Use OSG polytope intersector to fill ground cache
This gets rid of a lot of messy code. Although the performance is about the same as the old code, there is the possibility of a big performance boost if/when the polytope intersector is taught about KD trees.
This commit is contained in:
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bfc059aa03
commit
d5a893589c
2 changed files with 372 additions and 429 deletions
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@ -26,18 +26,24 @@
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#include <float.h>
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#include <utility>
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#include <osg/CullFace>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/PrimitiveSet>
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#include <osg/TriangleFunctor>
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#include <osgUtil/PolytopeIntersector>
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#include <simgear/sg_inlines.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/util/PrimitiveUtils.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <Main/globals.hxx>
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@ -48,6 +54,93 @@
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#include "flight.hxx"
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#include "groundcache.hxx"
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using namespace osg;
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using namespace osgUtil;
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using namespace simgear;
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void makePolytopeShaft(Polytope& polyt, const Vec3d& refPoint,
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const Vec3d& direction, double radius)
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{
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polyt.clear();
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// Choose best principal axis to start making orthogonal axis.
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Vec3d majorAxis;
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if (fabs(direction.x()) <= fabs(direction.y())) {
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if (fabs(direction.z()) <= fabs(direction.x()))
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majorAxis = Vec3d(0.0, 0.0, 1.0);
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else
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majorAxis = Vec3d(1.0, 0.0, 0.0);
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} else {
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if (fabs(direction.z()) <= fabs(direction.y()))
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majorAxis = Vec3d(0.0, 0.0, 1.0);
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else
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majorAxis = Vec3d(0.0, 1.0, 0.0);
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}
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Vec3d axis1 = majorAxis ^ direction;
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axis1.normalize();
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Vec3d axis2 = direction ^ axis1;
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polyt.add(Plane(-axis1, refPoint + axis1 * radius));
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polyt.add(Plane(axis1, refPoint - axis1 * radius));
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polyt.add(Plane(-axis2, refPoint + axis2 * radius));
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polyt.add(Plane(axis2 , refPoint - axis2 * radius));
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}
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void makePolytopeBox(Polytope& polyt, const Vec3d& center,
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const Vec3d& direction, double radius)
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{
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makePolytopeShaft(polyt, center, direction, radius);
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polyt.add(Plane(-direction, center + direction * radius));
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polyt.add(Plane(direction, center - direction * radius));
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}
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// Intersector for finding catapults and wires
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class WireIntersector : public PolytopeIntersector
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{
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public:
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WireIntersector(const Polytope& polytope)
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: PolytopeIntersector(polytope), depth(0)
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{
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setDimensionMask(DimOne);
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}
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bool enter(const osg::Node& node)
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{
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if (!PolytopeIntersector::enter(node))
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return false;
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const Referenced* base = node.getUserData();
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if (base) {
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const FGAICarrierHardware *ud
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= dynamic_cast<const FGAICarrierHardware*>(base);
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if (ud)
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carriers.push_back(depth);
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}
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depth++;
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return true;
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}
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void leave()
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{
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depth--;
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if (!carriers.empty() && depth == carriers.back())
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carriers.pop_back();
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}
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void intersect(IntersectionVisitor& iv, Drawable* drawable)
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{
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if (carriers.empty())
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return;
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PolytopeIntersector::intersect(iv, drawable);
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}
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void reset()
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{
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carriers.clear();
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}
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std::vector<int> carriers;
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int depth;
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};
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/// Ok, variant that uses a infinite line istead of the ray.
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/// also not that this only works if the ray direction is normalized.
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static inline bool
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@ -59,383 +152,6 @@ intersectsInf(const SGRayd& ray, const SGSphered& sphere)
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return dist < sphere.getRadius2();
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}
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template<typename T>
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class SGExtendedTriangleFunctor : public osg::TriangleFunctor<T> {
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public:
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// Ok, to be complete we should also implement the indexed variants
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// For now this one appears to be enough ...
