curt
32528d0cd6
A bit of fg->sg namespace changing.
2000-09-27 20:16:22 +00:00
curt
3d47d2284e
Tweaks ...
2000-09-06 00:11:01 +00:00
curt
0537a0ac84
Norman's changes to make the current scenery normal available.
2000-08-09 21:35:17 +00:00
curt
941f27c9a0
Updates to move scenery initialization earlier in the initialization
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sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
0ffa19cd32
Updates to JSBsim from Jon's CVS.
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Massaging some names inside of SimGear.
2000-07-06 22:13:24 +00:00
curt
db6da3a896
Various odds and ends tweaks.
2000-06-30 21:46:41 +00:00
curt
39ae3864de
Cleaned up all the old fragment and material_mgr stuff which originated
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from the pre-ssg / render everything ourselves days. Replaced with a
material library manager that is much better suited for working in the
context of ssg. This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00
curt
cb1d2d96d1
Fix for reset/reloading tiles.
2000-06-20 04:48:12 +00:00
curt
cd1a471f7e
Updates, optimizations, and restructures from Norman Vine.
2000-06-15 22:32:26 +00:00
curt
e8d1596ec7
Added cur_radius (radius in meters from the center of the earth) to the
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current terrain elevation structure.
2000-05-15 18:19:17 +00:00
curt
afcf4d4324
Tweaks.
2000-04-21 05:27:13 +00:00
curt
cc26bb7fe7
Removed all dependencies on <simgear/math/mat3.h> and friends. These are
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old routines from SRGP. Steve's plib/sg.h does a nice job of completely
replacing this (and since plib is already around) and is a nice clean design
so it just makes sense.
2000-02-19 14:29:27 +00:00
curt
1294aed465
One more pass at a reorg.
2000-02-16 23:01:03 +00:00
curt
485230b443
Code reorganization.
2000-02-15 03:30:01 +00:00
curt
9a207fb4e1
MacOS fixes contributed by Darrell Walisser on 1/26/2000.
2000-02-10 23:37:56 +00:00
curt
095c069b39
Updated for plib-1.1.x
2000-02-04 22:50:04 +00:00
curt
0b181d91c8
Tweaks to ssg LOS routines and the use of it for height above ground
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calculations.
1999-11-04 22:55:00 +00:00
curt
846ac621a2
Tweaks to my ssg LOS routines and their usage.
1999-11-04 00:41:23 +00:00
curt
1d6675a895
Debug output tweaks.
1999-11-03 23:50:15 +00:00
curt
bd198f503b
Began work on adding support for loading additional 3d models per tile.
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Began work on my own ssgLOS() (line of sight) routine.
1999-11-03 21:01:59 +00:00
curt
eddea671a2
Upgraded to latest weather data base code from Christian Mayer's and make
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it the default.
1999-10-14 20:30:54 +00:00
curt
04619e469f
Debugging output tweaks.
1999-09-28 22:44:23 +00:00
curt
bbced46d9f
Tweaks to fix problems with moon rendering introduced with ssg.
1999-08-15 15:35:07 +00:00
curt
58a8b0d103
Minor tweaks.
1999-08-14 22:07:35 +00:00
curt
e945d2b761
Christian's new weather subsystem is causing problems with some compilers
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so I am allowing it to be #ifdef'd out until the compile problems can be
resolved.
1999-08-12 17:13:44 +00:00
curt
8b2e57a93d
Updated to support new weather subsystem (visibility variable determins
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how far out the scenery should be drawn.)
1999-08-10 03:45:47 +00:00
curt
a5f19c7a7c
Removed extra square array of indirection indices between what's visible
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and where these things are in the cache. We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
b512e40e79
Cleaning cruft that can be removed now that ssg is taking over.
1999-08-07 23:07:59 +00:00
curt
243b73c10b
Moving towards increased dependence on ssg.
1999-08-07 18:27:29 +00:00
curt
8d58f64257
Fixed a tile caching bug. When I was freeing tiles to make room in the
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cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa
(Hopefully) fixed bug which caused corrupt entries to be loaded into the
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scene graph when a tile shift occured while the tile load queue was not
empty.
1999-07-04 07:37:30 +00:00
curt
9f9f487e2a
Added some early support for a cheezy external view of TuX.
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'v' toggles internal vs. external view modes.
Add the distance of the bouding radius into the tile's range selector.
1999-06-30 14:35:01 +00:00
curt
39b3602dce
Ssg tweaks.
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Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
858f17b323
Changes to begin incorporating plib support for managing and rendering the
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terrain.
1999-06-28 00:02:52 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
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SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00