2004-11-22 10:10:33 +00:00
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// groundcache.cxx -- carries a small subset of the scenegraph near the vehicle
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//
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// Written by Mathias Froehlich, started Nov 2004.
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//
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// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2004-11-22 10:10:33 +00:00
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//
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// $Id$
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2006-02-18 13:58:09 +00:00
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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2004-11-22 10:10:33 +00:00
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#include <float.h>
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2009-02-12 14:43:05 +00:00
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#include <utility>
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2006-10-29 19:30:21 +00:00
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#include <osg/CullFace>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Geometry>
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2009-02-12 14:43:05 +00:00
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#include <osg/PrimitiveSet>
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2006-10-29 19:30:21 +00:00
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#include <osg/TriangleFunctor>
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2004-11-22 10:10:33 +00:00
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2009-02-12 14:43:05 +00:00
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#include <osgUtil/PolytopeIntersector>
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2005-05-30 08:48:27 +00:00
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#include <simgear/sg_inlines.h>
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2004-11-22 10:10:33 +00:00
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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2006-06-11 13:34:18 +00:00
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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2009-02-12 14:43:05 +00:00
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#include <simgear/scene/util/PrimitiveUtils.hxx>
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2006-10-29 19:30:21 +00:00
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#include <simgear/scene/util/SGNodeMasks.hxx>
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2004-11-22 10:10:33 +00:00
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <AIModel/AICarrier.hxx>
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#include "flight.hxx"
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#include "groundcache.hxx"
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2009-02-12 14:43:05 +00:00
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using namespace osg;
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using namespace osgUtil;
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using namespace simgear;
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2005-05-30 08:48:27 +00:00
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2009-02-12 14:43:05 +00:00
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void makePolytopeShaft(Polytope& polyt, const Vec3d& refPoint,
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const Vec3d& direction, double radius)
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{
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polyt.clear();
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// Choose best principal axis to start making orthogonal axis.
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Vec3d majorAxis;
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if (fabs(direction.x()) <= fabs(direction.y())) {
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if (fabs(direction.z()) <= fabs(direction.x()))
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majorAxis = Vec3d(0.0, 0.0, 1.0);
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else
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majorAxis = Vec3d(1.0, 0.0, 0.0);
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2006-10-29 19:30:21 +00:00
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} else {
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2009-02-12 14:43:05 +00:00
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if (fabs(direction.z()) <= fabs(direction.y()))
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majorAxis = Vec3d(0.0, 0.0, 1.0);
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else
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majorAxis = Vec3d(0.0, 1.0, 0.0);
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2006-10-29 19:30:21 +00:00
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}
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2009-02-12 14:43:05 +00:00
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Vec3d axis1 = majorAxis ^ direction;
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axis1.normalize();
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Vec3d axis2 = direction ^ axis1;
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polyt.add(Plane(-axis1, refPoint + axis1 * radius));
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polyt.add(Plane(axis1, refPoint - axis1 * radius));
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polyt.add(Plane(-axis2, refPoint + axis2 * radius));
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polyt.add(Plane(axis2 , refPoint - axis2 * radius));
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}
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2006-10-29 19:30:21 +00:00
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2009-02-12 14:43:05 +00:00
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void makePolytopeBox(Polytope& polyt, const Vec3d& center,
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const Vec3d& direction, double radius)
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{
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makePolytopeShaft(polyt, center, direction, radius);
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polyt.add(Plane(-direction, center + direction * radius));
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polyt.add(Plane(direction, center - direction * radius));
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}
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2006-10-29 19:30:21 +00:00
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2009-02-12 14:43:05 +00:00
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// Intersector for finding catapults and wires
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2006-10-29 19:30:21 +00:00
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2009-02-12 14:43:05 +00:00
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class WireIntersector : public PolytopeIntersector
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{
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public:
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WireIntersector(const Polytope& polytope)
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: PolytopeIntersector(polytope), depth(0)
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{
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setDimensionMask(DimOne);
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2004-11-26 10:24:48 +00:00
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}
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2006-11-08 20:46:07 +00:00
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2009-02-12 14:43:05 +00:00
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bool enter(const osg::Node& node)
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{
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if (!PolytopeIntersector::enter(node))
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return false;
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const Referenced* base = node.getUserData();
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if (base) {
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const FGAICarrierHardware *ud
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= dynamic_cast<const FGAICarrierHardware*>(base);
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if (ud)
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carriers.push_back(depth);
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2007-01-30 20:13:32 +00:00
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}
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2009-02-12 14:43:05 +00:00
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depth++;
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return true;
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2004-11-22 10:10:33 +00:00
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}
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2009-02-12 14:43:05 +00:00
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void leave()
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{
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depth--;
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if (!carriers.empty() && depth == carriers.back())
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carriers.pop_back();
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2004-11-22 10:10:33 +00:00
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}
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2006-10-29 19:30:21 +00:00
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2009-02-12 14:43:05 +00:00
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void intersect(IntersectionVisitor& iv, Drawable* drawable)
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{
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if (carriers.empty())
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return;
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PolytopeIntersector::intersect(iv, drawable);
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2006-10-29 19:30:21 +00:00
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}
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2009-02-12 14:43:05 +00:00
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void reset()
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{
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carriers.clear();
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}
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std::vector<int> carriers;
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int depth;
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2006-10-29 19:30:21 +00:00
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};
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2009-02-12 14:43:05 +00:00
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/// Ok, variant that uses a infinite line istead of the ray.