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void drawArrays(GLenum mode, GLint first, GLsizei count)
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{
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if (_vertexArrayPtr==0 || count==0) return;
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const osg::Vec3* vlast;
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const osg::Vec3* vptr;
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switch(mode) {
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case(GL_LINES):
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vlast = &_vertexArrayPtr[first+count];
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for(vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=2)
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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break;
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case(GL_LINE_STRIP):
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vlast = &_vertexArrayPtr[first+count-1];
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for(vptr=&_vertexArrayPtr[first];vptr<vlast;++vptr)
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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break;
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case(GL_LINE_LOOP):
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vlast = &_vertexArrayPtr[first+count-1];
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for(vptr=&_vertexArrayPtr[first];vptr<vlast;++vptr)
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[first+count-1],
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_vertexArrayPtr[first],_treatVertexDataAsTemporary);
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break;
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default:
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osg::TriangleFunctor<T>::drawArrays(mode, first, count);
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break;
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}
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}
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protected:
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using osg::TriangleFunctor<T>::_vertexArrayPtr;
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using osg::TriangleFunctor<T>::_treatVertexDataAsTemporary;
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};
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class GroundCacheFillVisitor : public osg::NodeVisitor {
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public:
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/// class to just redirect triangles to the GroundCacheFillVisitor
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class GroundCacheFill {
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public:
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void setGroundCacheFillVisitor(GroundCacheFillVisitor* gcfv)
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{ mGroundCacheFillVisitor = gcfv; }
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void operator () (const osg::Vec3& v1, const osg::Vec3& v2,
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const osg::Vec3& v3, bool)
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{ mGroundCacheFillVisitor->addTriangle(v1, v2, v3); }
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void operator () (const osg::Vec3& v1, const osg::Vec3& v2, bool)
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{ mGroundCacheFillVisitor->addLine(v1, v2); }
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private:
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GroundCacheFillVisitor* mGroundCacheFillVisitor;
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};
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GroundCacheFillVisitor(FGGroundCache* groundCache,
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const SGVec3d& down,
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const SGVec3d& cacheReference,
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double cacheRadius,
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double wireCacheRadius) :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
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mGroundCache(groundCache)
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{
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setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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mDown = down;
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mLocalDown = down;
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sphIsec = true;
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mBackfaceCulling = false;
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mCacheReference = cacheReference;
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mLocalCacheReference = cacheReference;
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mCacheRadius = cacheRadius;
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mWireCacheRadius = wireCacheRadius;
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mTriangleFunctor.setGroundCacheFillVisitor(this);
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mGroundProperty.wire_id = -1;
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mGroundProperty.vel = SGVec3d(0, 0, 0);
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mGroundProperty.rot = SGVec3d(0, 0, 0);
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mGroundProperty.pivot = SGVec3d(0, 0, 0);
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}
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void updateCullMode(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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osg::StateAttribute* stateAttribute;
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stateAttribute = stateSet->getAttribute(osg::StateAttribute::CULLFACE);
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if (!stateAttribute)
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return;
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osg::CullFace* cullFace = static_cast<osg::CullFace*>(stateAttribute);
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mBackfaceCulling = cullFace->getMode() == osg::CullFace::BACK;
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}
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bool enterBoundingSphere(const osg::BoundingSphere& bs)
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{
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if (!bs.valid())
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return false;
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SGVec3d cntr(osg::Vec3d(bs.center())*mLocalToGlobal);
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double rc = bs.radius() + mCacheRadius;
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// Ok, this node might intersect the cache. Visit it in depth.
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double centerDist2 = distSqr(mCacheReference, cntr);
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if (centerDist2 < rc*rc) {
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sphIsec = true;
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} else {
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// Check if the down direction touches the bounding sphere of the node
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// if so, do at least croase agl computations.
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// Ther other thing is that we must check if we are in range of
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// cats or wires
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double rw = bs.radius() + mWireCacheRadius;
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if (rw*rw < centerDist2 &&
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!intersectsInf(SGRayd(mCacheReference, mDown),
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SGSphered(cntr, bs.radius())))
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return false;
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sphIsec = false;
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}
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return true;
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}
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bool enterNode(osg::Node& node)
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{
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if (!enterBoundingSphere(node.getBound()))
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return false;
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updateCullMode(node.getStateSet());
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FGGroundCache::GroundProperty& gp = mGroundProperty;
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// get some material information for use in the gear model
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gp.type = FGInterface::Unknown;
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osg::Referenced* base = node.getUserData();
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if (!base)
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return true;
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FGAICarrierHardware *ud =
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dynamic_cast<FGAICarrierHardware*>(base);
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if (!ud)
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return true;
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switch (ud->type) {
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case FGAICarrierHardware::Wire:
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gp.type = FGInterface::Wire;
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gp.wire_id = ud->id;
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break;
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case FGAICarrierHardware::Catapult:
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gp.type = FGInterface::Catapult;
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break;
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default:
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gp.type = FGInterface::Solid;
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break;
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}
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// Copy the velocity from the carrier class.
