice *voice, const char *sample_name) { voice->append(new Voice::SampleElement(get_sample(sample_name))); }
|
||||
inline void append (Voice *voice, double silence) { voice->append(new Voice::SilenceElement(silence)); }
|
||||
|
||||
inline void make_voice (Voice **voice) { *voice = new Voice(this); _voices.push_back(*voice); }
|
||||
|
||||
template <class T1>
|
||||
inline void make_voice (Voice **voice, T1 e1) { make_voice(voice); append(*voice, e1); }
|
||||
template <class T1, class T2>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2) { make_voice(voice, e1); append(*voice, e2); }
|
||||
template <class T1, class T2, class T3>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3) { make_voice(voice, e1, e2); append(*voice, e3); }
|
||||
template <class T1, class T2, class T3, class T4>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3, T4 e4) { make_voice(voice, e1, e2, e3); append(*voice, e4); }
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// MK_VIII ////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -100,8 +100,6 @@
|
|||
#include <simgear/sg_inlines.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/sound/soundmgr_openal.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
|
@ -115,7 +113,6 @@ using std::string;
|
|||
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <AIModel/submodel.hxx>
|
||||
#include "instrument_mgr.hxx"
|
||||
#include "tcas.hxx"
|
||||
|
||||
|
|
|
@ -28,9 +28,8 @@
|
|||
#include <map>
|
||||
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/sound/sample_openal.hxx>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
#include "mk_viii.hxx" // FGVoicePlayer only
|
||||
#include <Sound/voiceplayer.hxx>
|
||||
|
||||
using std::vector;
|
||||
using std::deque;
|
||||
|
|
|
@ -6,6 +6,7 @@ set(SOURCES
|
|||
morse.cxx
|
||||
sample_queue.cxx
|
||||
voice.cxx
|
||||
voiceplayer.cxx
|
||||
)
|
||||
|
||||
flightgear_component(Sound "${SOURCES}")
|
|
@ -5,6 +5,7 @@ libSound_a_SOURCES = \
|
|||
fg_fx.cxx fg_fx.hxx \
|
||||
morse.cxx morse.hxx \
|
||||
voice.cxx voice.hxx \
|
||||
sample_queue.cxx sample_queue.hxx
|
||||
sample_queue.cxx sample_queue.hxx \
|
||||
voiceplayer.cxx voiceplayer.hxx
|
||||
|
||||
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
|
||||
|
|
|
@ -39,8 +39,8 @@ class SGSoundSample;
|
|||
*
|
||||
* This modules maintains a queue of 'message' audio files. These
|
||||
* are played sequentially with no overlap until the queue is finished.
|
||||
* This second mechanims is useful for things like tutorial messages or
|
||||
* background atc chatter.
|
||||
* This second mechanisms is useful for things like tutorial messages or
|
||||
* background ATC chatter.
|
||||
*/
|
||||
class FGSampleQueue : public SGSampleGroup
|
||||
{
|
||||
|
|
314
src/Sound/voiceplayer.cxx
Normal file
314
src/Sound/voiceplayer.cxx
Normal file
|
@ -0,0 +1,314 @@
|
|||
// voiceplayer.cxx -- voice/sound sample player
|
||||
//
|
||||
// Written by Jean-Yves Lefort, started September 2005.
