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Use property objects to avoid property look-ups during TimeManager updates.

This commit is contained in:
James Turner 2011-11-20 18:30:31 +00:00
parent 9e344ee645
commit 029226f8d4
2 changed files with 20 additions and 13 deletions

View file

@ -53,7 +53,12 @@ static bool do_timeofday (const SGPropertyNode * arg)
TimeManager::TimeManager() :
_inited(false),
_impl(NULL)
_impl(NULL),
_sceneryLoaded("sim/sceneryloaded"),
_sceneryLoadOverride("sim/sceneryloaded-override"),
_modelHz("sim/model-hz"),
_timeDelta("sim/time/delta-realtime-sec"),
_simTimeDelta("sim/time/delta-sec")
{
SGCommandMgr::instance()->addCommand("timeofday", do_timeofday);
}
@ -158,9 +163,7 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
_lastClockFreeze = _clockFreeze->getBoolValue();
}
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
bool wait_for_scenery = !(scenery_loaded || fgGetBool("sim/sceneryloaded-override"));
bool wait_for_scenery = !(_sceneryLoaded || _sceneryLoadOverride);
if (!wait_for_scenery) {
throttleUpdateRate();
}
@ -190,20 +193,18 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
if (0 < dtMax && dtMax < dt) {
dt = dtMax;
}
int model_hz = fgGetInt("/sim/model-hz");
SGSubsystemGroup* fdmGroup =
globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM);
fdmGroup->set_fixed_update_time(1.0 / model_hz);
fdmGroup->set_fixed_update_time(1.0 / _modelHz);
// round the real time down to a multiple of 1/model-hz.
// this way all systems are updated the _same_ amount of dt.
dt += _dtRemainder;
int multiLoop = long(floor(dt * model_hz));
int multiLoop = long(floor(dt * _modelHz));
multiLoop = SGMisc<long>::max(0, multiLoop);
_dtRemainder = dt - double(multiLoop)/double(model_hz);
dt = double(multiLoop)/double(model_hz);
_dtRemainder = dt - double(multiLoop)/double(_modelHz);
dt = double(multiLoop)/double(_modelHz);
realDt = dt;
if (_clockFreeze->getBoolValue() || wait_for_scenery) {
@ -216,8 +217,8 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
globals->inc_sim_time_sec(simDt);
// These are useful, especially for Nasal scripts.
fgSetDouble("/sim/time/delta-realtime-sec", realDt);
fgSetDouble("/sim/time/delta-sec", simDt);
_timeDelta = realDt;
_simTimeDelta = simDt;
}
void TimeManager::update(double dt)

View file

@ -23,6 +23,7 @@
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/propertyObject.hxx>
// forward decls
class SGTime;
@ -87,6 +88,11 @@ private:
time_t _lastFrameTime;
double _frameLatencyMax;
int _frameCount;
SGPropObjBool _sceneryLoaded,
_sceneryLoadOverride;
SGPropObjInt _modelHz;
SGPropObjDouble _timeDelta, _simTimeDelta;
};
#endif // of FG_TIME_TIMEMANAGER_HXX