Stuart Buchanan
14f20e4165
Add support for building meshes.
2016-09-22 20:40:26 +01:00
James Turner
16814800ce
Use Paths instead of strings.
2016-06-22 17:36:05 +01:00
Stuart Buchanan
56374621c5
Make LOD of buildings/trees/objects/STG configurable.
...
Now using /sim/rendering/static-lod/rough.
2016-04-08 22:38:17 +01:00
James Turner
8877b442f8
ATC/Traffic doesn’t crash reset.
...
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
2015-12-11 12:11:59 -06:00
James Turner
585235ce01
One more log item for the tile-cache.
2015-03-08 09:41:27 +00:00
James Turner
89115ccb1d
Adding some debugs for Thorsten Renk’s issue.
...
Will revert this patch in the future.
2014-11-19 22:35:44 +00:00
James Turner
c6c63e65f7
Adding log message for an edge case.
2014-11-19 22:35:44 +00:00
James Turner
71da5b7a76
Tweak scenery-loaded logic
...
Make first-start (not a reset / re-init) behaviour more explicit.
2014-11-15 16:29:39 +00:00
James Turner
779a97b925
Move all tile-manager init to reinit path.
...
- improves changing scenery paths at runtime.
2014-11-11 22:25:55 +00:00
Stuart Buchanan
b654477794
New materials.xml format
2014-08-09 20:43:34 +01:00
James Turner
fd248e9391
Respect tile expiry time when cache is disabled.
...
Tiles added via the visible mechanism always have an
expiry time of 0.0, so this only affects tiles added by elevation queries, from the AI or FDM.
2014-05-24 14:23:59 +01:00
James Turner
431a3eaa1b
Tune osgDB::MaxPagedLODs parameter
2014-05-17 09:05:34 +01:00
James Turner
f19da413bb
Initial mode to disable caching of tiles.
2014-05-16 14:52:24 +01:00
James Turner
130f581b18
Tile-manager can request VBOs.
...
Monitor /sim/rendering/use-vbos and pass the value into
our SGReaderWriterOptions.
2014-02-21 08:52:07 -08:00
James Turner
0473607731
Tweak tile-manager SGBucket API
...
* FG builds with 'NO_DEPRECATED_API' in SGBucket
2014-02-19 14:02:09 -08:00
James Turner
239a000763
Use new SGBucket API in tile-manager
...
- check for invalid tiles / buckets, which occurs at the poles
- use .sibling() method to offset
- no longer need to store view lat/lon in the manager.
2014-02-13 18:52:52 +00:00
Christian Schmitt
6cadc2cf40
Simplify some SGGeod-related calculations
2014-02-05 23:07:43 +01:00
James Turner
ce3a7b20fe
Crash-fix: mat-lib is now reference-counted.
...
Adapt to corresponding SG change to make SGMaterialLib be ref-counted,
and have the 'reload-materials' command notify the tile-manager of this,
so it can update the options struct it passes to new tiles.
2014-01-19 16:49:44 +00:00
James Turner
7b8a64b614
Crash fix: thread-safe material conditions
...
When tiles are being loaded, re-evaluate the materials cache once
per update cycle. (This is probably too often, but no worse than the
previous approach).
2014-01-06 08:28:40 +00:00
James Turner
ad4834c651
Splash-screen feedback on scenery download.
2013-09-30 16:36:13 +01:00
James Turner
cb087dc4de
Tile-manager: kill off tile-refresh.
...
Now the manager waits on terrasync, we never need to do the
'experimental' refresh feature, since we only load finished tiles.
2013-09-30 12:07:35 +01:00
James Turner
e03ebef99f
Tile-Manager waits on TerraSync to load.
...
Using a new TerraSync API, make the tile manager wait on actively
syncing tiles before sending them to the SceneryPager. This resolves numerous
issues with missing tiles, including at startup.
2013-09-30 12:03:47 +01:00
James Turner
1862688d27
Pass terrasync dir through to osgDB options.
...
Half of fix for TerraSync Models not being found.
2013-08-29 22:12:34 +01:00
James Turner
7b663cd7f7
Split huge NasalSys header apart.
2013-02-09 15:33:05 +00:00
James Turner
487638be7f
Restructure positional finalisation for sim-reset.
...