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/// also not that this only works if the ray direction is normalized.
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static inline bool
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intersectsInf(const SGRayd& ray, const SGSphered& sphere)
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{
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SGVec3d r = sphere.getCenter() - ray.getOrigin();
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double projectedDistance = dot(r, ray.getDirection());
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double dist = dot(r, r) - projectedDistance * projectedDistance;
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return dist < sphere.getRadius2();
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}
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2007-11-22 23:46:39 +00:00
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FGGroundCache::FGGroundCache() :
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ground_radius(0.0),
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2007-12-20 23:20:51 +00:00
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_type(0),
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_material(0),
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2007-11-22 23:46:39 +00:00
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cache_ref_time(0.0),
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wire_id(0),
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reference_wgs84_point(SGVec3d(0, 0, 0)),
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reference_vehicle_radius(0.0),
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2007-12-20 23:20:51 +00:00
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down(0.0, 0.0, 0.0),
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found_ground(false)
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2006-10-29 19:30:21 +00:00
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{
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}
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FGGroundCache::~FGGroundCache()
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{
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2004-11-22 10:10:33 +00:00
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}
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2005-05-30 08:48:27 +00:00
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inline void
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FGGroundCache::velocityTransformTriangle(double dt,
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2007-01-30 20:13:32 +00:00
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SGTriangled& dst, SGSphered& sdst,
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2005-05-30 08:48:27 +00:00
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const FGGroundCache::Triangle& src)
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2004-11-22 10:10:33 +00:00
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{
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2007-01-30 20:13:32 +00:00
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dst = src.triangle;
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sdst = src.sphere;
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2004-11-22 10:10:33 +00:00
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2009-02-12 14:43:05 +00:00
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if (dt*dt*dot(src.gp.vel, src.gp.vel) < SGLimitsd::epsilon())
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2006-10-29 19:30:21 +00:00
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return;
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2005-05-30 08:48:27 +00:00
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2007-01-30 20:13:32 +00:00
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SGVec3d baseVert = dst.getBaseVertex();
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2009-02-12 14:43:05 +00:00
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SGVec3d pivotoff = baseVert - src.gp.pivot;
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baseVert += dt*(src.gp.vel + cross(src.gp.rot, pivotoff));
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2007-01-30 20:13:32 +00:00
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dst.setBaseVertex(baseVert);
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2009-02-12 14:43:05 +00:00
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dst.setEdge(0, dst.getEdge(0) + dt*cross(src.gp.rot, dst.getEdge(0)));
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dst.setEdge(1, dst.getEdge(1) + dt*cross(src.gp.rot, dst.getEdge(1)));
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}
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void FGGroundCache::getGroundProperty(Drawable* drawable,
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const NodePath& nodePath,
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FGGroundCache::GroundProperty& gp,
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bool& backfaceCulling)
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{
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gp.type = FGInterface::Unknown;
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gp.wire_id = 0;
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gp.vel = SGVec3d(0.0, 0.0, 0.0);
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gp.rot = SGVec3d(0.0, 0.0, 0.0);
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gp.pivot = SGVec3d(0.0, 0.0, 0.0);
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gp.material = 0;
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backfaceCulling = false;
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// XXX state set might be higher up in scene graph
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2009-02-27 19:31:33 +00:00
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gp.material = SGMaterialLib::findMaterial(drawable->getStateSet());
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2009-02-12 14:43:05 +00:00
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if (gp.material)
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gp.type = (gp.material->get_solid() ? FGInterface::Solid
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: FGInterface::Water);
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for (NodePath::const_iterator iter = nodePath.begin(), e = nodePath.end();
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iter != e;
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++iter) {
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Node* node = *iter;
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StateSet* stateSet = node->getStateSet();
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StateAttribute* stateAttribute = 0;
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if (stateSet && (stateAttribute
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= stateSet->getAttribute(StateAttribute::CULLFACE))) {
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backfaceCulling
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= (static_cast<osg::CullFace*>(stateAttribute)->getMode()
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== CullFace::BACK);
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}
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// get some material information for use in the gear model
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Referenced* base = node->getUserData();
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if (!base)
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continue;
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FGAICarrierHardware *ud = dynamic_cast<FGAICarrierHardware*>(base);
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if (!ud)
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continue;
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switch (ud->type) {
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case FGAICarrierHardware::Wire:
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gp.type = FGInterface::Wire;
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gp.wire_id = ud->id;
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break;
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case FGAICarrierHardware::Catapult:
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gp.type = FGInterface::Catapult;
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break;
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default:
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gp.type = FGInterface::Solid;
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break;
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}
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// Copy the velocity from the carrier class.
