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75 commits

Author SHA1 Message Date
ThorstenB
fdb64a02a8 Extended replay and flight recording system
Save/restore replay sessions.
Replay system message support, so recorded flights can be turned into
flight tutorials.
2012-11-10 21:26:08 +01:00
James Turner
cd7a02ca69 Make FGControls behave like normal subsystem.
FGControls create/init/bind order was incorrect, causing initial property tree state to get over-written. Restructure the code so bind() sees correct values.
2012-09-28 15:32:31 +01:00
ThorstenB
e5b81a8bb6 Minor pointer safety and compiler warning issues. 2012-09-25 22:10:06 +02:00
James Turner
2f6172687e Make FGControls behave like a standard subsystem. 2012-09-25 00:48:48 +01:00
James Turner
7fabeed85d Fix some places relying on public 'using std::string' in SimGear
(Otherwise my next SimGear commit will break them)
2012-08-21 17:07:47 +01:00
ThorstenB
0f462d4a6e Fix rpmlint/Linux packager complaints
about outdated/invalid FSF address in some license headers.
2012-05-05 01:42:41 +02:00
ThorstenB
e59fabaf82 Clean-up some SGMath dependencies. 2012-05-05 00:56:29 +02:00
Torsten Dreyer
5caa42af8e Make use of auto-coordination more flexible
- move property /sim/auto-coordination to
  /controls/flight/auto-coordination
- introduce new property /controls/flight/auto-coordination-factor
  with default of 0.5
- auto-coordinate the rudder if auto-coordination is true and the factor
  is greater than zero

backward compatibility for the old property is temporary provided by
a temporary Nasal hack in FGDATA/Nasal/aircraft.nas
2012-03-13 21:00:22 +01:00
ThorstenB
93a5765d08 #669: reset fly-by-view when a new replay loop begins 2012-02-19 14:53:04 +01:00
ThorstenB
5c3b6a2cc4 Fix string buffer issue with replay time display.
Unclean method of appending a string to a buffer would break with
some compiler optimization settings.
2012-01-31 23:19:02 +01:00
Frederic Bouvier
f1d0ac52a6 Fix MSVC9 build 2011-11-14 08:38:58 +01:00
James Turner
70b4f38ebc Goodbye automake. 2011-11-01 11:15:53 +00:00
ThorstenB
8b05d7b211 replay system: allow to resume simulation at any point of replay-time.
Currently supported for YASim only.
2011-10-09 20:36:01 +02:00
ThorstenB
ab84ff5904 Replay upgrade, part II: Integrate flight recorder, update replay system.
Drop hard-coded replay property logic, cut ties to net_ctrls, net_fdm.
Improve replay system controls and status information.
2011-10-01 22:58:40 +02:00
ThorstenB
d64bcf0175 Replay upgrade, part I: Add new flight recorder. 2011-10-01 22:41:53 +02:00
James Turner
7abf7c5748 CMake header support for XCode/Visual Studio 2011-07-19 07:58:03 +01:00
ThorstenB
9bd00a62fa Continuous replay: use correct replay duration
(LinuxTag live hacking...)
2011-05-14 10:19:51 +02:00
ThorstenB
6c3cd27a57 Looped replay feature
New option for continuously repeated replay
(LinuxTag FlightGear demo mode :) )
2011-05-14 09:17:51 +02:00
ThorstenB
d051b800cc Minor replay issues
restore most recent frame
2011-03-24 23:41:12 +01:00
ThorstenB
3a90186341 Minor replay issues
When disabling replay: don't clear buffers and restore most recent frame
2011-03-24 23:30:09 +01:00
ThorstenB
5ace4e9632 Fix reset during replay issue
Need to properly reset the replay manager's states on sim reset.
Also remove obsolete method.
2011-03-22 21:02:57 +01:00
ThorstenB
991beb0b5e replay/FDM shell subsystem refactoring
Move final bits of replay code to where it belongs.
Use subsystem suspend/resume for FDM shell during instant replay.
2011-03-21 23:07:05 +01:00
ThorstenB
b6d70d2c71 Replay improvements
Clear replay buffers on sim reset.
Allow instant replay to be activated properly when sim is paused.
2011-03-20 15:03:47 +01:00
Torsten Dreyer
fff48bdd6a Refactor controls.cxx: use simgear functions
- use TiedPropertyList
- use SG_CLAMP_RANGE
2011-02-14 20:44:20 +01:00
James Turner
a91ec5f9f9 Initial work on CMake build files, with considerable help from Olaf Flebbe. 2010-12-19 15:06:04 +00:00
Torsten Dreyer
f97295f004 fix inconsitent property name fuel[-_]pump 2010-11-14 13:53:45 +01:00
Christian Schmitt
0a5e86f4e6 remove old .cvsignore files 2010-11-11 01:16:29 +01:00
James Turner
c32da90e5c Ensure sim/signals/fdm-initialized is only fired on a rising edge; add sim/fdm-initialized as the state value. 2010-07-13 13:47:24 +01:00
James Turner
061699daa7 And removal of the actual files. 2010-07-01 23:15:58 +01:00
James Turner
88e65f7662 aircraft.[cxx|hxx] is gone. 2010-07-01 22:56:22 +01:00
James Turner
01e0156b5d Remove current_aircraft global, fgAIRCRAFT struct, and dead code for reading aircraft dirs. 2010-07-01 22:33:51 +01:00
James Turner
85be9be1e0 Initial work on FDM shell, and removal of cur_fdm_state 2010-06-26 10:31:22 +01:00
James Turner
3fbf3aa080 Make FGAircraftModel more subsystem-alike, move update to fgMainLoop. 2010-06-26 10:31:21 +01:00
curt
b9b6a3a54c Stomp out a long standing bug in the replay system. Originally we didn't
collect flight data while the replay was running, but along the way someone
(who shall remain nameless) tweaked a property name and didn't update the
name in the replay system.  This led to a problem where the replay system
continued to collect replayed data into the buffer while it replayed it,
leading to an infinite loop.  And then due to the tiered recording rate
system, you would never see the highly detailed final minute of your flight.
This is now fixed!
2010-03-27 13:47:52 +01:00
ehofman
86f462933d Initial commit of the new sound system, expect more updates to follow 2009-10-06 10:22:09 +02:00
fredb
5c836d7ae8 Csaba/Jester : initialize all per-engine and per-tank attributes ( follow-up ) 2009-01-18 23:10:52 +01:00
fredb
2d4a87b41c Csaba/Jester : initialize all per-engine and per-tank attributes 2009-01-18 23:10:52 +01:00
ehofman
429f2530de James Turner:
* experimental clean-up / reduction on two of the FG headers:
   (I'm going to await feedback on the developers list before doing more of
    these, to avoiding going over files multiple times, but in principle it
    seems pretty straightforward.)

