Vivian MEAZZA & Tim MOORE:
- re-enable od_gauge ("owner drawn" render-to-texture instruments) - implement radar in c++ (unlimited number of clouds/ai/mp/... objects, better performance)
This commit is contained in:
parent
848d850328
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800dd73551
9 changed files with 878 additions and 393 deletions
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@ -193,7 +193,6 @@ public:
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double _getAltitude() const;
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double _getLongitude() const;
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double _getLatitude() const;
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double _getBearing() const;
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double _getElevationFt() const;
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double _getRdot() const;
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double _getH_offset() const;
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@ -245,6 +244,8 @@ public:
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static const double lbs_to_slugs;
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inline double _getRange() { return range; };
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inline double _getBearing() { return bearing; };
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osg::Node* load3DModel(const string& fg_root,
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const string &path,
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SGPropertyNode *prop_root,
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@ -334,6 +334,8 @@ void FGAIShip::Run(double dt) {
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}
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// do calculations for radar
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UpdateRadar(manager);
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}
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}//end function
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@ -1,4 +1,4 @@
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// submodel.cxx - models a releasable submodel.
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//// submodel.cxx - models a releasable submodel.
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// Written by Dave Culp, started Aug 2004
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// With major additions by Vivian Meaaza 2004 - 2007
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//
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@ -116,18 +116,19 @@ void FGSubmodelMgr::update(double dt)
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_impact = (*sm_list_itr)->_getImpactData();
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_hit = (*sm_list_itr)->_getCollisionData();
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int parent_subID = (*sm_list_itr)->_getSubID();
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! "
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<< _hit <<" parent_subID " << parent_subID);
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if ( parent_subID == 0) // this entry in the list has no associated submodel
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continue; // so we can continue
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if (_impact || _hit) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: Impact " << _impact << " hit! " << _hit );
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! " << _hit );
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submodel_iterator = submodels.begin();
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while (submodel_iterator != submodels.end()) {
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int child_ID = (*submodel_iterator)->id;
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cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
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//cout << "Impact: parent SubID " << parent_subID << " child_ID " << child_ID << endl;
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if ( parent_subID == child_ID ) {
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_parent_lat = (*sm_list_itr)->_getImpactLat();
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@ -161,10 +162,9 @@ void FGSubmodelMgr::update(double dt)
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in_range = true;
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: " << (*submodel_iterator)->id
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<< " name " << (*submodel_iterator)->name
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<< " in range " << in_range
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);
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"Submodels: " << (*submodel_iterator)->id
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<< " name " << (*submodel_iterator)->name
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<< " in range " << in_range);
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if ((*submodel_iterator)->trigger_node != 0) {
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_trigger_node = (*submodel_iterator)->trigger_node;
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@ -188,7 +188,7 @@ void FGSubmodelMgr::update(double dt)
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if (id == 0) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: continuing: " << id << " name " << name );
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"Submodels: continuing: " << id << " name " << name );
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in_range = true;
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++sm_list_itr;
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continue;
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@ -207,21 +207,19 @@ void FGSubmodelMgr::update(double dt)
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if (range_nm > 15) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: skipping release: " << id);
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"Submodels: skipping release: " << id);
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in_range = false;
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}
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}
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++sm_list_itr;
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} // end while
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels end: " << (*submodel_iterator)->id
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<< " name " << (*submodel_iterator)->name
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<< " count " << (*submodel_iterator)->count
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<< " in range " << in_range
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);
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"Submodels end: " << (*submodel_iterator)->id
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<< " name " << (*submodel_iterator)->name
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<< " count " << (*submodel_iterator)->count
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<< " in range " << in_range);
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if ((*submodel_iterator)->count != 0 && in_range)
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release(*submodel_iterator, dt);
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@ -236,7 +234,7 @@ void FGSubmodelMgr::update(double dt)
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bool FGSubmodelMgr::release(submodel *sm, double dt)
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{
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//cout << "release id " << sm->id << " name " << sm->name
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//<< " first time " << sm->first_time << " repeat " << (*sm)->repeat <<
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//<< " first time " << sm->first_time << " repeat " << sm->repeat <<
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// endl;
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// only run if first time or repeat is set to true
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@ -317,8 +315,9 @@ void FGSubmodelMgr::transform(submodel *sm)
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// set contents to 0 in the parent
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sm->contents_node->setDoubleValue(0);
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} else
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} else {
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IC.mass = sm->weight * lbs_to_slugs;
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}
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// cout << "mass " << IC.mass << endl;
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@ -463,22 +462,22 @@ void FGSubmodelMgr::transform(submodel *sm)
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// calculate the total speed north
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IC.total_speed_north = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
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* cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
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* cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
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// calculate the total speed east
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IC.total_speed_east = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
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* sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
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* sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
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// calculate the total speed down
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IC.total_speed_down = sm->speed * -sin(IC.elevation * SG_DEGREES_TO_RADIANS)
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+ IC.speed_down_fps;
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+ IC.speed_down_fps;
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// re-calculate speed, elevation and azimuth
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IC.speed = sqrt(IC.total_speed_north * IC.total_speed_north
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+ IC.total_speed_east * IC.total_speed_east
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+ IC.total_speed_down * IC.total_speed_down);
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+ IC.total_speed_east * IC.total_speed_east
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+ IC.total_speed_down * IC.total_speed_down);
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// if speeds are low these calculations can become unreliable
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// if speeds are low this calculation can become unreliable
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if (IC.speed > 1) {
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IC.azimuth = atan2(IC.total_speed_east , IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
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// cout << "azimuth1 " << IC.azimuth<<endl;
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@ -488,13 +487,13 @@ void FGSubmodelMgr::transform(submodel *sm)
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IC.azimuth += 360;
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else if (IC.azimuth >= 360)
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IC.azimuth -= 360;
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}
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// cout << "azimuth2 " << IC.azimuth<<endl;
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IC.elevation = -atan(IC.total_speed_down / sqrt(IC.total_speed_north
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* IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
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* SG_RADIANS_TO_DEGREES;
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}
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* IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
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* SG_RADIANS_TO_DEGREES;
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}
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void FGSubmodelMgr::updatelat(double lat)
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@ -550,15 +549,13 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
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SGPath config(globals->get_fg_root());
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config.append(path);
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: path " << path);
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try {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: Trying to read AI submodels file: " << config.str());
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"Submodels: Trying to read AI submodels file: " << config.str());
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readProperties(config.str(), &root);
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} catch (const sg_exception &e) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: Unable to read AI submodels file: " << config.str());
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"Submodels: Unable to read AI submodels file: " << config.str());
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return;
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}
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@ -610,6 +607,7 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
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sm->trigger_node = 0;
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}
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: trigger " << sm->trigger_node->getBoolValue() );
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if (sm->speed_node != 0)
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sm->speed = sm->speed_node->getDoubleValue();
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@ -651,12 +649,12 @@ void FGSubmodelMgr::setSubData(int id, string& path, bool serviceable)
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"Submodels: path " << path);
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try {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: Trying to read AI submodels file: " << config.str());
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"Submodels: Trying to read AI submodels file: " << config.str());
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readProperties(config.str(), &root);
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} catch (const sg_exception &e) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Submodels: Unable to read AI submodels file: " << config.str());
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"Submodels: Unable to read AI submodels file: " << config.str());
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return;
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}
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@ -749,10 +747,10 @@ void FGSubmodelMgr::loadSubmodels()
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if (!submodel.empty()) {
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//int id = (*submodel_iterator)->id;
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bool serviceable = true;
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SG_LOG(SG_GENERAL, SG_ALERT, "found path sub sub "
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<< submodel
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<< " index " << index
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<< "name " << (*submodel_iterator)->name);
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SG_LOG(SG_GENERAL, SG_DEBUG, "found path sub sub "
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<< submodel
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<< " index " << index
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<< "name " << (*submodel_iterator)->name);
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(*submodel_iterator)->sub_id = index;
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setSubData(index, submodel, serviceable);
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@ -773,9 +771,9 @@ void FGSubmodelMgr::loadSubmodels()
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while (submodel_iterator != submodels.end()) {
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int id = (*submodel_iterator)->id;
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SG_LOG(SG_GENERAL, SG_DEBUG,"after pusback "
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<< " id " << id
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<< " name " << (*submodel_iterator)->name
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<< " sub id " << (*submodel_iterator)->sub_id);
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<< " id " << id
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<< " name " << (*submodel_iterator)->name
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<< " sub id " << (*submodel_iterator)->sub_id);
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++submodel_iterator;
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}
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@ -31,7 +31,7 @@
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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@ -139,7 +139,11 @@ FGTextureManager::createTexture (const string &relativePath)
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}
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void FGTextureManager::addTexture(const string &relativePath,
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osg::Texture2D* texture)
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{
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_textureMap[relativePath] = texture;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGCropped Texture.
