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flightgear/src/Scenery/tilemgr.cxx
James Turner 0473607731 Tweak tile-manager SGBucket API
* FG builds with 'NO_DEPRECATED_API' in SGBucket
2014-02-19 14:02:09 -08:00

496 lines
17 KiB
C++

// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <algorithm>
#include <functional>
#include <osgViewer/Viewer>
#include <osgDB/Registry>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/splash.hxx>
#include <Scripting/NasalSys.hxx>
#include <Scripting/NasalModelData.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
using flightgear::SceneryPager;
FGTileMgr::FGTileMgr():
state( Start ),
last_state( Running ),
scheduled_visibility(100.0),
_terra_sync(NULL),
_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
_maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
_scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
_scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
_pager(FGScenery::getPagerSingleton())
{
}
FGTileMgr::~FGTileMgr()
{
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
// clear OSG cache
osgDB::Registry::instance()->clearObjectCache();
}
// Initialize the Tile Manager subsystem
void FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new simgear::SGReaderWriterOptions;
materialLibChanged();
_options->setPropertyNode(globals->get_props());
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
_options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root());
if (globals->get_subsystem("terrasync")) {
_options->setPluginStringData("SimGear::TERRASYNC_ROOT", fgGetString("/sim/terrasync/scenery-dir"));
}
if (!_disableNasalHooks->getBoolValue())
_options->setModelData(new FGNasalModelDataProxy);
reinit();
}
void FGTileMgr::reinit()
{
_terra_sync = static_cast<simgear::SGTerraSync*> (globals->get_subsystem("terrasync"));
// protect against multiple scenery reloads and properly reset flags,
// otherwise aircraft fall through the ground while reloading scenery
if (!fgGetBool("/sim/sceneryloaded",true))
return;
fgSetBool("/sim/sceneryloaded",false);
fgSetDouble("/sim/startup/splash-alpha", 1.0);
materialLibChanged();
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
tile_cache.init();
// clear OSG cache, except on initial start-up
if (state != Start)
{
osgDB::Registry::instance()->clearObjectCache();
}
state = Inited;
previous_bucket.make_bad();
current_bucket.make_bad();
scheduled_visibility = 100.0;
// force an update now
update(0.0);
}
void FGTileMgr::materialLibChanged()
{
_options->setMaterialLib(globals->get_matlib());
_options->getMaterialLib()->refreshActiveMaterials();
}
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
{
// see if tile already exists in the cache
TileEntry *t = tile_cache.get_tile( b );
if (!t)
{
// create a new entry
t = new TileEntry( b );
// insert the tile into the cache, update will generate load request
if ( tile_cache.insert_tile( t ) )
{
// Attach to scene graph
t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else
{
// insert failed (cache full with no available entries to
// delete.) Try again later
delete t;
return false;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
// update tile's properties
tile_cache.request_tile(t,priority,current_view,duration);
return t->is_loaded();
}
/* schedule needed buckets for the current view position for loading,
* keep request for given amount of time */
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
if (!curr_bucket.isValid() )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for invalid bucket" );
return;
}
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << curr_bucket
<< ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height);
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
int xrange = (int)(tileRangeM / tile_width) + 1;
int yrange = (int)(tileRangeM / tile_height) + 1;
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// make the cache twice as large to avoid losing terrain when switching
// between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
// clear flags of all tiles belonging to the previous view set
tile_cache.clear_current_view();
// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
tile_cache.set_current_time(framestamp->getReferenceTime());
SGBucket b;
int x, y;
/* schedule all tiles, use distance-based loading priority,
* so tiles are loaded in innermost-to-outermost sequence. */
for ( x = -xrange; x <= xrange; ++x )
{
for ( y = -yrange; y <= yrange; ++y )
{
SGBucket b = curr_bucket.sibling(x, y);
if (!b.isValid()) {
continue;
}
float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
if (_terra_sync) {
_terra_sync->scheduleTile(b);
}
}
}
}
/**
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
*/
void FGTileMgr::update_queues(bool& isDownloadingScenery)
{
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
double current_time = framestamp->getReferenceTime();
double vis = _visibilityMeters->getDoubleValue();
TileEntry *e;
int loading=0;
int sz=0;
bool didRefreshMaterialCache = false;
tile_cache.set_current_time( current_time );
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() )
{
e = tile_cache.get_current();
if ( e )
{
// Prepare the ssg nodes corresponding to each tile.
