da2ee04eea
Aircraft could fall through the ground on scenery reload.
435 lines
15 KiB
C++
435 lines
15 KiB
C++
// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <algorithm>
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#include <functional>
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#include <osgViewer/Viewer>
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#include <osgDB/Registry>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/renderer.hxx>
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#include <Main/viewer.hxx>
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#include <Scripting/NasalSys.hxx>
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#include "scenery.hxx"
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#include "SceneryPager.hxx"
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#include "tilemgr.hxx"
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using flightgear::SceneryPager;
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FGTileMgr::FGTileMgr():
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state( Start ),
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last_state( Running ),
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longitude(-1000.0),
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latitude(-1000.0),
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scheduled_visibility(100.0),
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_terra_sync(NULL),
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_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
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_maxTileRangeM(fgGetNode("/sim/rendering/static-lod/bare", true)),
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_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true))
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{
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}
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FGTileMgr::~FGTileMgr()
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{
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// remove all nodes we might have left behind
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osg::Group* group = globals->get_scenery()->get_terrain_branch();
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group->removeChildren(0, group->getNumChildren());
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// clear OSG cache
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osgDB::Registry::instance()->clearObjectCache();
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}
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// Initialize the Tile Manager subsystem
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void FGTileMgr::init() {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
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_options = new simgear::SGReaderWriterOptions;
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_options->setMaterialLib(globals->get_matlib());
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_options->setPropertyNode(globals->get_props());
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osgDB::FilePathList &fp = _options->getDatabasePathList();
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const string_list &sc = globals->get_fg_scenery();
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fp.clear();
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std::copy(sc.begin(), sc.end(), back_inserter(fp));
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_options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root());
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if (!_disableNasalHooks->getBoolValue())
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_options->setModelData(new FGNasalModelDataProxy);
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reinit();
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}
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void FGTileMgr::refresh_tile(void* tileMgr, long tileIndex)
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{
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((FGTileMgr*) tileMgr)->tile_cache.refresh_tile(tileIndex);
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}
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void FGTileMgr::reinit()
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{
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// protect against multiple scenery reloads and properly reset flags,
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// otherwise aircraft fall through the ground while reloading scenery
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if (!fgGetBool("/sim/sceneryloaded",true))
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return;
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fgSetBool("/sim/sceneryloaded",false);
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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// remove all old scenery nodes from scenegraph and clear cache
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osg::Group* group = globals->get_scenery()->get_terrain_branch();
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group->removeChildren(0, group->getNumChildren());
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tile_cache.init();
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// clear OSG cache, except on initial start-up
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if (state != Start)
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{
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osgDB::Registry::instance()->clearObjectCache();
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}
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state = Inited;
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previous_bucket.make_bad();
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current_bucket.make_bad();
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longitude = latitude = -1000.0;
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scheduled_visibility = 100.0;
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_terra_sync = (simgear::SGTerraSync*) globals->get_subsystem("terrasync");
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if (_terra_sync)
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_terra_sync->setTileRefreshCb(&refresh_tile, this);
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// force an update now
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update(0.0);
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}
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/* schedule a tile for loading, keep request for given amount of time.
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* Returns true if tile is already loaded. */
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bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
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{
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// see if tile already exists in the cache
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TileEntry *t = tile_cache.get_tile( b );
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if (!t)
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{
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// create a new entry
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t = new TileEntry( b );
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// insert the tile into the cache, update will generate load request
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if ( tile_cache.insert_tile( t ) )
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{
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// Attach to scene graph
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t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
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} else
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{
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// insert failed (cache full with no available entries to
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// delete.) Try again later
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delete t;
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return false;
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}
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SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
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}
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// update tile's properties
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tile_cache.request_tile(t,priority,current_view,duration);
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return t->is_loaded();
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}
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/* schedule needed buckets for the current view position for loading,
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* keep request for given amount of time */
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void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
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{
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// sanity check (unfortunately needed!)
