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Merge branch 'next' of gitorious.org:fg/flightgear into next

This commit is contained in:
Torsten Dreyer 2012-02-12 11:42:01 +01:00
commit f6c3a41b92
3 changed files with 42 additions and 30 deletions

View file

@ -228,7 +228,15 @@ double FGPropeller::Calculate(double EnginePower)
// Induced velocity in the propeller disk area. This formula is obtained
// from momentum theory - see B. W. McCormick, "Aerodynamics, Aeronautics,
// and Flight Mechanics" 1st edition, eqn. 6.15 (propeller analysis chapter).
Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)));
// Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)))
// Since Thrust and Vel can both be negative we need to adjust this formula
// To handle sign (direction) separately from magnitude.
double Vel2sum = Vel*abs(Vel) + 2.0*Thrust/(rho*Area);
if( Vel2sum > 0.0)
Vinduced = 0.5 * (-Vel + sqrt(Vel2sum));
else
Vinduced = 0.5 * (-Vel - sqrt(-Vel2sum));
// P-factor is simulated by a shift of the acting location of the thrust.
// The shift is a multiple of the angle between the propeller shaft axis

View file

@ -39,10 +39,12 @@ using std::string;
value; })
#define GetHIDElementStringValue(element, key) ({ \
const char *buf = ""; \
const char *ref = ""; \
const char *buf = ref; \
CFStringRef refType = (CFStringRef)CFDictionaryGetValue(element, CFSTR(key)); \
if (refType) { \
buf = CFStringGetCStringPtr(refType, CFStringGetSystemEncoding()); \
if (!buf) buf = ref; \
} \
buf; })
@ -126,19 +128,19 @@ struct HIDTypes HID_USAGE_TABLE[] = {
{GD_USAGE(kHIDUsage_GD_Vbrz), kHIDUsageAxis, "z-rel-vector"},
{GD_USAGE(kHIDUsage_GD_Vno), kHIDUsageAxis, "no-vector"},
{GD_USAGE(kHIDUsage_GD_SystemPowerDown), kHIDUsageOSC, "button-system-power-down"},
{GD_USAGE(kHIDUsage_GD_SystemSleep), kHIDUsageOSC, "button-system-sleep"},
{GD_USAGE(kHIDUsage_GD_SystemWakeUp), kHIDUsageOSC, "button-system-wake-up"},
{GD_USAGE(kHIDUsage_GD_SystemContextMenu), kHIDUsageOSC, "button-system-context-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMainMenu), kHIDUsageOSC, "button-system-main-menu"},
{GD_USAGE(kHIDUsage_GD_SystemAppMenu), kHIDUsageOSC, "button-system-app-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMenuHelp), kHIDUsageOSC, "button-system-menu-help"},
{GD_USAGE(kHIDUsage_GD_SystemMenuExit), kHIDUsageOSC, "button-system-menu-exit"},
{GD_USAGE(kHIDUsage_GD_SystemMenu), kHIDUsageOSC, "button-system-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMenuRight), kHIDUsageRTC, "button-system-menu-right"},
{GD_USAGE(kHIDUsage_GD_SystemMenuLeft), kHIDUsageRTC, "button-system-menu-left"},
{GD_USAGE(kHIDUsage_GD_SystemMenuUp), kHIDUsageRTC, "button-system-menu-up"},
{GD_USAGE(kHIDUsage_GD_SystemMenuDown), kHIDUsageRTC, "button-system-menu-down"},
{GD_USAGE(kHIDUsage_GD_SystemPowerDown), kHIDUsageOSC, "system-power-down"},
{GD_USAGE(kHIDUsage_GD_SystemSleep), kHIDUsageOSC, "system-sleep"},
{GD_USAGE(kHIDUsage_GD_SystemWakeUp), kHIDUsageOSC, "system-wake-up"},
{GD_USAGE(kHIDUsage_GD_SystemContextMenu), kHIDUsageOSC, "system-context-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMainMenu), kHIDUsageOSC, "system-main-menu"},
{GD_USAGE(kHIDUsage_GD_SystemAppMenu), kHIDUsageOSC, "system-app-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMenuHelp), kHIDUsageOSC, "system-menu-help"},
{GD_USAGE(kHIDUsage_GD_SystemMenuExit), kHIDUsageOSC, "system-menu-exit"},
{GD_USAGE(kHIDUsage_GD_SystemMenu), kHIDUsageOSC, "system-menu"},
{GD_USAGE(kHIDUsage_GD_SystemMenuRight), kHIDUsageRTC, "system-menu-right"},
{GD_USAGE(kHIDUsage_GD_SystemMenuLeft), kHIDUsageRTC, "system-menu-left"},
{GD_USAGE(kHIDUsage_GD_SystemMenuUp), kHIDUsageRTC, "system-menu-up"},
{GD_USAGE(kHIDUsage_GD_SystemMenuDown), kHIDUsageRTC, "system-menu-down"},
{GD_USAGE(kHIDUsage_GD_DPadUp), kHIDUsageOOC, "dpad-up"},
{GD_USAGE(kHIDUsage_GD_DPadDown), kHIDUsageOOC, "dpad-down"},
{GD_USAGE(kHIDUsage_GD_DPadRight), kHIDUsageOOC, "dpad-right"},
@ -151,7 +153,7 @@ struct HIDTypes HID_USAGE_TABLE[] = {
{GAME_USAGE(kHIDUsage_Game_MoveForwardOrBackward), kHIDUsageAxis, "y-move"},
{GAME_USAGE(kHIDUsage_Game_MoveUpOrDown), kHIDUsageAxis, "z-move"},
{GAME_USAGE(kHIDUsage_Game_LeanRightOrLeft), kHIDUsageAxis, "x-lean"},
{GAME_USAGE(kHIDUsage_Game_LeanForwardOrBackward), kHIDUsageAxis, "z-lean"},
{GAME_USAGE(kHIDUsage_Game_LeanForwardOrBackward), kHIDUsageAxis, "y-lean"},
// General Control Devices Page
{GDC_USAGE(0x20), kHIDUsageDV, "battery-strength"},
@ -382,7 +384,7 @@ ButtonElement::ButtonElement(CFDictionaryRef element, long page, long usage) :
{
if (name == "") {
stringstream ss;
ss << (page == kHIDPage_KeyboardOrKeypad ? "keyboard-" : "button-") << usage;
ss << (page == kHIDPage_KeyboardOrKeypad ? "keyboard-" : "button-") << usage - 1;
ss >> name;
}
}
@ -498,7 +500,7 @@ void HIDElementFactory::parseElement(CFDictionaryRef element, FGMacOSXInputDevic
// FIXME: Any other elegant way for counting the same usage on a device?
// This is mainly needed for feature / hat elements to avoid assigning the sane event name.
elementCount[inputDevice][USAGE_KEY(page, usage)] += 1;
switch (usageType) {
case kHIDUsageAxis:
inputDevice->addElement(new AxisElement(element, page, usage));
@ -519,7 +521,7 @@ void HIDElementFactory::parseElement(CFDictionaryRef element, FGMacOSXInputDevic
break;
default:
if (page == kHIDPage_Button || type == kIOHIDElementTypeInput_Button && usage > 0) {
if ((page == kHIDPage_Button || type == kIOHIDElementTypeInput_Button) && usage > 0) {
// FIXME: most of KeyboardOrKeypad elements should be treated as Selector type, not as Button...
inputDevice->addElement(new ButtonElement(element, page, usage));
} else if (page == kHIDPage_LEDs && usage > 0) {