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ud->carrier->getVelocityWrtEarth(gp.vel, gp.rot, gp.pivot);
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return true;
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}
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void fillWith(osg::Drawable* drawable)
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{
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bool oldSphIsec = sphIsec;
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if (!enterBoundingSphere(drawable->getBound()))
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return;
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bool oldBackfaceCulling = mBackfaceCulling;
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updateCullMode(drawable->getStateSet());
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FGGroundCache::GroundProperty& gp = mGroundProperty;
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// get some material information for use in the gear model
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gp.material = globals->get_matlib()->findMaterial(drawable->getStateSet());
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if (gp.material)
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gp.type = gp.material->get_solid() ? FGInterface::Solid : FGInterface::Water;
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drawable->accept(mTriangleFunctor);
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mBackfaceCulling = oldBackfaceCulling;
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sphIsec = oldSphIsec;
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}
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virtual void apply(osg::Geode& geode)
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{
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bool oldBackfaceCulling = mBackfaceCulling;
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bool oldSphIsec = sphIsec;
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FGGroundCache::GroundProperty oldGp = mGroundProperty;
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if (!enterNode(geode))
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return;
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unsigned int numDrawables = geode.getNumDrawables();
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for(unsigned i = 0; i < numDrawables; ++i)
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fillWith(geode.getDrawable(i));
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sphIsec = oldSphIsec;
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mGroundProperty = oldGp;
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mBackfaceCulling = oldBackfaceCulling;
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}
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virtual void apply(osg::Group& group)
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{
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bool oldBackfaceCulling = mBackfaceCulling;
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bool oldSphIsec = sphIsec;
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FGGroundCache::GroundProperty oldGp = mGroundProperty;
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if (!enterNode(group))
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return;
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traverse(group);
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sphIsec = oldSphIsec;
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mBackfaceCulling = oldBackfaceCulling;
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mGroundProperty = oldGp;
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}
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virtual void apply(osg::Transform& transform)
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{
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if (!enterNode(transform))
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return;
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bool oldBackfaceCulling = mBackfaceCulling;
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bool oldSphIsec = sphIsec;
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FGGroundCache::GroundProperty oldGp = mGroundProperty;
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/// transform the caches center to local coords
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osg::Matrix oldLocalToGlobal = mLocalToGlobal;
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osg::Matrix oldGlobalToLocal = mGlobalToLocal;
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transform.computeLocalToWorldMatrix(mLocalToGlobal, this);
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transform.computeWorldToLocalMatrix(mGlobalToLocal, this);
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SGVec3d oldLocalCacheReference = mLocalCacheReference;
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mLocalCacheReference.osg() = mCacheReference.osg()*mGlobalToLocal;
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SGVec3d oldLocalDown = mLocalDown;
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mLocalDown.osg() = osg::Matrixd::transform3x3(mDown.osg(), mGlobalToLocal);
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// walk the children
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traverse(transform);
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// Restore that one
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mLocalDown = oldLocalDown;
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mLocalCacheReference = oldLocalCacheReference;
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mLocalToGlobal = oldLocalToGlobal;
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mGlobalToLocal = oldGlobalToLocal;
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sphIsec = oldSphIsec;
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mBackfaceCulling = oldBackfaceCulling;
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mGroundProperty = oldGp;
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}
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void addTriangle(const osg::Vec3& v1, const osg::Vec3& v2,
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const osg::Vec3& v3)
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{
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SGVec3d v[3] = {
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SGVec3d(v1),
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SGVec3d(v2),
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SGVec3d(v3)
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};
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// a bounding sphere in the node local system
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SGVec3d boundCenter = (1.0/3)*(v[0] + v[1] + v[2]);
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double boundRadius = std::max(distSqr(v[0], boundCenter),
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distSqr(v[1], boundCenter));
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boundRadius = std::max(boundRadius, distSqr(v[2], boundCenter));
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boundRadius = sqrt(boundRadius);
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SGRayd ray(mLocalCacheReference, mLocalDown);
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// if we are not in the downward cylinder bail out
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if (!intersectsInf(ray, SGSphered(boundCenter, boundRadius + mCacheRadius)))
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return;
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SGTriangled triangle(v);
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// The normal and plane in the node local coordinate system
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SGVec3d n = cross(triangle.getEdge(0), triangle.getEdge(1));
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if (0 < dot(mLocalDown, n)) {
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if (mBackfaceCulling) {
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// Surface points downwards, ignore for altitude computations.
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return;
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} else {
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triangle.flip();
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}
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}
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// Only check if the triangle is in the cache sphere if the plane
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// containing the triangle is near enough
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if (sphIsec) {
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double d = dot(n, v[0] - mLocalCacheReference);
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if (d*d < mCacheRadius*dot(n, n)) {
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// Check if the sphere around the vehicle intersects the sphere
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// around that triangle. If so, put that triangle into the cache.
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double r2 = boundRadius + mCacheRadius;
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if (distSqr(boundCenter, mLocalCacheReference) < r2*r2) {
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FGGroundCache::Triangle t;
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t.triangle.setBaseVertex(SGVec3d(v[0].osg()*mLocalToGlobal));
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t.triangle.setEdge(0, SGVec3d(osg::Matrixd::transform3x3(triangle.getEdge(0).osg(), mLocalToGlobal)));
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t.triangle.setEdge(1, SGVec3d(osg::Matrixd::transform3x3(triangle.getEdge(1).osg(), mLocalToGlobal)));
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t.sphere.setCenter(SGVec3d(boundCenter.osg()*mLocalToGlobal));
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t.sphere.setRadius(boundRadius);
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t.velocity = mGroundProperty.vel;
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t.rotation = mGroundProperty.rot;
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t.rotation_pivot = mGroundProperty.pivot;
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t.type = mGroundProperty.type;
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t.material = mGroundProperty.material;
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mGroundCache->triangles.push_back(t);
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}
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}
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}
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// In case the cache is empty, we still provide agl computations.
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// But then we use the old way of having a fixed elevation value for
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// the whole lifetime of this cache.