 * final fixes for SG_USING_STD removal
2008-07-29 08:27:48 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
durk
78aaa1ce7a Forward port from CVS/PLIB: Use a more memory allocation efficient replay
system.
2008-04-02 18:55:39 +00:00
mfranz
380c9f90c4 set MAX_ENGINES=12 (10 aren't enough for the DO-X) 2008-01-26 14:02:53 +00:00
frohlich
4c1c10ffef Modified Files:
controls.cxx controls.hxx: Add nose wheel steering control switch
2007-01-07 11:50:39 +00:00
mfranz
e48967cb1d fix another crash on exit by finally converting the rest of unguarded
SGPropertyNode to guarded ones. This is also done for JSBSim/JSBSim.hxx,
for which JSB had given explicit permission a while ago. I postponed that
back then, but now is the time.
2006-06-11 10:21:10 +00:00
curt
d5e57b8c1f Preparations for first v0.9.10 prerelease. 2006-03-21 18:52:19 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
fredb
36e4045810 Add missing include files needed by the new math code under windows 2006-02-18 13:58:09 +00:00
ehofman
619226e9d0 Integrate a large part of John Wojnaroski's 747 cockpit project.
Erik Hofman:
This patch contains an update to net_ctrls.hxx that adds an extra 100 bytes
(or an equivalent of 25 (u)int32_t types) of reserved space. This could be
used to make the protocol forward and backward compatibel within a certain
scope. Be sure to read the instructions at the begining of the header file
when addinf new variables.
2006-01-20 17:19:01 +00:00
ehofman
0e48d96118 Small bug fix, get the weighted average of the same side. 2005-11-10 10:02:00 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
743379925e update paths. 2005-02-22 18:56:13 +00:00