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// groundcache.cxx -- carries a small subset of the scenegraph near the vehicle
//
// Written by Mathias Froehlich, started Nov 2004.
//
// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <float.h>
#include <plib/sg.h>
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
#include <osg/CullFace>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/TriangleFunctor>
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
#include <simgear/sg_inlines.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <AIModel/AICarrier.hxx>
#include "flight.hxx"
#include "groundcache.hxx"
static inline bool
fgdRayTriangle(SGVec3d& x, const SGVec3d& point, const SGVec3d& dir,
const SGVec3d v[3])
{
double eps = 1e-4;
// Method based on the observation that we are looking for a
// point x that can be expressed in terms of the triangle points
// x = p_0 + \mu_1*(p_1 - p_0) + \mu_2*(p_2 - p_0)
// with 0 <= \mu_1, \mu_2 and \mu_1 + \mu_2 <= 1.
// OTOH it could be expressed in terms of the ray
// x = point + \lambda*dir
// Now we can compute \mu_i and \lambda.
// define
SGVec3d d1 = v[1] - v[0];
SGVec3d d2 = v[2] - v[0];
SGVec3d b = point - v[0];
// the vector in normal direction, but not normalized
SGVec3d d1crossd2 = cross(d1, d2);
double denom = -dot(dir, d1crossd2);
double signDenom = copysign(1, denom);
// return if paralell ??? FIXME what if paralell and in plane?
// may be we are ok below than anyway??
// if (SGMiscd::abs(denom) <= SGLimitsd::min())
// return false;
// Now \lambda would read
// lambda = 1/denom*dot(b, d1crossd2);
// To avoid an expensive division we multiply by |denom|
double lambdaDenom = signDenom*dot(b, d1crossd2);
if (lambdaDenom < 0)
return false;
// For line segment we would test against
// if (1 < lambda)
// return false;
// with the original lambda. The multiplied test would read
// if (absDenom < lambdaDenom)
// return false;
double absDenom = fabs(denom);
double absDenomEps = absDenom*eps;
SGVec3d bcrossr = cross(b, dir);
// double mu1 = 1/denom*dot(d2, bcrossr);
double mu1 = signDenom*dot(d2, bcrossr);
if (mu1 < -absDenomEps)
return false;
// double mu2 = -1/denom*dot(d1, bcrossr);
// if (mu2 < -eps)
// return false;
double mmu2 = signDenom*dot(d1, bcrossr);
if (mmu2 > absDenomEps)
return false;
if (mu1 - mmu2 > absDenom + absDenomEps)
return false;
x = point;
// if we have survived here it could only happen with denom == 0
// that the point is already in plane. Then return the origin ...
if (SGLimitsd::min() < absDenom)
x += (lambdaDenom/absDenom)*dir;
return true;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
static inline bool
fgdPointInTriangle( const SGVec3d& point, const SGVec3d tri[3] )
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
{
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d dif;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Some tolerance in meters we accept a point to be outside of the triangle
// and still return that it is inside.
SGDfloat min, max;
// punt if outside bouding cube
SG_MIN_MAX3 ( min, max, tri[0][0], tri[1][0], tri[2][0] );
if( (point[0] < min) || (point[0] > max) )
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return false;
dif[0] = max - min;
SG_MIN_MAX3 ( min, max, tri[0][1], tri[1][1], tri[2][1] );
if( (point[1] < min) || (point[1] > max) )
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return false;
dif[1] = max - min;
SG_MIN_MAX3 ( min, max, tri[0][2], tri[1][2], tri[2][2] );
if( (point[2] < min) || (point[2] > max) )
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return false;
dif[2] = max - min;
// drop the smallest dimension so we only have to work in 2d.