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if ( longitude < -180.0 || longitude > 180.0
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|| latitude < -90.0 || latitude > 90.0 )
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{
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Attempting to schedule tiles for bogus lon and lat = ("
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<< longitude << "," << latitude << ")" );
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return;
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}
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SG_LOG( SG_TERRAIN, SG_INFO,
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"scheduling needed tiles for " << longitude << " " << latitude );
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double tile_width = curr_bucket.get_width_m();
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double tile_height = curr_bucket.get_height_m();
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// cout << "tile width = " << tile_width << " tile_height = "
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// << tile_height << endl;
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double tileRangeM = std::min(vis,_maxTileRangeM->getDoubleValue());
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int xrange = (int)(tileRangeM / tile_width) + 1;
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int yrange = (int)(tileRangeM / tile_height) + 1;
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if ( xrange < 1 ) { xrange = 1; }
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if ( yrange < 1 ) { yrange = 1; }
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// make the cache twice as large to avoid losing terrain when switching
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// between aircraft and tower views
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tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
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// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
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// cout << "max cache size = " << tile_cache.get_max_cache_size()
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// << " current cache size = " << tile_cache.get_size() << endl;
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// clear flags of all tiles belonging to the previous view set
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tile_cache.clear_current_view();
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// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
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osg::FrameStamp* framestamp
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= globals->get_renderer()->getViewer()->getFrameStamp();
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tile_cache.set_current_time(framestamp->getReferenceTime());
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SGBucket b;
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int x, y;
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/* schedule all tiles, use distance-based loading priority,
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* so tiles are loaded in innermost-to-outermost sequence. */
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for ( x = -xrange; x <= xrange; ++x )
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{
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for ( y = -yrange; y <= yrange; ++y )
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{
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SGBucket b = sgBucketOffset( longitude, latitude, x, y );
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float priority = (-1.0) * (x*x+y*y);
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sched_tile( b, priority, true, 0.0 );
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}
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}
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}
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/**
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* Update the various queues maintained by the tilemagr (private
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* internal function, do not call directly.)
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*/
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void FGTileMgr::update_queues()
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{
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SceneryPager* pager = FGScenery::getPagerSingleton();
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osg::FrameStamp* framestamp
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= globals->get_renderer()->getViewer()->getFrameStamp();
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double current_time = framestamp->getReferenceTime();
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double vis = _visibilityMeters->getDoubleValue();
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TileEntry *e;
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int loading=0;
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int sz=0;
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tile_cache.set_current_time( current_time );
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tile_cache.reset_traversal();
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while ( ! tile_cache.at_end() )
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{
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e = tile_cache.get_current();
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// cout << "processing a tile" << endl;
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if ( e )
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{
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// Prepare the ssg nodes corresponding to each tile.
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// Set the ssg transform and update it's range selector
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// based on current visibilty
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e->prep_ssg_node(vis);
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if (( !e->is_loaded() )&&
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((!e->is_expired(current_time))||
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e->is_current_view() ))
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{
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// schedule tile for loading with osg pager
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pager->queueRequest(e->tileFileName,
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e->getNode(),
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e->get_priority(),
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framestamp,
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e->getDatabaseRequest(),
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_options.get());
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loading++;
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}
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} else
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{
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SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
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}
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tile_cache.next();
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sz++;
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}
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int drop_count = sz - tile_cache.get_max_cache_size();
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if (( drop_count > 0 )&&
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((loading==0)||(drop_count > 10)))
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{
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long drop_index = tile_cache.get_drop_tile();
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while ( drop_index > -1 )
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{
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// schedule tile for deletion with osg pager
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TileEntry* old = tile_cache.get_tile(drop_index);
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tile_cache.clear_entry(drop_index);
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osg::ref_ptr<osg::Object> subgraph = old->getNode();
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old->removeFromSceneGraph();
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delete old;
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// zeros out subgraph ref_ptr, so subgraph is owned by
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// the pager and will be deleted in the pager thread.