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
2012-12-15 15:25:45 +00:00
ThorstenB
59448f11cc
#952 terrasync not scheduling tiles before sim reset
2012-11-28 00:26:47 +01:00
James Turner
fe3a1424eb
Restore the fdm-init check to splash-screen logic.
...
Guessing this is the cause of the splash-screen coming down early in some cases. Adding this back to confirm or deny that guess.
2012-09-27 15:15:02 +01:00
James Turner
649d579124
Helpers to access view position.
...
Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
a2cfef95fb
Minor tile manager clean-up.
...
The tilemgr schedules scenery, so it should also trigger the
"sceneryloaded" signals once it's done.
2012-09-24 23:42:25 +02:00
Stuart Buchanan
5e3ec6209c
Add command to reload materials definitions. Note that this explicitly
...
does not attempt to delete the old materials definitions, as they
may be in use at the time.
2012-07-19 22:06:08 +01:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
...
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
d683d39e85
Fix SceneryPager destruction sequence.
...
SceneryPager singleton must not be removed while FGScenery is still alive,
so hold a reference to it in FGScenery, saving the pager from being
deleted first.
2012-04-15 15:30:44 +02:00
ThorstenB
da2ee04eea
Fix scenery reload issues.
...
Aircraft could fall through the ground on scenery reload.
2012-04-07 16:35:04 +02:00
ThorstenB
9effb06047
Fix scenery reload issues.
...
Aircraft could fall through the ground on scenery reload. Properly reset
the "sceneryloaded" flag to pause FDM processing while scenery is being
reloaded. Also stop processing some instruments while scenery is reloaded.
2012-04-07 16:20:22 +02:00
ThorstenB
f14ca9c611
tilemanager: initialize member variables
...
Also drop some obsolete members.
2012-03-26 21:11:03 +02:00
Mathias Froehlich
1ddb658a70
scenery: Move flightgears paging back into the application.
...
This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
2012-03-15 20:56:37 +01:00
Mathias Froehlich
44c716bb03
scenery: The tile entries load callback is not needed anymore.
...
The stg loader can do this itself.
2012-03-15 19:39:07 +01:00
Mathias Froehlich
8d3e1b06be
Remove /sim/paths/use-custom-scenery-data.
...
Scenery people tell me that this is always set to true
today. Thus we can remove this property as this allows
me for some further osg loader cleanups.
2012-03-15 18:48:57 +01:00
ThorstenB
17590ba436
Fix another line lost in a merge conflict.
2012-02-07 21:12:51 +01:00
ThorstenB
578df0f484
#553 : decouple OSG callbacks from Nasal subsystem
2012-02-06 22:19:33 +01:00
ThorstenB
33c63a6d72
This 'fixes' #613 but partly re-introduces #553 .
2012-02-06 22:12:58 +01:00
ThorstenB
7b83b49260
Oops...
2012-01-29 10:44:28 +01:00
ThorstenB
3e08e5ecfe
Minor clean-up.
2012-01-29 10:34:11 +01:00
ThorstenB
59d400d58b
Temporarily disable Nasal callbacks in lazily loaded scenery models
...
to avoid segfaults due to multi-threading issues. Will need to be replaced
by proper fix, if this proves Nasal related segfaults to be fixed.
2012-01-08 13:31:49 +01:00
ThorstenB
dcaf3d9aea
Avoid spamming the log output
...
Stop printing "State == Running" debug messages in every update loop
(makes "--log-level=debug" a lot more usable)
2011-12-17 15:22:50 +01:00
Mathias Froehlich
42fb9b8e9f
Consolidate the different ReaderWriterOptions classes.
2011-11-13 18:34:53 +01:00
ThorstenB
318e7ac773
Untangle subsystems by replacing direct TileCache call with callback.
2011-11-13 15:47:52 +01:00
ThorstenB
7aae4484d1
Fixed typo.
2011-11-10 22:10:51 +01:00
Mathias Froehlich
ec16f43f86
Use deferred models for scenery tile models.
...
Instead of PagedLOD nodes use ProxyNodes for models in
scenery tiles. This should lower the amount of PagedLOD nodes
in the active scene. Since the models are part of the to level
tiles they are then paged out once the tile is paged out.
2011-11-08 21:25:10 +01:00
James Turner
b1b4b7ecf4
Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
2011-10-17 17:41:59 +01:00