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@ -76,6 +76,7 @@ class FGTextureManager
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{
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public:
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static osg::Texture2D* createTexture(const string &relativePath);
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static void addTexture(const string &relativePath, osg::Texture2D* texture);
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private:
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static map<string,osg::ref_ptr<osg::Texture2D> > _textureMap;
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};
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@ -4,6 +4,8 @@
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//
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// Copyright (C) 2005 Harald JOHNSEN
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//
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// Ported to OSG by Tim Moore - Jun 2007
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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@ -24,12 +26,22 @@
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# include "config.h"
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#endif
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/Camera>
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#include <osg/Geode>
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#include <osg/NodeVisitor>
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#include <osg/Matrix>
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#include <osg/PolygonMode>
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#include <osg/ShadeModel>
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#include <osg/StateSet>
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#include <osgDB/FileNameUtils>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/screen/RenderTexture.h>
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#include <simgear/debug/logstream.hxx>
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#include SG_GLU_H
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#include <Main/globals.hxx>
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#include <Main/renderer.hxx>
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#include <Scenery/scenery.hxx>
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#include "od_gauge.hxx"
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@ -39,12 +51,44 @@ FGODGauge::FGODGauge() :
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{
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}
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// done here and not in init() so we don't allocate a rendering context if it is
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// never used
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void FGODGauge::allocRT () {
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GLint colorBits = 0;
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camera = new osg::Camera;
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camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
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256.0));
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camera->setViewport(0, 0, textureWH, textureWH);
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camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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camera->setRenderOrder(osg::Camera::PRE_RENDER);
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camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f));
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camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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osg::StateSet* stateSet = camera->getOrCreateStateSet();
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
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osg::PolygonMode::FILL),
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osg::StateAttribute::ON);
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stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,
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0.0f),
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osg::StateAttribute::ON);
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stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT));
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stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
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osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
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osg::StateAttribute::ON);
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if (!texture.valid()) {
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texture = new osg::Texture2D;
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texture->setTextureSize(textureWH, textureWH);
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texture->setInternalFormat(GL_RGBA);
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texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
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}
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camera->attach(osg::Camera::COLOR_BUFFER, texture.get());
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globals->get_renderer()->addCamera(camera.get(), false);
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rtAvailable = true;
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// GLint colorBits = 0;
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// glGetIntegerv( GL_BLUE_BITS, &colorBits );
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textureWH = 256;
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// rt = new RenderTexture();
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// if( colorBits < 8 )
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// rt->Reset("rgba=5,5,5,1 ctt");
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@ -94,56 +138,6 @@ void FGODGauge::init () {
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void FGODGauge::update (double dt) {
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}
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void FGODGauge::beginCapture(int viewSize) {
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// if( ! rt )
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// allocRT();
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// if(rtAvailable) {
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// rt->BeginCapture();
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// }
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// else
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// set2D();
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// textureWH = viewSize;
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// glViewport(0, 0, textureWH, textureWH);
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}
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void FGODGauge::beginCapture(void) {
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// if( ! rt )
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// allocRT();
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// if(rtAvailable) {
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// rt->BeginCapture();
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// }
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// else
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// set2D();
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}
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void FGODGauge::Clear(void) {
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// if(rtAvailable) {
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// glClear(GL_COLOR_BUFFER_BIT);
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// }
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// else {
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// glDisable(GL_BLEND);
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// glDisable(GL_ALPHA_TEST);
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// glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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// glRectf(-256.0, -256.0, 256.0, 256.0);
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// glEnable(GL_BLEND);
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// glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
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// glEnable(GL_ALPHA_TEST);
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// }
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}
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void FGODGauge::endCapture(osg::Texture2D* texID) {
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// OSGFIXME
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// glBindTexture(GL_TEXTURE_2D, texID);
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// // don't use mimaps if we don't update them
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, textureWH, textureWH);
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// if(rtAvailable)
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// rt->EndCapture();
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// else
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// set3D();
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// glBindTexture(GL_TEXTURE_2D, 0);
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}
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void FGODGauge::setSize(int viewSize) {
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textureWH = viewSize;
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@ -155,93 +149,60 @@ bool FGODGauge::serviceable(void) {
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}
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/**
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* Locate a texture SSG node in a branch.
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* Replace a texture in the airplane model with the gauge texture.
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*/
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static const char *strip_path(const char *name) {
|
||||
/* Remove all leading path information. */
|
||||
const char* seps = "\\/" ;
|
||||
const char* fn = & name [ strlen ( name ) - 1 ] ;
|
||||
for ( ; fn != name && strchr(seps,*fn) == NULL ; fn-- )
|
||||
/* Search back for a seperator */ ;
|
||||
if ( strchr(seps,*fn) != NULL )
|
||||
fn++ ;
|
||||
return fn ;
|
||||
}
|
||||
|
||||
// OSGFIXME
|
||||
static osg::StateSet*
|
||||
find_texture_node(osg::Node* node, const char * name)
|
||||
class ReplaceStaticTextureVisitor : public osg::NodeVisitor
|
||||
{
|
||||
#if 0
|
||||
if( node->isAKindOf( ssgTypeLeaf() ) ) {
|
||||
ssgLeaf *leaf = (ssgLeaf *) node;
|
||||
ssgSimpleState *state = (ssgSimpleState *) leaf->getState();
|
||||
if( state ) {
|
||||
ssgTexture *tex = state->getTexture();
|
||||
if( tex ) {
|
||||
const char * texture_name = tex->getFilename();
|
||||
if (texture_name) {
|
||||
texture_name = strip_path( texture_name );
|
||||
if ( !strcmp(name, texture_name) )
|
||||
return state;
|
||||
}
|
||||
public:
|
||||
ReplaceStaticTextureVisitor(const std::string& name,
|
||||
osg::Texture2D* _newTexture) :
|
||||
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
|
||||
newTexture(_newTexture)
|
||||
{
|
||||
textureFileName = osgDB::getSimpleFileName(name);
|
||||
}
|
||||
|
||||
virtual void apply(osg::Node& node)
|
||||
{
|
||||
osg::StateSet* ss = node.getStateSet();
|
||||
if (ss)
|
||||
changeStateSetTexture(ss);
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
virtual void apply(osg::Geode& node)
|
||||
{
|
||||
int numDrawables = node.getNumDrawables();
|
||||
for (int i = 0; i < numDrawables; i++) {
|
||||
osg::Drawable* drawable = node.getDrawable(i);
|
||||
osg::StateSet* ss = drawable->getStateSet();
|
||||
if (ss)
|
||||
changeStateSetTexture(ss);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
int nKids = node->getNumKids();
|
||||
for (int i = 0; i < nKids; i++) {
|
||||
ssgSimpleState * result =
|
||||
find_texture_node(((ssgBranch*)node)->getKid(i), name);
|
||||
if (result != 0)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
traverse(node);
|
||||
}
|
||||
protected:
|
||||
void changeStateSetTexture(osg::StateSet *ss)
|
||||
{
|
||||
osg::Texture2D* tex
|
||||
= dynamic_cast<osg::Texture2D*>(ss->getTextureAttribute(0,
|
||||
osg::StateAttribute::TEXTURE));
|
||||
if (!tex || tex == newTexture || !tex->getImage())
|
||||
return;
|
||||
std::string fileName = tex->getImage()->getFileName();
|
||||
std::string simpleName = osgDB::getSimpleFileName(fileName);
|
||||
if (osgDB::equalCaseInsensitive(textureFileName, simpleName))
|
||||
ss->setTextureAttribute(0, newTexture);
|
||||
}
|
||||
std::string textureFileName;
|
||||
osg::Texture2D* newTexture;
|
||||
};
|
||||
|
||||
void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture) {
|
||||
void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture)
|
||||
{
|
||||
osg::Group* root = globals->get_scenery()->get_aircraft_branch();
|
||||
name = strip_path( name );
|
||||
// OSGFIXME
|
||||
// osg::StateSet* node = find_texture_node( root, name );
|
||||
// if( node )
|
||||
// node->setTexture( new_texture );
|
||||
ReplaceStaticTextureVisitor visitor(name, new_texture);
|
||||
root->accept(visitor);
|
||||
}
|
||||
|
||||
void FGODGauge::set2D() {
|
||||
// glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
|
||||
|
||||
// glDisable(GL_LIGHTING);
|
||||
// glEnable(GL_COLOR_MATERIAL);
|
||||
// glDisable(GL_CULL_FACE);
|
||||
// glDisable(GL_FOG);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
// glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
// glDisable(GL_SMOOTH);
|
||||
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
// glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// glViewport ( 0, 0, textureWH, textureWH ) ;
|
||||
// glMatrixMode ( GL_PROJECTION ) ;
|
||||
// glPushMatrix () ;
|
||||
// glLoadIdentity () ;
|
||||
// gluOrtho2D( -256.0, 256.0, -256.0, 256.0 );
|
||||
// glMatrixMode ( GL_MODELVIEW ) ;
|
||||
// glPushMatrix () ;
|
||||
// glLoadIdentity () ;
|
||||
|
||||
// glAlphaFunc(GL_GREATER, 0.0f);
|
||||
|
||||
}
|
||||
|
||||
void FGODGauge::set3D() {
|
||||
// glMatrixMode ( GL_PROJECTION ) ;
|
||||
// glPopMatrix () ;
|
||||
// glMatrixMode ( GL_MODELVIEW ) ;
|
||||
// glPopMatrix () ;
|
||||
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
|
||||
// glPopAttrib () ;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
//
|
||||
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
|
||||
//
|
||||
// Ported to OSG by Tim Moore - Jun 2007
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
|
@ -23,6 +25,7 @@
|
|||
#ifndef _OD_GAUGE_HXX
|
||||
#define _OD_GAUGE_HXX
|
||||
|
||||
#include <osg/Camera>
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
|
@ -39,34 +42,14 @@ public:
|
|||
virtual void init ();
|
||||
virtual void update (double dt);
|
||||
|
||||
/**
|
||||
* Start the rendering of the RTT context.