|
||||
//
|
||||
// Copyright (C) 2005, 2006 Jean-Yves Lefort - jylefort@FreeBSD.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( disable: 4355 )
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/sound/soundmgr_openal.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
using std::string;
|
||||
|
||||
#if defined( HAVE_VERSION_H ) && HAVE_VERSION_H
|
||||
# include <Include/version.h>
|
||||
#else
|
||||
# include <Include/no_version.h>
|
||||
#endif
|
||||
|
||||
#include "voiceplayer.hxx"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// constants //////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// helpers ////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
#define ADD_VOICE(Var,Sample,Twice) \
|
||||
{ make_voice(&Var);append(Var,Sample);\
|
||||
if (Twice) append(Var,Sample); }
|
||||
|
||||
#define test_bits(_bits, _test) (((_bits) & (_test)) != 0)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer //////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void
|
||||
FGVoicePlayer::Speaker::bind (SGPropertyNode *node)
|
||||
{
|
||||
// uses xmlsound property names
|
||||
tie(node, "volume", &volume);
|
||||
tie(node, "pitch", &pitch);
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Speaker::update_configuration ()
|
||||
{
|
||||
map< string, SGSharedPtr<SGSoundSample> >::iterator iter;
|
||||
for (iter = player->samples.begin(); iter != player->samples.end(); iter++)
|
||||
{
|
||||
SGSoundSample *sample = (*iter).second;
|
||||
|
||||
sample->set_pitch(pitch);
|
||||
}
|
||||
|
||||
if (player->voice)
|
||||
player->voice->volume_changed();
|
||||
}
|
||||
|
||||
FGVoicePlayer::Voice::~Voice ()
|
||||
{
|
||||
for (iter = elements.begin(); iter != elements.end(); iter++)
|
||||
delete *iter; // we owned the element
|
||||
elements.clear();
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Voice::play ()
|
||||
{
|
||||
iter = elements.begin();
|
||||
element = *iter;
|
||||
|
||||
element->play(get_volume());
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Voice::stop (bool now)
|
||||
{
|
||||
if (element)
|
||||
{
|
||||
if (now || element->silence)
|
||||
{
|
||||
element->stop();
|
||||
element = NULL;
|
||||
}
|
||||
else
|
||||
iter = elements.end() - 1; // stop after the current element finishes
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Voice::set_volume (float _volume)
|
||||
{
|
||||
volume = _volume;
|
||||
volume_changed();
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Voice::volume_changed ()
|
||||
{
|
||||
if (element)
|
||||
element->set_volume(get_volume());
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::Voice::update ()
|
||||
{
|
||||
if (element)
|
||||
{
|
||||
if (! element->is_playing())
|
||||
{
|
||||
if (++iter == elements.end())
|
||||
element = NULL;
|
||||
else
|
||||
{
|
||||
element = *iter;
|
||||
element->play(get_volume());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FGVoicePlayer::~FGVoicePlayer ()
|
||||
{
|
||||
vector<Voice *>::iterator iter1;
|
||||
for (iter1 = _voices.begin(); iter1 != _voices.end(); iter1++)
|
||||
delete *iter1;
|
||||
_voices.clear();
|
||||
samples.clear();
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::bind (SGPropertyNode *node, const char* default_dir_prefix)
|
||||
{
|
||||
dir_prefix = node->getStringValue("voice/file-prefix", default_dir_prefix);
|
||||
speaker.bind(node);
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::init ()
|
||||
{
|
||||
SGSoundMgr *smgr = globals->get_soundmgr();
|
||||
_sgr = smgr->find("avionics", true);
|
||||
_sgr->tie_to_listener();
|
||||
speaker.update_configuration();
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::pause()
|
||||
{
|
||||
if (paused)
|
||||
return;
|
||||
|
||||
paused = true;
|
||||
if (voice)
|
||||
{
|
||||
voice->stop(true);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::resume()