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SGVec3d isectpoint;
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if (intersects(isectpoint, triangle, ray, 1e-4)) {
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mGroundCache->found_ground = true;
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isectpoint.osg() = isectpoint.osg()*mLocalToGlobal;
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double this_radius = length(isectpoint);
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if (mGroundCache->ground_radius < this_radius) {
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mGroundCache->ground_radius = this_radius;
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mGroundCache->_type = mGroundProperty.type;
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mGroundCache->_material = mGroundProperty.material;
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}
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}
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}
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void addLine(const osg::Vec3& v1, const osg::Vec3& v2)
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{
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SGVec3d gv1(osg::Vec3d(v1)*mLocalToGlobal);
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SGVec3d gv2(osg::Vec3d(v2)*mLocalToGlobal);
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SGVec3d boundCenter = 0.5*(gv1 + gv2);
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double boundRadius = length(gv1 - boundCenter);
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if (distSqr(boundCenter, mCacheReference)
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< (boundRadius + mWireCacheRadius)*(boundRadius + mWireCacheRadius) ) {
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if (mGroundProperty.type == FGInterface::Wire) {
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FGGroundCache::Wire wire;
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wire.ends[0] = gv1;
|
||||
wire.ends[1] = gv2;
|
||||
wire.velocity = mGroundProperty.vel;
|
||||
wire.rotation = mGroundProperty.rot;
|
||||
wire.rotation_pivot = mGroundProperty.pivot;
|
||||
wire.wire_id = mGroundProperty.wire_id;
|
||||
|
||||
mGroundCache->wires.push_back(wire);
|
||||
}
|
||||
if (mGroundProperty.type == FGInterface::Catapult) {
|
||||
FGGroundCache::Catapult cat;
|
||||
// Trick to get the ends in the right order.
|
||||
// Use the x axis in the original coordinate system. Choose the
|
||||
// most negative x-axis as the one pointing forward
|
||||
if (v1[0] > v2[0]) {
|
||||
cat.start = gv1;
|
||||
cat.end = gv2;
|
||||
} else {
|
||||
cat.start = gv2;
|
||||
cat.end = gv1;
|
||||
}
|
||||
cat.velocity = mGroundProperty.vel;
|
||||
cat.rotation = mGroundProperty.rot;
|
||||
cat.rotation_pivot = mGroundProperty.pivot;
|
||||
|
||||
mGroundCache->catapults.push_back(cat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SGExtendedTriangleFunctor<GroundCacheFill> mTriangleFunctor;
|
||||
FGGroundCache* mGroundCache;
|
||||
SGVec3d mCacheReference;
|
||||
double mCacheRadius;
|
||||
double mWireCacheRadius;
|
||||
osg::Matrix mLocalToGlobal;
|
||||
osg::Matrix mGlobalToLocal;
|
||||
SGVec3d mDown;
|
||||
SGVec3d mLocalDown;
|
||||
SGVec3d mLocalCacheReference;
|
||||
bool sphIsec;
|
||||
bool mBackfaceCulling;
|
||||
FGGroundCache::GroundProperty mGroundProperty;
|
||||
};
|
||||
|
||||
FGGroundCache::FGGroundCache() :
|
||||
ground_radius(0.0),
|
||||
_type(0),
|
||||
|
@ -461,17 +177,225 @@ FGGroundCache::velocityTransformTriangle(double dt,
|
|||
dst = src.triangle;
|
||||
sdst = src.sphere;
|
||||
|
||||
if (dt*dt*dot(src.velocity, src.velocity) < SGLimitsd::epsilon())
|
||||
if (dt*dt*dot(src.gp.vel, src.gp.vel) < SGLimitsd::epsilon())
|
||||
return;
|
||||
|
||||
SGVec3d baseVert = dst.getBaseVertex();
|
||||
SGVec3d pivotoff = baseVert - src.rotation_pivot;
|
||||
baseVert += dt*(src.velocity + cross(src.rotation, pivotoff));
|
||||
SGVec3d pivotoff = baseVert - src.gp.pivot;
|
||||
baseVert += dt*(src.gp.vel + cross(src.gp.rot, pivotoff));
|
||||
dst.setBaseVertex(baseVert);
|
||||
dst.setEdge(0, dst.getEdge(0) + dt*cross(src.rotation, dst.getEdge(0)));
|
||||
dst.setEdge(1, dst.getEdge(1) + dt*cross(src.rotation, dst.getEdge(1)));
|
||||