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pager->queueDeleteRequest(subgraph);
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if (--drop_count > 0)
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drop_index = tile_cache.get_drop_tile();
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else
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drop_index = -1;
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}
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}
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}
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// given the current lon/lat (in degrees), fill in the array of local
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// chunks. If the chunk isn't already in the cache, then read it from
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// disk.
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void FGTileMgr::update(double)
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{
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SGVec3d viewPos = globals->get_current_view()->get_view_pos();
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double vis = _visibilityMeters->getDoubleValue();
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schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
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update_queues();
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}
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// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
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// "schedule_scenery" instead
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int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
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{
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longitude = location.getLongitudeDeg();
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latitude = location.getLatitudeDeg();
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// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
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// << longitude << " " << latatitude );
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current_bucket.set_bucket( location );
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// schedule more tiles when visibility increased considerably
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// TODO Calculate tile size - instead of using fixed value (5000m)
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if (range_m - scheduled_visibility > 5000.0)
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previous_bucket.make_bad();
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// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
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// << current_bucket );
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fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
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// do tile load scheduling.
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// Note that we need keep track of both viewer buckets and fdm buckets.
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if ( state == Running ) {
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if (last_state != state)
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{
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SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
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}
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if (current_bucket != previous_bucket) {
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// We've moved to a new bucket, we need to schedule any
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// needed tiles for loading.
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SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
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scheduled_visibility = range_m;
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schedule_needed(current_bucket, range_m);
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if (_terra_sync)
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_terra_sync->schedulePosition(latitude,longitude);
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}
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// save bucket
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previous_bucket = current_bucket;
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} else if ( state == Start || state == Inited ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
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// do not update bucket yet (position not valid in initial loop)
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state = Running;
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previous_bucket.make_bad();
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}
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last_state = state;
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return 1;
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}
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/** Schedules scenery for given position. Load request remains valid for given duration
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* (duration=0.0 => nothing is loaded).
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* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
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* Returns true when all tiles for the given position are already loaded, false otherwise.
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*/
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bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
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{
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const float priority = 0.0;
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double current_longitude = position.getLongitudeDeg();
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double current_latitude = position.getLatitudeDeg();
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bool available = true;
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// sanity check (unfortunately needed!)
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if (current_longitude < -180 || current_longitude > 180 ||
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current_latitude < -90 || current_latitude > 90)
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return false;
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SGBucket bucket(position);
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available = sched_tile( bucket, priority, false, duration );
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if ((!available)&&(duration==0.0))
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return false;
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SGVec3d cartPos = SGVec3d::fromGeod(position);
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// Traverse all tiles required to be there for the given visibility.
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double tile_width = bucket.get_width_m();
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double tile_height = bucket.get_height_m();
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double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
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double max_dist = tile_r + range_m;
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double max_dist2 = max_dist*max_dist;
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int xrange = (int)fabs(range_m / tile_width) + 1;
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int yrange = (int)fabs(range_m / tile_height) + 1;
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for ( int x = -xrange; x <= xrange; ++x )
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{
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for ( int y = -yrange; y <= yrange; ++y )
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{
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// We have already checked for the center tile.
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if ( x != 0 || y != 0 )
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{
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SGBucket b = sgBucketOffset( current_longitude,
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current_latitude, x, y );
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double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
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// Do not ask if it is just the next tile but way out of range.
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if (distance2 <= max_dist2)
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{
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available &= sched_tile( b, priority, false, duration );
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if ((!available)&&(duration==0.0))
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return false;
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}
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}
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}
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}
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return available;
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}
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// Returns true if tiles around current view position have been loaded
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bool FGTileMgr::isSceneryLoaded()
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{
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double range_m = 100.0;
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if (scheduled_visibility < range_m)
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range_m = scheduled_visibility;
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return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
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}
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