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Author SHA1 Message Date
david
df74260252 Fixed buffer size again. 2002-03-28 17:16:37 +00:00
david
58e664a060 Patches from Jim Wilson:
This patch creates a seperate scene graph for the cockpit.  The near plane is
only moved up when in the interior (pilot) view.  This is because with
rounding (I presume) it the visible ground is a bit up higher than it is with
the older nearplane setting.  Not much, but it is enough to bury the wheels.
I suspected this might be true but spliting to two sg's confirms it.  If
necessary we can adjust the model up a bit when in interior view.  This might
be good so we can set the near plane even closer when in the cockpit (its
still at 0.2m).

In general this looks a lot better on my Voodoo with this patch.  No
perceptibel change in frame rate on my system.  In terms of future plans I'd
see the sense in making the model plug into either scene.  This will be
necessary when we have multiple model instances in the frame.
2002-03-28 16:14:04 +00:00
david
2288a530c3 Make sure that saved mouse position is reset when mouse is centred on
mode change.
2002-03-28 16:12:26 +00:00
david
62df2d1d53 Mouse changes suggested by Norm Vine. Cursor always centres on mode
changes, and wrap-around is smoother.
2002-03-28 15:57:02 +00:00
david
24a812c0b6 Created a new /devices property subtree to hold input device status
(currently just the mouse, but later the joystick and keyboard as
well).  Publish mouse button status to the property tree.
2002-03-27 23:45:11 +00:00
david
2129aba650 Fixed bug reported by Norman Vine:
Mouse was not working properly with PUI dialogs that use sliders.  It
turned out that the up/down sense was reversed.
2002-03-27 22:34:43 +00:00
david
36e012c400 Patch from Norm Vine:
patch to enpower HUD to  display elevator trimval
2002-03-27 20:27:52 +00:00
curt
2e0b32dab8 Changes corresponding to recent property manager changes
Remove bogus warning messages
Documentation changes
Minor speedups
2002-03-27 18:47:31 +00:00
david
0944ab91c2 Patch from Melchior Franz:
The matrix doesn't define some cells, which are actually used
in the multiplication. That makes the result unpredictable.
I have no idea if 0.0 is the correct value for these, but
garbage is hardly the correct value either. Should some of them
be set to 1.0?
2002-03-27 15:53:15 +00:00
david
38c705b6c0 Viewer patches from Jim Wilson:
Think my brain is getting clogged with matrices :-).  Well I've got the funky
orientation offset bug out of the model code.  In the process the model.cxx
got optimized a bit.  At some point we'll need to liberate model.cxx from the
viewer class, but it is no longer hard coded to access the  "pilot view" to
get it's data. Instead it uses whatever the "current" view happens to be.  I
may try and do that final bit of having models rotate independant of the view
tomorrow night, or start right in on the viewmgr and get a tower view up and
running.  You guys have any preference?  My brother's family is coming to
visit for a few days so what I don't get done tomorrow night probably won't
get done until after the weekend.
2002-03-27 14:52:19 +00:00
david
bb2371dbd1 Patch from Frederic Bouvier:
The compiler complains about too long names for instanciated templates
that result in name truncation. There are warnings but finally it ends
with a fatal errors. I found that ignoring the warning cure the
problem.
2002-03-27 13:00:57 +00:00
david
5ec0c135bc Fixed a bug report from Frederic Bouvier:
A sloppy coder already defined min and max as macros with 2 arguments
2002-03-27 13:00:25 +00:00
david
ec6a0b2810 Fixed a bug report from Frederic Bouvier:
as a follow-up of my previous message, I found that in panel.cxx, function
const char *FGTextLayer::Chunk::getValue () const, there is the use of a
member variable _buf that seems to be uninitialized.
2002-03-27 12:59:53 +00:00
david
64ed2f8e42 Removed outdated reference to fgSimTime. 2002-03-27 12:53:50 +00:00
david
7e1b599368 Patch from Melchior Franz:
When the loop starts, n.type is still undefined, so the while statement
depends on unitialized garbage. The input operator cares for the [End]
bracket anyway (returns if the first character is a '['). So it is safe
to check for it after reading the line and break if necessary.
2002-03-27 12:49:29 +00:00
david
37b60664d1 Patch from Melchior Franz:
Err ... 8 bytes isn't much for such a long string.
Makes a nice segfault.  ;-)
2002-03-27 12:49:07 +00:00
curt
ca364c2cd9 Added support for rotational rates and body access (pilot relative)
accelerations.
2002-03-27 05:21:38 +00:00
curt
2e34bfc5af Added fields ... this is a work in progress. 2002-03-27 05:20:45 +00:00
david
6ca7d9ae00 Renamed README.xml to README.xmlsyntax, so that it wouldn't look like
an XML file itself.
2002-03-26 17:19:23 +00:00
david
8d9b59314a More cleanups. Removed the pui-* commands, and added a pass-through
property to indicate when mouse events should be offset to PUI and the
panel first.
2002-03-26 17:14:48 +00:00
david
94bd81c1de Updated Melchior's entry with other stuff he's done. 2002-03-26 17:10:51 +00:00
david
dd628e0cfc First draft of a quick overview of XML syntax, not specific to
property lists.
2002-03-26 17:08:42 +00:00
david
298ddbe30a Added Melchior (but I cannot remember what else he has contributed). 2002-03-26 16:12:12 +00:00
david
5b2df63f54 Patches from Melchior Franz:
The first hunk might not be necessary, but the light_coverage property
was the only one that wasn't explicitly defaulted, which is unfair.  ;-)
   The second hunk adds the missing initialization to the init routine.
This is necessary, because (unlike the material entries from material.xml)
the generated light entries don't get the light coverage set. Yet
obj.cxx:795 reads this information out fot every leaf, although not needed
in the case of lights. Avoiding this isn't worth the trouble.
   The last hunk sets the missing normal_index. The POINTS branch in
gen_leaf was always called with this int_list empty, which made the normals
handling use data garbage.
2002-03-26 16:10:53 +00:00
david
db7013c83a More work on the configurable mouse. Mouse motion is now configurable
as well as mouse clicks.  You must configure with --with-new-mouse to
get this.
2002-03-26 13:45:44 +00:00
david
4536c246da Setting offset or tilt always sets goal-offset or goal-tilt as well. 2002-03-26 13:44:43 +00:00
david
bdca06f9ba Commented out cout statements that were not in the std namespace. 2002-03-26 13:44:21 +00:00
david
ee44d3042f I missed committing this one. 2002-03-26 03:14:20 +00:00
curt
0a035c7f36 Oops, in the latest property manager rewrite, a typo crept in on
somewhat of a global scale.  This commit should fix all these up.
2002-03-26 02:38:11 +00:00
david
e82d7d5a64 Ensure that all entries in the FGAircraftModel::Animation structure
are initialized (reported by Melchior Franz).
2002-03-25 22:01:13 +00:00
david
b3d5d24d81 Patch from Melchior Franz:
It seems that the airport database was changed some day and the End?Flags
changed from floats to strings. The database definition, though, was not
adapted and still created number entries. Reading out these flags led to
access to memory, that was never initialized. While it didn't cause crashes
during normal use, it actually caused one when I ran fgfs in ddd. Seems,
that the concerned memory region wasn't zeroed out then and hence uncovered
the bug.