dst.setEdge(0, dst.getEdge(0) + dt*cross(src.gp.rot, dst.getEdge(0)));
|
||||
dst.setEdge(1, dst.getEdge(1) + dt*cross(src.gp.rot, dst.getEdge(1)));
|
||||
}
|
||||
|
||||
void FGGroundCache::getGroundProperty(Drawable* drawable,
|
||||
const NodePath& nodePath,
|
||||
FGGroundCache::GroundProperty& gp,
|
||||
bool& backfaceCulling)
|
||||
{
|
||||
gp.type = FGInterface::Unknown;
|
||||
gp.wire_id = 0;
|
||||
gp.vel = SGVec3d(0.0, 0.0, 0.0);
|
||||
gp.rot = SGVec3d(0.0, 0.0, 0.0);
|
||||
gp.pivot = SGVec3d(0.0, 0.0, 0.0);
|
||||
gp.material = 0;
|
||||
backfaceCulling = false;
|
||||
// XXX state set might be higher up in scene graph
|
||||
gp.material = globals->get_matlib()->findMaterial(drawable->getStateSet());
|
||||
if (gp.material)
|
||||
gp.type = (gp.material->get_solid() ? FGInterface::Solid
|
||||
: FGInterface::Water);
|
||||
for (NodePath::const_iterator iter = nodePath.begin(), e = nodePath.end();
|
||||
iter != e;
|
||||
++iter) {
|
||||
Node* node = *iter;
|
||||
StateSet* stateSet = node->getStateSet();
|
||||
StateAttribute* stateAttribute = 0;
|
||||
if (stateSet && (stateAttribute
|
||||
= stateSet->getAttribute(StateAttribute::CULLFACE))) {
|
||||
backfaceCulling
|
||||
= (static_cast<osg::CullFace*>(stateAttribute)->getMode()
|
||||
== CullFace::BACK);
|
||||
}
|
||||
|
||||
// get some material information for use in the gear model
|
||||
Referenced* base = node->getUserData();
|
||||
if (!base)
|
||||
continue;
|
||||
FGAICarrierHardware *ud = dynamic_cast<FGAICarrierHardware*>(base);
|
||||
if (!ud)
|
||||
continue;
|
||||
switch (ud->type) {
|
||||
case FGAICarrierHardware::Wire:
|
||||
gp.type = FGInterface::Wire;
|
||||
gp.wire_id = ud->id;
|
||||
break;
|
||||
case FGAICarrierHardware::Catapult:
|
||||
gp.type = FGInterface::Catapult;
|
||||
break;
|
||||
default:
|
||||
gp.type = FGInterface::Solid;
|
||||
break;
|
||||
}
|
||||
// Copy the velocity from the carrier class.
|
||||
ud->carrier->getVelocityWrtEarth(gp.vel, gp.rot, gp.pivot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FGGroundCache::getTriIntersectorResults(PolytopeIntersector* triInt)
|
||||
{
|
||||
const PolytopeIntersector::Intersections& intersections
|
||||
= triInt->getIntersections();
|
||||
Drawable* lastDrawable = 0;
|
||||
RefMatrix* lastMatrix = 0;
|
||||
Matrix worldToLocal;
|
||||
GroundProperty gp;
|
||||
bool backfaceCulling = false;
|
||||
for (PolytopeIntersector::Intersections::const_iterator
|
||||
itr = intersections.begin(), e = intersections.end();
|
||||
itr != e;
|
||||
++itr) {
|
||||
const PolytopeIntersector::Intersection& intr = *itr;
|
||||
if (intr.drawable.get() != lastDrawable) {
|
||||
getGroundProperty(intr.drawable.get(), intr.nodePath, gp,
|
||||
backfaceCulling);
|
||||
lastDrawable = intr.drawable.get();
|
||||
}
|
||||
Primitive triPrim = getPrimitive(intr.drawable, intr.primitiveIndex);
|
||||
if (triPrim.numVerts != 3)
|
||||
continue;
|
||||
SGVec3d v[3] = { SGVec3d(triPrim.vertices[0]),
|
||||
SGVec3d(triPrim.vertices[1]),
|
||||
SGVec3d(triPrim.vertices[2])
|
||||
};
|
||||
RefMatrix* mat = intr.matrix.get();
|
||||
// If the drawable is the same then the intersection model
|
||||
// matrix should be the same, because it is only set by nodes
|
||||
// in the scene graph. However, do an extra test in case
|
||||
// something funny is going on with the drawable.
|
||||
if (mat != lastMatrix) {
|
||||
lastMatrix = mat;
|
||||
worldToLocal = Matrix::inverse(*mat);
|
||||
}
|
||||
SGVec3d localCacheReference;
|
||||
localCacheReference.osg() = reference_wgs84_point.osg() * worldToLocal;
|
||||
SGVec3d localDown;
|
||||
localDown.osg() = Matrixd::transform3x3(down.osg(), worldToLocal);
|
||||
// a bounding sphere in the node local system
|
||||
SGVec3d boundCenter = (1.0/3)*(v[0] + v[1] + v[2]);
|
||||
double boundRadius = std::max(distSqr(v[0], boundCenter),
|
||||
distSqr(v[1], boundCenter));
|
||||
boundRadius = std::max(boundRadius, distSqr(v[2], boundCenter));
|
||||
boundRadius = sqrt(boundRadius);
|
||||
SGRayd ray(localCacheReference, localDown);
|
||||
SGTriangled triangle(v);
|
||||
// The normal and plane in the node local coordinate system
|
||||
SGVec3d n = cross(triangle.getEdge(0), triangle.getEdge(1));
|
||||
if (0 < dot(localDown, n)) {
|
||||
if (backfaceCulling) {
|
||||
// Surface points downwards, ignore for altitude computations.
