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Vivian MEAZZA & Tim MOORE:

- re-enable od_gauge ("owner drawn" render-to-texture instruments)
- implement radar in c++ (unlimited number of clouds/ai/mp/... objects,
  better performance)
This commit is contained in:
mfranz 2007-06-24 07:57:45 +00:00
parent 848d850328
commit 800dd73551
9 changed files with 878 additions and 393 deletions

View file

@ -193,7 +193,6 @@ public:
double _getAltitude() const;
double _getLongitude() const;
double _getLatitude() const;
double _getBearing() const;
double _getElevationFt() const;
double _getRdot() const;
double _getH_offset() const;
@ -245,6 +244,8 @@ public:
static const double lbs_to_slugs;
inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
osg::Node* load3DModel(const string& fg_root,
const string &path,
SGPropertyNode *prop_root,

View file

@ -334,6 +334,8 @@ void FGAIShip::Run(double dt) {
}
// do calculations for radar
UpdateRadar(manager);
}
}//end function

View file

@ -1,4 +1,4 @@
// submodel.cxx - models a releasable submodel.
//// submodel.cxx - models a releasable submodel.
// Written by Dave Culp, started Aug 2004
// With major additions by Vivian Meaaza 2004 - 2007
//
@ -116,18 +116,19 @@ void FGSubmodelMgr::update(double dt)
_impact = (*sm_list_itr)->_getImpactData();
_hit = (*sm_list_itr)->_getCollisionData();
int parent_subID = (*sm_list_itr)->_getSubID();
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! "
<< _hit <<" parent_subID " << parent_subID);
if ( parent_subID == 0) // this entry in the list has no associated submodel
continue; // so we can continue
if (_impact || _hit) {
SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: Impact " << _impact << " hit! " << _hit );
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! " << _hit );
submodel_iterator = submodels.begin();
while (submodel_iterator != submodels.end()) {
int child_ID = (*submodel_iterator)->id;
cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
//cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
if ( parent_subID == child_ID ) {
_parent_lat = (*sm_list_itr)->_getImpactLat();
@ -161,10 +162,9 @@ void FGSubmodelMgr::update(double dt)
in_range = true;
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: " << (*submodel_iterator)->id
<< " name " << (*submodel_iterator)->name
<< " in range " << in_range
);
"Submodels: " << (*submodel_iterator)->id
<< " name " << (*submodel_iterator)->name
<< " in range " << in_range);
if ((*submodel_iterator)->trigger_node != 0) {
_trigger_node = (*submodel_iterator)->trigger_node;
@ -188,7 +188,7 @@ void FGSubmodelMgr::update(double dt)
if (id == 0) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: continuing: " << id << " name " << name );
"Submodels: continuing: " << id << " name " << name );
in_range = true;
++sm_list_itr;
continue;
@ -207,21 +207,19 @@ void FGSubmodelMgr::update(double dt)
if (range_nm > 15) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: skipping release: " << id);
"Submodels: skipping release: " << id);
in_range = false;
}
}
++sm_list_itr;
} // end while
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels end: " << (*submodel_iterator)->id
<< " name " << (*submodel_iterator)->name
<< " count " << (*submodel_iterator)->count
<< " in range " << in_range
);
"Submodels end: " << (*submodel_iterator)->id
<< " name " << (*submodel_iterator)->name
<< " count " << (*submodel_iterator)->count
<< " in range " << in_range);
if ((*submodel_iterator)->count != 0 && in_range)
release(*submodel_iterator, dt);
@ -236,7 +234,7 @@ void FGSubmodelMgr::update(double dt)
bool FGSubmodelMgr::release(submodel *sm, double dt)
{
//cout << "release id " << sm->id << " name " << sm->name
//<< " first time " << sm->first_time << " repeat " << (*sm)->repeat <<
//<< " first time " << sm->first_time << " repeat " << sm->repeat <<
// endl;
// only run if first time or repeat is set to true
@ -317,8 +315,9 @@ void FGSubmodelMgr::transform(submodel *sm)
// set contents to 0 in the parent
sm->contents_node->setDoubleValue(0);
} else
} else {
IC.mass = sm->weight * lbs_to_slugs;
}
// cout << "mass " << IC.mass << endl;
@ -463,22 +462,22 @@ void FGSubmodelMgr::transform(submodel *sm)
// calculate the total speed north
IC.total_speed_north = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
* cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
* cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
// calculate the total speed east
IC.total_speed_east = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
* sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
* sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
// calculate the total speed down
IC.total_speed_down = sm->speed * -sin(IC.elevation * SG_DEGREES_TO_RADIANS)
+ IC.speed_down_fps;
+ IC.speed_down_fps;
// re-calculate speed, elevation and azimuth
IC.speed = sqrt(IC.total_speed_north * IC.total_speed_north
+ IC.total_speed_east * IC.total_speed_east
+ IC.total_speed_down * IC.total_speed_down);
+ IC.total_speed_east * IC.total_speed_east
+ IC.total_speed_down * IC.total_speed_down);
// if speeds are low these calculations can become unreliable
// if speeds are low this calculation can become unreliable
if (IC.speed > 1) {
IC.azimuth = atan2(IC.total_speed_east , IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
// cout << "azimuth1 " << IC.azimuth<<endl;
@ -488,13 +487,13 @@ void FGSubmodelMgr::transform(submodel *sm)
IC.azimuth += 360;
else if (IC.azimuth >= 360)
IC.azimuth -= 360;
}
// cout << "azimuth2 " << IC.azimuth<<endl;
IC.elevation = -atan(IC.total_speed_down / sqrt(IC.total_speed_north
* IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
* SG_RADIANS_TO_DEGREES;
}
* IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
* SG_RADIANS_TO_DEGREES;
}
void FGSubmodelMgr::updatelat(double lat)
@ -550,15 +549,13 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
SGPath config(globals->get_fg_root());
config.append(path);
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: path " << path);
try {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Trying to read AI submodels file: " << config.str());
"Submodels: Trying to read AI submodels file: " << config.str());
readProperties(config.str(), &root);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Unable to read AI submodels file: " << config.str());
"Submodels: Unable to read AI submodels file: " << config.str());
return;
}
@ -610,6 +607,7 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
sm->trigger_node = 0;
}
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: trigger " << sm->trigger_node->getBoolValue() );
if (sm->speed_node != 0)
sm->speed = sm->speed_node->getDoubleValue();
@ -651,12 +649,12 @@ void FGSubmodelMgr::setSubData(int id, string& path, bool serviceable)
"Submodels: path " << path);
try {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Trying to read AI submodels file: " << config.str());
"Submodels: Trying to read AI submodels file: " << config.str());
readProperties(config.str(), &root);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Unable to read AI submodels file: " << config.str());
"Submodels: Unable to read AI submodels file: " << config.str());
return;
}
@ -749,10 +747,10 @@ void FGSubmodelMgr::loadSubmodels()
if (!submodel.empty()) {
//int id = (*submodel_iterator)->id;
bool serviceable = true;
SG_LOG(SG_GENERAL, SG_ALERT, "found path sub sub "
<< submodel
<< " index " << index
<< "name " << (*submodel_iterator)->name);
SG_LOG(SG_GENERAL, SG_DEBUG, "found path sub sub "
<< submodel
<< " index " << index
<< "name " << (*submodel_iterator)->name);
(*submodel_iterator)->sub_id = index;
setSubData(index, submodel, serviceable);
@ -773,9 +771,9 @@ void FGSubmodelMgr::loadSubmodels()
while (submodel_iterator != submodels.end()) {
int id = (*submodel_iterator)->id;
SG_LOG(SG_GENERAL, SG_DEBUG,"after pusback "
<< " id " << id
<< " name " << (*submodel_iterator)->name
<< " sub id " << (*submodel_iterator)->sub_id);
<< " id " << id
<< " name " << (*submodel_iterator)->name
<< " sub id " << (*submodel_iterator)->sub_id);
++submodel_iterator;
}

