curt
447cc39f7b
Better error reporting when dying because of too many nodex, normals, or
...
texture coords.
1999-05-19 20:01:15 +00:00
curt
1cbe332e1c
Debugging various problems with prepairing input that triangle() can
...
handle.
1999-05-19 02:51:07 +00:00
curt
accb6a88ff
Debugging tweaks ...
1999-05-18 16:40:32 +00:00
curt
870d9e6e4b
More work on error catching/logging and communication between server/client.
1999-05-18 03:30:44 +00:00
curt
e2cd1af1eb
More development ...
1999-05-17 23:32:23 +00:00
curt
bc0450631f
Tweaks to parallel construction tools.
1999-05-17 17:43:52 +00:00
curt
5a7e54125b
Client/server relationship now seems to be working well.
1999-05-15 14:06:41 +00:00
curt
5def32901a
Added subdir Tools/Construct/Parallel/
1999-05-15 01:12:19 +00:00
curt
e49adc2626
Added subdir Parallel for tools to parallelize the scenery construction
...
process.
1999-05-15 01:09:26 +00:00
curt
e62c0275ff
Initial revision.
1999-05-15 01:08:00 +00:00
curt
cb6c0e8e45
Whups, stupid syntax error, should have compiled before committing.
1999-05-13 19:08:10 +00:00
curt
91c20a18fc
Fixed a problem with texture loading and mipmap building where the lower
...
mipmap levels were coming out hosed.
Adding a call to xglPixelStorei(GL_UNPACK_ALIGNMENT, 4); restores it to the
default setting which was getting set to something else in other parts of
the code.
1999-05-13 19:01:29 +00:00
curt
8407c3f47b
Process large shapes much more efficiently by subdividing them first.
1999-05-13 02:38:34 +00:00
curt
202d1bb6e6
Changed priorety of the Default area.
1999-05-13 02:37:56 +00:00
curt
9d9c1676c0
Working on adding true coast lines with all non-land areas now becoming
...
ocean.
1999-05-13 02:37:40 +00:00
curt
5e40c3dfb9
Working on generating standard size texture coordinates that can be scaled
...
at runtime per the actual texture size.
1999-05-13 02:37:06 +00:00
curt
114a8dd157
Ignore OceanArea from hydro data.
...
Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
5eb782128b
Moved material property management and texture loading back to
...
Simulator/Objects
1999-05-13 02:34:49 +00:00
curt
d4988dc104
Moved material property and texture management back to Simulator/Objects/
...
Working on scalable texture sizes.
1999-05-13 02:24:55 +00:00
curt
2cd7fb198e
Moved material property and texture management back to Simulator/Objects/
1999-05-13 02:10:52 +00:00
curt
be0b6c4c36
Autopilot changes contributed by Norman Vine.
1999-05-12 15:06:44 +00:00
curt
a9b54bca0f
Major shuffling to push basic material management out into FlightGear/Lib/
...
so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
f91a26f045
Initial revision.
1999-05-12 02:11:43 +00:00
curt
c062fe49c4
Start of support for precalculating texture coordinates.
...
Try to avoid a situation where you cycle between too many nodes and two few
nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
28ee2efbf9
Changes to support plib-1.0.7's font code.
...
GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
a9b592c7e9
HUD format changed contributed by Norman Vine.
1999-05-12 02:04:38 +00:00
curt
41544fe6e5
Started working on changes to support "outer" coast lines.
1999-05-12 01:12:47 +00:00
curt
2ec91c2e9f
GUI changes contributed by Norman Vine.
1999-05-12 01:11:17 +00:00
curt
72d6dfcf39
Began an update of Cygnus/Win32 build instructions.
1999-05-12 01:09:55 +00:00
curt
1153be7545
Incorporated latest JSBsim updates.
1999-05-08 03:19:08 +00:00
curt
bc91f0ce1c
Borland portability fixes contributed by Charlie Hotchkiss.
1999-05-08 02:33:13 +00:00
curt
40db8d0c1f
Changes to toggle panel on and off.
1999-05-06 22:16:12 +00:00
curt
e03741be5f
Fixed teleportation and dialog box crashes.
1999-05-06 21:14:06 +00:00
curt
642b667b6a
Norman has brought back the fancy frame rate counter as an option.
1999-05-06 21:13:40 +00:00
curt
4d5dea5a05
Added a sanity check for bogus dem data points in original data.
1999-05-06 19:38:58 +00:00
curt
e875ce407f
Added a getline() fix for borland.
1999-05-06 19:38:28 +00:00
curt
9488efde97
master.cxx (outer shell for doing mass scenery generation) now working.
1999-05-06 11:45:55 +00:00
curt
e03dbcee10
Tweaks for poles.
1999-05-06 02:27:24 +00:00
curt
f5bb467c57
Added master.cxx, prepairing main.cxx to be called by other programs.
1999-05-06 02:19:39 +00:00
curt
c5b835c97b
Initial revision.
1999-05-06 02:19:11 +00:00
curt
26b75a0c1e
Updates ...
1999-05-05 16:55:18 +00:00
curt
8782eeec9f
Commented out several debugging output messages.
1999-05-04 21:01:25 +00:00
curt
08552c0d7a
Removed "Makedir/" from compiles for now.
1999-05-04 20:53:50 +00:00
curt
39c2919f5a
Basic tile edge matching now seems to be working.
1999-05-04 20:53:08 +00:00
curt
3b3f3fbc39
Don't build in "Areas/" right now.
1999-05-04 20:52:20 +00:00
curt
dd516b37d9
More work on tile add matching. Added second triangulation. Now need to
...
debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf
More changes to split up tiles, munge in the previously existing shared
...
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4
Continued work ...
1999-05-03 23:12:08 +00:00
curt
b68246236e
Changed MAX_NODES to FG_MAX_NODES.
1999-05-03 18:38:48 +00:00
curt
9b5912914d
Starting work on section that will read in existing neighbor data.
1999-05-03 11:43:41 +00:00