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Author SHA1 Message Date
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
Erik Hofman
94f6db5857 Prevent rf2 from becoming inf 2016-05-25 10:30:34 +02:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
f2bf30bcc7 Current time of day (warp) fixes:
- sim-speed-up (a/A keys) offsets warp correctly. This means at 4x speed
  up the warp will increase by 3 seconds for one elapsed real second.
  In practice this means simulation elements timed using sim ‘current time’
  will be correctly synchronised with those using simulated elapsed time.

  (AI traffic being a prime example of this)

- warp-delta (t/T keys) is independent of frame rate, and works when
  paused. The warp-delta values in the keybindings / GUI dialog
  will need to be updated since warp-delta in now seconds-per-second,
  as opposed to seconds-per-frame.
2016-01-10 22:10:10 -06:00
James Turner
52f39abc6b Apply /sim/speed-up to general subsystem dt
- consistent with pause (freeze), /sim/speed-up is now applied to the
  dt value for all subsystems, not just the FDM and some instruments.
  For example AI traffic can now be sped-up or slowed down.
- requires both an FGData and Simgear update.
2016-01-05 23:19:28 -06:00
Erik Hofman
2496bdecfa Tie the sun vector to the property tree 2015-06-26 09:53:03 +02:00
Torsten Dreyer
6f54ffc947 Allow easing of setting the time-offset
Configurable with properties:

/sim/time/warp-easing == false ? jump to new time offset (orig. behaviour)
/sim/time/warp-easing == true ? use easing parameter to adjust warp

/sim/time/warp-easing-duration-secs: time in seconds to reach the new value
/sim/time/warp-easing-method: easing method to apply. default: swing
2014-12-17 09:52:09 +01:00
James Turner
c6541e9c8f Remove some debug log calls.
All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
4dcd96c4af Remove dependency on command-mgr singleton
Use explicit instance (from globals)
2013-11-25 09:14:46 +00:00
James Turner
2455d86d8b Fix a propObj -> node conversion bug.
Thanks to Bertrand Coconnier for spotting this.
2013-11-18 08:40:34 +00:00
James Turner
9a77efacd9 Reset: drop FGLight prop refs on unbind() 2013-11-12 22:49:48 +00:00
James Turner
069a098909 Reset: use simple properties for TimeManager 2013-11-12 22:47:45 +00:00
James Turner
ad7a3e854d Reset: TimeManager can be unbound. 2013-10-29 23:01:58 +00:00
James Turner
52e5a9abe8 Reduce amount of log output at level=debug. 2013-09-28 14:47:20 +01:00
James Turner
df4f574951 Fix horizon sunrise/sunset effect position.
Fix sun position in default renderer. (Committing fix
provided after discussion on IRC + forum, no bug ID)
2013-08-07 16:30:20 +01:00
James Turner
0f26267647 Reduce a message severity. 2013-03-16 12:43:25 +00:00
ThorstenB
a784443a24 Remove static property dependencies
preventing us from wiping properties on reset/reinit/subsystem recreate.
(more work required for "native_gui" and "ATC-Outputs" protocols)
2012-11-18 16:35:54 +01:00
James Turner
649d579124 Helpers to access view position.
Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
James Turner
6c6452c62b Adapt to revised SGTime API
Convert SGTime users to pass SGGeod/SGPath instead of raw values.
2012-09-24 00:03:23 +01:00
ThorstenB
06170ddaae Handle scenery-override in a single place only. 2012-09-17 13:45:31 +02:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
e24004b17b #589: 2D panels transparent at night. May also fix #591.
Since d91a617423 (vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
2012-03-07 20:49:13 +01:00
ThorstenB
ba257eeecf More spring-cleaning fun.
Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
ThorstenB
db098593be #591: Fix sky flickering at certain sun/view angles
Commit 5f0066c resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
2012-03-07 20:43:52 +01:00
ThorstenB
0b049c877a #591: night-time rendering issues, avoid negative color values
Fog color became negative at certain sun angles (around midnight), which
resulted in weird sky dome coloring issues.
Hack: simply clamp the value for now.
2012-02-05 15:14:30 +01:00
Erik Hofman
699f4eeb38 fix a typo 2012-01-09 08:14:46 +01:00
Erik Hofman
5f0066c4c2 Fix the sun position and fog/ambient coloring misalignment 2012-01-08 16:28:43 +01:00
Erik Hofman
3abf0b5df1 remove some ugly while loops 2012-01-08 13:51:38 +01:00
Erik Hofman
d91a617423 vecotry color calculations 2012-01-08 12:09:46 +01:00
ThorstenB
dac00efbc7 Fix some compiler warnings.
Comment out unused code.
2012-01-02 23:16:17 +01:00
Erik Hofman
1fb790eb60 comment out unused variables and function and properly initialize variables 2011-12-19 16:50:21 +01:00
Erik Hofman
e6e09a8161 Also expose the true sun color in the property tree. 2011-12-17 10:57:08 +01:00
Erik Hofman
ff4c771759 Expose the cloud color in the property tree 2011-12-16 15:37:16 +01:00
James Turner
029226f8d4 Use property objects to avoid property look-ups during TimeManager updates. 2011-11-20 18:30:31 +00:00
ThorstenB
4b2506d709 Add new performance monitoring subsystem.
Rename some subsystems for naming consistency.
2011-11-19 15:37:49 +01:00
Durk Talsma
6fa2b1cbe6 Equate sun angle for morning and afternoon. This is a temporary solution, but should give more consistent results for locations that are relatively close to the poles. 2011-11-14 17:22:02 +01:00
James Turner
e89699acef Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=478 , ensure sun-angle has a valid (default) value at init. 2011-11-10 14:47:57 +00:00
James Turner
c1eca1ff6b Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more. 2011-11-05 17:11:52 +00:00
James Turner
70b4f38ebc Goodbye automake. 2011-11-01 11:15:53 +00:00
ThorstenB
acdf0dc469 Clean-up date/time option parser.
Add range checks and provide error messages.
Extend time offset to 64bit - so we're safe for 2038-01-19 (and the next
couple of millions years beyond...).
Support partial date/time strings, such as --start-date-gmt=2011 or
--start-date-gmt=:::12:00:00
2011-10-30 14:48:53 +01:00
Mathias Froehlich
81cab66c2c Make use of SGTimeStamp::sleepUntil for accurate sleeping.
For use with frame rate throtteling make use of
SGTimeStamp::sleepUntil. This function should cover the
system dependent parts of accurate sleeps and should
move the system dependent code out of the time manager.
2011-10-28 17:43:47 +02:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
James Turner
8986c3488d Make sun-angle a plain property, so observers fire. 2011-10-12 09:17:58 +01:00
James Turner
1c8d8e7908 More CMake headers support 2011-07-19 07:58:03 +01:00
Erik Hofman
afca14c372 add a sanity check for the overcast property 2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404 Add a /rendering/scene/overcast option to color the skydome gray in case of overcast 2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too 2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77 Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog 2011-06-04 13:11:56 +02:00
ThorstenB
863551a932 fix #142: initial window position
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
James Turner
436abe1e62 Factor timeofday command into the TimeManager 2011-05-25 12:13:25 +01:00