ehofman
06187368d2
first stab at reorganizing fgUpdateSunPos() to make it use quats
2009-11-07 08:54:23 +01:00
Tim Moore
5b29cd4cc0
fix warnings in Multiplayer, Scripting, and Time
2009-08-24 18:07:19 +02:00
ehofman
83675c7216
Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color
2009-08-23 21:43:08 +02:00
ehofman
37e1581964
forgot a few untie's and fix a small bug
2009-08-23 21:43:08 +02:00
ehofman
25a99a2417
Expose the color of the sun (which is not the scene specular color anymore)
2009-08-23 21:43:08 +02:00
ehofman
bdccfb587d
brighten te sky color towards the sun at dusk and dawn
2009-05-02 00:44:21 +02:00
ehofman
71c9cb9f48
Remove unused code
2009-04-15 23:19:30 +02:00
ehofman
30ae6e0564
Let the fog color transition into the sky dome to give a more natural effect
2009-04-15 23:19:30 +02:00
ehofman
2923bd15bc
Also adjust diffuse based on visibility although probably nobody will notice the difference
2009-04-15 23:19:29 +02:00
ehofman
c2af121c00
fog color and cloud color are the same anyhow, remove one of them in the ambient color calculation
2009-04-15 23:19:29 +02:00
ehofman
846d756e55
logarithmic decrease in shinines/specular and limited linear increased ambient color due to reduced visibility.
2009-04-15 23:19:29 +02:00
ehofman
b7e8be8ceb
Adjust the lighting once more, the previous behavior wasn't really satisfactory to me. Now specular is also influenced by visibility.
2009-04-15 23:19:29 +02:00
ehofman
48ac04456f
Adding ambient support for ac3d aircraft models reveiled a mistake in the scne ambient calculation. Decreasing visibility now increases ambient color giving a nice dark color on bright days and a much more visible color on normal days.
2009-04-01 09:23:55 +02:00
frohlich
183b871b48
Fix a problem with two concurent 'round to multiple of basic simulation
...
time' code paths. The problem may lead to skipped fdm updates at very high
frame rates. The most visible effect of that was that the aircraft
slips backwards wrt the forward moving carrier.
Remove unused stuff.
Modified Files:
configure.ac projects/VC7.1/FlightGear.vcproj
projects/VC8/FlightGearLib.vcproj src/Cockpit/cockpit.cxx
src/FDM/Makefile.am src/FDM/flight.cxx src/FDM/flight.hxx
src/FDM/SP/Balloon.cxx src/FDM/SP/BalloonSim.cpp
src/FDM/SP/BalloonSim.h src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx src/Time/Makefile.am
Removed Files:
src/Time/fg_timer.cxx src/Time/fg_timer.hxx
2009-03-18 08:00:09 +01:00
frohlich
f9f9350b96
Adapt to SGTimeStamp changes.
...
Modified Files:
configure.ac src/Cockpit/panel.cxx src/FDM/Makefile.am
src/FDM/flight.hxx src/FDM/ExternalNet/ExternalNet.hxx
src/Instrumentation/marker_beacon.cxx src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx
src/MultiPlayer/multiplaymgr.cxx src/Time/fg_timer.cxx
utils/GPSsmooth/MIDG_main.cxx utils/GPSsmooth/UGear_main.cxx
utils/GPSsmooth/gps_main.cxx
2009-03-18 08:00:08 +01:00
frohlich
30b05ee7a3
ompute some vectors from the current view when they are used.
...
Simplifies the update hell in the viewer a bit.
Modified Files:
src/Main/renderer.cxx src/Main/viewer.cxx src/Main/viewer.hxx
src/Time/tmp.cxx
2009-03-11 23:14:34 +01:00
jmt
0f4f044a94
Kill off many Point3D includes, and a couple of uses in the HUD code.
...
Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
fredb
3db0cf1659
Remove unneeded inclusions of windows.h, GL.h and GLU.H
2008-07-27 15:18:34 +00:00
ehofman
d9bfd5a425
This should apply, and everything should build cleanly, in isolation from the
...
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00
ehofman
eccddb3dfd
Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
...
PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
ehofman
6c4061bdc5
Remove the remaining macintosh (not MacOS-X) and MWERKS workarounds.
2008-07-25 07:29:20 +00:00
frohlich
4fe615fff5
Modified Files:
...
src/AIModel/AIBase.cxx src/AIModel/AICarrier.cxx
src/ATC/AIEntity.cxx src/Cockpit/hud_rwy.cxx
src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/groundcache.cxx
src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
src/Main/fg_init.cxx src/Main/main.cxx src/Main/renderer.cxx
src/Main/viewer.cxx src/Main/viewer.hxx src/Model/acmodel.cxx
src/Model/modelmgr.cxx src/Scenery/scenery.cxx
src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
src/Time/tmp.cxx: Remove the scenery center handling.
Osg has double valued transforms at any relevant place.
