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Refactor controls.cxx: use simgear functions

- use TiedPropertyList
- use SG_CLAMP_RANGE
This commit is contained in:
Torsten Dreyer 2011-02-14 20:44:20 +01:00
parent 03aac3de8b
commit fff48bdd6a
2 changed files with 762 additions and 1189 deletions

File diff suppressed because it is too large Load diff

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@ -25,6 +25,7 @@
#define _CONTROLS_HXX
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/tiedpropertylist.hxx>
// Define a structure containing the control parameters
@ -34,65 +35,65 @@ class FGControls : public SGSubsystem
public:
enum {
ALL_ENGINES = -1,
MAX_ENGINES = 12
ALL_ENGINES = -1,
MAX_ENGINES = 12
};
enum {
ALL_WHEELS = -1,
MAX_WHEELS = 3
ALL_WHEELS = -1,
MAX_WHEELS = 3
};
enum {
ALL_TANKS = -1,
MAX_TANKS = 8
ALL_TANKS = -1,
MAX_TANKS = 8
};
enum {
ALL_BOOSTPUMPS = -1,
MAX_BOOSTPUMPS = 2
ALL_BOOSTPUMPS = -1,
MAX_BOOSTPUMPS = 2
};
enum {
ALL_HYD_SYSTEMS = -1,
MAX_HYD_SYSTEMS = 4
ALL_HYD_SYSTEMS = -1,
MAX_HYD_SYSTEMS = 4
};
enum {
ALL_PACKS = -1,
MAX_PACKS = 4
ALL_PACKS = -1,
MAX_PACKS = 4
};
enum {
ALL_LIGHTS = -1,
MAX_LIGHTS = 4
ALL_LIGHTS = -1,
MAX_LIGHTS = 4
};
enum {
ALL_STATIONS = -1,
MAX_STATIONS = 12
ALL_STATIONS = -1,
MAX_STATIONS = 12
};
enum {
ALL_AUTOPILOTS = -1,
MAX_AUTOPILOTS = 3
ALL_AUTOPILOTS = -1,
MAX_AUTOPILOTS = 3
};
enum {
ALL_EJECTION_SEATS = -1,
MAX_EJECTION_SEATS = 10
ALL_EJECTION_SEATS = -1,
MAX_EJECTION_SEATS = 10
};
enum {
SEAT_SAFED = -1,
SEAT_ARMED = 0,
SEAT_FAIL = 1
SEAT_SAFED = -1,
SEAT_ARMED = 0,
SEAT_FAIL = 1
};
enum {
CMD_SEL_NORM = -1,
CMD_SEL_AFT = 0,
CMD_SEL_SOLO = 1
CMD_SEL_NORM = -1,
CMD_SEL_AFT = 0,
CMD_SEL_SOLO = 1
};
private:
@ -252,7 +253,7 @@ private:
SGPropertyNode_ptr auto_coordination;
simgear::TiedPropertyList _tiedProperties;
public:
FGControls();
@ -266,7 +267,7 @@ public:
// Reset function
void reset_all(void);
// Query functions
// controls/flight/
inline double get_aileron() const { return aileron; }
@ -298,7 +299,7 @@ public:
inline bool get_cutoff(int engine) const { return cutoff[engine]; }
inline double get_mixture(int engine) const { return mixture[engine]; }
inline double get_prop_advance(int engine) const {
return prop_advance[engine];
return prop_advance[engine];
}
inline int get_magnetos(int engine) const { return magnetos[engine]; }
inline int get_feed_tank(int engine) const { return feed_tank[engine]; }