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ud->carrier->getVelocityWrtEarth(gp.vel, gp.rot, gp.pivot);
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break;
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}
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}
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void FGGroundCache::getTriIntersectorResults(PolytopeIntersector* triInt)
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{
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const PolytopeIntersector::Intersections& intersections
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= triInt->getIntersections();
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Drawable* lastDrawable = 0;
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RefMatrix* lastMatrix = 0;
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Matrix worldToLocal;
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GroundProperty gp;
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bool backfaceCulling = false;
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for (PolytopeIntersector::Intersections::const_iterator
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itr = intersections.begin(), e = intersections.end();
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itr != e;
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++itr) {
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const PolytopeIntersector::Intersection& intr = *itr;
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if (intr.drawable.get() != lastDrawable) {
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getGroundProperty(intr.drawable.get(), intr.nodePath, gp,
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backfaceCulling);
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lastDrawable = intr.drawable.get();
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}
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Primitive triPrim = getPrimitive(intr.drawable, intr.primitiveIndex);
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if (triPrim.numVerts != 3)
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continue;
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SGVec3d v[3] = { SGVec3d(triPrim.vertices[0]),
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SGVec3d(triPrim.vertices[1]),
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SGVec3d(triPrim.vertices[2])
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};
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RefMatrix* mat = intr.matrix.get();
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// If the drawable is the same then the intersection model
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// matrix should be the same, because it is only set by nodes
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// in the scene graph. However, do an extra test in case
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// something funny is going on with the drawable.
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if (mat != lastMatrix) {
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lastMatrix = mat;
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worldToLocal = Matrix::inverse(*mat);
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}
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SGVec3d localCacheReference;
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localCacheReference.osg() = reference_wgs84_point.osg() * worldToLocal;
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SGVec3d localDown;
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localDown.osg() = Matrixd::transform3x3(down.osg(), worldToLocal);
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// a bounding sphere in the node local system
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SGVec3d boundCenter = (1.0/3)*(v[0] + v[1] + v[2]);
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double boundRadius = std::max(distSqr(v[0], boundCenter),
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distSqr(v[1], boundCenter));
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boundRadius = std::max(boundRadius, distSqr(v[2], boundCenter));
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boundRadius = sqrt(boundRadius);
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SGRayd ray(localCacheReference, localDown);
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SGTriangled triangle(v);
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// The normal and plane in the node local coordinate system
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SGVec3d n = cross(triangle.getEdge(0), triangle.getEdge(1));
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if (0 < dot(localDown, n)) {
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if (backfaceCulling) {
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// Surface points downwards, ignore for altitude computations.
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continue;
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} else {
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triangle.flip();
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}
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}
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// Only check if the triangle is in the cache sphere if the plane
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// containing the triangle is near enough
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double d = dot(n, v[0] - localCacheReference);
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if (d*d < reference_vehicle_radius*dot(n, n)) {
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// Check if the sphere around the vehicle intersects the sphere
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// around that triangle. If so, put that triangle into the cache.