2007-05-05 08:08:24 +00:00
frohlich
d3fdf74e4f
Modified Files:
...
light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
bb7c889bbb
Modified Files:
...
src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
7e5d6d1d75
Modified Files:
...
Time/tmp.cxx Main/viewer.hxx Main/viewer.cxx Main/renderer.cxx
Get rid of an other OSGFIXME. The view matrix had some plib specials
included. The viewer is now updated for that.
2006-11-01 21:22:25 +00:00
frohlich
b0f9d24f9d
Modified Files:
...
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
src/FDM/groundcache.cxx src/FDM/groundcache.hxx
src/GUI/gui_funcs.cxx src/Input/input.cxx
src/Instrumentation/od_gauge.cxx
src/Instrumentation/od_gauge.hxx
src/Instrumentation/render_area_2d.cxx
src/Instrumentation/render_area_2d.hxx
src/Instrumentation/wxradar.cxx
src/Instrumentation/wxradar.hxx
src/Instrumentation/HUD/HUD.cxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
src/Main/viewmgr.cxx src/Model/acmodel.cxx
src/Model/acmodel.hxx src/Model/model_panel.cxx
src/Model/model_panel.hxx src/Model/modelmgr.cxx
src/Model/modelmgr.hxx src/Model/panelnode.cxx
src/Model/panelnode.hxx src/Navaids/awynet.cxx
src/Scenery/Makefile.am src/Scenery/hitlist.cxx
src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
src/Scripting/NasalSys.hxx src/Time/light.cxx
Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
frohlich
cdb725528d
Clean up scenery center handling. It is set now less often.
2006-07-27 16:36:22 +00:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
0f448cb4ca
Melchior FRANZ:
...
gui colors and material animation use "red", "green", "blue".
Would be nice if these light colors would use the same standard.
2006-01-27 13:54:35 +00:00
ehofman
6c331a55a8
Tie the scene ambient,diffuse end specular red,green and blue components to a property under /rendering/scene
2006-01-27 12:35:15 +00:00
ehofman
da5d0ffc28
Cygwin fix.
2005-11-12 14:40:17 +00:00
ehofman
e1d92f81e9
Deprecate some non GPL compatible code in favor of our own routines.
2005-11-11 14:46:15 +00:00
ehofman
62a359cc4a
Alex Romosan:
...
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
f938af2592
Vassilii Khachaturov thought that these messages are actually debug messages and I tend to agree.
2005-10-22 11:26:58 +00:00
ehofman
ef099d3cad
Why this didn't ring any alarm bells during my previous test compile is beyond me, but this should get FlightGear in a compilable state again.
2005-07-26 20:12:03 +00:00
ehofman
73f06ccef3
Remove unused code, especially concidering the non-commercial clause in the copyright statement.
2005-07-26 08:08:41 +00:00
ehofman
7e024c549f
Remove a copyright that doesn't belong there. This file was written from scratch for FlightGear.
2005-07-22 12:32:46 +00:00
curt
40170cb722
The view frustum is defined in plib apps using calls to ssgSetFOV() and
...
ssgSetNearFar(). This by default creates a symmetric view frustum which is
typically what an application wants.
However, to get control of the view frustum in order to build support for
asymmetric view frustums, we need to wrap these calls with a bit of our own
logic.
This set of changes wraps all calls to ssgSetFOV() and ssgSetNearFar() with
FGRenderer methods.
I also standardized how the FGRenderer class is handled in globals.[ch]xx.
This led to some cascading changes in a variety of source files.
As I was working my way through the changes, I fixed a few warnings along
the way.
2005-02-25 19:41:53 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
4214cd6c10
Migrate FlightGear code to use "#include SG_GL*" defined in
...
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
curt
2acdd02879
Clean up various compiler warnings that have crept into the code. This
...
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
ehofman
7de581bf8f
Changes to tke sky dome coloring
2004-02-18 14:33:50 +00:00
ehofman
816d84457c
Reduce the log level to info
2004-01-24 10:36:37 +00:00
ehofman
79ef949e17
Check for less than -1.0 also.
2004-01-19 14:26:24 +00:00
ehofman
ce66c93d6c
Fix a problem where the dot product might possibly be greater than 1.0 causing a NaN for the following acos()
2004-01-19 13:46:47 +00:00
ehofman
491e7c6fea
Fix a posible devide by zero situation
2004-01-15 18:10:00 +00:00
ehofman
1fa7a1464f
Name the property sun-angle-rad instead of sun-pos-rad to make it a bit more descriptive
2004-01-07 22:51:28 +00:00
ehofman
f279f4b065
Chnage the name to reflect the real unit of radians instead of degrees
2004-01-07 09:26:17 +00:00
ehofman
519fd99106
Make the position of the sun above the horizon available in the proprty tree
2004-01-07 09:21:35 +00:00
andy
439a9fa1e4
Minor API changes to support the new sg_geodesy implementation. A few
...
places now use sgCartToGeod() instead of rolling their own
approximation. And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00