View file

@ -31,7 +31,7 @@
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
@ -139,7 +139,11 @@ FGTextureManager::createTexture (const string &relativePath)
}
void FGTextureManager::addTexture(const string &relativePath,
osg::Texture2D* texture)
{
_textureMap[relativePath] = texture;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGCropped Texture.

View file

@ -76,6 +76,7 @@ class FGTextureManager
{
public:
static osg::Texture2D* createTexture(const string &relativePath);
static void addTexture(const string &relativePath, osg::Texture2D* texture);
private:
static map<string,osg::ref_ptr<osg::Texture2D> > _textureMap;
};

View file

@ -4,6 +4,8 @@
//
// Copyright (C) 2005 Harald JOHNSEN
//
// Ported to OSG by Tim Moore - Jun 2007
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
@ -24,12 +26,22 @@
# include "config.h"
#endif
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
#include <osg/StateSet>
#include <osgDB/FileNameUtils>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
#include <simgear/debug/logstream.hxx>
#include SG_GLU_H
#include <Main/globals.hxx>
#include <Main/renderer.hxx>
#include <Scenery/scenery.hxx>
#include "od_gauge.hxx"
@ -39,12 +51,44 @@ FGODGauge::FGODGauge() :
{
}
// done here and not in init() so we don't allocate a rendering context if it is
// never used
void FGODGauge::allocRT () {
GLint colorBits = 0;
camera = new osg::Camera;
camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
256.0));
camera->setViewport(0, 0, textureWH, textureWH);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
osg::StateSet* stateSet = camera->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL),
osg::StateAttribute::ON);
stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
0.0f),
osg::StateAttribute::ON);
stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
osg::StateAttribute::ON);
if (!texture.valid()) {
texture = new osg::Texture2D;
texture->setTextureSize(textureWH, textureWH);
texture->setInternalFormat(GL_RGBA);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
}
camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
globals->get_renderer()->addCamera(camera.get(), false);
rtAvailable = true;
// GLint colorBits = 0;
// glGetIntegerv( GL_BLUE_BITS, &colorBits );
textureWH = 256;
// rt = new RenderTexture();
// if( colorBits < 8 )
// rt->Reset("rgba=5,5,5,1 ctt");
@ -94,56 +138,6 @@ void FGODGauge::init () {
void FGODGauge::update (double dt) {
}
void FGODGauge::beginCapture(int viewSize) {
// if( ! rt )
// allocRT();
// if(rtAvailable) {
// rt->BeginCapture();
// }
// else
// set2D();
// textureWH = viewSize;
// glViewport(0, 0, textureWH, textureWH);
}
void FGODGauge::beginCapture(void) {
// if( ! rt )
// allocRT();
// if(rtAvailable) {
// rt->BeginCapture();
// }
// else
// set2D();
}
void FGODGauge::Clear(void) {
// if(rtAvailable) {
// glClear(GL_COLOR_BUFFER_BIT);
// }
// else {
// glDisable(GL_BLEND);
// glDisable(GL_ALPHA_TEST);
// glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
// glRectf(-256.0, -256.0, 256.0, 256.0);
// glEnable(GL_BLEND);
// glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
// glEnable(GL_ALPHA_TEST);
// }
}
void FGODGauge::endCapture(osg::Texture2D* texID) {
// OSGFIXME
// glBindTexture(GL_TEXTURE_2D, texID);
// // don't use mimaps if we don't update them
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
// if(rtAvailable)
// rt->EndCapture();
// else
// set3D();
// glBindTexture(GL_TEXTURE_2D, 0);
}
void FGODGauge::setSize(int viewSize) {
textureWH = viewSize;
@ -155,93 +149,60 @@ bool FGODGauge::serviceable(void) {
}
/**
* Locate a texture SSG node in a branch.
* Replace a texture in the airplane model with the gauge texture.
*/
static const char *strip_path(const char *name) {
/* Remove all leading path information. */
const char* seps = "\\/" ;
const char* fn = & name [ strlen ( name ) - 1 ] ;
for ( ; fn != name && strchr(seps,*fn) == NULL ; fn-- )
/* Search back for a seperator */ ;
if ( strchr(seps,*fn) != NULL )
fn++ ;
return fn ;
}
// OSGFIXME
static osg::StateSet*
find_texture_node(osg::Node* node, const char * name)
class ReplaceStaticTextureVisitor : public osg::NodeVisitor
{
#if 0
if( node->isAKindOf( ssgTypeLeaf() ) ) {
ssgLeaf *leaf = (ssgLeaf *) node;
ssgSimpleState *state = (ssgSimpleState *) leaf->getState();
if( state ) {
ssgTexture *tex = state->getTexture();
if( tex ) {
const char * texture_name = tex->getFilename();
if (texture_name) {
texture_name = strip_path( texture_name );
if ( !strcmp(name, texture_name) )
return state;
}
public:
ReplaceStaticTextureVisitor(const std::string& name,
osg::Texture2D* _newTexture) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
newTexture(_newTexture)
{
textureFileName = osgDB::getSimpleFileName(name);
}
virtual void apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if (ss)
changeStateSetTexture(ss);
traverse(node);
}
virtual void apply(osg::Geode& node)
{
int numDrawables = node.getNumDrawables();
for (int i = 0; i < numDrawables; i++) {
osg::Drawable* drawable = node.getDrawable(i);
osg::StateSet* ss = drawable->getStateSet();
if (ss)
changeStateSetTexture(ss);
}
}
}
else {
int nKids = node->getNumKids();
for (int i = 0; i < nKids; i++) {
ssgSimpleState * result =
find_texture_node(((ssgBranch*)node)->getKid(i), name);
if (result != 0)
return result;
}
}
#endif
return 0;
traverse(node);
}
protected:
void changeStateSetTexture(osg::StateSet *ss)
{
osg::Texture2D* tex
= dynamic_cast<osg::Texture2D*>(ss->getTextureAttribute(0,
osg::StateAttribute::TEXTURE));
if (!tex || tex == newTexture || !tex->getImage())
return;
std::string fileName = tex->getImage()->getFileName();
std::string simpleName = osgDB::getSimpleFileName(fileName);
if (osgDB::equalCaseInsensitive(textureFileName, simpleName))
ss->setTextureAttribute(0, newTexture);
}
std::string textureFileName;
osg::Texture2D* newTexture;
};
void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture) {
void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture)
{
osg::Group* root = globals->get_scenery()->get_aircraft_branch();
name = strip_path( name );
// OSGFIXME
// osg::StateSet* node = find_texture_node( root, name );
// if( node )
// node->setTexture( new_texture );
ReplaceStaticTextureVisitor visitor(name, new_texture);
root->accept(visitor);
}
void FGODGauge::set2D() {
// glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
// glDisable(GL_LIGHTING);
// glEnable(GL_COLOR_MATERIAL);
// glDisable(GL_CULL_FACE);
// glDisable(GL_FOG);
// glDisable(GL_DEPTH_TEST);
// glClearColor(0.0, 0.0, 0.0, 0.0);
// glEnable(GL_TEXTURE_2D);
// glDisable(GL_SMOOTH);
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// glBindTexture(GL_TEXTURE_2D, 0);
// glViewport ( 0, 0, textureWH, textureWH ) ;
// glMatrixMode ( GL_PROJECTION ) ;
// glPushMatrix () ;
// glLoadIdentity () ;
// gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
// glMatrixMode ( GL_MODELVIEW ) ;
// glPushMatrix () ;
// glLoadIdentity () ;
// glAlphaFunc(GL_GREATER, 0.0f);
}
void FGODGauge::set3D() {
// glMatrixMode ( GL_PROJECTION ) ;
// glPopMatrix () ;
// glMatrixMode ( GL_MODELVIEW ) ;
// glPopMatrix () ;
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
// glPopAttrib () ;
}

