Used tied property list.
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b3d59ed563
commit
59f2328551
2 changed files with 5 additions and 18 deletions
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@ -2137,17 +2137,6 @@ MK_VIII::IOHandler::set_present_status (bool value)
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// FGVoicePlayer //////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void
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FGVoicePlayer::PropertiesHandler::unbind ()
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{
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vector<SGPropertyNode_ptr>::iterator iter;
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for (iter = tied_properties.begin(); iter != tied_properties.end(); iter++)
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(*iter)->untie();
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tied_properties.clear();
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}
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void
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FGVoicePlayer::Speaker::bind (SGPropertyNode *node)
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{
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@ -29,9 +29,9 @@
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#include <map>
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#include <simgear/props/props.hxx>
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#include <simgear/props/tiedpropertylist.hxx>
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#include <simgear/sound/sample_openal.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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using std::vector;
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using std::deque;
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using std::map;
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@ -98,16 +98,14 @@ public:
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setter_t _setter;
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};
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class PropertiesHandler
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class PropertiesHandler : public simgear::TiedPropertyList
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{
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public:
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vector<SGPropertyNode_ptr> tied_properties;
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template <class T>
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inline void tie (SGPropertyNode *node, const SGRawValue<T> &raw_value)
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{
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node->tie(raw_value);
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tied_properties.push_back(node);
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Tie(node,raw_value);
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}
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template <class T>
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@ -115,12 +113,12 @@ public:
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const char *relative_path,
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const SGRawValue<T> &raw_value)
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{
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tie(node->getNode(relative_path, true), raw_value);
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Tie(node->getNode(relative_path, true),raw_value);
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}
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PropertiesHandler() {};
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void unbind ();
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void unbind () {Untie();}
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};
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///////////////////////////////////////////////////////////////////////////
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