|
||||
continue;
|
||||
} else {
|
||||
triangle.flip();
|
||||
}
|
||||
}
|
||||
|
||||
// Only check if the triangle is in the cache sphere if the plane
|
||||
// containing the triangle is near enough
|
||||
double d = dot(n, v[0] - localCacheReference);
|
||||
if (d*d < reference_vehicle_radius*dot(n, n)) {
|
||||
// Check if the sphere around the vehicle intersects the sphere
|
||||
// around that triangle. If so, put that triangle into the cache.
|
||||
double r2 = boundRadius + reference_vehicle_radius;
|
||||
if (distSqr(boundCenter, localCacheReference) < r2*r2) {
|
||||
FGGroundCache::Triangle t;
|
||||
t.triangle.setBaseVertex(SGVec3d(v[0].osg() * *mat));
|
||||
t.triangle.setEdge(0, SGVec3d(Matrixd::
|
||||
transform3x3(triangle
|
||||
.getEdge(0).osg(),
|
||||
*mat)));
|
||||
t.triangle.setEdge(1, SGVec3d(Matrixd::
|
||||
transform3x3(triangle
|
||||
.getEdge(1).osg(),
|
||||
*mat)));
|
||||
t.sphere.setCenter(SGVec3d(boundCenter.osg()* *mat));
|
||||
t.sphere.setRadius(boundRadius);
|
||||
t.gp = gp;
|
||||
triangles.push_back(t);
|
||||
}
|
||||
}
|
||||
// In case the cache is empty, we still provide agl computations.
|
||||
// But then we use the old way of having a fixed elevation value for
|
||||
// the whole lifetime of this cache.
|
||||
SGVec3d isectpoint;
|
||||
if (intersects(isectpoint, triangle, ray, 1e-4)) {
|
||||
found_ground = true;
|
||||
isectpoint.osg() = isectpoint.osg() * *mat;
|
||||
double this_radius = length(isectpoint);
|
||||
if (ground_radius < this_radius) {
|
||||
ground_radius = this_radius;
|
||||
_type = gp.type;
|
||||
_material = gp.material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FGGroundCache::getWireIntersectorResults(WireIntersector* wireInt,
|
||||
double wireCacheRadius)
|
||||
{
|
||||
const WireIntersector::Intersections& intersections
|
||||
= wireInt->getIntersections();
|
||||
Drawable* lastDrawable = 0;
|
||||
GroundProperty gp;
|
||||
bool backfaceCulling = false;
|
||||
for (PolytopeIntersector::Intersections::const_iterator
|
||||
itr = intersections.begin(), e = intersections.end();
|
||||
itr != e;
|
||||
++itr) {
|
||||
if (itr->drawable.get() != lastDrawable) {
|
||||
getGroundProperty(itr->drawable.get(), itr->nodePath, gp,
|
||||
backfaceCulling);
|
||||
lastDrawable = itr->drawable.get();
|
||||
}
|
||||
Primitive linePrim = getPrimitive(itr->drawable, itr->primitiveIndex);
|
||||
if (linePrim.numVerts != 2)
|
||||
continue;
|
||||
RefMatrix* mat = itr->matrix.get();
|
||||
SGVec3d gv1(osg::Vec3d(linePrim.vertices[0]) * *mat);
|
||||
SGVec3d gv2(osg::Vec3d(linePrim.vertices[1]) * *mat);
|
||||
|
||||
SGVec3d boundCenter = 0.5*(gv1 + gv2);
|
||||
double boundRadius = length(gv1 - boundCenter);
|
||||
|
||||
if (distSqr(boundCenter, reference_wgs84_point)
|
||||
< (boundRadius + wireCacheRadius)*(boundRadius + wireCacheRadius)) {
|
||||
if (gp.type == FGInterface::Wire) {
|
||||
FGGroundCache::Wire wire;
|
||||
wire.ends[0] = gv1;
|
||||
wire.ends[1] = gv2;
|
||||
wire.gp = gp;
|
||||
wires.push_back(wire);
|
||||
} else if (gp.type == FGInterface::Catapult) {
|
||||
FGGroundCache::Catapult cat;
|
||||
// Trick to get the ends in the right order.
|
||||
// Use the x axis in the original coordinate system. Choose the
|
||||
// most negative x-axis as the one pointing forward
|
||||
if (linePrim.vertices[1][0] > linePrim.vertices[2][0]) {
|
||||
cat.start = gv1;
|
||||
cat.end = gv2;
|
||||
} else {
|
||||
cat.start = gv2;
|
||||
cat.end = gv1;
|
||||
}
|
||||
cat.gp = gp;
|
||||
catapults.push_back(cat);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
|
||||
|
@ -510,10 +434,27 @@ FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
|
|||
const double max_wire_dist = 300.0;
|
||||
double wireCacheRadius = max_wire_dist < rad ? rad : max_wire_dist;
|
||||
|
||||
// Walk the scene graph and extract solid ground triangles and carrier data.