View file

@ -58,6 +58,10 @@ using std::string;
#include "jsinput.h"
#ifdef __APPLE__
# include <CoreFoundation/CoreFoundation.h>
#endif
using simgear::PropertyList;
bool confirmAnswer() {
@ -342,25 +346,23 @@ string getFGRoot ( int argc, char **argv ) {
root = "../data";
#elif defined( _WIN32 )
root = "..\\data";
#elif defined(OSX_BUNDLE)
/* the following code looks for the base package directly inside
the application bundle. This can be changed fairly easily by
fiddling with the code below. And yes, I know it's ugly and verbose.
#elif defined(__APPLE__)
/*
The following code looks for the base package inside the application
bundle, in the standard Contents/Resources location.
*/
CFBundleRef appBundle = CFBundleGetMainBundle();
CFURLRef appUrl = CFBundleCopyBundleURL(appBundle);
CFRelease(appBundle);
// look for a 'data' subdir directly inside the bundle : is there
// a better place? maybe in Resources? I don't know ...
CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, appUrl, CFSTR("data"), true);
CFURLRef resourcesUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
// look for a 'data' subdir
CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, resourcesUrl, CFSTR("data"), true);
// now convert down to a path, and the a c-string
CFStringRef path = CFURLCopyFileSystemPath(dataDir, kCFURLPOSIXPathStyle);
root = CFStringGetCStringPtr(path, CFStringGetSystemEncoding());
// tidy up.
CFRelease(appBundle);
CFRelease(resourcesUrl);
CFRelease(dataDir);
CFRelease(path);
#else