View file

@ -4,6 +4,8 @@
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// Ported to OSG by Tim Moore - Jun 2007
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
@ -23,6 +25,7 @@
#ifndef _OD_GAUGE_HXX
#define _OD_GAUGE_HXX
#include <osg/Camera>
#include <osg/Texture2D>
#include <simgear/structure/subsystem_mgr.hxx>
@ -39,34 +42,14 @@ public:
virtual void init ();
virtual void update (double dt);
/**
* Start the rendering of the RTT context.
* @param viewSize size of the destination texture
*/
void beginCapture(int viewSize);
/**
* Start the rendering of the RTT context.
*/
void beginCapture(void);
/**
* Clear the background.
*/
void Clear(void);
/**
* Finish rendering and save the buffer to a texture.
* @param texID name of a gl texture
*/
void endCapture(osg::Texture2D*);
/**
* Set the size of the destination texture.
* @param viewSize size of the destination texture
*/
void setSize(int viewSize);
/**
* Say if we can render to a texture.
* @return true if rtt is available
*/
bool serviceable(void);
/**
* Replace an opengl texture name inside the aircraft scene graph.
* This is to replace a static texture by a dynamic one
@ -75,13 +58,23 @@ public:
*/
void set_texture(const char * name, osg::Texture2D* new_texture);
/**
* Get the OSG camera for drawing this gauge.
*/
osg::Camera* getCamera() { return camera.get(); }
osg::Texture2D* getTexture() { return texture.get(); }
void setTexture(osg::Texture2D* t) { texture = t; }
// Real initialization function. Bad name.
void allocRT(void);
private:
int textureWH;
bool rtAvailable;
osg::ref_ptr<osg::Camera> camera;
osg::ref_ptr<osg::Texture2D> texture;
void allocRT(void);
void set2D(void);
void set3D(void);
};
#endif // _OD_GAUGE_HXX