|
||||
* @param viewSize size of the destination texture
|
||||
*/
|
||||
void beginCapture(int viewSize);
|
||||
/**
|
||||
* Start the rendering of the RTT context.
|
||||
*/
|
||||
void beginCapture(void);
|
||||
/**
|
||||
* Clear the background.
|
||||
*/
|
||||
void Clear(void);
|
||||
/**
|
||||
* Finish rendering and save the buffer to a texture.
|
||||
* @param texID name of a gl texture
|
||||
*/
|
||||
void endCapture(osg::Texture2D*);
|
||||
/**
|
||||
* Set the size of the destination texture.
|
||||
* @param viewSize size of the destination texture
|
||||
*/
|
||||
void setSize(int viewSize);
|
||||
|
||||
/**
|
||||
* Say if we can render to a texture.
|
||||
* @return true if rtt is available
|
||||
*/
|
||||
bool serviceable(void);
|
||||
|
||||
/**
|
||||
* Replace an opengl texture name inside the aircraft scene graph.
|
||||
* This is to replace a static texture by a dynamic one
|
||||
|
@ -75,13 +58,23 @@ public:
|
|||
*/
|
||||
void set_texture(const char * name, osg::Texture2D* new_texture);
|
||||
|
||||
/**
|
||||
* Get the OSG camera for drawing this gauge.
|
||||
*/
|
||||
osg::Camera* getCamera() { return camera.get(); }
|
||||
|
||||
osg::Texture2D* getTexture() { return texture.get(); }
|
||||
void setTexture(osg::Texture2D* t) { texture = t; }
|
||||
|
||||
// Real initialization function. Bad name.
|
||||
void allocRT(void);
|
||||
|
||||
private:
|
||||
int textureWH;
|
||||
bool rtAvailable;
|
||||
osg::ref_ptr<osg::Camera> camera;
|
||||
osg::ref_ptr<osg::Texture2D> texture;
|
||||
|
||||
void allocRT(void);
|
||||
void set2D(void);
|
||||
void set3D(void);
|
||||
};
|
||||
|
||||
#endif // _OD_GAUGE_HXX
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
// Wx Radar background texture
|
||||
//
|
||||
// Written by Harald JOHNSEN, started May 2005.
|
||||
// With major amendments by Vivian MEAZZA May 2007
|
||||
// Ported to OSG by Tim Moore Jun 2007
|
||||
//
|
||||
//
|
||||
// Copyright (C) 2005 Harald JOHNSEN
|
||||
//
|
||||
|
@ -24,30 +27,45 @@
|
|||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include <plib/sg.h>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
#include <osg/Array>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Matrixf>
|
||||
#include <osg/PrimitiveSet>
|
||||
#include <osg/StateSet>
|
||||
#include <osgDB/WriteFile>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/environment/visual_enviro.hxx>
|
||||
#include <simgear/scene/model/model.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
#include <Cockpit/panel.hxx>
|
||||
#include <Cockpit/hud.hxx>
|
||||
#include <AIModel/AIBase.hxx>
|
||||
#include <AIModel/AIManager.hxx>
|
||||
#include <AIModel/AIBallistic.hxx>
|
||||
|
||||
#include "instrument_mgr.hxx"
|
||||
#include "od_gauge.hxx"
|
||||
#include "wxradar.hxx"
|
||||
|
||||
|
||||
// texture name to use in 2D and 3D instruments
|
||||
static const char *odgauge_name = "Aircraft/Instruments/Textures/od_wxradar.rgb";
|
||||
|
||||
wxRadarBg::wxRadarBg ( SGPropertyNode *node) :
|
||||
_name(node->getStringValue("name", "wxRadar")),
|
||||
_num(node->getIntValue("number", 0)),
|
||||
_last_switchKnob( "off" ),
|
||||
_sim_init_done ( false ),
|
||||
resultTexture( 0 ),
|
||||
wxEcho( 0 ),
|
||||
last_switchKnob( "off" ),
|
||||
sim_init_done ( false ),
|
||||
odg( 0 )
|
||||
_odg( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -63,14 +81,11 @@ wxRadarBg::init ()
|
|||
|
||||
_Instrument = fgGetNode(branch.c_str(), _num, true );
|
||||
_serviceable_node = _Instrument->getChild("serviceable", 0, true);
|
||||
resultTexture = FGTextureManager::createTexture( odgauge_name );
|
||||
|
||||
SGPath tpath(globals->get_fg_root());
|
||||
tpath.append("Aircraft/Instruments/Textures/wxecho.rgb");
|
||||
// no mipmap or else alpha will mix with pixels on the border of shapes, ruining the effect
|
||||
|
||||
// OSGFIXME
|
||||
// wxEcho = new ssgTexture( tpath.c_str(), false, false, false);
|
||||
wxEcho = new osg::Texture2D;
|
||||
wxEcho = SGLoadTexture2D(tpath.c_str(), false, false);
|
||||
|
||||
_Instrument->setFloatValue("trk", 0.0);
|
||||
_Instrument->setFloatValue("tilt", 0.0);
|
||||
|
@ -78,7 +93,7 @@ wxRadarBg::init ()
|
|||
// those properties are used by a radar instrument of a MFD
|
||||
// input switch = OFF | TST | STBY | ON
|
||||
// input mode = WX | WXA | MAP
|
||||
// ouput status = STBY | TEST | WX | WXA | MAP | blank
|
||||
// output status = STBY | TEST | WX | WXA | MAP | blank
|
||||
// input lightning = true | false
|
||||
// input TRK = +/- n degrees
|
||||
// input TILT = +/- n degree
|
||||
|
@ -87,172 +102,463 @@ wxRadarBg::init ()
|
|||
// input display-mode = arc | rose | map | plan
|
||||
|
||||
FGInstrumentMgr *imgr = (FGInstrumentMgr *) globals->get_subsystem("instrumentation");
|
||||
odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
|
||||
_odg = (FGODGauge *) imgr->get_subsystem("od_gauge");
|
||||
_odg->setSize(256);
|
||||
|
||||
_ai = (FGAIManager*)globals->get_subsystem("ai_model");
|
||||
|
||||
_user_lat_node = fgGetNode("/position/latitude-deg", true);
|
||||
_user_lon_node = fgGetNode("/position/longitude-deg", true);
|
||||
_user_alt_node = fgGetNode("/position/altitude-ft", true);
|
||||
|
||||
_user_speed_east_fps_node = fgGetNode("/velocities/speed-east-fps", true);
|
||||
_user_speed_north_fps_node = fgGetNode("/velocities/speed-north-fps", true);
|
||||
|
||||
_Tacan = fgGetNode("/instrumentation/tacan", _num, true);
|
||||
_tacan_serviceable_node = _Tacan->getNode("serviceable", true);
|
||||
_tacan_distance_node = _Tacan->getNode("indicated-distance-nm", true);
|
||||
_tacan_name_node = _Tacan->getNode("name", true);
|
||||
_tacan_bearing_node = _Tacan->getNode("indicated-bearing-true-deg", true);
|
||||
_tacan_in_range_node = _Tacan->getNode("in-range", true);
|
||||
|
||||
_Radar = fgGetNode("/instrumentation/radar/display-controls", _num, true);
|
||||
_radar_weather_node = _Radar->getNode("WX", true);
|
||||
_radar_position_node = _Radar->getNode("pos", true);
|
||||
_radar_data_node = _Radar->getNode("data", true);
|
||||
_radar_centre_node = _Radar->getNode("centre", true);
|
||||
|
||||
_radar_centre_node->setBoolValue(false);
|
||||
|
||||
_Radar = fgGetNode("/instrumentation/radar/", _num, true);
|
||||
_radar_mode_control_node = _Radar->getNode("mode-control", true);
|
||||
_radar_coverage_node = _Radar->getNode("limit-deg", true);
|
||||
_radar_ref_rng_node = _Radar->getNode("reference-range-nm", true);
|
||||
|
||||
_radar_coverage_node->setFloatValue(120);
|
||||
_radar_ref_rng_node->setDoubleValue(35);
|
||||
|
||||
_ai_enabled_node = fgGetNode("/sim/ai/enabled", true);
|
||||
|
||||
_x_displacement = 0;
|
||||
_y_displacement = 0;
|
||||
_x_sym_displacement = 0;
|
||||
_y_sym_displacement = 0;
|
||||
|
||||
// OSG geometry setup. The polygons for the radar returns will be
|
||||
// stored in a single Geometry. The geometry will have several
|
||||
// primitive sets so we can have different kinds of polys and
|
||||
// choose a different overall color for each set.