SGDfloat min_dim = SG_MIN3 (dif[0], dif[1], dif[2]);
SGDfloat x1, y1, x2, y2, x3, y3, rx, ry;
if ( fabs(min_dim-dif[0]) <= DBL_EPSILON ) {
// x is the smallest dimension
x1 = point[1];
y1 = point[2];
x2 = tri[0][1];
y2 = tri[0][2];
x3 = tri[1][1];
y3 = tri[1][2];
rx = tri[2][1];
ry = tri[2][2];
} else if ( fabs(min_dim-dif[1]) <= DBL_EPSILON ) {
// y is the smallest dimension
x1 = point[0];
y1 = point[2];
x2 = tri[0][0];
y2 = tri[0][2];
x3 = tri[1][0];
y3 = tri[1][2];
rx = tri[2][0];
ry = tri[2][2];
} else if ( fabs(min_dim-dif[2]) <= DBL_EPSILON ) {
// z is the smallest dimension
x1 = point[0];
y1 = point[1];
x2 = tri[0][0];
y2 = tri[0][1];
x3 = tri[1][0];
y3 = tri[1][1];
rx = tri[2][0];
ry = tri[2][1];
} else {
// all dimensions are really small so lets call it close
// enough and return a successful match
return true;
}
// check if intersection point is on the same side of p1 <-> p2 as p3
SGDfloat tmp = (y2 - y3);
SGDfloat tmpn = (x2 - x3);
int side1 = SG_SIGN (tmp * (rx - x3) + (y3 - ry) * tmpn);
int side2 = SG_SIGN (tmp * (x1 - x3) + (y3 - y1) * tmpn);
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if ( side1 != side2 ) {
// printf("failed side 1 check\n");
return false;
}
// check if intersection point is on correct side of p2 <-> p3 as p1
tmp = (y3 - ry);
tmpn = (x3 - rx);
side1 = SG_SIGN (tmp * (x2 - rx) + (ry - y2) * tmpn);
side2 = SG_SIGN (tmp * (x1 - rx) + (ry - y1) * tmpn);
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if ( side1 != side2 ) {
// printf("failed side 2 check\n");
return false;
}
// check if intersection point is on correct side of p1 <-> p3 as p2
tmp = (y2 - ry);
tmpn = (x2 - rx);
side1 = SG_SIGN (tmp * (x3 - rx) + (ry - y3) * tmpn);
side2 = SG_SIGN (tmp * (x1 - rx) + (ry - y1) * tmpn);
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if ( side1 != side2 ) {
// printf("failed side 3 check\n");
return false;
}
return true;
}
// Test if the line given by the point on the line pt_on_line and the
// line direction dir intersects the sphere sp.
// Adapted from plib.
static inline bool
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
fgdIsectSphereInfLine(const SGVec3d& sphereCenter, double radius,
const SGVec3d& pt_on_line, const SGVec3d& dir)
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
{
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d r = sphereCenter - pt_on_line;
double projectedDistance = dot(r, dir);
double dist = dot(r, r) - projectedDistance * projectedDistance;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return dist < radius*radius;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
template<typename T>
class SGExtendedTriangleFunctor : public osg::TriangleFunctor<T> {
public:
// Ok, to be complete we should also implement the indexed variants
// For now this one appears to be enough ...
void drawArrays(GLenum mode, GLint first, GLsizei count)
{
if (_vertexArrayPtr==0 || count==0) return;
const osg::Vec3* vlast;
const osg::Vec3* vptr;
switch(mode) {
case(GL_LINES):
vlast = &_vertexArrayPtr[first+count];
for(vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=2)
this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
break;
case(GL_LINE_STRIP):
vlast = &_vertexArrayPtr[first+count-1];
for(vptr=&_vertexArrayPtr[first];vptr<vlast;++vptr)
this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
break;
case(GL_LINE_LOOP):
vlast = &_vertexArrayPtr[first+count-1];
for(vptr=&_vertexArrayPtr[first];vptr<vlast;++vptr)
this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
this->operator()(_vertexArrayPtr[first+count-1],
_vertexArrayPtr[first],_treatVertexDataAsTemporary);
break;
default:
osg::TriangleFunctor<T>::drawArrays(mode, first, count);
break;
}
}