View file

@ -1,6 +1,9 @@
// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
// With major amendments by Vivian MEAZZA May 2007
// Ported to OSG by Tim Moore Jun 2007
//
//
// Copyright (C) 2005 Harald JOHNSEN
//
@ -24,30 +27,45 @@
# include "config.h"
#endif
#include <plib/sg.h>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/hud.hxx>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/Matrixf>
#include <osg/PrimitiveSet>
#include <osg/StateSet>
#include <osgDB/WriteFile>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/hud.hxx>
#include <AIModel/AIBase.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIBallistic.hxx>
#include "instrument_mgr.hxx"
#include "od_gauge.hxx"
#include "wxradar.hxx"
// texture name to use in 2D and 3D instruments
static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
_name(node->getStringValue("name", "wxRadar")),
_num(node->getIntValue("number", 0)),
_last_switchKnob( "off" ),
_sim_init_done ( false ),
resultTexture( 0 ),
wxEcho( 0 ),
last_switchKnob( "off" ),
sim_init_done ( false ),
odg( 0 )
_odg( 0 )
{
}
@ -63,14 +81,11 @@ wxRadarBg::init ()
_Instrument = fgGetNode(branch.c_str(), _num, true );
_serviceable_node = _Instrument->getChild("serviceable", 0, true);
resultTexture = FGTextureManager::createTexture( odgauge_name );
SGPath tpath(globals->get_fg_root());
tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
// OSGFIXME
// wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
wxEcho = new osg::Texture2D;
wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
_Instrument->setFloatValue("trk", 0.0);
_Instrument->setFloatValue("tilt", 0.0);
@ -78,7 +93,7 @@ wxRadarBg::init ()
// those properties are used by a radar instrument of a MFD
// input switch = OFF | TST | STBY | ON
// input mode = WX | WXA | MAP
// ouput status = STBY | TEST | WX | WXA | MAP | blank
// output status = STBY | TEST | WX | WXA | MAP | blank
// input lightning = true | false
// input TRK = +/- n degrees
// input TILT = +/- n degree
@ -87,172 +102,463 @@ wxRadarBg::init ()
// input display-mode = arc | rose | map | plan
FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
_odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
_odg->setSize(256);
_ai = (FGAIManager*)globals->get_subsystem("ai_model");
_user_lat_node = fgGetNode("/position/latitude-deg", true);
_user_lon_node = fgGetNode("/position/longitude-deg", true);
_user_alt_node = fgGetNode("/position/altitude-ft", true);
_user_speed_east_fps_node = fgGetNode("/velocities/speed-east-fps", true);
_user_speed_north_fps_node = fgGetNode("/velocities/speed-north-fps", true);
_Tacan = fgGetNode("/instrumentation/tacan", _num, true);
_tacan_serviceable_node = _Tacan->getNode("serviceable", true);
_tacan_distance_node = _Tacan->getNode("indicated-distance-nm", true);
_tacan_name_node = _Tacan->getNode("name", true);
_tacan_bearing_node = _Tacan->getNode("indicated-bearing-true-deg", true);
_tacan_in_range_node = _Tacan->getNode("in-range", true);
_Radar = fgGetNode("/instrumentation/radar/display-controls", _num, true);
_radar_weather_node = _Radar->getNode("WX", true);
_radar_position_node = _Radar->getNode("pos", true);
_radar_data_node = _Radar->getNode("data", true);
_radar_centre_node = _Radar->getNode("centre", true);
_radar_centre_node->setBoolValue(false);
_Radar = fgGetNode("/instrumentation/radar/", _num, true);
_radar_mode_control_node = _Radar->getNode("mode-control", true);
_radar_coverage_node = _Radar->getNode("limit-deg", true);
_radar_ref_rng_node = _Radar->getNode("reference-range-nm", true);
_radar_coverage_node->setFloatValue(120);
_radar_ref_rng_node->setDoubleValue(35);
_ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
_x_displacement = 0;
_y_displacement = 0;
_x_sym_displacement = 0;
_y_sym_displacement = 0;
// OSG geometry setup. The polygons for the radar returns will be
// stored in a single Geometry. The geometry will have several
// primitive sets so we can have different kinds of polys and
// choose a different overall color for each set.
radarGeode = new osg::Geode;
osg::StateSet* stateSet = radarGeode->getOrCreateStateSet();
stateSet->setTextureAttributeAndModes(0, wxEcho.get());
osg::Geometry* geom = new osg::Geometry;
geom->setUseDisplayList(false);
// Initially allocate space for 128 quads
osg::Vec2Array* vertices = new osg::Vec2Array;
vertices->setDataVariance(osg::Object::DYNAMIC);
vertices->reserve(128 * 4);
geom->setVertexArray(vertices);
osg::Vec2Array* texCoords = new osg::Vec2Array;
texCoords->setDataVariance(osg::Object::DYNAMIC);
texCoords->reserve(128 * 4);
geom->setTexCoordArray(0, texCoords);
osg::Vec3Array* colors = new osg::Vec3Array;
colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
geom->setColorArray(colors);
osg::PrimitiveSet* pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
pset->setDataVariance(osg::Object::DYNAMIC);
geom->addPrimitiveSet(pset);
geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
osg::Vec3f(256.0f, 256.0f, 0.0f)));
radarGeode->addDrawable(geom);
_odg->allocRT();
// Texture in the 2D panel system
FGTextureManager::addTexture(odgauge_name, _odg->getTexture());
osg::Camera* camera = _odg->getCamera();
camera->addChild(radarGeode.get());
}
// Local coordinates for each echo
const osg::Vec3f echoCoords[4] = {
osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
};
const float symbolSize = 1.0f / 8.0f;
const osg::Vec2f echoTexCoords[4] = {
osg::Vec2f(0.0f, 0.0f), osg::Vec2f(symbolSize, 0.0f),
osg::Vec2f(symbolSize, symbolSize), osg::Vec2f(0.0f, symbolSize)
};
// helper
static void
addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
const osg::Matrixf& transform, const osg::Vec2f& texBase)
{
for (int i = 0; i < 4; i++) {
const osg::Vec3f coords = transform.preMult(echoCoords[i]);
texCoords->push_back(texBase + echoTexCoords[i]);
vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
}
}
// Rotate by a heading value
static inline
osg::Matrixf wxRotate(float angle)
{
return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
}
void
wxRadarBg::update (double delta_time_sec)
{
//OSGFIXME
#if 0
if ( ! sim_init_done ) {
if ( ! _sim_init_done ) {
if ( ! fgGetBool("sim/sceneryloaded", false) )
return;
sim_init_done = true;
_sim_init_done = true;
}
if ( !odg || ! _serviceable_node->getBoolValue() ) {
if ( !_odg || ! _serviceable_node->getBoolValue() ) {
_Instrument->setStringValue("status","");
return;
}
string switchKnob = _Instrument->getStringValue("switch", "on");
string modeButton = _Instrument->getStringValue("mode", "wx");
bool drawLightning = _Instrument->getBoolValue("lightning", true);