|
||||
{
|
||||
if (!paused)
|
||||
return;
|
||||
paused = false;
|
||||
if (voice)
|
||||
{
|
||||
voice->play();
|
||||
}
|
||||
}
|
||||
|
||||
SGSoundSample *
|
||||
FGVoicePlayer::get_sample (const char *name)
|
||||
{
|
||||
string refname;
|
||||
refname = dev_name + "/" + dir_prefix + name;
|
||||
|
||||
SGSoundSample *sample = _sgr->find(refname);
|
||||
if (! sample)
|
||||
{
|
||||
string filename = dir_prefix + string(name) + ".wav";
|
||||
try
|
||||
{
|
||||
sample = new SGSoundSample(filename.c_str(), SGPath());
|
||||
}
|
||||
catch (const sg_exception &e)
|
||||
{
|
||||
SG_LOG(SG_INSTR, SG_ALERT, "Error loading sound sample \"" + filename + "\": " + e.getFormattedMessage());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
_sgr->add(sample, refname);
|
||||
samples[refname] = sample;
|
||||
}
|
||||
|
||||
return sample;
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::play (Voice *_voice, unsigned int flags)
|
||||
{
|
||||
if (!_voice)
|
||||
return;
|
||||
if (test_bits(flags, PLAY_NOW) || ! voice ||
|
||||
(voice->element && voice->element->silence))
|
||||
{
|
||||
if (voice)
|
||||
voice->stop(true);
|
||||
|
||||
voice = _voice;
|
||||
looped = test_bits(flags, PLAY_LOOPED);
|
||||
|
||||
next_voice = NULL;
|
||||
next_looped = false;
|
||||
|
||||
if (!paused)
|
||||
voice->play();
|
||||
}
|
||||
else
|
||||
{
|
||||
next_voice = _voice;
|
||||
next_looped = test_bits(flags, PLAY_LOOPED);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::stop (unsigned int flags)
|
||||
{
|
||||
if (voice)
|
||||
{
|
||||
voice->stop(test_bits(flags, STOP_NOW));
|
||||
if (voice->element)
|
||||
looped = false;
|
||||
else
|
||||
voice = NULL;
|
||||
next_voice = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::set_volume (float _volume)
|
||||
{
|
||||
volume = _volume;
|
||||
if (voice)
|
||||
voice->volume_changed();
|
||||
}
|
||||
|
||||
void
|
||||
FGVoicePlayer::update ()
|
||||
{
|
||||
if (voice)
|
||||
{
|
||||
voice->update();
|
||||
|
||||
if (next_voice)
|
||||
{
|
||||
if (! voice->element || voice->element->silence)
|
||||
{
|
||||
voice = next_voice;
|
||||
looped = next_looped;
|
||||
|
||||
next_voice = NULL;
|
||||
next_looped = false;
|
||||
|
||||
voice->play();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (! voice->element)
|
||||
{
|
||||
if (looped)
|
||||
voice->play();
|
||||
else
|
||||
voice = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
334
src/Sound/voiceplayer.hxx
Normal file
334
src/Sound/voiceplayer.hxx
Normal file
|
@ -0,0 +1,334 @@
|
|||
// voiceplayer.hxx -- voice/sound sample player
|
||||
//
|
||||
// Written by Jean-Yves Lefort, started September 2005.
|
||||
//
|
||||
// Copyright (C) 2005, 2006 Jean-Yves Lefort - jylefort@FreeBSD.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
|
||||
#ifndef __SOUND_VOICEPLAYER_HXX
|
||||
#define __SOUND_VOICEPLAYER_HXX
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/tiedpropertylist.hxx>
|
||||
#include <simgear/sound/sample_openal.hxx>
|
||||
using std::vector;
|
||||
using std::deque;
|
||||
using std::map;
|
||||
|
||||
class SGSampleGroup;
|
||||
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable: 4355 )
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer /////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class FGVoicePlayer
|
||||
{
|
||||
public:
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// MK::RawValueMethodsData /////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <class C, class VT, class DT>
|
||||
class RawValueMethodsData : public SGRawValue<VT>
|
||||
{
|
||||
public:
|
||||
typedef VT (C::*getter_t) (DT) const;
|
||||
typedef void (C::*setter_t) (DT, VT);
|
||||
|
||||
RawValueMethodsData (C &obj, DT data, getter_t getter = 0, setter_t setter = 0)
|
||||
: _obj(obj), _data(data), _getter(getter), _setter(setter) {}
|
||||
|
