James Turner
c6541e9c8f
Remove some debug log calls.
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All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
4dcd96c4af
Remove dependency on command-mgr singleton
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Use explicit instance (from globals)
2013-11-25 09:14:46 +00:00
James Turner
2455d86d8b
Fix a propObj -> node conversion bug.
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Thanks to Bertrand Coconnier for spotting this.
2013-11-18 08:40:34 +00:00
James Turner
9a77efacd9
Reset: drop FGLight prop refs on unbind()
2013-11-12 22:49:48 +00:00
James Turner
069a098909
Reset: use simple properties for TimeManager
2013-11-12 22:47:45 +00:00
James Turner
ad7a3e854d
Reset: TimeManager can be unbound.
2013-10-29 23:01:58 +00:00
James Turner
52e5a9abe8
Reduce amount of log output at level=debug.
2013-09-28 14:47:20 +01:00
James Turner
df4f574951
Fix horizon sunrise/sunset effect position.
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Fix sun position in default renderer. (Committing fix
provided after discussion on IRC + forum, no bug ID)
2013-08-07 16:30:20 +01:00
James Turner
0f26267647
Reduce a message severity.
2013-03-16 12:43:25 +00:00
ThorstenB
a784443a24
Remove static property dependencies
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preventing us from wiping properties on reset/reinit/subsystem recreate.
(more work required for "native_gui" and "ATC-Outputs" protocols)
2012-11-18 16:35:54 +01:00
James Turner
649d579124
Helpers to access view position.
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Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
James Turner
6c6452c62b
Adapt to revised SGTime API
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Convert SGTime users to pass SGGeod/SGPath instead of raw values.
2012-09-24 00:03:23 +01:00
ThorstenB
06170ddaae
Handle scenery-override in a single place only.
2012-09-17 13:45:31 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
e24004b17b
#589 : 2D panels transparent at night. May also fix #591 .
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Since d91a617423
(vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
2012-03-07 20:49:13 +01:00
ThorstenB
ba257eeecf
More spring-cleaning fun.
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Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
ThorstenB
db098593be
#591 : Fix sky flickering at certain sun/view angles
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Commit 5f0066c
resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
2012-03-07 20:43:52 +01:00
ThorstenB
0b049c877a
#591 : night-time rendering issues, avoid negative color values
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Fog color became negative at certain sun angles (around midnight), which
resulted in weird sky dome coloring issues.
Hack: simply clamp the value for now.
2012-02-05 15:14:30 +01:00
Erik Hofman
699f4eeb38
fix a typo
2012-01-09 08:14:46 +01:00
Erik Hofman
5f0066c4c2
Fix the sun position and fog/ambient coloring misalignment
2012-01-08 16:28:43 +01:00
Erik Hofman
3abf0b5df1
remove some ugly while loops
2012-01-08 13:51:38 +01:00
Erik Hofman
d91a617423
vecotry color calculations
2012-01-08 12:09:46 +01:00
ThorstenB
dac00efbc7
Fix some compiler warnings.
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Comment out unused code.
2012-01-02 23:16:17 +01:00
Erik Hofman
1fb790eb60
comment out unused variables and function and properly initialize variables
2011-12-19 16:50:21 +01:00
Erik Hofman
e6e09a8161
Also expose the true sun color in the property tree.
2011-12-17 10:57:08 +01:00
Erik Hofman
ff4c771759
Expose the cloud color in the property tree
2011-12-16 15:37:16 +01:00
James Turner
029226f8d4
Use property objects to avoid property look-ups during TimeManager updates.
2011-11-20 18:30:31 +00:00
ThorstenB
4b2506d709
Add new performance monitoring subsystem.
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Rename some subsystems for naming consistency.
2011-11-19 15:37:49 +01:00
Durk Talsma
6fa2b1cbe6
Equate sun angle for morning and afternoon. This is a temporary solution, but should give more consistent results for locations that are relatively close to the poles.
2011-11-14 17:22:02 +01:00
James Turner
e89699acef
Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=478 , ensure sun-angle has a valid (default) value at init.
2011-11-10 14:47:57 +00:00
James Turner
c1eca1ff6b
Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
2011-11-05 17:11:52 +00:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
ThorstenB
acdf0dc469
Clean-up date/time option parser.
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Add range checks and provide error messages.
Extend time offset to 64bit - so we're safe for 2038-01-19 (and the next
couple of millions years beyond...).
Support partial date/time strings, such as --start-date-gmt=2011 or
--start-date-gmt=:::12:00:00
2011-10-30 14:48:53 +01:00
Mathias Froehlich
81cab66c2c
Make use of SGTimeStamp::sleepUntil for accurate sleeping.
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For use with frame rate throtteling make use of
SGTimeStamp::sleepUntil. This function should cover the
system dependent parts of accurate sleeps and should
move the system dependent code out of the time manager.
2011-10-28 17:43:47 +02:00
James Turner
b1b4b7ecf4
Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'.
2011-10-17 17:41:59 +01:00
James Turner
8986c3488d
Make sun-angle a plain property, so observers fire.
2011-10-12 09:17:58 +01:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
Erik Hofman
afca14c372
add a sanity check for the overcast property
2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404
Add a /rendering/scene/overcast option to color the skydome gray in case of overcast
2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f
As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too
2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77
Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog
2011-06-04 13:11:56 +02:00
ThorstenB
863551a932
fix #142 : initial window position
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Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
James Turner
436abe1e62
Factor timeofday command into the TimeManager
2011-05-25 12:13:25 +01:00
ThorstenB
7ec9d036d6
Renaming / more consistent naming.
2011-03-28 00:30:23 +02:00
ThorstenB
dca2132087
New property reporting worst-case frame latency.
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Shows maximum latency of any frame within the last second.
2011-03-28 00:16:27 +02:00
Torsten Dreyer
1050a35d92
prepare for subsystem_mgr.hxx no longer including props.hxx
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subsystem_mgr.hxx will soon no longer include props.hxx since it
does not (need to) know about properties at all.
2011-02-27 12:53:47 +01:00
ThorstenB
133cfbfa7f
Fixed several compiler warnings
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uninitialized or unused variables, init sequence, ...
2011-02-02 22:05:54 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Tim Moore
79a2173ef9
Fix bug 182 - make sun direction agree with position of sun from the ephemeris
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http://code.google.com/p/flightgear-bugs/issues/detail?id=182
There were two issues. The biggest is that the sunsolver was accessing
parameters from the ephemeris and doing a different calculation with
them to derive the right ascension and declination of the sun. I'm not
sure who is right, but I changed sunsolver to agree with the
ephemeris. Also, there was an inappropriate use of geodetic
coordinates in calculating the sun latitude and longitude.
Also, I did some cleanup in updateSunPos().
2010-12-04 16:26:46 +01:00
James Turner
e0aef846e3
Fixing bug #172 - warp handling during pause.
2010-11-21 23:43:41 +00:00