This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
- move property /sim/auto-coordination to
/controls/flight/auto-coordination
- introduce new property /controls/flight/auto-coordination-factor
with default of 0.5
- auto-coordinate the rudder if auto-coordination is true and the factor
is greater than zero
backward compatibility for the old property is temporary provided by
a temporary Nasal hack in FGDATA/Nasal/aircraft.nas
There used to be a hardcoded visibility of 1000m below which the
sky was disabled. This distance is now bound to
/sim/rendering/minimum-sky-visibility with a default value of 1000
Since d91a617423 (vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
Commit 5f0066c resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
- initialize uninitialized properties
- use prefix instead of postfix increments
- reduce visibility of variables
- use empty() instead of size() == 0 for vector and string
- pass string by reference, not by value
Avoid using the now deprecated readObjectModelTemplate() method
in HLAFederate. Make more use of the available general
initialization functions in HLAFederate.
This property is true if the active frequency is tuned to a
paired LOC/GS frequency in the range 108.00 - 111.95 with a
odd 100kHz digit (108.10, 108.15, 108.30, 108.35 ...)
It only indicates, that this _is_ a LOC/GS frequency,
it does _not_ provide any indication if a LOC/GS station is
actually being received.
- Add update-interval-secs to the entire autopilot
- cache min/max values in InputValue
- a little more relaxed "equals zero" checking in the NoiseSpikeFilter
- add new <update-interval-secs> for autopilot components.
This does what it says.
- add new method to PeriodicalValue to normalize symmetric around zero
- move the DigitalFilterImplementation out of the header file
- refactor NoiseSpikeFilter: spare some cpu-cycles and respect periodical
output
The property /fdm/jsbsim/propulsion/engine/prop-induced-velocity_fps
gives wrong answers, and can become NaN under certain conditions. When thrust is
negative and forward velocity is small we can take the square root of a negative
number. This could occur, for example, when using reverse thrusters on landing.
The value comes out much too high when alpha is near 180, such as taxing with a
tail wind.
Fog color became negative at certain sun angles (around midnight), which
resulted in weird sky dome coloring issues.
Hack: simply clamp the value for now.
Don't initialize the offset in the main loop but in
the init method of the implementing class. This ensures
it gets initialized if you instantiate more than one
heading-indicator and does not initialize the property for
unsused heading-indicators (no more stray heading-indicator-fg
property anymore).