float range_nm = _Instrument->getFloatValue("range", 40.0);
float range_m = range_nm * SG_NM_TO_METER;
if ( last_switchKnob != switchKnob ) {
_user_speed_east_fps = _user_speed_east_fps_node->getDoubleValue();
_user_speed_north_fps = _user_speed_north_fps_node->getDoubleValue();
if ( _last_switchKnob != switchKnob ) {
// since 3D models don't share textures with the rest of the world
// we must locate them and replace their handle by hand
// only do that when the instrument is turned on
if ( last_switchKnob == "off" )
odg->set_texture( odgauge_name, resultTexture.get());
last_switchKnob = switchKnob;
//if (last_switchKnob == "off")
//_odg->set_texture(odgauge_name, resultTexture.get());
_last_switchKnob = switchKnob;
}
FGViewer *current__view = globals->get_current_view();
if ( current__view->getInternal() &&
(current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
(current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
// we don't update the radar echo if the pilot looks around
// this is a copy
radarEchoBuffer = *sgEnviro.get_radar_echo();
}
odg->beginCapture(256);
odg->Clear();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindTexture(GL_TEXTURE_2D, 0);
_radarEchoBuffer = *sgEnviro.get_radar_echo();
updateRadar();
//FGViewer *current__view = globals->get_current_view();
if ( switchKnob == "off" ) {
_Instrument->setStringValue("status","");
return;
} else if ( switchKnob == "stby" ) {
_Instrument->setStringValue("status","STBY");
return;
} else if ( switchKnob == "tst" ) {
_Instrument->setStringValue("status","TST");
// find something interesting to do...
} else {
string display_mode = _Instrument->getStringValue("display-mode", "arc");
return;
}
// pretend we have a scan angle bigger then the FOV
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
const float fovFactor = 1.45f;
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
float range = 200.0f / range_nm;
_Instrument->setStringValue("status", modeButton.c_str());
if ( display_mode == "arc" ) {
glTranslatef(0.0f, -180.0f, 0.0f);
range = 2*180.0f / range_nm;
} else if ( display_mode == "map" ) {
// float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
} else if ( display_mode == "plan" ) {
// no sense I presume
view_heading = 0;
// find something interesting to do...
string display_mode = _Instrument->getStringValue("display-mode", "arc");
// pretend we have a scan angle bigger then the FOV
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
const float fovFactor = 1.45f;
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
float range = 200.0f / range_nm;
_Instrument->setStringValue("status", modeButton.c_str());
osg::Matrixf centerTrans;
if ( display_mode == "arc" ) {
centerTrans.makeTranslate(0.0f, -180.0f, 0.0f);
range = 2*180.0f / range_nm;
} else if ( display_mode == "map" ) {
view_heading = 0;
if (_radar_centre_node->getBoolValue()) {
_x_displacement =_y_displacement = 0;
} else {
// rose
_x_displacement += range * _user_speed_east_fps * SG_FPS_TO_KT
* delta_time_sec / (60*60);
_y_displacement += range * _user_speed_north_fps * SG_FPS_TO_KT
* delta_time_sec / (60*60);
}
range /= SG_NM_TO_METER;
// we will rotate the echo quads, this gives a better rendering
const float rot_x = cos ( view_heading );
const float rot_y = sin ( view_heading );
list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
list_of_SGWxRadarEcho::iterator iradarEcho;
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
const float symbolSize = 1.0f / 8.0f ;
// draw the radar echo, we do that in 3 passes, one for each color level
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
<< _x_displacement << ", "<<_y_displacement
<< " _user_speed_east_fps * SG_FPS_TO_KT "
<< _user_speed_east_fps * SG_FPS_TO_KT
<< " _user_speed_north_fps * SG_FPS_TO_KT "
<< _user_speed_north_fps * SG_FPS_TO_KT
<< " dt " << delta_time_sec
<< " centre " << _radar_centre_node->getBoolValue());
centerTrans.makeTranslate(_x_displacement, _y_displacement, 0.0f);
} else if ( display_mode == "plan" ) {
// no sense I presume
view_heading = 0;
} else {
// rose
view_heading = 0;
}
range /= SG_NM_TO_METER;
list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
list_of_SGWxRadarEcho::iterator iradarEcho;
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
float dist = 0;
float size = 0;
osg::Geometry* geom
= static_cast<osg::Geometry*>(radarGeode->getDrawable(0));
osg::Vec2Array* vertices
= static_cast<osg::Vec2Array*>(geom->getVertexArray());
osg::Vec2Array* texCoords
= static_cast<osg::Vec2Array*>(geom->getTexCoordArray(0));
vertices->clear();
texCoords->clear();
// draw the cloud radar echo
bool drawClouds = _radar_weather_node->getBoolValue();
if (drawClouds) {
//we do that in 3 passes, one for each color level
// this is to 'merge' same colors together
// OSGFIXME
// glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
glColor3f(1.0f, 1.0f, 1.0f);
glBegin( GL_QUADS );
for (int level = 0; level <= 2 ; level++ ) {
for (int level = 0; level <= 2; level++) {
float col = level * symbolSize;
for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
int cloudId = (iradarEcho->cloudId) ;
for (iradarEcho = radarEcho->begin(); iradarEcho != radarEcho->end();
++iradarEcho) {
int cloudId = (iradarEcho->cloudId);
bool upgrade = ((cloudId >> 5) & 1);
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
// skip ns
if ( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
continue;
if ( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
float dist = sgSqrt( iradarEcho->dist );
float size = iradarEcho->radius * 2.0;
if (iradarEcho->lightning || lwc < LWClevel[level]
|| iradarEcho->aircraft)
continue;
dist = sgSqrt(iradarEcho->dist);
size = iradarEcho->radius * 2.0;
if ( dist - size > range_m )
continue;
dist = dist * range;
size = size * range;
dist *= range;
size *= range;
// Translate echo to proper distance on screen
osg::Matrixf distTrans
= osg::Matrixf::translate(0.0f, dist * range, 0.0f);
// Scale echo
osg::Matrixf scaleEcho = osg::Matrixf::scale(size, size, 1.0f);
// compute the relative angle from the view direction
float angle = ( view_heading + iradarEcho->heading );
if ( angle > SG_PI )
angle -= 2.0*SG_PI;
if ( angle < - SG_PI )
angle += 2.0*SG_PI;
// and apply a fov factor to simulate a greater scan angle
angle = angle * fovFactor + SG_PI / 2.0;
float x = cos( angle ) * dist;
float y = sin( angle ) * dist;
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
// we will rotate the echo quads, this gives a better rendering
//const float rot_x = cos (view_heading);
//const float rot_y = sin (view_heading);
// and apply a fov factor to simulate a greater scan
// angle
angle *= fovFactor;