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double r2 = boundRadius + reference_vehicle_radius;
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if (distSqr(boundCenter, localCacheReference) < r2*r2) {
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FGGroundCache::Triangle t;
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t.triangle.setBaseVertex(SGVec3d(v[0].osg() * *mat));
|
|
|
|
t.triangle.setEdge(0, SGVec3d(Matrixd::
|
|
|
|
transform3x3(triangle
|
|
|
|
.getEdge(0).osg(),
|
|
|
|
*mat)));
|
|
|
|
t.triangle.setEdge(1, SGVec3d(Matrixd::
|
|
|
|
transform3x3(triangle
|
|
|
|
.getEdge(1).osg(),
|
|
|
|
*mat)));
|
|
|
|
t.sphere.setCenter(SGVec3d(boundCenter.osg()* *mat));
|
|
|
|
t.sphere.setRadius(boundRadius);
|
|
|
|
t.gp = gp;
|
|
|
|
triangles.push_back(t);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// In case the cache is empty, we still provide agl computations.
|
|
|
|
// But then we use the old way of having a fixed elevation value for
|
|
|
|
// the whole lifetime of this cache.
|
|
|
|
SGVec3d isectpoint;
|
|
|
|
if (intersects(isectpoint, triangle, ray, 1e-4)) {
|
|
|
|
found_ground = true;
|
|
|
|
isectpoint.osg() = isectpoint.osg() * *mat;
|
|
|
|
double this_radius = length(isectpoint);
|
|
|
|
if (ground_radius < this_radius) {
|
|
|
|
ground_radius = this_radius;
|
|
|
|
_type = gp.type;
|
|
|
|
_material = gp.material;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
|
2009-02-12 14:43:05 +00:00
|
|
|
void FGGroundCache::getWireIntersectorResults(WireIntersector* wireInt,
|
|
|
|
double wireCacheRadius)
|
|
|
|
{
|
|
|
|
const WireIntersector::Intersections& intersections
|
|
|
|
= wireInt->getIntersections();
|
|
|
|
Drawable* lastDrawable = 0;
|
|
|
|
GroundProperty gp;
|
|
|
|
bool backfaceCulling = false;
|
|
|
|
for (PolytopeIntersector::Intersections::const_iterator
|
|
|
|
itr = intersections.begin(), e = intersections.end();
|
|
|
|
itr != e;
|
|
|
|
++itr) {
|
|
|
|
if (itr->drawable.get() != lastDrawable) {
|
|
|
|
getGroundProperty(itr->drawable.get(), itr->nodePath, gp,
|
|
|
|
backfaceCulling);
|
|
|
|
lastDrawable = itr->drawable.get();
|
|
|
|
}
|
|
|
|
Primitive linePrim = getPrimitive(itr->drawable, itr->primitiveIndex);
|
|
|
|
if (linePrim.numVerts != 2)
|
|
|
|
continue;
|
|
|
|
RefMatrix* mat = itr->matrix.get();
|
|
|
|
SGVec3d gv1(osg::Vec3d(linePrim.vertices[0]) * *mat);
|
|
|
|
SGVec3d gv2(osg::Vec3d(linePrim.vertices[1]) * *mat);
|
|
|
|
|
|
|
|
SGVec3d boundCenter = 0.5*(gv1 + gv2);
|
|
|
|
double boundRadius = length(gv1 - boundCenter);
|
|
|
|
|
|
|
|
if (distSqr(boundCenter, reference_wgs84_point)
|
|
|
|
< (boundRadius + wireCacheRadius)*(boundRadius + wireCacheRadius)) {
|
|
|
|
if (gp.type == FGInterface::Wire) {
|
|
|
|
FGGroundCache::Wire wire;
|
|
|
|
wire.ends[0] = gv1;
|
|
|
|
wire.ends[1] = gv2;
|
|
|
|
wire.gp = gp;
|
|
|
|
wires.push_back(wire);
|
|
|
|
} else if (gp.type == FGInterface::Catapult) {
|
|
|
|
FGGroundCache::Catapult cat;
|
|
|
|
// Trick to get the ends in the right order.
|
|
|
|
// Use the x axis in the original coordinate system. Choose the
|
|
|
|
// most negative x-axis as the one pointing forward
|
2009-02-15 00:55:21 +00:00
|
|
|
if (linePrim.vertices[0][0] > linePrim.vertices[1][0]) {
|
2009-02-12 14:43:05 +00:00
|
|
|
cat.start = gv1;
|
|
|
|
cat.end = gv2;
|
|
|
|
} else {
|
|
|
|
cat.start = gv2;
|
|
|
|
cat.end = gv1;
|
|
|
|
}
|
|
|
|
cat.gp = gp;
|
|
|
|
catapults.push_back(cat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2007-01-30 20:13:32 +00:00
|
|
|
|
2004-11-22 10:10:33 +00:00
|
|
|
bool
|
2006-10-29 19:30:21 +00:00
|
|
|
FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
|
2005-05-30 08:48:27 +00:00
|
|
|
double rad)
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
|
|
|
// Empty cache.