Of course, the runways.mk4 database has to be re-created with the new
definitions.
2002-03-25 20:05:34 +00:00
david
de9682e32a Patch from Erik Hofman:
This patch gets F8 working again.
2002-03-25 19:37:49 +00:00
david
780b4a813e Minor patch from David Megginson:
Fix FGViewer::update so that pitch offset and goal pitch offset work
together nicely (the offset was snapping to 90/-90 when only one of
the two was changed).


Viewer improvements from Jim Wilson:

These files get the 3d cockpit working and fix a few issues in the viewer
code.
XYZ offsets are now defined as follows: X -left/right+ (along wing axis), Y
-up/down+ perpendicular to the aircraft, Z is -in/out+ the aircraft's body axis.
I've also done some cleaning up of unused and mostly unusable interfaces,
added commentary to the *.hxx, combined together some duplicate code and
eliminated a couple unecessary operations.  I also moved what was left of the
"protected" zone to "private" since we aren't subclassing this anymore.
2002-03-25 14:32:13 +00:00
david
cf7f245b32 Fixed a small typo. 2002-03-25 14:30:29 +00:00
david
67e61c89ce Support for assigning custom mouse cursors to mouse modes. 2002-03-25 12:58:26 +00:00
david
9709dcb307 First steps towards configurable mouse input. Soon, this new code
(mainly in src/Input/input.cxx) will make src/GUI/mouse.cxx obsolete
and bring the mouse into the same input system as the joystick and
keyboard.  This is just preliminary work allowing, covering mouse
clicks (no motion yet), and it actually crashes on a middle or right
click.

The new mouse support is disabled by default until it become stable;
to try it out, you need to configure --with-new-mouse.
2002-03-23 23:16:13 +00:00
tony
d2156b5649 Updates. Includes property tree additions and fixes. Also Jon's first cut at
multi-fdm capability.  Thanks also to Erik for pointing out a couple of typos.
2002-03-23 00:29:21 +00:00
tony
464c060171 Fix for flaps problem. 2002-03-23 00:27:16 +00:00
david
da621105a0 Removed unused function fgFindNode (the version used now is in model.cxx). 2002-03-22 13:24:29 +00:00
david
343cea2812 Removed unused files. 2002-03-22 13:23:39 +00:00
david
fafc000d61 Initial revision of README describing the contents of the src/Main
directory.
2002-03-21 22:37:12 +00:00
david
825320e8bf Viewer update from Jim Wilson:
This patch renames the "goal" orientation offsets inputs/outputs to
conform with the naming of the new interface.
2002-03-21 20:59:43 +00:00
david
7b37a685b7 Minor updates to my own entry. 2002-03-21 16:32:46 +00:00
david
d594f21b43 Added Erik Hofman's sound contributions. 2002-03-21 16:29:50 +00:00
david
130d34d04f Added Jim Wilson. 2002-03-21 16:28:11 +00:00
david
b52123b88b Removed obsolete files. 2002-03-21 13:12:37 +00:00
curt
c032f841e2 more ( string == "" ) to ( string.empty() ) conversions. 2002-03-21 05:31:55 +00:00
andy
e45cb5d0aa Found by inspection a bug in the generation of orientation matrices
for fuselage Surface objects.  If the fuselage wasn't aligned perpendicular
to the Y axis, the matrix wouldn't be orthonormal.  Since all of, perhaps,
three aircraft have ever been built this way, it's doubtful I would have
found this as a bug report. :)
2002-03-21 03:35:52 +00:00
tony
8b621f2b1e Fix for the flaps problem. 2002-03-21 02:26:22 +00:00
tony
86e5f091bc Irix fix. 2002-03-21 01:45:49 +00:00