||||
virtual VT getValue () const
|
||||
{
|
||||
if (_getter)
|
||||
return (_obj.*_getter)(_data);
|
||||
else
|
||||
return SGRawValue<VT>::DefaultValue();
|
||||
}
|
||||
virtual bool setValue (VT value)
|
||||
{
|
||||
if (_setter)
|
||||
{
|
||||
(_obj.*_setter)(_data, value);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
virtual SGRawValue<VT> *clone () const
|
||||
{
|
||||
return new RawValueMethodsData<C,VT,DT>(_obj, _data, _getter, _setter);
|
||||
}
|
||||
|
||||
private:
|
||||
C &_obj;
|
||||
DT _data;
|
||||
getter_t _getter;
|
||||
setter_t _setter;
|
||||
};
|
||||
|
||||
class PropertiesHandler : public simgear::TiedPropertyList
|
||||
{
|
||||
public:
|
||||
|
||||
template <class T>
|
||||
inline void tie (SGPropertyNode *node, const SGRawValue<T> &raw_value)
|
||||
{
|
||||
Tie(node,raw_value);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void tie (SGPropertyNode *node,
|
||||
const char *relative_path,
|
||||
const SGRawValue<T> &raw_value)
|
||||
{
|
||||
Tie(node->getNode(relative_path, true),raw_value);
|
||||
}
|
||||
|
||||
PropertiesHandler() {};
|
||||
|
||||
void unbind () {Untie();}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Voice ////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Voice
|
||||
{
|
||||
public:
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Voice::Element ////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Element
|
||||
{
|
||||
public:
|
||||
bool silence;
|
||||
|
||||
virtual inline void play (float volume) {}
|
||||
virtual inline void stop () {}
|
||||
virtual bool is_playing () = 0;
|
||||
virtual inline void set_volume (float volume) {}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Voice::SampleElement ///////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SampleElement : public Element
|
||||
{
|
||||
SGSharedPtr<SGSoundSample> _sample;
|
||||
float _volume;
|
||||
|
||||
public:
|
||||
inline SampleElement (SGSharedPtr<SGSoundSample> sample, float volume = 1.0)
|
||||
: _sample(sample), _volume(volume) { silence = false; }
|
||||
|
||||
virtual inline void play (float volume) { if (_sample && (volume > 0.05)) { set_volume(volume); _sample->play_once(); } }
|
||||
virtual inline void stop () { if (_sample) _sample->stop(); }
|
||||
virtual inline bool is_playing () { return _sample ? _sample->is_playing() : false; }
|
||||
virtual inline void set_volume (float volume) { if (_sample) _sample->set_volume(volume * _volume); }
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Voice::SilenceElement //////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SilenceElement : public Element
|
||||
{
|
||||
double _duration;
|
||||
double start_time;
|
||||
|
||||
public:
|
||||
inline SilenceElement (double duration)
|
||||
: _duration(duration) { silence = true; }
|
||||
|
||||
virtual inline void play (float volume) { start_time = globals->get_sim_time_sec(); }
|
||||
virtual inline bool is_playing () { return globals->get_sim_time_sec() - start_time < _duration; }
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Voice (continued) //////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Element *element;
|
||||
|
||||
inline Voice (FGVoicePlayer *_player)
|
||||
: element(NULL), player(_player), volume(1.0) {}
|
||||
|
||||
~Voice ();
|
||||
|
||||
inline void append (Element *_element) { elements.push_back(_element); }
|
||||
|
||||
void play ();
|
||||
void stop (bool now);
|
||||
void set_volume (float _volume);
|
||||
void volume_changed ();
|
||||
void update ();
|
||||
|
||||
private:
|
||||
FGVoicePlayer *player;
|
||||
|
||||
float volume;
|
||||
|
||||
vector<Element *> elements;
|
||||
vector<Element *>::iterator iter;
|
||||
|
||||
inline float get_volume () const { return player->volume * player->speaker.volume * volume; }
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer (continued) ///////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
