This allows to display objects that are in /ai/models/, but not managed
by the AI manager, and it follows fgfs' design principle that subsystems
should communicate over the property tree (if possible). This is a tad
slower, but the radar is only updated once every second.
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
extensions.hxx was pulling in all of Carbon to the global namespace
- very scary. As a result, I now need to explicitly include CoreFoundation
in fg_init.cxx.
- change SG_USING_STD(x) to using std::x
- don't keep oodles of class member variables public (eek!)
- use ::hasValue() instead of ::getType() != SGPropertyNode::NONE
- consistency fixes and cosmetics
Introduce a convenience member function in wxRadarBg for creating an
SGPropertyNode and initializing it in one step. Use this in
agRadar. This eliminates buggy behavior when the necessary radar
properties aren't defined.
together -- there's only *one* instrument node now
- don't take "random" tacan, but <tacan-source> from the instrumentation
config (or /instrumentation/tacan[0] by default)
- don't take "random" display-controls from /instrumentation/tacan[0]
- default name is now "radar" (formerly "wxradar")
- re-enable od_gauge ("owner drawn" render-to-texture instruments)
- implement radar in c++ (unlimited number of clouds/ai/mp/... objects,
better performance)
I have corrected a few bugs with the owner draw gauge, weather radar code and heat-haze effect.
- od_gauge.cxx :
corrected a rendering bug where the generated texture was only visible
from a certain angle or distance ;
corrected the search of textures inside the aircraft scene graph ;
- wxRadar.cxx :
the echo of clouds was lost when the pilot was not looking in the
plane direction ;
Changes
=======
- acmodel.cxx :
we now have an optional new property (/sim/model/texture-path) that is used
as the first path in wich aircraft textures are searched. If textures are not
found there then the usual texture path or model path is used ;
This allows to replace only needed textures for liveries ;
- options.cxx :
added a new --livery=xxx option for the user pleasure ;
this will just set the /sim/model/texture-path property with /livery/xxxx
- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
generic-instrumentation.xml :
added an helper class that contain a rendering context for glass instrument
or any other opengl drawn instrument ;
- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
first experimentation of a weather radar ;