protected:
using osg::TriangleFunctor<T>::_vertexArrayPtr;
using osg::TriangleFunctor<T>::_treatVertexDataAsTemporary;
};
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
class GroundCacheFillVisitor : public osg::NodeVisitor {
public:
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
/// class to just redirect triangles to the GroundCacheFillVisitor
class GroundCacheFill {
public:
void setGroundCacheFillVisitor(GroundCacheFillVisitor* gcfv)
{ mGroundCacheFillVisitor = gcfv; }
void operator () (const osg::Vec3& v1, const osg::Vec3& v2,
const osg::Vec3& v3, bool)
{ mGroundCacheFillVisitor->addTriangle(v1, v2, v3); }
void operator () (const osg::Vec3& v1, const osg::Vec3& v2, bool)
{ mGroundCacheFillVisitor->addLine(v1, v2); }
private:
GroundCacheFillVisitor* mGroundCacheFillVisitor;
};
GroundCacheFillVisitor(FGGroundCache* groundCache,
const SGVec3d& down,
const SGVec3d& cacheReference,
double cacheRadius,
double wireCacheRadius) :
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
mGroundCache(groundCache)
{
setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
mDown = down;
mLocalDown = down;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
sphIsec = true;
mBackfaceCulling = false;
mCacheReference = cacheReference;
mLocalCacheReference = cacheReference;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mCacheRadius = cacheRadius;
mWireCacheRadius = wireCacheRadius;
mTriangleFunctor.setGroundCacheFillVisitor(this);
mGroundProperty.wire_id = -1;
mGroundProperty.vel = SGVec3d(0, 0, 0);
mGroundProperty.rot = SGVec3d(0, 0, 0);
mGroundProperty.pivot = SGVec3d(0, 0, 0);
}
void updateCullMode(osg::StateSet* stateSet)
{
if (!stateSet)
return;
osg::StateAttribute* stateAttribute;
stateAttribute = stateSet->getAttribute(osg::StateAttribute::CULLFACE);
if (!stateAttribute)
return;
osg::CullFace* cullFace = static_cast<osg::CullFace*>(stateAttribute);
mBackfaceCulling = cullFace->getMode() == osg::CullFace::BACK;
}
bool enterBoundingSphere(const osg::BoundingSphere& bs)
{
if (!bs.valid())
return false;
SGVec3d cntr(osg::Vec3d(bs.center())*mLocalToGlobal);
double rc = bs.radius() + mCacheRadius;
// Ok, this node might intersect the cache. Visit it in depth.
double centerDist2 = distSqr(mCacheReference, cntr);
if (centerDist2 < rc*rc) {
sphIsec = true;
} else {
// Check if the down direction touches the bounding sphere of the node
// if so, do at least croase agl computations.
// Ther other thing is that we must check if we are in range of
// cats or wires
double rw = bs.radius() + mWireCacheRadius;
if (rw*rw < centerDist2 &&
!fgdIsectSphereInfLine(cntr, bs.radius(), mCacheReference, mDown))
return false;
sphIsec = false;
}
return true;
}
bool enterNode(osg::Node& node)
{
if (!enterBoundingSphere(node.getBound()))
return false;
updateCullMode(node.getStateSet());
FGGroundCache::GroundProperty& gp = mGroundProperty;
// get some material information for use in the gear model
gp.material = globals->get_matlib()->findMaterial(&node);
if (gp.material) {
gp.type = gp.material->get_solid() ? FGInterface::Solid : FGInterface::Water;
return true;
}
osg::Referenced* base = node.getUserData();
if (!base)
return true;
FGAICarrierHardware *ud =
dynamic_cast<FGAICarrierHardware*>(base);
if (!ud)
return true;
switch (ud->type) {
case FGAICarrierHardware::Wire:
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
gp.type = FGInterface::Wire;
gp.wire_id = ud->id;
break;
case FGAICarrierHardware::Catapult:
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
gp.type = FGInterface::Catapult;
break;
default:
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
gp.type = FGInterface::Solid;
break;
}
// Copy the velocity from the carrier class.