|
|
|
|
found_ground = false;
|
2007-12-11 11:10:35 +00:00
|
|
|
SGGeod geodPt = SGGeod::fromCart(pt);
|
|
|
|
// Don't blow away the cache ground_radius and stuff if there's no
|
|
|
|
// scenery
|
|
|
|
if (!globals->get_tile_mgr()->scenery_available(geodPt.getLatitudeDeg(),
|
|
|
|
geodPt.getLongitudeDeg(),
|
|
|
|
rad))
|
|
|
|
return false;
|
|
|
|
ground_radius = 0.0;
|
2005-05-30 08:48:27 +00:00
|
|
|
triangles.resize(0);
|
|
|
|
catapults.resize(0);
|
|
|
|
wires.resize(0);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// Store the parameters we used to build up that cache.
|
2006-10-29 19:30:21 +00:00
|
|
|
reference_wgs84_point = pt;
|
2004-11-22 10:10:33 +00:00
|
|
|
reference_vehicle_radius = rad;
|
|
|
|
// Store the time reference used to compute movements of moving triangles.
|
|
|
|
cache_ref_time = ref_time;
|
|
|
|
|
2006-10-29 19:30:21 +00:00
|
|
|
// Get a normalized down vector valid for the whole cache
|
2007-12-11 11:10:35 +00:00
|
|
|
SGQuatd hlToEc = SGQuatd::fromLonLat(geodPt);
|
2006-10-29 19:30:21 +00:00
|
|
|
down = hlToEc.rotate(SGVec3d(0, 0, 1));
|
|
|
|
|
2004-11-22 10:10:33 +00:00
|
|
|
// Prepare sphere around the aircraft.
|
2006-10-29 19:30:21 +00:00
|
|
|
double cacheRadius = rad;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// Prepare bigger sphere around the aircraft.
|
|
|
|
// This one is required for reliably finding wires we have caught but
|
|
|
|
// have already left the hopefully smaller sphere for the ground reactions.
|
|
|
|
const double max_wire_dist = 300.0;
|
2006-10-29 19:30:21 +00:00
|
|
|
double wireCacheRadius = max_wire_dist < rad ? rad : max_wire_dist;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
2009-02-12 14:43:05 +00:00
|
|
|
Polytope triPolytope;
|
|
|
|
makePolytopeShaft(triPolytope, pt.osg(), down.osg(), cacheRadius);
|
|
|
|
ref_ptr<PolytopeIntersector> triIntersector
|
|
|
|
= new PolytopeIntersector(triPolytope);
|
|
|
|
triIntersector->setDimensionMask(PolytopeIntersector::DimTwo);
|
|
|
|
Polytope wirePolytope;
|
|
|
|
makePolytopeBox(wirePolytope, pt.osg(), down.osg(), wireCacheRadius);
|
|
|
|
ref_ptr<WireIntersector> wireIntersector = new WireIntersector(wirePolytope);
|
|
|
|
wireIntersector->setDimensionMask(PolytopeIntersector::DimOne);
|
|
|
|
ref_ptr<IntersectorGroup> intersectors = new IntersectorGroup;
|
|
|
|
intersectors->addIntersector(triIntersector.get());
|
|
|
|
intersectors->addIntersector(wireIntersector.get());
|
|
|
|
|
|
|
|
// Walk the scene graph and extract solid ground triangles and
|
|
|
|
// carrier data.
|
|
|
|
IntersectionVisitor iv(intersectors);
|
|
|
|
iv.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
|
|
|
|
globals->get_scenery()->get_scene_graph()->accept(iv);
|
|
|
|
getTriIntersectorResults(triIntersector.get());
|
|
|
|
getWireIntersectorResults(wireIntersector.get(), wireCacheRadius);
|
|
|
|
|
2004-11-22 10:10:33 +00:00
|
|
|
// some stats
|
2005-10-22 11:26:58 +00:00
|
|
|
SG_LOG(SG_FLIGHT,SG_DEBUG, "prepare_ground_cache(): ac radius = " << rad
|
2005-05-30 08:48:27 +00:00
|
|
|
<< ", # triangles = " << triangles.size()
|
|
|
|
<< ", # wires = " << wires.size()
|
|
|
|
<< ", # catapults = " << catapults.size()
|
2004-11-22 10:10:33 +00:00
|
|
|
<< ", ground_radius = " << ground_radius );
|
|
|
|
|
|
|
|
// If the ground radius is still below 5e6 meters, then we do not yet have
|
|
|
|
// any scenery.