// Rotate echo into position, and rotate echo to have
// a constant orientation towards the
// airplane. Compass headings increase in clockwise
// direction, while graphics rotations follow
// right-hand (counter-clockwise) rule.
osg::Matrixf rotEcho = wxRotate(angle);
// use different shapes so the display is less boring
float row = symbolSize * (float) (4 + (cloudId & 3) );
float size_x = rot_x * size;
float size_y = rot_y * size;
glTexCoord2f( col, row);
glVertex2f( x - size_x, y - size_y);
glTexCoord2f( col+symbolSize, row);
glVertex2f( x + size_y, y - size_x);
glTexCoord2f( col+symbolSize, row+symbolSize);
glVertex2f( x + size_x, y + size_y);
glTexCoord2f( col, row+symbolSize);
glVertex2f( x - size_y, y + size_x);
//float row = symbolSize * (float) (4 + (cloudId & 3) );
const osg::Vec2f texBase(col, (symbolSize
* (float) (4 + (cloudId & 3))));
osg::Matrixf m(scaleEcho * distTrans * rotEcho * centerTrans);
addQuad(vertices, texCoords, m, texBase);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
<< " ID " << iradarEcho->cloudId
<< " dist" << dist
<< " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
<< " angle " << angle / SG_DEGREES_TO_RADIANS);
}
}
}
glEnd(); // GL_QUADS
// draw lightning echos
if ( drawLightning ) {
float col = 3 * symbolSize;
float row = 4 * symbolSize;
for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
if ( iradarEcho->lightning ) {
float dist = iradarEcho->dist;
dist = dist * range;
float angle = (view_heading - iradarEcho->heading);
if ( angle > SG_PI )
angle -= 2.0*SG_PI;
if ( angle < - SG_PI )
angle += 2.0*SG_PI;
angle = angle * fovFactor - SG_PI / 2.0;
float x = cos( angle ) * dist;
float y = sin( angle ) * dist;
glColor3f(1.0f, 1.0f, 1.0f);
float size = symbolSize * 0.5f;
glBegin( GL_QUADS );
glTexCoord2f( col, row);
glVertex2f( x - size, y - size);
glTexCoord2f( col+symbolSize, row);
glVertex2f( x + size, y - size);
glTexCoord2f( col+symbolSize, row+symbolSize);
glVertex2f( x + size, y + size);
glTexCoord2f( col, row+symbolSize);
glVertex2f( x - size, y + size);
glEnd();
}
const osg::Vec2f texBase(3 * symbolSize, 4 * symbolSize);
for (iradarEcho = radarEcho->begin();
iradarEcho != radarEcho->end();
++iradarEcho) {
if (!iradarEcho->lightning)
continue;
float dist = iradarEcho->dist * range;
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
if ( angle > SG_PI )
angle -= 2.0*SG_PI;
if ( angle < - SG_PI )
angle += 2.0*SG_PI;
angle *= fovFactor;
// Rotate the symbol into position without rotating the
// symbol itself
osg::Vec3f trans(0.0f, dist, 0.0f);
trans = wxRotate(angle).preMult(trans);
osg::Matrixf m(osg::Matrixf::scale(symbolSize, symbolSize, 1.0)
* osg::Matrixf::translate(trans) * centerTrans);
addQuad(vertices, texCoords, m, texBase);
}
}
//draw aircraft echoes
if (_radar_position_node->getBoolValue()) {
const osg::Vec2f texBase(3 * symbolSize, 3 * symbolSize);
for (iradarEcho = radarEcho->begin();
iradarEcho != radarEcho->end();
++iradarEcho) {
if (!iradarEcho->aircraft)
continue;
dist = iradarEcho->dist * range;
// calculate relative bearing
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
float limit = _radar_coverage_node->getFloatValue();
if (limit > 180)
limit = 180;
else if (limit < 0)
limit = 0;
// if it's in coverage, draw it
if (angle >= limit * SG_DEGREES_TO_RADIANS
|| angle < -limit * SG_DEGREES_TO_RADIANS)
continue;
size = symbolSize * iradarEcho->radius;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* osg::Matrixf::translate(0.0f, dist, 0.0f)
* wxRotate(angle) * centerTrans);
addQuad(vertices, texCoords, m, texBase);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
<< " ID " << iradarEcho->cloudId
<< " dist" << dist
<< " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
<< " angle " << angle / SG_DEGREES_TO_RADIANS);
}
}
// Draw aircraft data
if (_radar_data_node->getBoolValue()) {
const osg::Vec2f texBase(0, 3 * symbolSize);
for (iradarEcho = radarEcho->begin();
iradarEcho != radarEcho->end();
++iradarEcho) {
if (!iradarEcho->aircraft)
continue;
dist = iradarEcho->dist;
dist *= range;
// calculate relative bearing
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
float limit = _radar_coverage_node->getFloatValue();
if (limit > 180)
limit = 180;
else if (limit < 0)
limit = 0;
// if it's in coverage, draw it
if (angle >= limit * SG_DEGREES_TO_RADIANS
|| angle < -limit * SG_DEGREES_TO_RADIANS)
continue;
size = symbolSize * 750;
// Rotate symbol to indicate relative heading iradarEcho->bearing
// - view_heading - angle
//cout << "heading " << iradarEcho->heading << endl;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(iradarEcho->heading - view_heading - angle)
* osg::Matrixf::translate(0.0f, dist, 0.0f)
* wxRotate(angle) * centerTrans);
addQuad(vertices, texCoords, m, texBase);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
<< " ID " << iradarEcho->cloudId
<< " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
<< " bearing " << angle / SG_DEGREES_TO_RADIANS
<< " dist" << dist
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
<< " rotation " << (iradarEcho->heading - view_heading - angle)
/ SG_DEGREES_TO_RADIANS);
}
}
//draw TACAN symbol
int mode = _radar_mode_control_node->getIntValue();
bool inRange = _tacan_in_range_node->getBoolValue();
if (mode == 1 && inRange) {
const osg::Vec2f texBase(1 * symbolSize, 3 * symbolSize);
dist = _tacan_distance_node->getFloatValue() * SG_NM_TO_METER;
dist *= range;
// calculate relative bearing
float angle = calcRelBearing(_tacan_bearing_node->getFloatValue()
* SG_DEGREES_TO_RADIANS, view_heading);
// it's always in coverage, so draw it
osg::Vec3f trans(osg::Vec3f(0.0f, dist, 0.0f) * wxRotate(angle));
size = symbolSize * 750;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* osg::Matrixf::translate(trans) * centerTrans);
addQuad(vertices, texCoords, m, texBase);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
<< " dist" << dist
<< " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
<< " heading " << _tacan_bearing_node->getDoubleValue()
<< " angle " << angle / SG_DEGREES_TO_RADIANS
<< " size " << size);
}
//draw aircraft symbol
const osg::Vec2f texBase(2 * symbolSize, 3 * symbolSize);
size = symbolSize * 750;
view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
* wxRotate(view_heading));
if (display_mode == "map") {
//cout << "Map Mode " << range << endl;
m *= osg::Matrixf::translate(range, range, 0.0f);
}
m *= centerTrans;
addQuad(vertices, texCoords, m, texBase);
osg::DrawArrays* quadPSet
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(0));
quadPSet->set(osg::PrimitiveSet::QUADS, 0, vertices->size());
quadPSet->dirty();