|
||||
GroundCacheFillVisitor gcfv(this, down, pt, cacheRadius, wireCacheRadius);
|
||||
globals->get_scenery()->get_scene_graph()->accept(gcfv);
|
||||
Polytope triPolytope;
|
||||
makePolytopeShaft(triPolytope, pt.osg(), down.osg(), cacheRadius);
|
||||
ref_ptr<PolytopeIntersector> triIntersector
|
||||
= new PolytopeIntersector(triPolytope);
|
||||
triIntersector->setDimensionMask(PolytopeIntersector::DimTwo);
|
||||
Polytope wirePolytope;
|
||||
makePolytopeBox(wirePolytope, pt.osg(), down.osg(), wireCacheRadius);
|
||||
ref_ptr<WireIntersector> wireIntersector = new WireIntersector(wirePolytope);
|
||||
wireIntersector->setDimensionMask(PolytopeIntersector::DimOne);
|
||||
ref_ptr<IntersectorGroup> intersectors = new IntersectorGroup;
|
||||
intersectors->addIntersector(triIntersector.get());
|
||||
intersectors->addIntersector(wireIntersector.get());
|
||||
|
||||
// Walk the scene graph and extract solid ground triangles and
|
||||
// carrier data.
|
||||
IntersectionVisitor iv(intersectors);
|
||||
iv.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
|
||||
globals->get_scenery()->get_scene_graph()->accept(iv);
|
||||
getTriIntersectorResults(triIntersector.get());
|
||||
getWireIntersectorResults(wireIntersector.get(), wireCacheRadius);
|
||||
|
||||
// some stats
|
||||
SG_LOG(SG_FLIGHT,SG_DEBUG, "prepare_ground_cache(): ac radius = " << rad
|
||||
<< ", # triangles = " << triangles.size()
|
||||
|
@ -553,10 +494,10 @@ FGGroundCache::get_cat(double t, const SGVec3d& dpt,
|
|||
size_t sz = catapults.size();
|
||||
for (size_t i = 0; i < sz; ++i) {
|
||||
SGVec3d pivotoff, rvel[2];
|
||||
pivotoff = catapults[i].start - catapults[i].rotation_pivot;
|
||||
rvel[0] = catapults[i].velocity + cross(catapults[i].rotation, pivotoff);
|
||||
pivotoff = catapults[i].end - catapults[i].rotation_pivot;
|
||||
rvel[1] = catapults[i].velocity + cross(catapults[i].rotation, pivotoff);
|
||||
pivotoff = catapults[i].start - catapults[i].gp.pivot;
|
||||
rvel[0] = catapults[i].gp.vel + cross(catapults[i].gp.rot, pivotoff);
|
||||
pivotoff = catapults[i].end - catapults[i].gp.pivot;
|
||||
rvel[1] = catapults[i].gp.vel + cross(catapults[i].gp.rot, pivotoff);
|
||||
|
||||
SGVec3d thisEnd[2];
|
||||
thisEnd[0] = catapults[i].start + t*rvel[0];
|
||||
|
@ -630,13 +571,13 @@ FGGroundCache::get_agl(double t, const SGVec3d& dpt, double max_altoff,
|
|||
// The first three values in the vector are the plane normal.
|
||||
normal = triangle.getNormal();
|
||||
// The velocity wrt earth.
|
||||
SGVec3d pivotoff = pt - triangles[i].rotation_pivot;
|
||||
vel = triangles[i].velocity + cross(triangles[i].rotation, pivotoff);
|
||||
SGVec3d pivotoff = pt - triangles[i].gp.pivot;
|
||||
vel = triangles[i].gp.vel + cross(triangles[i].gp.rot, pivotoff);
|
||||
// Save the ground type.
|
||||
*type = triangles[i].type;
|
||||
*type = triangles[i].gp.type;
|
||||
*agl = dot(down, contact - dpt);
|
||||
if (material)
|
||||
*material = triangles[i].material;
|
||||
*material = triangles[i].gp.material;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -684,8 +625,8 @@ bool FGGroundCache::caught_wire(double t, const SGVec3d pt[4])
|
|||
SGVec3d le[2];
|
||||
for (int k = 0; k < 2; ++k) {
|
||||
le[k] = wires[i].ends[k];
|
||||
SGVec3d pivotoff = le[k] - wires[i].rotation_pivot;
|
||||
SGVec3d vel = wires[i].velocity + cross(wires[i].rotation, pivotoff);
|
||||
SGVec3d pivotoff = le[k] - wires[i].gp.pivot;
|
||||
SGVec3d vel = wires[i].gp.vel + cross(wires[i].gp.rot, pivotoff);
|
||||
le[k] += t*vel;
|
||||
}
|
||||
SGLineSegmentd lineSegment(le[0], le[1]);
|
||||
|
@ -694,7 +635,7 @@ bool FGGroundCache::caught_wire(double t, const SGVec3d pt[4])
|
|||
if (intersects(triangle[k], lineSegment)) {
|
||||
SG_LOG(SG_FLIGHT,SG_INFO, "Caught wire");
|
||||
// Store the wire id.