|
||||
radarGeode = new osg::Geode;
|
||||
osg::StateSet* stateSet = radarGeode->getOrCreateStateSet();
|
||||
stateSet->setTextureAttributeAndModes(0, wxEcho.get());
|
||||
osg::Geometry* geom = new osg::Geometry;
|
||||
geom->setUseDisplayList(false);
|
||||
// Initially allocate space for 128 quads
|
||||
osg::Vec2Array* vertices = new osg::Vec2Array;
|
||||
vertices->setDataVariance(osg::Object::DYNAMIC);
|
||||
vertices->reserve(128 * 4);
|
||||
geom->setVertexArray(vertices);
|
||||
osg::Vec2Array* texCoords = new osg::Vec2Array;
|
||||
texCoords->setDataVariance(osg::Object::DYNAMIC);
|
||||
texCoords->reserve(128 * 4);
|
||||
geom->setTexCoordArray(0, texCoords);
|
||||
osg::Vec3Array* colors = new osg::Vec3Array;
|
||||
colors->push_back(osg::Vec3(1.0f, 1.0f, 1.0f)); // color of echos
|
||||
colors->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); // arc mask
|
||||
colors->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); // rest of mask
|
||||
geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
|
||||
geom->setColorArray(colors);
|
||||
osg::PrimitiveSet* pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
|
||||
pset->setDataVariance(osg::Object::DYNAMIC);
|
||||
geom->addPrimitiveSet(pset);
|
||||
pset = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
|
||||
pset->setDataVariance(osg::Object::DYNAMIC);
|
||||
geom->addPrimitiveSet(pset);
|
||||
pset = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
|
||||
pset->setDataVariance(osg::Object::DYNAMIC);
|
||||
geom->addPrimitiveSet(pset);
|
||||
geom->setInitialBound(osg::BoundingBox(osg::Vec3f(-256.0f, -256.0f, 0.0f),
|
||||
osg::Vec3f(256.0f, 256.0f, 0.0f)));
|
||||
radarGeode->addDrawable(geom);
|
||||
_odg->allocRT();
|
||||
// Texture in the 2D panel system
|
||||
FGTextureManager::addTexture(odgauge_name, _odg->getTexture());
|
||||
|
||||
osg::Camera* camera = _odg->getCamera();
|
||||
camera->addChild(radarGeode.get());
|
||||
}
|
||||
|
||||
// Local coordinates for each echo
|
||||
const osg::Vec3f echoCoords[4] = {
|
||||
osg::Vec3f(-.7f, -.7f, 0.0f), osg::Vec3f(.7f, -.7f, 0.0f),
|
||||
osg::Vec3f(.7f, .7f, 0.0f), osg::Vec3f(-.7f, .7f, 0.0f)
|
||||
};
|
||||
|
||||
const float symbolSize = 1.0f / 8.0f;
|
||||
const osg::Vec2f echoTexCoords[4] = {
|
||||
osg::Vec2f(0.0f, 0.0f), osg::Vec2f(symbolSize, 0.0f),
|
||||
osg::Vec2f(symbolSize, symbolSize), osg::Vec2f(0.0f, symbolSize)
|
||||
};
|
||||
|
||||
// helper
|
||||
static void
|
||||
addQuad(osg::Vec2Array* vertices, osg::Vec2Array* texCoords,
|
||||
const osg::Matrixf& transform, const osg::Vec2f& texBase)
|
||||
{
|
||||
for (int i = 0; i < 4; i++) {
|
||||
const osg::Vec3f coords = transform.preMult(echoCoords[i]);
|
||||
texCoords->push_back(texBase + echoTexCoords[i]);
|
||||
vertices->push_back(osg::Vec2f(coords.x(), coords.y()));
|
||||
}
|
||||
}
|
||||
|
||||
// Rotate by a heading value
|
||||
static inline
|
||||
osg::Matrixf wxRotate(float angle)
|
||||
{
|
||||
return osg::Matrixf::rotate(angle, 0.0f, 0.0f, -1.0f);
|
||||
}
|
||||
|
||||
void
|
||||
wxRadarBg::update (double delta_time_sec)
|
||||
{
|
||||
//OSGFIXME
|
||||
#if 0
|
||||
if ( ! sim_init_done ) {
|
||||
if ( ! _sim_init_done ) {
|
||||
if ( ! fgGetBool("sim/sceneryloaded", false) )
|
||||
return;
|
||||
sim_init_done = true;
|
||||
|
||||
_sim_init_done = true;
|
||||
}
|
||||
if ( !odg || ! _serviceable_node->getBoolValue() ) {
|
||||
|
||||
if ( !_odg || ! _serviceable_node->getBoolValue() ) {
|
||||
_Instrument->setStringValue("status","");
|
||||
return;
|
||||
}
|
||||
|
||||
string switchKnob = _Instrument->getStringValue("switch", "on");
|
||||
string modeButton = _Instrument->getStringValue("mode", "wx");
|
||||
bool drawLightning = _Instrument->getBoolValue("lightning", true);
|
||||
float range_nm = _Instrument->getFloatValue("range", 40.0);
|
||||
float range_m = range_nm * SG_NM_TO_METER;
|
||||
|
||||
if ( last_switchKnob != switchKnob ) {
|
||||
_user_speed_east_fps = _user_speed_east_fps_node->getDoubleValue();
|
||||
_user_speed_north_fps = _user_speed_north_fps_node->getDoubleValue();
|
||||
|
||||
if ( _last_switchKnob != switchKnob ) {
|
||||
// since 3D models don't share textures with the rest of the world
|
||||
// we must locate them and replace their handle by hand
|
||||
// only do that when the instrument is turned on
|
||||
if ( last_switchKnob == "off" )
|
||||
odg->set_texture( odgauge_name, resultTexture.get());
|
||||
last_switchKnob = switchKnob;
|
||||
//if (last_switchKnob == "off")
|
||||
//_odg->set_texture(odgauge_name, resultTexture.get());
|
||||
_last_switchKnob = switchKnob;
|
||||
}
|
||||
FGViewer *current__view = globals->get_current_view();
|
||||
if ( current__view->getInternal() &&
|
||||
(current__view->getHeadingOffset_deg() <= 15.0 || current__view->getHeadingOffset_deg() >= 345.0) &&
|
||||
(current__view->getPitchOffset_deg() <= 15.0 || current__view->getPitchOffset_deg() >= 350.0) ) {
|
||||
|
||||
// we don't update the radar echo if the pilot looks around
|
||||
// this is a copy
|
||||
radarEchoBuffer = *sgEnviro.get_radar_echo();
|
||||
}
|
||||
odg->beginCapture(256);
|
||||
odg->Clear();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glPushMatrix();
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
_radarEchoBuffer = *sgEnviro.get_radar_echo();
|
||||
updateRadar();
|
||||
//FGViewer *current__view = globals->get_current_view();
|
||||
|
||||
if ( switchKnob == "off" ) {
|
||||
_Instrument->setStringValue("status","");
|
||||
return;
|
||||
} else if ( switchKnob == "stby" ) {
|
||||
_Instrument->setStringValue("status","STBY");
|
||||
return;
|
||||
} else if ( switchKnob == "tst" ) {
|
||||
_Instrument->setStringValue("status","TST");
|
||||
// find something interesting to do...