// erase what is out of sight of antenna
/*
|\ /|
@ -263,64 +569,211 @@ wxRadarBg::update (double delta_time_sec)
| |
---------
*/
float yOffset = 180.0f, xOffset = 256.0f;
osg::DrawArrays* maskPSet
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(1));
osg::DrawArrays* trimaskPSet
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(2));
float xOffset = 256.0f, yOffset = 180.0f;
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: display mode " << display_mode);
#if 0
if ( display_mode != "arc" ) {
yOffset = 40.0f;
xOffset = 240.0f;
}
if ( display_mode != "plan" ) {
glDisable(GL_BLEND);
glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
glBegin( GL_QUADS );
glTexCoord2f( 0.5f, 0.25f);
glVertex2f(-xOffset, 0.0 + yOffset);
glTexCoord2f( 1.0f, 0.25f);
glVertex2f(xOffset, 0.0 + yOffset);
glTexCoord2f( 1.0f, 0.5f);
glVertex2f(xOffset, 256.0 + yOffset);
glTexCoord2f( 0.5f, 0.5f);
glVertex2f(-xOffset, 256.0 + yOffset);
glEnd();
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
// glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
glDisable(GL_ALPHA_TEST);
glBindTexture(GL_TEXTURE_2D, 0);
glBegin( GL_TRIANGLES );
glVertex2f(0.0, 0.0);
glVertex2f(-256.0, 0.0);
glVertex2f(-256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
glVertex2f(0.0, 0.0);
glVertex2f(256.0, 0.0);
glVertex2f(256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
glVertex2f(-256, 0.0);
glVertex2f(256.0, 0.0);
glVertex2f(-256.0, -256.0);
glVertex2f(256, 0.0);
glVertex2f(256.0, -256.0);
glVertex2f(-256.0, -256.0);
glEnd();
}
// DEBUG only
/* glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glBegin( GL_LINES );
glVertex2f(0.0, 0.0);
glVertex2f(-256.0, 256.0);
glVertex2f(0.0, 0.0);
glVertex2f(256.0, 256.0);
glEnd();*/
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
yOffset = 40.0f;
}
glPopMatrix();
odg->endCapture( resultTexture.get() );
#endif
if (display_mode == "arc" ) {
int firstQuadVert = vertices->size();
texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
// The triangles aren't supposed to be textured, but there's
// no need to set up a different Geometry, switch modes,
// etc. I happen to know that there's a white pixel in the
// texture at 1.0, 0.0 :)
float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
const osg::Vec2f whiteSpot(1.0f, 0.0f);
vertices->push_back(osg::Vec2f(0.0, 0.0));
vertices->push_back(osg::Vec2f(-256.0, 0.0));
vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
vertices->push_back(osg::Vec2f(0.0, 0.0));
vertices->push_back(osg::Vec2f(256.0, 0.0));
vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
vertices->push_back(osg::Vec2f(-256, 0.0));
vertices->push_back(osg::Vec2f(256.0, 0.0));
vertices->push_back(osg::Vec2f(-256.0, -256.0));
vertices->push_back(osg::Vec2f(256, 0.0));
vertices->push_back(osg::Vec2f(256.0, -256.0));
vertices->push_back(osg::Vec2f(-256.0, -256.0));
for (int i = 0; i < 3 * 4; i++)
texCoords->push_back(whiteSpot);
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
3 * 4);
} else {
maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
}
maskPSet->dirty();
trimaskPSet->dirty();
}
void
wxRadarBg::updateRadar()
{
bool ai_enabled = _ai_enabled_node->getBoolValue();
if (!ai_enabled)
return;
double radius[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
bool isDetected = false;
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
_radar_list = _ai->get_ai_list();
if (_radar_list.empty()) {
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Unable to read AI submodel list");
return;
}
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << _radar_list.size());
double user_alt = _user_alt_node->getDoubleValue();
double user_lat = _user_lat_node->getDoubleValue();
double user_lon = _user_lon_node->getDoubleValue();
radar_list_iterator radar_list_itr = _radar_list.begin();
radar_list_iterator end = _radar_list.end();
while (radar_list_itr != end) {
double range = (*radar_list_itr)->_getRange();
double bearing = (*radar_list_itr)->_getBearing();
double lat = (*radar_list_itr)->_getLatitude();
double lon = (*radar_list_itr)->_getLongitude();
double alt = (*radar_list_itr)->_getAltitude();
double heading = (*radar_list_itr)->_getHeading();
int id = (*radar_list_itr)->getID();
int type = (*radar_list_itr)->getType();
calcRngBrg(user_lat, user_lon, lat, lon, range, bearing);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI list size" << _radar_list.size()
<< " type " << type
<< " ID " << id
<< " radar range " << range
<< " bearing " << bearing
<< " alt " << alt);
bool isVisible = calcRadarHorizon(user_alt, alt, range);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
if (isVisible)
isDetected = calcMaxRange(type, range);
//(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning,
// int _cloudId, bool _aircraft)
if (isDetected)
_radarEchoBuffer.push_back(SGWxRadarEcho (
bearing * SG_DEGREES_TO_RADIANS,
alt,
radius[type] * 120,
range * SG_NM_TO_METER,
heading * SG_DEGREES_TO_RADIANS,
1,
false,
id,
true));
++radar_list_itr;
}
}
bool
wxRadarBg::calcRadarHorizon(double user_alt, double alt, double range)
{
// Radar Horizon = 1.23(ht^1/2 + hr^1/2),
//don't allow negative altitudes (an approximation - yes altitudes can be negative)
if (user_alt < 0)
user_alt = 0;
if (alt < 0)
alt = 0;
double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
return radarhorizon >= range;
}
bool
wxRadarBg::calcMaxRange(int type, double range)
{
//The Radar Equation:
//
// MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
//
// Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
//
// For a given radar we can assume that the only variable is sigma,
// the target radar cross section.
//
// Here, we will use a normalised rcs (sigma) for a standard target and assume that this
// will provide a maximum range of 35nm;
//
// The reference range is adjustable at runtime
double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
double constant = _radar_ref_rng_node->getDoubleValue();
if (constant <= 0)
constant = 35;
double maxrange = constant * pow(sigma[type], 0.25);
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
return maxrange >= range;
}
void
wxRadarBg::calcRngBrg(double lat, double lon, double lat2, double lon2, double &range,
double &bearing ) const
{
double az2, distance;
// calculate the bearing and range of the second pos from the first
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
range = distance *= SG_METER_TO_NM;
}
float
wxRadarBg::calcRelBearing(float bearing, float heading)
{
float angle = bearing - heading;
if (angle > SG_PI)
angle -= 2.0*SG_PI;
if (angle < -SG_PI)
angle += 2.0*SG_PI;
return angle;
}