|
||||
wire_id = wires[i].wire_id;
|
||||
wire_id = wires[i].gp.wire_id;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -715,10 +656,10 @@ bool FGGroundCache::get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2])
|
|||
// Search for the wire with the matching wire id.
|
||||
size_t sz = wires.size();
|
||||
for (size_t i = 0; i < sz; ++i) {
|
||||
if (wires[i].wire_id == wire_id) {
|
||||
if (wires[i].gp.wire_id == wire_id) {
|
||||
for (size_t k = 0; k < 2; ++k) {
|
||||
SGVec3d pivotoff = wires[i].ends[k] - wires[i].rotation_pivot;
|
||||
vel[k] = wires[i].velocity + cross(wires[i].rotation, pivotoff);
|
||||
SGVec3d pivotoff = wires[i].ends[k] - wires[i].gp.pivot;
|
||||
vel[k] = wires[i].gp.vel + cross(wires[i].gp.rot, pivotoff);
|
||||
end[k] = wires[i].ends[k] + t*vel[k];
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -23,13 +23,20 @@
|
|||
#ifndef _GROUNDCACHE_HXX
|
||||
#define _GROUNDCACHE_HXX
|
||||
|
||||
#include <osg/Node>
|
||||
|
||||
namespace osgUtil
|
||||
{
|
||||
class PolytopeIntersector;
|
||||
}
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
#include <simgear/math/SGGeometry.hxx>
|
||||
|
||||
class SGMaterial;
|
||||
class GroundCacheFillVisitor;
|
||||
class WireIntersector;
|
||||
|
||||
class FGGroundCache {
|
||||
public:
|
||||
|
@ -84,33 +91,34 @@ public:
|
|||
private:
|
||||
friend class GroundCacheFillVisitor;
|
||||
|
||||
struct Triangle {
|
||||
Triangle() : material(0) {}
|
||||
// The triangle we represent
|
||||
SGTriangled triangle;
|
||||
SGSphered sphere;
|
||||
// The linear and angular velocity.
|
||||
SGVec3d velocity;
|
||||
SGVec3d rotation;
|
||||
SGVec3d rotation_pivot;
|
||||
// Ground type
|
||||
|
||||
// Helper class to hold some properties of the ground triangle.
|
||||
struct GroundProperty {
|
||||
GroundProperty() : type(0), wire_id(0), material(0) {}
|
||||
int type;
|
||||
int wire_id;
|
||||
// The linear and angular velocity.
|
||||
SGVec3d vel;
|
||||
SGVec3d rot;
|
||||
SGVec3d pivot;
|
||||
// the simgear material reference, contains friction coeficients ...
|
||||
const SGMaterial* material;
|
||||
};
|
||||
|
||||
struct Triangle {
|
||||
GroundProperty gp;
|
||||
// The triangle we represent
|
||||
SGTriangled triangle;
|
||||
SGSphered sphere;
|
||||
};
|
||||
struct Catapult {
|
||||
GroundProperty gp;
|
||||
SGVec3d start;
|
||||
SGVec3d end;
|
||||
SGVec3d velocity;
|
||||
SGVec3d rotation;
|
||||
SGVec3d rotation_pivot;
|
||||
};
|
||||
struct Wire {
|
||||
GroundProperty gp;
|
||||
SGVec3d ends[2];
|
||||
SGVec3d velocity;
|
||||
SGVec3d rotation;
|
||||
SGVec3d rotation_pivot;
|
||||
int wire_id;
|
||||
};
|
||||
|
||||
|
||||
|
@ -139,20 +147,14 @@ private:
|
|||
SGVec3d down;
|
||||
bool found_ground;
|
||||
|
||||
|
||||
// Helper class to hold some properties of the ground triangle.
|
||||
struct GroundProperty {
|
||||
GroundProperty() : type(0), material(0) {}
|
||||
int type;
|
||||
int wire_id;
|
||||
SGVec3d vel;
|
||||
SGVec3d rot;
|
||||
SGVec3d pivot;
|
||||
const SGMaterial* material;
|
||||
};
|
||||
|
||||
void getGroundProperty(osg::Drawable* drawable,
|
||||
const osg::NodePath& nodePath,
|
||||
GroundProperty& gp, bool& backfaceCulling);
|
||||
static void velocityTransformTriangle(double dt, SGTriangled& dst,
|
||||
SGSphered& sdst, const Triangle& src);
|
||||
void getTriIntersectorResults(osgUtil::PolytopeIntersector* triInt);
|
||||
void getWireIntersectorResults(WireIntersector* wireInt,
|
||||
double wireCacheRadius);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue