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Support for assigning custom mouse cursors to mouse modes.

This commit is contained in:
david 2002-03-25 12:58:26 +00:00
parent 9709dcb307
commit 67e61c89ce
2 changed files with 85 additions and 7 deletions

View file

@ -180,7 +180,8 @@ FGInput current_input;
FGInput::FGInput ()
: _mouse_mode(0)
: _current_mouse_mode(-1),
_last_mouse_mode(-1)
{
// no op
}
@ -351,6 +352,12 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
std::cout << "Mouse click " << b << ',' << updown << std::endl;
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
if (b >= MAX_MOUSE_BUTTONS) {
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
_update_button(_mouse_bindings[0].buttons[b], modifiers, updown, x, y);
}
@ -484,6 +491,40 @@ FGInput::_init_joystick ()
}
}
//
// Map of all known GLUT cursor names
//
struct {
const char * name;
int cursor;
} mouse_cursor_map[] = {
{ "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
{ "left-arrow", GLUT_CURSOR_LEFT_ARROW },
{ "info", GLUT_CURSOR_INFO },
{ "destroy", GLUT_CURSOR_DESTROY },
{ "help", GLUT_CURSOR_HELP },
{ "cycle", GLUT_CURSOR_CYCLE },
{ "spray", GLUT_CURSOR_SPRAY },
{ "wait", GLUT_CURSOR_WAIT },
{ "text", GLUT_CURSOR_TEXT },
{ "crosshair", GLUT_CURSOR_CROSSHAIR },
{ "up-down", GLUT_CURSOR_UP_DOWN },
{ "left-right", GLUT_CURSOR_LEFT_RIGHT },
{ "top-side", GLUT_CURSOR_TOP_SIDE },
{ "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
{ "left-side", GLUT_CURSOR_LEFT_SIDE },
{ "right-side", GLUT_CURSOR_RIGHT_SIDE },
{ "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
{ "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
{ "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
{ "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
{ "inherit", GLUT_CURSOR_INHERIT },
{ "none", GLUT_CURSOR_NONE },
{ "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
{ 0, 0 }
};
void
FGInput::_init_mouse ()
@ -496,15 +537,37 @@ FGInput::_init_mouse ()
mouse_nodes = fgGetNode("/input/mice", true);
}
int j;
for (int i = 0; i < MAX_MICE; i++) {
const SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i);
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i);
// Read the cursor type for each mode.
_mouse_bindings[i].nModes = mouse_node->getIntValue("mode-count", 1);
_mouse_bindings[i].cursors = new int[_mouse_bindings[i].nModes];
SGPropertyNode * cursor_nodes =
mouse_node->getChild("mode-cursors", 0, true);
for (j = 0; j < _mouse_bindings[i].nModes; j++) {
const char * name = cursor_nodes->getChild("cursor", j, true)
->getStringValue();
if (name[0] == '\0')
name = "inherit";
_mouse_bindings[i].cursors[j] = GLUT_CURSOR_INHERIT;
for (int k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, name)) {
_mouse_bindings[i].cursors[j] = mouse_cursor_map[k].cursor;
break;
}
}
}
// Read the binding for each button
_mouse_bindings[i].buttons = new button[MAX_MOUSE_BUTTONS];
if (mouse_node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for mouse " << i);
mouse_node = mouse_nodes->getChild("mouse", i, true);
}
char buf[8];
for (int j = 0; j < MAX_MOUSE_BUTTONS; j++) {
for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
sprintf(buf, "%d", j);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << j);
_init_button(mouse_node->getChild("button", j),
@ -602,7 +665,16 @@ FGInput::_update_joystick ()
void
FGInput::_update_mouse ()
{
// no-op
_current_mouse_mode = fgGetInt("/input/mice/mouse[0]/mode");
if (_current_mouse_mode != _last_mouse_mode) {
_last_mouse_mode = _current_mouse_mode;
if (mode >= 0 && mode < _mouse_bindings[0].nModes) {
glutSetCursor(_mouse_bindings[0].cursors[mode]);
} else {
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
glutSetCursor(GLUT_CURSOR_INHERIT);
}
}
}
void
@ -757,11 +829,15 @@ FGInput::joystick::~joystick ()
////////////////////////////////////////////////////////////////////////
FGInput::mouse::mouse ()
: nModes(0),
cursors(0),
buttons(0)
{
}
FGInput::mouse::~mouse ()
{
delete [] cursors;
delete [] buttons;
}

View file

@ -246,10 +246,9 @@ private:
MAX_JOYSTICK_BUTTONS = 32,
MAX_MICE = 1,
MAX_MOUSE_BUTTONS
MAX_MOUSE_BUTTONS = 3
};
typedef vector<FGBinding *> binding_list_t;
/**
@ -301,6 +300,8 @@ private:
struct mouse {
mouse ();
virtual ~mouse ();
int nModes;
int * cursors;
button * buttons;
};
@ -373,7 +374,8 @@ private:
joystick _joystick_bindings[MAX_JOYSTICKS];
mouse _mouse_bindings[MAX_MICE];
int _mouse_mode;
int _current_mouse_mode;
int _last_mouse_mode;
};