|
||||
} else {
|
||||
string display_mode = _Instrument->getStringValue("display-mode", "arc");
|
||||
return;
|
||||
}
|
||||
|
||||
// pretend we have a scan angle bigger then the FOV
|
||||
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
|
||||
const float fovFactor = 1.45f;
|
||||
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
|
||||
float range = 200.0f / range_nm;
|
||||
_Instrument->setStringValue("status", modeButton.c_str());
|
||||
if ( display_mode == "arc" ) {
|
||||
glTranslatef(0.0f, -180.0f, 0.0f);
|
||||
range = 2*180.0f / range_nm;
|
||||
} else if ( display_mode == "map" ) {
|
||||
// float view_heading = get_track() * SG_DEGREES_TO_RADIANS;
|
||||
} else if ( display_mode == "plan" ) {
|
||||
// no sense I presume
|
||||
view_heading = 0;
|
||||
// find something interesting to do...
|
||||
string display_mode = _Instrument->getStringValue("display-mode", "arc");
|
||||
// pretend we have a scan angle bigger then the FOV
|
||||
// TODO:check real fov, enlarge if < nn, and do clipping if > mm
|
||||
const float fovFactor = 1.45f;
|
||||
float view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
|
||||
float range = 200.0f / range_nm;
|
||||
_Instrument->setStringValue("status", modeButton.c_str());
|
||||
osg::Matrixf centerTrans;
|
||||
|
||||
if ( display_mode == "arc" ) {
|
||||
centerTrans.makeTranslate(0.0f, -180.0f, 0.0f);
|
||||
range = 2*180.0f / range_nm;
|
||||
|
||||
} else if ( display_mode == "map" ) {
|
||||
view_heading = 0;
|
||||
|
||||
if (_radar_centre_node->getBoolValue()) {
|
||||
_x_displacement =_y_displacement = 0;
|
||||
} else {
|
||||
// rose
|
||||
_x_displacement += range * _user_speed_east_fps * SG_FPS_TO_KT
|
||||
* delta_time_sec / (60*60);
|
||||
_y_displacement += range * _user_speed_north_fps * SG_FPS_TO_KT
|
||||
* delta_time_sec / (60*60);
|
||||
}
|
||||
range /= SG_NM_TO_METER;
|
||||
// we will rotate the echo quads, this gives a better rendering
|
||||
const float rot_x = cos ( view_heading );
|
||||
const float rot_y = sin ( view_heading );
|
||||
|
||||
list_of_SGWxRadarEcho *radarEcho = &radarEchoBuffer;
|
||||
list_of_SGWxRadarEcho::iterator iradarEcho;
|
||||
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
|
||||
const float symbolSize = 1.0f / 8.0f ;
|
||||
// draw the radar echo, we do that in 3 passes, one for each color level
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: displacement "
|
||||
<< _x_displacement << ", "<<_y_displacement
|
||||
<< " _user_speed_east_fps * SG_FPS_TO_KT "
|
||||
<< _user_speed_east_fps * SG_FPS_TO_KT
|
||||
<< " _user_speed_north_fps * SG_FPS_TO_KT "
|
||||
<< _user_speed_north_fps * SG_FPS_TO_KT
|
||||
<< " dt " << delta_time_sec
|
||||
<< " centre " << _radar_centre_node->getBoolValue());
|
||||
|
||||
centerTrans.makeTranslate(_x_displacement, _y_displacement, 0.0f);
|
||||
|
||||
} else if ( display_mode == "plan" ) {
|
||||
// no sense I presume
|
||||
view_heading = 0;
|
||||
} else {
|
||||
// rose
|
||||
view_heading = 0;
|
||||
}
|
||||
|
||||
range /= SG_NM_TO_METER;
|
||||
|
||||
list_of_SGWxRadarEcho *radarEcho = &_radarEchoBuffer;
|
||||
list_of_SGWxRadarEcho::iterator iradarEcho;
|
||||
const float LWClevel[] = { 0.1f, 0.5f, 2.1f };
|
||||
float dist = 0;
|
||||
float size = 0;
|
||||
|
||||
osg::Geometry* geom
|
||||
= static_cast<osg::Geometry*>(radarGeode->getDrawable(0));
|
||||
osg::Vec2Array* vertices
|
||||
= static_cast<osg::Vec2Array*>(geom->getVertexArray());
|
||||
osg::Vec2Array* texCoords
|
||||
= static_cast<osg::Vec2Array*>(geom->getTexCoordArray(0));
|
||||
vertices->clear();
|
||||
texCoords->clear();
|
||||
|
||||
// draw the cloud radar echo
|
||||
bool drawClouds = _radar_weather_node->getBoolValue();
|
||||
|
||||
if (drawClouds) {
|
||||
//we do that in 3 passes, one for each color level
|
||||
// this is to 'merge' same colors together
|
||||
// OSGFIXME
|
||||
// glBindTexture(GL_TEXTURE_2D, wxEcho->getHandle() );
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glBegin( GL_QUADS );
|
||||
|
||||
for (int level = 0; level <= 2 ; level++ ) {
|
||||
for (int level = 0; level <= 2; level++) {
|
||||
float col = level * symbolSize;
|
||||
for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
|
||||
int cloudId = (iradarEcho->cloudId) ;
|
||||
|
||||
for (iradarEcho = radarEcho->begin(); iradarEcho != radarEcho->end();
|
||||
++iradarEcho) {
|
||||
int cloudId = (iradarEcho->cloudId);
|
||||
bool upgrade = ((cloudId >> 5) & 1);
|
||||
float lwc = iradarEcho->LWC + (upgrade ? 1.0f : 0.0f);
|
||||
|
||||
// skip ns
|
||||
if ( iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
|
||||
if (iradarEcho->LWC >= 0.5 && iradarEcho->LWC <= 0.6)
|
||||
continue;
|
||||
if ( (! iradarEcho->lightning) && ( lwc >= LWClevel[level]) ) {
|
||||
float dist = sgSqrt( iradarEcho->dist );
|
||||
float size = iradarEcho->radius * 2.0;
|
||||
|
||||
if (iradarEcho->lightning || lwc < LWClevel[level]
|
||||
|| iradarEcho->aircraft)
|
||||
continue;
|
||||
|
||||
dist = sgSqrt(iradarEcho->dist);
|
||||
size = iradarEcho->radius * 2.0;
|
||||
|
||||
if ( dist - size > range_m )
|
||||
continue;
|
||||
dist = dist * range;
|
||||
size = size * range;
|
||||
|
||||
dist *= range;
|
||||
size *= range;
|
||||
// Translate echo to proper distance on screen
|
||||
osg::Matrixf distTrans
|
||||
= osg::Matrixf::translate(0.0f, dist * range, 0.0f);
|
||||
// Scale echo
|
||||
osg::Matrixf scaleEcho = osg::Matrixf::scale(size, size, 1.0f);
|
||||
// compute the relative angle from the view direction
|
||||
float angle = ( view_heading + iradarEcho->heading );
|
||||
if ( angle > SG_PI )
|
||||
angle -= 2.0*SG_PI;
|
||||
if ( angle < - SG_PI )
|
||||
angle += 2.0*SG_PI;
|
||||
// and apply a fov factor to simulate a greater scan angle
|
||||
angle = angle * fovFactor + SG_PI / 2.0;
|
||||
float x = cos( angle ) * dist;
|
||||
float y = sin( angle ) * dist;
|
||||
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
|
||||
|
||||
// we will rotate the echo quads, this gives a better rendering
|
||||
//const float rot_x = cos (view_heading);
|
||||
//const float rot_y = sin (view_heading);
|
||||
|
||||
// and apply a fov factor to simulate a greater scan
|
||||
// angle
|
||||
angle *= fovFactor;
|
||||
// Rotate echo into position, and rotate echo to have
|
||||
// a constant orientation towards the
|
||||
// airplane. Compass headings increase in clockwise
|
||||
// direction, while graphics rotations follow
|
||||
// right-hand (counter-clockwise) rule.