|
|
|
|
found_ground = found_ground && 5e6 < ground_radius;
|
|
|
|
if (!found_ground)
|
|
|
|
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): trying to build cache "
|
|
|
|
"without any scenery below the aircraft" );
|
|
|
|
|
|
|
|
return found_ground;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
2006-10-29 19:30:21 +00:00
|
|
|
FGGroundCache::is_valid(double& ref_time, SGVec3d& pt, double& rad)
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
2006-10-29 19:30:21 +00:00
|
|
|
pt = reference_wgs84_point;
|
|
|
|
rad = reference_vehicle_radius;
|
|
|
|
ref_time = cache_ref_time;
|
2004-11-22 10:10:33 +00:00
|
|
|
return found_ground;
|
|
|
|
}
|
|
|
|
|
|
|
|
double
|
2006-10-29 19:30:21 +00:00
|
|
|
FGGroundCache::get_cat(double t, const SGVec3d& dpt,
|
|
|
|
SGVec3d end[2], SGVec3d vel[2])
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
|
|
|
// start with a distance of 1e10 meters...
|
|
|
|
double dist = 1e10;
|
|
|
|
|
|
|
|
// Time difference to the reference time.
|
|
|
|
t -= cache_ref_time;
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
size_t sz = catapults.size();
|
|
|
|
for (size_t i = 0; i < sz; ++i) {
|
2006-10-29 19:30:21 +00:00
|
|
|
SGVec3d pivotoff, rvel[2];
|
2009-02-12 14:43:05 +00:00
|
|
|
pivotoff = catapults[i].start - catapults[i].gp.pivot;
|
|
|
|
rvel[0] = catapults[i].gp.vel + cross(catapults[i].gp.rot, pivotoff);
|
|
|
|
pivotoff = catapults[i].end - catapults[i].gp.pivot;
|
|
|
|
rvel[1] = catapults[i].gp.vel + cross(catapults[i].gp.rot, pivotoff);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
2006-10-29 19:30:21 +00:00
|
|
|
SGVec3d thisEnd[2];
|
2007-01-30 20:13:32 +00:00
|
|
|
thisEnd[0] = catapults[i].start + t*rvel[0];
|
|
|
|
thisEnd[1] = catapults[i].end + t*rvel[1];
|
2005-05-30 08:48:27 +00:00
|
|
|
|
2007-01-30 20:13:32 +00:00
|
|
|
double this_dist = distSqr(SGLineSegmentd(thisEnd[0], thisEnd[1]), dpt);
|
2005-05-30 08:48:27 +00:00
|
|
|
if (this_dist < dist) {
|
|
|
|
SG_LOG(SG_FLIGHT,SG_INFO, "Found catapult "
|
|
|
|
<< this_dist << " meters away");
|
|
|
|
dist = this_dist;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
2006-10-29 19:30:21 +00:00
|
|
|
end[0] = thisEnd[0];
|
|
|
|
end[1] = thisEnd[1];
|
|
|
|
vel[0] = rvel[0];
|
|
|
|
vel[1] = rvel[1];
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// At the end take the root, we only computed squared distances ...
|
|
|
|
return sqrt(dist);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
2006-10-29 19:30:21 +00:00
|
|
|
FGGroundCache::get_agl(double t, const SGVec3d& dpt, double max_altoff,
|
|
|
|
SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
|
2006-06-11 13:34:18 +00:00
|
|
|
int *type, const SGMaterial** material, double *agl)
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
|
|
|
bool ret = false;
|
|
|
|
|
|
|
|
*type = FGInterface::Unknown;
|
|
|
|
// *agl = 0.0;
|
2006-06-11 13:34:18 +00:00
|
|
|
if (material)
|
|
|
|
*material = 0;
|
2006-10-29 19:30:21 +00:00
|
|
|
vel = SGVec3d(0, 0, 0);
|
|
|
|
contact = SGVec3d(0, 0, 0);
|
|
|
|
normal = SGVec3d(0, 0, 0);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// Time difference to th reference time.
|
|
|
|
t -= cache_ref_time;
|
|
|
|
|
|
|
|
// The double valued point we start to search for intersection.
|
2007-01-30 20:13:32 +00:00
|
|
|
SGVec3d pt = dpt;
|
2006-11-21 18:25:36 +00:00
|
|
|
// shift the start of our ray by maxaltoff upwards
|
2007-01-30 20:13:32 +00:00
|
|
|
SGRayd ray(pt - max_altoff*down, down);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// Initialize to something sensible
|
Mathias Fröhlich:
I have introduced the posibility to start directly on the carrier.
With that patch you will have a --carrrier=id argument where id can either be
the pennant number configured in the nimitz scenario or the carriers name
also configured in the carriers scenario.
Additionaly you can use --parkpos=id to select different positions on the
carrier. They are also configured in the scenario file.
