Ron Jensen: fixed a potential NaN and Segfault in JSBSim propeller code
The property /fdm/jsbsim/propulsion/engine/prop-induced-velocity_fps gives wrong answers, and can become NaN under certain conditions. When thrust is negative and forward velocity is small we can take the square root of a negative number. This could occur, for example, when using reverse thrusters on landing. The value comes out much too high when alpha is near 180, such as taxing with a tail wind.
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@ -228,7 +228,15 @@ double FGPropeller::Calculate(double EnginePower)
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// Induced velocity in the propeller disk area. This formula is obtained
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// from momentum theory - see B. W. McCormick, "Aerodynamics, Aeronautics,
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// and Flight Mechanics" 1st edition, eqn. 6.15 (propeller analysis chapter).
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Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)));
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// Vinduced = 0.5 * (-Vel + sqrt(Vel*Vel + 2.0*Thrust/(rho*Area)))
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// Since Thrust and Vel can both be negative we need to adjust this formula
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// To handle sign (direction) separately from magnitude.
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double Vel2sum = Vel*abs(Vel) + 2.0*Thrust/(rho*Area);
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if( Vel2sum > 0.0)
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Vinduced = 0.5 * (-Vel + sqrt(Vel2sum));
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else
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Vinduced = 0.5 * (-Vel - sqrt(-Vel2sum));
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// P-factor is simulated by a shift of the acting location of the thrust.
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// The shift is a multiple of the angle between the propeller shaft axis
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