|
||||
osg::Matrixf rotEcho = wxRotate(angle);
|
||||
// use different shapes so the display is less boring
|
||||
float row = symbolSize * (float) (4 + (cloudId & 3) );
|
||||
float size_x = rot_x * size;
|
||||
float size_y = rot_y * size;
|
||||
glTexCoord2f( col, row);
|
||||
glVertex2f( x - size_x, y - size_y);
|
||||
glTexCoord2f( col+symbolSize, row);
|
||||
glVertex2f( x + size_y, y - size_x);
|
||||
glTexCoord2f( col+symbolSize, row+symbolSize);
|
||||
glVertex2f( x + size_x, y + size_y);
|
||||
glTexCoord2f( col, row+symbolSize);
|
||||
glVertex2f( x - size_y, y + size_x);
|
||||
//float row = symbolSize * (float) (4 + (cloudId & 3) );
|
||||
const osg::Vec2f texBase(col, (symbolSize
|
||||
* (float) (4 + (cloudId & 3))));
|
||||
osg::Matrixf m(scaleEcho * distTrans * rotEcho * centerTrans);
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing clouds"
|
||||
<< " ID " << iradarEcho->cloudId
|
||||
<< " dist" << dist
|
||||
<< " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
|
||||
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
|
||||
<< " angle " << angle / SG_DEGREES_TO_RADIANS);
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd(); // GL_QUADS
|
||||
|
||||
// draw lightning echos
|
||||
if ( drawLightning ) {
|
||||
float col = 3 * symbolSize;
|
||||
float row = 4 * symbolSize;
|
||||
for (iradarEcho = radarEcho->begin() ; iradarEcho != radarEcho->end() ; iradarEcho++ ) {
|
||||
if ( iradarEcho->lightning ) {
|
||||
float dist = iradarEcho->dist;
|
||||
dist = dist * range;
|
||||
float angle = (view_heading - iradarEcho->heading);
|
||||
if ( angle > SG_PI )
|
||||
angle -= 2.0*SG_PI;
|
||||
if ( angle < - SG_PI )
|
||||
angle += 2.0*SG_PI;
|
||||
angle = angle * fovFactor - SG_PI / 2.0;
|
||||
float x = cos( angle ) * dist;
|
||||
float y = sin( angle ) * dist;
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
float size = symbolSize * 0.5f;
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2f( col, row);
|
||||
glVertex2f( x - size, y - size);
|
||||
glTexCoord2f( col+symbolSize, row);
|
||||
glVertex2f( x + size, y - size);
|
||||
glTexCoord2f( col+symbolSize, row+symbolSize);
|
||||
glVertex2f( x + size, y + size);
|
||||
glTexCoord2f( col, row+symbolSize);
|
||||
glVertex2f( x - size, y + size);
|
||||
glEnd();
|
||||
}
|
||||
const osg::Vec2f texBase(3 * symbolSize, 4 * symbolSize);
|
||||
for (iradarEcho = radarEcho->begin();
|
||||
iradarEcho != radarEcho->end();
|
||||
++iradarEcho) {
|
||||
|
||||
if (!iradarEcho->lightning)
|
||||
continue;
|
||||
|
||||
float dist = iradarEcho->dist * range;
|
||||
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
|
||||
|
||||
if ( angle > SG_PI )
|
||||
angle -= 2.0*SG_PI;
|
||||
if ( angle < - SG_PI )
|
||||
angle += 2.0*SG_PI;
|
||||
|
||||
angle *= fovFactor;
|
||||
// Rotate the symbol into position without rotating the
|
||||
// symbol itself
|
||||
osg::Vec3f trans(0.0f, dist, 0.0f);
|
||||
trans = wxRotate(angle).preMult(trans);
|
||||
osg::Matrixf m(osg::Matrixf::scale(symbolSize, symbolSize, 1.0)
|
||||
* osg::Matrixf::translate(trans) * centerTrans);
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
}
|
||||
}
|
||||
|
||||
//draw aircraft echoes
|
||||
if (_radar_position_node->getBoolValue()) {
|
||||
const osg::Vec2f texBase(3 * symbolSize, 3 * symbolSize);
|
||||
for (iradarEcho = radarEcho->begin();
|
||||
iradarEcho != radarEcho->end();
|
||||
++iradarEcho) {
|
||||
|
||||
if (!iradarEcho->aircraft)
|
||||
continue;
|
||||
|
||||
dist = iradarEcho->dist * range;
|
||||
|
||||
// calculate relative bearing
|
||||
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
|
||||
float limit = _radar_coverage_node->getFloatValue();
|
||||
|
||||
if (limit > 180)
|
||||
limit = 180;
|
||||
else if (limit < 0)
|
||||
limit = 0;
|
||||
|
||||
// if it's in coverage, draw it
|
||||
if (angle >= limit * SG_DEGREES_TO_RADIANS
|
||||
|| angle < -limit * SG_DEGREES_TO_RADIANS)
|
||||
continue;
|
||||
|
||||
size = symbolSize * iradarEcho->radius;
|
||||
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
|
||||
* osg::Matrixf::translate(0.0f, dist, 0.0f)
|
||||
* wxRotate(angle) * centerTrans);
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing AI"
|
||||
<< " ID " << iradarEcho->cloudId
|
||||
<< " dist" << dist
|
||||
<< " view_heading" << view_heading / SG_DEGREES_TO_RADIANS
|
||||
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
|
||||
<< " angle " << angle / SG_DEGREES_TO_RADIANS);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw aircraft data
|
||||
if (_radar_data_node->getBoolValue()) {
|
||||
const osg::Vec2f texBase(0, 3 * symbolSize);
|
||||
|
||||
for (iradarEcho = radarEcho->begin();
|
||||
iradarEcho != radarEcho->end();
|
||||
++iradarEcho) {
|
||||
|
||||
if (!iradarEcho->aircraft)
|
||||
continue;
|
||||
|
||||
dist = iradarEcho->dist;
|
||||
dist *= range;
|
||||
// calculate relative bearing
|
||||
float angle = calcRelBearing(iradarEcho->bearing, view_heading);
|
||||
float limit = _radar_coverage_node->getFloatValue();
|
||||
|
||||
if (limit > 180)
|
||||
limit = 180;
|
||||
else if (limit < 0)
|
||||
limit = 0;
|
||||
|
||||
// if it's in coverage, draw it
|
||||
if (angle >= limit * SG_DEGREES_TO_RADIANS
|
||||
|| angle < -limit * SG_DEGREES_TO_RADIANS)
|
||||
continue;
|
||||
|
||||
size = symbolSize * 750;
|
||||
// Rotate symbol to indicate relative heading iradarEcho->bearing
|
||||
// - view_heading - angle
|
||||
//cout << "heading " << iradarEcho->heading << endl;
|
||||
|
||||
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
|
||||
* wxRotate(iradarEcho->heading - view_heading - angle)
|
||||
* osg::Matrixf::translate(0.0f, dist, 0.0f)
|
||||
* wxRotate(angle) * centerTrans);
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing data"
|
||||
<< " ID " << iradarEcho->cloudId
|
||||
<< " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
|
||||
<< " bearing " << angle / SG_DEGREES_TO_RADIANS
|
||||
<< " dist" << dist
|
||||
<< " heading " << iradarEcho->heading / SG_DEGREES_TO_RADIANS
|
||||
<< " rotation " << (iradarEcho->heading - view_heading - angle)
|
||||
/ SG_DEGREES_TO_RADIANS);
|
||||
}
|
||||
}
|
||||
|
||||
//draw TACAN symbol
|
||||
int mode = _radar_mode_control_node->getIntValue();
|
||||
bool inRange = _tacan_in_range_node->getBoolValue();
|
||||
|
||||
if (mode == 1 && inRange) {
|
||||
const osg::Vec2f texBase(1 * symbolSize, 3 * symbolSize);
|
||||
dist = _tacan_distance_node->getFloatValue() * SG_NM_TO_METER;
|
||||
dist *= range;
|
||||
// calculate relative bearing
|
||||
float angle = calcRelBearing(_tacan_bearing_node->getFloatValue()
|
||||
* SG_DEGREES_TO_RADIANS, view_heading);
|
||||
|
||||
// it's always in coverage, so draw it
|
||||
osg::Vec3f trans(osg::Vec3f(0.0f, dist, 0.0f) * wxRotate(angle));
|
||||
size = symbolSize * 750;
|
||||
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
|
||||
* osg::Matrixf::translate(trans) * centerTrans);
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: drawing TACAN"
|
||||
<< " dist" << dist
|
||||
<< " view_heading " << view_heading / SG_DEGREES_TO_RADIANS
|
||||
<< " heading " << _tacan_bearing_node->getDoubleValue()
|
||||
<< " angle " << angle / SG_DEGREES_TO_RADIANS
|
||||
<< " size " << size);
|
||||
}
|
||||
|
||||
//draw aircraft symbol
|
||||
const osg::Vec2f texBase(2 * symbolSize, 3 * symbolSize);
|
||||
size = symbolSize * 750;
|
||||
view_heading = get_heading() * SG_DEGREES_TO_RADIANS;
|
||||
osg::Matrixf m(osg::Matrixf::scale(size, size, 1.0f)
|
||||
* wxRotate(view_heading));
|
||||
|
||||
if (display_mode == "map") {
|
||||
//cout << "Map Mode " << range << endl;
|
||||
m *= osg::Matrixf::translate(range, range, 0.0f);
|
||||
}
|
||||
|
||||
m *= centerTrans;
|
||||
|
||||
addQuad(vertices, texCoords, m, texBase);