That includes the switch of the whole FGInterface class to make use of the
groundcache.
That means that an aircraft no longer uses the current elevation value from
the scenery class. It rather has its own local cache of the aircrafts
environment which is setup in the common_init method of FGInterface and
updated either manually by calling
FGInterface::get_groundlevel_m(lat, lon, alt_m);
or implicitly by calling the above method in the
FGInterface::_updateGeo*Position(lat, lon, alt);
methods.
A call get_groundlevel_m rebuilds the groundcache if the request is outside
the range of the cache.
Note that for the real usage of the groundcache including the correct
information about the movement of objects and the velocity information, you
still need to set up the groundcache in the usual way like YASim and JSBSim
currently does.
If you use the native interface, you will get only static objects correctly.
But for FDM's only using one single ground level for a whole step this is IMO
sufficient.
The AIManager gets a way to return the location of a object which is placed
wrt an AI Object. At the moment it only honours AICarriers for that.
That method is a static one, which loads the scenario file for that reason and
throws it away afterwards. This looked like the aprioriate way, because the
AIManager is initialized much later in flightgears bootstrap, and I did not
find an easy way to reorder that for my needs. Since this additional load is
very small and does only happen if such a relative location is required, I
think that this is ok.
Note that moving on the carrier will only work correctly for JSBSim and YASim,
but you should now be able to start and move on every not itself moving
object with any FDM.
2005-07-03 09:39:14 +00:00
|
|
|
double current_radius = 0.0;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
size_t sz = triangles.size();
|
|
|
|
for (size_t i = 0; i < sz; ++i) {
|
2007-01-30 20:13:32 +00:00
|
|
|
SGSphered sphere;
|
|
|
|
SGTriangled triangle;
|
|
|
|
velocityTransformTriangle(t, triangle, sphere, triangles[i]);
|
|
|
|
if (!intersectsInf(ray, sphere))
|
2004-11-22 10:10:33 +00:00
|
|
|
continue;
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
// Check for intersection.
|
2006-10-29 19:30:21 +00:00
|
|
|
SGVec3d isecpoint;
|
2007-01-30 20:13:32 +00:00
|
|
|
if (intersects(isecpoint, triangle, ray, 1e-4)) {
|
2005-11-04 14:49:15 +00:00
|
|
|
// Compute the vector from pt to the intersection point ...
|
2006-10-29 19:30:21 +00:00
|
|
|
SGVec3d off = isecpoint - pt;
|
2005-11-04 14:49:15 +00:00
|
|
|
// ... and check if it is too high or not
|
2007-01-30 20:13:32 +00:00
|
|
|
|
2006-11-21 18:25:36 +00:00
|
|
|
// compute the radius, good enough approximation to take the geocentric radius
|
|
|
|
double radius = dot(isecpoint, isecpoint);
|
|
|
|
if (current_radius < radius) {
|
|
|
|
current_radius = radius;
|
|
|
|
ret = true;
|
|
|
|
// Save the new potential intersection point.
|
|
|
|
contact = isecpoint;
|
|
|
|
// The first three values in the vector are the plane normal.
|
2007-01-30 20:13:32 +00:00
|
|
|
normal = triangle.getNormal();
|
2006-11-21 18:25:36 +00:00
|
|
|
// The velocity wrt earth.
|
2009-02-12 14:43:05 +00:00
|
|
|
SGVec3d pivotoff = pt - triangles[i].gp.pivot;
|
|
|
|
vel = triangles[i].gp.vel + cross(triangles[i].gp.rot, pivotoff);
|
2006-11-21 18:25:36 +00:00
|
|
|
// Save the ground type.
|
2009-02-12 14:43:05 +00:00
|
|
|
*type = triangles[i].gp.type;
|
2006-11-21 18:25:36 +00:00
|
|
|
*agl = dot(down, contact - dpt);
|
|
|
|
if (material)
|
2009-02-12 14:43:05 +00:00
|
|
|
*material = triangles[i].gp.material;
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ret)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// Whenever we did not have a ground triangle for the requested point,
|
|
|
|
// take the ground level we found during the current cache build.
|
|
|
|
// This is as good as what we had before for agl.
|
2006-10-29 19:30:21 +00:00
|
|
|
double r = length(dpt);
|
|
|
|
contact = dpt;
|
|
|
|
contact *= ground_radius/r;
|
|
|
|
normal = -down;
|
|
|
|
vel = SGVec3d(0, 0, 0);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// The altitude is the distance of the requested point from the
|
|
|
|
// contact point.