struct
|
||||
{
|
||||
float volume;
|
||||
} conf;
|
||||
|
||||
float volume;
|
||||
|
||||
Voice *voice;
|
||||
Voice *next_voice;
|
||||
bool paused;
|
||||
string dev_name;
|
||||
string dir_prefix;
|
||||
|
||||
inline FGVoicePlayer (PropertiesHandler* properties_handler, string _dev_name)
|
||||
: volume(1.0), voice(NULL), next_voice(NULL), paused(false),
|
||||
dev_name(_dev_name), dir_prefix(""),
|
||||
speaker(this,properties_handler) {}
|
||||
|
||||
~FGVoicePlayer ();
|
||||
|
||||
void init ();
|
||||
void pause();
|
||||
void resume();
|
||||
bool is_playing() { return (voice!=NULL);}
|
||||
|
||||
enum
|
||||
{
|
||||
PLAY_NOW = 1 << 0,
|
||||
PLAY_LOOPED = 1 << 1
|
||||
};
|
||||
void play (Voice *_voice, unsigned int flags = 0);
|
||||
|
||||
enum
|
||||
{
|
||||
STOP_NOW = 1 << 0
|
||||
};
|
||||
void stop (unsigned int flags = 0);
|
||||
|
||||
void set_volume (float _volume);
|
||||
void update ();
|
||||
|
||||
void bind (SGPropertyNode *node, const char* default_dir_prefix);
|
||||
|
||||
public:
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer::Speaker //////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Speaker
|
||||
{
|
||||
FGVoicePlayer *player;
|
||||
PropertiesHandler* properties_handler;
|
||||
|
||||
double pitch;
|
||||
|
||||
template <class T>
|
||||
inline void tie (SGPropertyNode *node, const char *name, T *ptr)
|
||||
{
|
||||
properties_handler->tie
|
||||
(node, (string("speaker/") + name).c_str(),
|
||||
RawValueMethodsData<FGVoicePlayer::Speaker,T,T*>
|
||||
(*this, ptr,
|
||||
&FGVoicePlayer::Speaker::get_property,
|
||||
&FGVoicePlayer::Speaker::set_property));
|
||||
}
|
||||
|
||||
public:
|
||||
template <class T>
|
||||
inline void set_property (T *ptr, T value) { *ptr = value; update_configuration(); }
|
||||
|
||||
template <class T>
|
||||
inline T get_property (T *ptr) const { return *ptr; }
|
||||
|
||||
float volume;
|
||||
|
||||
inline Speaker (FGVoicePlayer *_player,PropertiesHandler* _properties_handler)
|
||||
: player(_player),
|
||||
properties_handler(_properties_handler),
|
||||
pitch(1),
|
||||
volume(1)
|
||||
{
|
||||
}
|
||||
|
||||
void bind (SGPropertyNode *node);
|
||||
void update_configuration ();
|
||||
};
|
||||
|
||||
protected:
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// FGVoicePlayer (continued) ///////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SGSharedPtr<SGSampleGroup> _sgr;
|
||||
Speaker speaker;
|
||||
|
||||
map< string, SGSharedPtr<SGSoundSample> > samples;
|
||||
vector<Voice *> _voices;
|
||||
|
||||
bool looped;
|
||||
bool next_looped;
|
||||
|
||||
SGSoundSample *get_sample (const char *name);
|
||||
|
||||
inline void append (Voice *voice, Voice::Element *element) { voice->append(element); }
|
||||
inline void append (Voice *voice, const char *sample_name) { voice->append(new Voice::SampleElement(get_sample(sample_name))); }
|
||||
inline void append (Voice *voice, double silence) { voice->append(new Voice::SilenceElement(silence)); }
|
||||
|
||||
inline void make_voice (Voice **voice) { *voice = new Voice(this); _voices.push_back(*voice); }
|
||||
|
||||
template <class T1>
|
||||
inline void make_voice (Voice **voice, T1 e1) { make_voice(voice); append(*voice, e1); }
|
||||
template <class T1, class T2>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2) { make_voice(voice, e1); append(*voice, e2); }
|
||||
template <class T1, class T2, class T3>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3) { make_voice(voice, e1, e2); append(*voice, e3); }
|
||||
template <class T1, class T2, class T3, class T4>
|
||||
inline void make_voice (Voice **voice, T1 e1, T2 e2, T3 e3, T4 e4) { make_voice(voice, e1, e2, e3); append(*voice, e4); }
|
||||
};
|
||||
|
||||
#endif // __SOUND_VOICEPLAYER_HXX
|
Loading…
Reference in a new issue