|
||||
osg::DrawArrays* quadPSet
|
||||
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(0));
|
||||
quadPSet->set(osg::PrimitiveSet::QUADS, 0, vertices->size());
|
||||
quadPSet->dirty();
|
||||
// erase what is out of sight of antenna
|
||||
/*
|
||||
|\ /|
|
||||
|
@ -263,64 +569,211 @@ wxRadarBg::update (double delta_time_sec)
|
|||
| |
|
||||
---------
|
||||
*/
|
||||
float yOffset = 180.0f, xOffset = 256.0f;
|
||||
osg::DrawArrays* maskPSet
|
||||
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(1));
|
||||
osg::DrawArrays* trimaskPSet
|
||||
= static_cast<osg::DrawArrays*>(geom->getPrimitiveSet(2));
|
||||
|
||||
float xOffset = 256.0f, yOffset = 180.0f;
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: display mode " << display_mode);
|
||||
|
||||
#if 0
|
||||
if ( display_mode != "arc" ) {
|
||||
yOffset = 40.0f;
|
||||
xOffset = 240.0f;
|
||||
}
|
||||
|
||||
if ( display_mode != "plan" ) {
|
||||
glDisable(GL_BLEND);
|
||||
glColor4f(1.0f, 0.0f, 0.0f, 0.01f);
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2f( 0.5f, 0.25f);
|
||||
glVertex2f(-xOffset, 0.0 + yOffset);
|
||||
glTexCoord2f( 1.0f, 0.25f);
|
||||
glVertex2f(xOffset, 0.0 + yOffset);
|
||||
glTexCoord2f( 1.0f, 0.5f);
|
||||
glVertex2f(xOffset, 256.0 + yOffset);
|
||||
glTexCoord2f( 0.5f, 0.5f);
|
||||
glVertex2f(-xOffset, 256.0 + yOffset);
|
||||
glEnd();
|
||||
|
||||
glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
// glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glBegin( GL_TRIANGLES );
|
||||
glVertex2f(0.0, 0.0);
|
||||
glVertex2f(-256.0, 0.0);
|
||||
glVertex2f(-256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
|
||||
|
||||
glVertex2f(0.0, 0.0);
|
||||
glVertex2f(256.0, 0.0);
|
||||
glVertex2f(256.0, 256.0 * tan(30*SG_DEGREES_TO_RADIANS));
|
||||
|
||||
glVertex2f(-256, 0.0);
|
||||
glVertex2f(256.0, 0.0);
|
||||
glVertex2f(-256.0, -256.0);
|
||||
|
||||
glVertex2f(256, 0.0);
|
||||
glVertex2f(256.0, -256.0);
|
||||
glVertex2f(-256.0, -256.0);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// DEBUG only
|
||||
/* glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
glBegin( GL_LINES );
|
||||
glVertex2f(0.0, 0.0);
|
||||
glVertex2f(-256.0, 256.0);
|
||||
glVertex2f(0.0, 0.0);
|
||||
glVertex2f(256.0, 256.0);
|
||||
glEnd();*/
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
yOffset = 40.0f;
|
||||
}
|
||||
glPopMatrix();
|
||||
odg->endCapture( resultTexture.get() );
|
||||
#endif
|
||||
|
||||
if (display_mode == "arc" ) {
|
||||
int firstQuadVert = vertices->size();
|
||||
texCoords->push_back(osg::Vec2f(0.5f, 0.25f));
|
||||
vertices->push_back(osg::Vec2f(-xOffset, 0.0 + yOffset));
|
||||
texCoords->push_back(osg::Vec2f(1.0f, 0.25f));
|
||||
vertices->push_back(osg::Vec2f(xOffset, 0.0 + yOffset));
|
||||
texCoords->push_back(osg::Vec2f(1.0f, 0.5f));
|
||||
vertices->push_back(osg::Vec2f(xOffset, 256.0 + yOffset));
|
||||
texCoords->push_back(osg::Vec2f(0.5f, 0.5f));
|
||||
vertices->push_back(osg::Vec2f(-xOffset, 256.0 + yOffset));
|
||||
maskPSet->set(osg::PrimitiveSet::QUADS, firstQuadVert, 4);
|
||||
// The triangles aren't supposed to be textured, but there's
|
||||
// no need to set up a different Geometry, switch modes,
|
||||
// etc. I happen to know that there's a white pixel in the
|
||||
// texture at 1.0, 0.0 :)
|
||||
float centerY = tan(30 * SG_DEGREES_TO_RADIANS);
|
||||
const osg::Vec2f whiteSpot(1.0f, 0.0f);
|
||||
vertices->push_back(osg::Vec2f(0.0, 0.0));
|
||||
vertices->push_back(osg::Vec2f(-256.0, 0.0));
|
||||
vertices->push_back(osg::Vec2f(-256.0, 256.0 * centerY));
|
||||
|
||||
vertices->push_back(osg::Vec2f(0.0, 0.0));
|
||||
vertices->push_back(osg::Vec2f(256.0, 0.0));
|
||||
vertices->push_back(osg::Vec2f(256.0, 256.0 * centerY));
|
||||
|
||||
vertices->push_back(osg::Vec2f(-256, 0.0));
|
||||
vertices->push_back(osg::Vec2f(256.0, 0.0));
|
||||
vertices->push_back(osg::Vec2f(-256.0, -256.0));
|
||||
|
||||
vertices->push_back(osg::Vec2f(256, 0.0));
|
||||
vertices->push_back(osg::Vec2f(256.0, -256.0));
|
||||
vertices->push_back(osg::Vec2f(-256.0, -256.0));
|
||||
|
||||
for (int i = 0; i < 3 * 4; i++)
|
||||
texCoords->push_back(whiteSpot);
|
||||
|
||||
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, firstQuadVert + 4,
|
||||
3 * 4);
|
||||
|
||||
} else {
|
||||
maskPSet->set(osg::PrimitiveSet::QUADS, 0, 0);
|
||||
trimaskPSet->set(osg::PrimitiveSet::TRIANGLES, 0, 0);
|
||||
}
|
||||
maskPSet->dirty();
|
||||
trimaskPSet->dirty();
|
||||
}
|
||||
|
||||
void
|
||||
wxRadarBg::updateRadar()
|
||||
{
|
||||
bool ai_enabled = _ai_enabled_node->getBoolValue();
|
||||
|
||||
if (!ai_enabled)
|
||||
return;
|
||||
|
||||
double radius[] = {0, 1, 1.5, 1.5, 0.001, 0.1, 1.5, 2, 1.5, 1.5};
|
||||
bool isDetected = false;
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Loading AI submodels ");
|
||||
_radar_list = _ai->get_ai_list();
|
||||
|
||||
if (_radar_list.empty()) {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: Unable to read AI submodel list");
|
||||
return;
|
||||
}
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI submodel list size" << _radar_list.size());
|
||||
|
||||
double user_alt = _user_alt_node->getDoubleValue();
|
||||
double user_lat = _user_lat_node->getDoubleValue();
|
||||
double user_lon = _user_lon_node->getDoubleValue();
|
||||
|
||||
radar_list_iterator radar_list_itr = _radar_list.begin();
|
||||
radar_list_iterator end = _radar_list.end();
|
||||
|
||||
while (radar_list_itr != end) {
|
||||
double range = (*radar_list_itr)->_getRange();
|
||||
double bearing = (*radar_list_itr)->_getBearing();
|
||||
double lat = (*radar_list_itr)->_getLatitude();
|
||||
double lon = (*radar_list_itr)->_getLongitude();
|
||||
double alt = (*radar_list_itr)->_getAltitude();
|
||||
double heading = (*radar_list_itr)->_getHeading();
|
||||
int id = (*radar_list_itr)->getID();
|
||||
int type = (*radar_list_itr)->getType();
|
||||
|
||||
calcRngBrg(user_lat, user_lon, lat, lon, range, bearing);
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: AI list size" << _radar_list.size()
|
||||
<< " type " << type
|
||||
<< " ID " << id
|
||||
<< " radar range " << range
|
||||
<< " bearing " << bearing
|
||||
<< " alt " << alt);
|
||||
|
||||
bool isVisible = calcRadarHorizon(user_alt, alt, range);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: visible " << isVisible);
|
||||
|
||||
if (isVisible)
|
||||
isDetected = calcMaxRange(type, range);
|
||||
|
||||
//(float _heading, float _alt, float _radius, float _dist, double _LWC, bool _lightning,
|
||||
// int _cloudId, bool _aircraft)
|
||||
if (isDetected)
|
||||
_radarEchoBuffer.push_back(SGWxRadarEcho (
|
||||
bearing * SG_DEGREES_TO_RADIANS,
|
||||
alt,
|
||||
radius[type] * 120,
|
||||
range * SG_NM_TO_METER,
|
||||
heading * SG_DEGREES_TO_RADIANS,
|
||||
1,
|
||||
false,
|
||||
id,
|
||||
true));
|
||||
|
||||
++radar_list_itr;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
wxRadarBg::calcRadarHorizon(double user_alt, double alt, double range)
|
||||
{
|
||||
// Radar Horizon = 1.23(ht^1/2 + hr^1/2),
|
||||
|
||||
//don't allow negative altitudes (an approximation - yes altitudes can be negative)
|
||||
|
||||
if (user_alt < 0)
|
||||
user_alt = 0;
|
||||
|
||||
if (alt < 0)
|
||||
alt = 0;
|
||||
|
||||
double radarhorizon = 1.23 * (sqrt(alt) + sqrt(user_alt));
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: horizon " << radarhorizon);
|
||||
|
||||
return radarhorizon >= range;
|
||||
}
|
||||
|
||||
bool
|
||||
wxRadarBg::calcMaxRange(int type, double range)
|
||||
{
|
||||
//The Radar Equation:
|
||||
//
|
||||
// MaxRange^4 = (TxPower * AntGain^2 * lambda^2 * sigma)/((constant) * MDS)
|
||||
//
|
||||
// Where (constant) = (4*pi)3 and MDS is the Minimum Detectable Signal power.