|
2006-10-29 19:30:21 +00:00
|
|
|
*agl = dot(down, contact - dpt);
|
2007-01-02 09:50:35 +00:00
|
|
|
*type = _type;
|
|
|
|
if (material)
|
|
|
|
*material = _material;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2006-10-29 19:30:21 +00:00
|
|
|
bool FGGroundCache::caught_wire(double t, const SGVec3d pt[4])
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
2005-05-30 08:48:27 +00:00
|
|
|
size_t sz = wires.size();
|
|
|
|
if (sz == 0)
|
|
|
|
return false;
|
2004-11-22 10:10:33 +00:00
|
|
|
|
|
|
|
// Time difference to the reference time.
|
|
|
|
t -= cache_ref_time;
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
// Build the two triangles spanning the area where the hook has moved
|
|
|
|
// during the past step.
|
2007-01-30 20:13:32 +00:00
|
|
|
SGTriangled triangle[2];
|
|
|
|
triangle[0].set(pt[0], pt[1], pt[2]);
|
|
|
|
triangle[1].set(pt[0], pt[2], pt[3]);
|
2005-05-30 08:48:27 +00:00
|
|
|
|
|
|
|
// Intersect the wire lines with each of these triangles.
|
2005-12-04 10:43:49 +00:00
|
|
|
// You have caught a wire if they intersect.
|
2005-05-30 08:48:27 +00:00
|
|
|
for (size_t i = 0; i < sz; ++i) {
|
2006-10-29 19:30:21 +00:00
|
|
|
SGVec3d le[2];
|
2005-08-16 09:37:23 +00:00
|
|
|
for (int k = 0; k < 2; ++k) {
|
2006-10-29 19:30:21 +00:00
|
|
|
le[k] = wires[i].ends[k];
|
2009-02-12 14:43:05 +00:00
|
|
|
SGVec3d pivotoff = le[k] - wires[i].gp.pivot;
|
|
|
|
SGVec3d vel = wires[i].gp.vel + cross(wires[i].gp.rot, pivotoff);
|
2007-01-30 20:13:32 +00:00
|
|
|
le[k] += t*vel;
|
2005-08-16 09:37:23 +00:00
|
|
|
}
|
2007-01-30 20:13:32 +00:00
|
|
|
SGLineSegmentd lineSegment(le[0], le[1]);
|
2004-11-22 10:10:33 +00:00
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
for (int k=0; k<2; ++k) {
|
2007-01-30 20:13:32 +00:00
|
|
|
if (intersects(triangle[k], lineSegment)) {
|
2005-05-30 08:48:27 +00:00
|
|
|
SG_LOG(SG_FLIGHT,SG_INFO, "Caught wire");
|
|
|
|
// Store the wire id.
|
2009-02-12 14:43:05 +00:00
|
|
|
wire_id = wires[i].gp.wire_id;
|
2005-05-30 08:48:27 +00:00
|
|
|
return true;
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
return false;
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
|
2006-10-29 19:30:21 +00:00
|
|
|
bool FGGroundCache::get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2])
|
2004-11-22 10:10:33 +00:00
|
|
|
{
|
|
|
|
// Fast return if we do not have an active wire.
|
|
|
|
if (wire_id < 0)
|
|
|
|
return false;
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
// Time difference to the reference time.
|
2004-11-22 10:10:33 +00:00
|
|
|
t -= cache_ref_time;
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
// Search for the wire with the matching wire id.
|
|
|
|
size_t sz = wires.size();
|
|
|
|
for (size_t i = 0; i < sz; ++i) {
|
2009-02-12 14:43:05 +00:00
|
|
|
if (wires[i].gp.wire_id == wire_id) {
|
2005-08-16 09:37:23 +00:00
|
|
|
for (size_t k = 0; k < 2; ++k) {
|
2009-02-12 14:43:05 +00:00
|
|
|
SGVec3d pivotoff = wires[i].ends[k] - wires[i].gp.pivot;
|
|
|
|
vel[k] = wires[i].gp.vel + cross(wires[i].gp.rot, pivotoff);
|
2007-01-30 20:13:32 +00:00
|
|
|
end[k] = wires[i].ends[k] + t*vel[k];
|
2005-08-16 09:37:23 +00:00
|
|
|
}
|
2005-05-30 08:48:27 +00:00
|
|
|
return true;
|
|
|
|
}
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
|
2005-05-30 08:48:27 +00:00
|
|
|
return false;
|
2004-11-22 10:10:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGGroundCache::release_wire(void)
|
|
|
|
{
|
|
|
|
wire_id = -1;
|
|
|
|
}
|