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Author SHA1 Message Date
Torsten Dreyer
1050a35d92 prepare for subsystem_mgr.hxx no longer including props.hxx
subsystem_mgr.hxx will soon no longer include props.hxx since it
does not (need to) know about properties at all.
2011-02-27 12:53:47 +01:00
James Turner
d573cb43a0 Move three more subsystems into the init + update scheme - fixes some crashes found by papillion. 2010-10-22 16:44:37 +01:00
ehofman
96b7939947 put the debugging quat strings as doubles under /sim/current-view/debug instead. 2009-11-11 17:49:42 +01:00
Tim Moore
8117134879 don't define constant objects in header files 2009-11-09 10:24:46 +01:00
ehofman
e750dc368d John Denker:
Together with previous patch, make view reference frame, view offset,
and current view visible in property tree.
Also some comments about the concepts behind these variables.
2009-11-09 10:07:42 +01:00
ehofman
ab149d0036 John Denker:
Add a view debugging functions and represent the viewer quats in the property tree for debugging.

Do a nontrivial calculation, demonstrating how to find the 12:00 orientation given the view and the view offset.  it, and observe that the 12:00 direction does not change when you change the view offset, which is a nontrivial result.

Erik: This already proved to be useful since I now obserbed that the sky and fog coloring code depends on view offset rather that the view orientations. This is why those effects are out of line in some views.
2009-11-05 16:27:58 +01:00
ehofman
b582c118bd Correct (and verrified) position, orientation and velocity vector. Todo: proper sound orientation (the all face forward using the airplane orientation now) and disabling doppler effect when tied to the listener 2009-10-12 07:58:11 +02:00
ehofman
446b200edc Add the Sound Manager before any other subsystem that uses it. This makes sure the SoundMgr is available at construction time which makes the code much cleaner. Call the update_last() after any other class 2009-10-06 10:23:03 +02:00
jmt
0c8c8380b1 Break viewmgr.hxx dependency on on viewer.hxx. 2009-09-20 00:20:17 +02:00
jmt
05626756e7 Put back an unfortunate include, until ViewMgr can be fixed to not inline FGViewer destructor calls. 2009-09-18 20:25:54 +02:00
jmt
8b649b06c4 Header clean-ups in viewer/view-mgr. 2009-09-18 20:25:54 +02:00
mfranz
163e593331 viewer position: tie variables directly, rather than getter functions 2008-12-20 12:49:37 +00:00
mfranz
df0f0a531f export absolute viewer coordinates 2008-12-19 13:37:54 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
timoore
fd492a297a model paging patch from Till Busch
From Till:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.

currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there

2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.

3. simplify mode-loading functions (avoid passing around fg_root)

4. avoid supurious MatrixTransform nodes in loaded models

5. fix some memory leaks
2008-03-22 09:31:06 +00:00
mfranz
37b4f921e1 - make next_view()/pref_view() trigger listeners, otherwise the "view_cycle"
fgcommand doesn't activate Dynamic View, Fly-By View, etc.
- consistent indentation (broke that with my last commit :-)
2007-06-11 19:02:01 +00:00
mfranz
5d8f383ded - remove dependence on /sim/number-views: the view manager just uses all
/sim/view[*] that it finds. It's not only unnecessary that view definitions
  have subsequent indices, but aircraft are now *requested* to use indices
  100++. /sim/view[0] .. /sim/view[99] are reserved for the system. (Not
  that we'd ever need that many, This is just a convention, it's nowhere
  hard-coded.)
- replace the string operations for property paths by method calls & other
  improvements
2007-05-04 14:58:52 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
4c10ef139c Mathias:
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:38:24 +00:00
curt
5accfdeb90 Currently, aspect ratio is computed directly from the window dimensions.
I have added a --aspect-ratio-multiplier=x.xx option to give some end user
control over the aspect ratio.  (This may seem a little strange, but it's a
building block towards the capability of doing asymmetric view frustums in
FlightGear.)
2005-02-25 21:20:17 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
f7fc455b0d Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and
replaced them with property references.   Fix roll offset in viewer.
2004-03-19 03:30:18 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
curt
79b3e39251 There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:44:32 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
curt
17106105bb Fix for reset causing view problems when not in pilot view. 2002-04-21 03:27:34 +00:00
curt
71598c12f8 Jim Wilson:
These are the updates for the View manager properties.  Removed the last of
items (within the viewer/viewmgr) hard coded to view number.  Added support
for per view configuration of ground level nearplane value.  Tower views look
very nice with little or no z-buffer problem in the models.  Pilot offset
dialog can be used to move eye in all views.
2002-04-18 16:51:47 +00:00
curt
42a5ee93d7 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:26:07 +00:00
david
4d4cd16012 Major viewer-code overhaul from Jim Wilson:
Description:

This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.

Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.


Detail of work:

Overall:
The code reads a little easier.  There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day).  I tried not to mess up the style,
but there is an occasional inconsistency.  In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.

In Viewer:
The interface as you suggested has been implemented.  Basically everything
seems to work as it did visually.  There is no difference that I can see in
performance, although some things might be a tiny bit faster.

I've merged the lookat and rph (pilot view) code into the recalc for the
viewer.  There is still some redundancy between the two, but a lot has been
removed.  In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate.  You'll see that the code for both
looks a little cleaner.  I need to take a closer look at the rotations in
particular.  I've cleaned up a little there, but I suspect more can be done
to streamline this.

The external declaration to the Quat_mat in mouse.cxx has been removed.  IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out.  It would seem that there more conventional ways to get
spherical data that are just as fast.  In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.

I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface.  Perhaps we should add interface calls that do the
conversion,  e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().

On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example).   This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.

Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view.  That
should be fairly simple at this point.  I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view.  This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).

ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.

The result is that viewmanager is now ready to be developed.  The two
preexisting views are still hardcoded into the view manager.  The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want.  If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
david
45d64bef95 Centralized most view-management code in FGViewMgr. It's still a
mess, but the mess is all in one place now.
2002-03-14 00:29:20 +00:00
curt
5958389026 FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
curt
1b206c6202 Tweaks. 2000-10-30 15:09:17 +00:00
curt
b83ad15313 Added CHT (cylinder head temp) to BFI and property manager. 2000-10-27 22:00:43 +00:00
curt
cf6022e439 Added a viewmgr system and made corresponding changes to support it. 2000-10-26 21:51:09 +00:00