// Set the ssg transform and update it's range selector
// based on current visibilty
e->prep_ssg_node(vis);
if (!e->is_loaded()) {
if (!didRefreshMaterialCache) {
didRefreshMaterialCache = true;
globals->get_matlib()->refreshActiveMaterials();
}
bool nonExpiredOrCurrent = !e->is_expired(current_time) || e->is_current_view();
bool downloading = isTileDirSyncing(e->tileFileName);
isDownloadingScenery |= downloading;
if ( !downloading && nonExpiredOrCurrent) {
// schedule tile for loading with osg pager
_pager->queueRequest(e->tileFileName,
e->getNode(),
e->get_priority(),
framestamp,
e->getDatabaseRequest(),
_options.get());
loading++;
}
} // of tile not loaded case
} else {
SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
}
tile_cache.next();
sz++;
}
int drop_count = sz - tile_cache.get_max_cache_size();
if (( drop_count > 0 )&&
((loading==0)||(drop_count > 10)))
{
long drop_index = tile_cache.get_drop_tile();
while ( drop_index > -1 )
{
// schedule tile for deletion with osg pager
TileEntry* old = tile_cache.get_tile(drop_index);
tile_cache.clear_entry(drop_index);
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
_pager->queueDeleteRequest(subgraph);
if (--drop_count > 0)
drop_index = tile_cache.get_drop_tile();
else
drop_index = -1;
}
}
}
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
// disk.
void FGTileMgr::update(double)
{
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(globals->get_view_position(), vis);
bool waitingOnTerrasync = false;
update_queues(waitingOnTerrasync);
// scenery loading check, triggers after each sim (tile manager) reinit
if (!_scenery_loaded->getBoolValue())
{
bool fdmInited = fgGetBool("sim/fdm-initialized");
bool positionFinalized = fgGetBool("sim/position-finalized");
bool sceneryOverride = _scenery_override->getBoolValue();
// we are done if final position is set and the scenery & FDM are done.
// scenery-override can ignore the last two, but not position finalization.
if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
{
_scenery_loaded->setBoolValue(true);
fgSplashProgress("");
}
else
{
if (!positionFinalized) {
fgSplashProgress("finalize-position");
} else if (waitingOnTerrasync) {
fgSplashProgress("downloading-scenery");
} else {
fgSplashProgress("loading-scenery");
}
// be nice to loader threads while waiting for initial scenery, reduce to 20fps
SGTimeStamp::sleepForMSec(50);
}
}
}
// schedule tiles for the viewer bucket
// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latitude );
current_bucket = SGBucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (range_m - scheduled_visibility > 5000.0)
previous_bucket.make_bad();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
if (last_state != state)
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
}
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket
<< ", visbility=" << range_m);
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
}
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
state = Running;
previous_bucket.make_bad();
}
last_state = state;
}
/** Schedules scenery for given position. Load request remains valid for given duration
* (duration=0.0 => nothing is loaded).
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
* Returns true when all tiles for the given position are already loaded, false otherwise.
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
// sanity check (unfortunately needed!)
if (!position.isValid())
return false;
const float priority = 0.0;
bool available = true;
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
SGVec3d cartPos = SGVec3d::fromGeod(position);
// Traverse all tiles required to be there for the given visibility.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
double max_dist = tile_r + range_m;
double max_dist2 = max_dist*max_dist;
int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x )
{
for ( int y = -yrange; y <= yrange; ++y )
{
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
SGBucket b = bucket.sibling(x, y );
if (!b.isValid()) {
continue;
}
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
{
available &= sched_tile( b, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
}
}
}
}
return available;
}
// Returns true if tiles around current view position have been loaded
bool FGTileMgr::isSceneryLoaded()
{
double range_m = 100.0;
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
return schedule_scenery(globals->get_view_position(), range_m, 0.0);
}
bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const
{
if (!_terra_sync) {
return false;
}
std::string nameWithoutExtension = tileFileName.substr(0, tileFileName.size() - 4);
long int bucketIndex = simgear::strutils::to_int(nameWithoutExtension);
SGBucket bucket(bucketIndex);
return _terra_sync->isTileDirPending(bucket.gen_base_path());
}