Refactor controls.cxx: use simgear functions
- use TiedPropertyList - use SG_CLAMP_RANGE
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2 changed files with 762 additions and 1189 deletions
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@ -25,6 +25,7 @@
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#define _CONTROLS_HXX
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/props/tiedpropertylist.hxx>
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// Define a structure containing the control parameters
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@ -34,65 +35,65 @@ class FGControls : public SGSubsystem
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public:
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enum {
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ALL_ENGINES = -1,
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MAX_ENGINES = 12
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ALL_ENGINES = -1,
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MAX_ENGINES = 12
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};
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enum {
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ALL_WHEELS = -1,
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MAX_WHEELS = 3
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ALL_WHEELS = -1,
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MAX_WHEELS = 3
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};
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enum {
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ALL_TANKS = -1,
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MAX_TANKS = 8
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ALL_TANKS = -1,
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MAX_TANKS = 8
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};
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enum {
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ALL_BOOSTPUMPS = -1,
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MAX_BOOSTPUMPS = 2
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ALL_BOOSTPUMPS = -1,
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MAX_BOOSTPUMPS = 2
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};
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enum {
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ALL_HYD_SYSTEMS = -1,
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MAX_HYD_SYSTEMS = 4
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ALL_HYD_SYSTEMS = -1,
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MAX_HYD_SYSTEMS = 4
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};
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enum {
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ALL_PACKS = -1,
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MAX_PACKS = 4
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ALL_PACKS = -1,
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MAX_PACKS = 4
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};
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enum {
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ALL_LIGHTS = -1,
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MAX_LIGHTS = 4
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ALL_LIGHTS = -1,
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MAX_LIGHTS = 4
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};
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enum {
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ALL_STATIONS = -1,
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MAX_STATIONS = 12
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ALL_STATIONS = -1,
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MAX_STATIONS = 12
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};
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enum {
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ALL_AUTOPILOTS = -1,
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MAX_AUTOPILOTS = 3
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ALL_AUTOPILOTS = -1,
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MAX_AUTOPILOTS = 3
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};
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enum {
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ALL_EJECTION_SEATS = -1,
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MAX_EJECTION_SEATS = 10
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ALL_EJECTION_SEATS = -1,
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MAX_EJECTION_SEATS = 10
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};
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enum {
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SEAT_SAFED = -1,
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SEAT_ARMED = 0,
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SEAT_FAIL = 1
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SEAT_SAFED = -1,
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SEAT_ARMED = 0,
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SEAT_FAIL = 1
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};
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enum {
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CMD_SEL_NORM = -1,
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CMD_SEL_AFT = 0,
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CMD_SEL_SOLO = 1
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CMD_SEL_NORM = -1,
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CMD_SEL_AFT = 0,
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CMD_SEL_SOLO = 1
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};
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private:
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@ -252,7 +253,7 @@ private:
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SGPropertyNode_ptr auto_coordination;
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simgear::TiedPropertyList _tiedProperties;
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public:
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FGControls();
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@ -266,7 +267,7 @@ public:
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// Reset function
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void reset_all(void);
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// Query functions
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// controls/flight/
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inline double get_aileron() const { return aileron; }
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@ -298,7 +299,7 @@ public:
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inline bool get_cutoff(int engine) const { return cutoff[engine]; }
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inline double get_mixture(int engine) const { return mixture[engine]; }
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inline double get_prop_advance(int engine) const {
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return prop_advance[engine];
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return prop_advance[engine];
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}
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inline int get_magnetos(int engine) const { return magnetos[engine]; }
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inline int get_feed_tank(int engine) const { return feed_tank[engine]; }
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