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make the sound of the base model work again. this also gives an indication where things start to go wrong.

This commit is contained in:
Erik Hofman 2011-12-03 15:29:04 +01:00
parent 831f81d97c
commit 61e60484c8
2 changed files with 9 additions and 7 deletions

View file

@ -43,10 +43,12 @@ FGFX::FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props ) :
_props( props )
{
if (!props) {
_is_aimodel = false;
_props = globals->get_props();
_enabled = fgGetNode("/sim/sound/effects/enabled", true);
_volume = fgGetNode("/sim/sound/effects/volume", true);
} else {
_is_aimodel = true;
_enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
_enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
_volume = _props->getNode("/sim/sound/aimodels/volume", true);
@ -105,18 +107,17 @@ FGFX::init()
}
node = root.getNode("fx");
if(node) {
if(node && !_is_aimodel) {
for (int i = 0; i < node->nChildren(); ++i) {
SGXmlSound *sound = new SGXmlSound();
SGXmlSound *soundfx = new SGXmlSound();
try {
// sound->init(globals->get_props(), node->getChild(i), this,
sound->init(_props, node->getChild(i), this,
_avionics, path.dir());
_sound.push_back(sound);
soundfx->init( _props, node->getChild(i), this, _avionics,
path.dir() );
_sound.push_back( soundfx );
} catch ( sg_exception &e ) {
SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
delete sound;
delete soundfx;
}
}
}

View file

@ -58,6 +58,7 @@ public:
private:
bool _is_aimodel;
SGSharedPtr<SGSampleGroup> _avionics;
std::vector<SGXmlSound *> _sound;