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make target RTT texture configurable as <radar-texture-path>

(ported from fg/plib, but doesn't yet work here)
This commit is contained in:
mfranz 2007-07-03 18:24:45 +00:00
parent 4ba64132b9
commit bb634fcd2e
2 changed files with 9 additions and 5 deletions

View file

@ -60,8 +60,6 @@ typedef radar_list_type::iterator radar_list_iterator;
typedef radar_list_type::const_iterator radar_list_const_iterator;
// texture name to use in 2D and 3D instruments
static const char *ODGAUGE_NAME = "Aircraft/Instruments/Textures/od_wxradar.rgb";
static const float UNIT = 1.0f / 8.0f; // 8 symbols in a row/column in the texture
@ -95,7 +93,11 @@ wxRadarBg::init ()
_Instrument = fgGetNode(branch.c_str(), _num, true );
_serviceable_node = _Instrument->getNode("serviceable", true);
_resultTexture = FGTextureManager::createTexture( ODGAUGE_NAME );
// texture name to use in 2D and 3D instruments
_texture_path = _Instrument->getStringValue("radar-texture-path",
"Aircraft/Instruments/Textures/od_wxradar.rgb");
_resultTexture = FGTextureManager::createTexture(_texture_path.c_str());
SGPath tpath(globals->get_fg_root());
string path = _Instrument->getStringValue("echo-texture-path",
@ -199,7 +201,7 @@ wxRadarBg::init ()
_radarGeode->addDrawable(_geom);
_odg->allocRT();
// Texture in the 2D panel system
FGTextureManager::addTexture(ODGAUGE_NAME, _odg->getTexture());
FGTextureManager::addTexture(_texture_path.c_str(), _odg->getTexture());
osg::Camera* camera = _odg->getCamera();
camera->addChild(_radarGeode.get());
@ -277,7 +279,8 @@ wxRadarBg::update (double delta_time_sec)
// we must locate them and replace their handle by hand
// only do that when the instrument is turned on
//if ( _last_switchKnob == "off" )
//_odg->set_texture( ODGAUGE_NAME, _resultTexture->getHandle());
//_odg->set_texture(_texture_path.c_str(), _resultTexture->getHandle());
_last_switchKnob = switchKnob;
}

View file

@ -59,6 +59,7 @@ private:
int _num;
double _interval;
double _time;
string _texture_path;
typedef enum { ARC, MAP, PLAN, ROSE } DisplayMode;
DisplayMode _display_mode;