|
||||
//
|
||||
// For a given radar we can assume that the only variable is sigma,
|
||||
// the target radar cross section.
|
||||
//
|
||||
// Here, we will use a normalised rcs (sigma) for a standard target and assume that this
|
||||
// will provide a maximum range of 35nm;
|
||||
//
|
||||
// The reference range is adjustable at runtime
|
||||
|
||||
double sigma[] = {0, 1, 100, 100, 0.001, 0.1, 100, 100, 1, 1};
|
||||
double constant = _radar_ref_rng_node->getDoubleValue();
|
||||
|
||||
if (constant <= 0)
|
||||
constant = 35;
|
||||
|
||||
double maxrange = constant * pow(sigma[type], 0.25);
|
||||
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Radar: max range " << maxrange);
|
||||
|
||||
return maxrange >= range;
|
||||
}
|
||||
|
||||
void
|
||||
wxRadarBg::calcRngBrg(double lat, double lon, double lat2, double lon2, double &range,
|
||||
double &bearing ) const
|
||||
{
|
||||
double az2, distance;
|
||||
|
||||
// calculate the bearing and range of the second pos from the first
|
||||
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
|
||||
|
||||
range = distance *= SG_METER_TO_NM;
|
||||
}
|
||||
|
||||
float
|
||||
wxRadarBg::calcRelBearing(float bearing, float heading)
|
||||
{
|
||||
float angle = bearing - heading;
|
||||
|
||||
if (angle > SG_PI)
|
||||
angle -= 2.0*SG_PI;
|
||||
|
||||
if (angle < -SG_PI)
|
||||
angle += 2.0*SG_PI;
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
// Wx Radar background texture
|
||||
//
|
||||
// Written by Harald JOHNSEN, started May 2005.
|
||||
// With major amendments by Vivian MEAZZA May 2007
|
||||
// Ported to OSG by Tim MOORE Jun 2007
|
||||
//
|
||||
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
|
||||
//
|
||||
|
@ -23,15 +25,28 @@
|
|||
#ifndef _INST_WXRADAR_HXX
|
||||
#define _INST_WXRADAR_HXX
|
||||
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
#include <simgear/environment/visual_enviro.hxx>
|
||||
|
||||
#include <AIModel/AIBase.hxx>
|
||||
#include <AIModel/AIManager.hxx>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_STD(string);
|
||||
|
||||
class FGAIBase;
|
||||
|
||||
class FGODGauge;
|
||||
|
||||
|
||||
class wxRadarBg : public SGSubsystem {
|
||||
|
||||
|
||||
|
@ -49,14 +64,71 @@ private:
|
|||
string _name;
|
||||
int _num;
|
||||
|
||||
string _last_switchKnob;
|
||||
bool _sim_init_done;
|
||||
|
||||
double _user_speed_east_fps;
|
||||
double _user_speed_north_fps;
|
||||
|
||||
float _x_displacement;
|
||||
float _y_displacement;
|
||||
float _x_sym_displacement;
|
||||
float _y_sym_displacement;
|
||||
|
||||
SGPropertyNode_ptr _serviceable_node;
|
||||
SGPropertyNode_ptr _Instrument;
|
||||
SGPropertyNode_ptr _Tacan;
|
||||
SGPropertyNode_ptr _Radar;
|
||||
SGPropertyNode_ptr _Radar_controls;
|
||||
|
||||
SGPropertyNode_ptr _user_lat_node;
|
||||
SGPropertyNode_ptr _user_lon_node;
|
||||
SGPropertyNode_ptr _user_heading_node;
|
||||
SGPropertyNode_ptr _user_alt_node;
|
||||
SGPropertyNode_ptr _user_speed_east_fps_node;
|
||||
SGPropertyNode_ptr _user_speed_north_fps_node;
|
||||
|
||||
SGPropertyNode_ptr _tacan_serviceable_node;
|
||||
SGPropertyNode_ptr _tacan_distance_node;
|
||||
SGPropertyNode_ptr _tacan_name_node;
|
||||
SGPropertyNode_ptr _tacan_bearing_node;
|
||||
SGPropertyNode_ptr _tacan_in_range_node;
|
||||
|
||||
SGPropertyNode_ptr _radar_weather_node;
|
||||
SGPropertyNode_ptr _radar_position_node;
|
||||
SGPropertyNode_ptr _radar_data_node;
|
||||
SGPropertyNode_ptr _radar_mode_control_node;
|
||||
SGPropertyNode_ptr _radar_centre_node;
|
||||
SGPropertyNode_ptr _radar_coverage_node;
|
||||
SGPropertyNode_ptr _radar_ref_rng_node;
|
||||
|
||||
SGPropertyNode_ptr _ai_enabled_node;
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> resultTexture;
|
||||
osg::ref_ptr<osg::Texture2D> wxEcho;
|
||||
string last_switchKnob;
|
||||
bool sim_init_done;
|
||||
FGODGauge *odg;
|
||||
list_of_SGWxRadarEcho radarEchoBuffer;
|
||||
osg::ref_ptr<osg::Geode> radarGeode;
|
||||
|
||||
list_of_SGWxRadarEcho _radarEchoBuffer;
|
||||
|
||||
FGODGauge *_odg;
|
||||
FGAIManager* _ai;
|
||||
|
||||
bool calcRadarHorizon(double user_alt, double alt, double range);
|
||||
bool calcMaxRange(int type, double range);
|
||||
|
||||
void calcRngBrg(double lat, double lon, double lat2, double lon2,
|
||||
double &range, double &bearing) const;
|
||||
|
||||
void updateRadar();
|
||||
|
||||
float calcRelBearing(float bearing, float heading);
|
||||
|
||||
// A list of pointers to AI objects
|
||||
typedef list <SGSharedPtr<FGAIBase> > radar_list_type;
|
||||
typedef radar_list_type::iterator radar_list_iterator;
|
||||
typedef radar_list_type::const_iterator radar_list_const_iterator;
|
||||
|
||||
radar_list_type _radar_list;
|
||||
};
|
||||
|
||||
#endif // _INST_WXRADAR_HXX
|
||||
|
|
Loading…
Add table
Reference in a new issue