View file

@ -1,6 +1,8 @@
// Wx Radar background texture
//
// Written by Harald JOHNSEN, started May 2005.
// With major amendments by Vivian MEAZZA May 2007
// Ported to OSG by Tim MOORE Jun 2007
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
@ -23,15 +25,28 @@
#ifndef _INST_WXRADAR_HXX
#define _INST_WXRADAR_HXX
#include <plib/ssg.h>
#include <osg/ref_ptr>
#include <osg/Geode>
#include <osg/Texture2D>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/environment/visual_enviro.hxx>
#include <AIModel/AIBase.hxx>
#include <AIModel/AIManager.hxx>
#include <vector>
#include <string>
SG_USING_STD(vector);
SG_USING_STD(string);
class FGAIBase;
class FGODGauge;
class wxRadarBg : public SGSubsystem {
@ -49,14 +64,71 @@ private:
string _name;
int _num;
string _last_switchKnob;
bool _sim_init_done;
double _user_speed_east_fps;
double _user_speed_north_fps;
float _x_displacement;
float _y_displacement;
float _x_sym_displacement;
float _y_sym_displacement;
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _Instrument;
SGPropertyNode_ptr _Tacan;
SGPropertyNode_ptr _Radar;
SGPropertyNode_ptr _Radar_controls;
SGPropertyNode_ptr _user_lat_node;
SGPropertyNode_ptr _user_lon_node;
SGPropertyNode_ptr _user_heading_node;
SGPropertyNode_ptr _user_alt_node;
SGPropertyNode_ptr _user_speed_east_fps_node;
SGPropertyNode_ptr _user_speed_north_fps_node;
SGPropertyNode_ptr _tacan_serviceable_node;
SGPropertyNode_ptr _tacan_distance_node;
SGPropertyNode_ptr _tacan_name_node;
SGPropertyNode_ptr _tacan_bearing_node;
SGPropertyNode_ptr _tacan_in_range_node;
SGPropertyNode_ptr _radar_weather_node;
SGPropertyNode_ptr _radar_position_node;
SGPropertyNode_ptr _radar_data_node;
SGPropertyNode_ptr _radar_mode_control_node;
SGPropertyNode_ptr _radar_centre_node;
SGPropertyNode_ptr _radar_coverage_node;
SGPropertyNode_ptr _radar_ref_rng_node;
SGPropertyNode_ptr _ai_enabled_node;
osg::ref_ptr<osg::Texture2D> resultTexture;
osg::ref_ptr<osg::Texture2D> wxEcho;
string last_switchKnob;
bool sim_init_done;
FGODGauge *odg;
list_of_SGWxRadarEcho radarEchoBuffer;
osg::ref_ptr<osg::Geode> radarGeode;
list_of_SGWxRadarEcho _radarEchoBuffer;
FGODGauge *_odg;
FGAIManager* _ai;
bool calcRadarHorizon(double user_alt, double alt, double range);
bool calcMaxRange(int type, double range);
void calcRngBrg(double lat, double lon, double lat2, double lon2,
double &range, double &bearing) const;
void updateRadar();
float calcRelBearing(float bearing, float heading);
// A list of pointers to AI objects
typedef list <SGSharedPtr<FGAIBase> > radar_list_type;
typedef radar_list_type::iterator radar_list_iterator;
typedef radar_list_type::const_iterator radar_list_const_iterator;
radar_list_type _radar_list;
};
#endif // _INST_WXRADAR_HXX