ud->carrier->getVelocityWrtEarth(gp.vel, gp.rot, gp.pivot);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
return true;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void fillWith(osg::Drawable* drawable)
{
bool oldSphIsec = sphIsec;
if (!enterBoundingSphere(drawable->getBound()))
return;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
bool oldBackfaceCulling = mBackfaceCulling;
updateCullMode(drawable->getStateSet());
drawable->accept(mTriangleFunctor);
mBackfaceCulling = oldBackfaceCulling;
sphIsec = oldSphIsec;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
virtual void apply(osg::Geode& geode)
{
bool oldBackfaceCulling = mBackfaceCulling;
bool oldSphIsec = sphIsec;
FGGroundCache::GroundProperty oldGp = mGroundProperty;
if (!enterNode(geode))
return;
for(unsigned i = 0; i < geode.getNumDrawables(); ++i)
fillWith(geode.getDrawable(i));
sphIsec = oldSphIsec;
mGroundProperty = oldGp;
mBackfaceCulling = oldBackfaceCulling;
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
virtual void apply(osg::Group& group)
{
bool oldBackfaceCulling = mBackfaceCulling;
bool oldSphIsec = sphIsec;
FGGroundCache::GroundProperty oldGp = mGroundProperty;
if (!enterNode(group))
return;
traverse(group);
sphIsec = oldSphIsec;
mBackfaceCulling = oldBackfaceCulling;
mGroundProperty = oldGp;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
virtual void apply(osg::Transform& transform)
{
if (!enterNode(transform))
return;
bool oldBackfaceCulling = mBackfaceCulling;
bool oldSphIsec = sphIsec;
FGGroundCache::GroundProperty oldGp = mGroundProperty;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
/// transform the caches center to local coords
osg::Matrix oldLocalToGlobal = mLocalToGlobal;
osg::Matrix oldGlobalToLocal = mGlobalToLocal;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
transform.computeLocalToWorldMatrix(mLocalToGlobal, this);
transform.computeWorldToLocalMatrix(mGlobalToLocal, this);
SGVec3d oldLocalCacheReference = mLocalCacheReference;
mLocalCacheReference.osg() = mCacheReference.osg()*mGlobalToLocal;
SGVec3d oldLocalDown = mLocalDown;
mLocalDown.osg() = osg::Matrixd::transform3x3(mDown.osg(), mGlobalToLocal);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
// walk the children
traverse(transform);
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
// Restore that one
mLocalDown = oldLocalDown;
mLocalCacheReference = oldLocalCacheReference;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mLocalToGlobal = oldLocalToGlobal;
mGlobalToLocal = oldGlobalToLocal;
sphIsec = oldSphIsec;
mBackfaceCulling = oldBackfaceCulling;
mGroundProperty = oldGp;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void addTriangle(const osg::Vec3& v1, const osg::Vec3& v2,
const osg::Vec3& v3)
{
SGVec3d v[3] = {
SGVec3d(v1),
SGVec3d(v2),
SGVec3d(v3)
};
// a bounding sphere in the node local system
SGVec3d boundCenter = (1.0/3)*(v[0] + v[1] + v[2]);
#if 0
double boundRadius = std::max(norm1(v[0] - boundCenter),
norm1(v[1] - boundCenter));
boundRadius = std::max(boundRadius, norm1(v[2] - boundCenter));
// Ok, we take the 1-norm instead of the expensive 2 norm.
// Therefore we need that scaling factor - roughly sqrt(3)
boundRadius = 1.733*boundRadius;
#else
double boundRadius = std::max(distSqr(v[0], boundCenter),
distSqr(v[1], boundCenter));
boundRadius = std::max(boundRadius, distSqr(v[2], boundCenter));
boundRadius = sqrt(boundRadius);
#endif
// if we are not in the downward cylinder bail out
if (!fgdIsectSphereInfLine(boundCenter, boundRadius + mCacheRadius,
mLocalCacheReference, mLocalDown))
return;
// The normal and plane in the node local coordinate system
SGVec3d n = normalize(cross(v[1] - v[0], v[2] - v[0]));
if (0 < dot(mLocalDown, n)) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
if (mBackfaceCulling) {
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Surface points downwards, ignore for altitude computations.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
return;
} else {
n = -n;
std::swap(v[1], v[2]);
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
}
// Only check if the triangle is in the cache sphere if the plane
// containing the triangle is near enough
if (sphIsec && fabs(dot(n, v[0] - mLocalCacheReference)) < mCacheRadius) {
// Check if the sphere around the vehicle intersects the sphere
// around that triangle. If so, put that triangle into the cache.
double r2 = boundRadius + mCacheRadius;
if (distSqr(boundCenter, mLocalCacheReference) < r2*r2) {
FGGroundCache::Triangle t;
for (unsigned i = 0; i < 3; ++i)
t.vertices[i].osg() = v[i].osg()*mLocalToGlobal;
t.boundCenter.osg() = boundCenter.osg()*mLocalToGlobal;
t.boundRadius = boundRadius;
SGVec3d tmp;
tmp.osg() = osg::Matrixd::transform3x3(n.osg(), mLocalToGlobal);
t.plane = SGVec4d(tmp[0], tmp[1], tmp[2], -dot(tmp, t.vertices[0]));
t.velocity = mGroundProperty.vel;
t.rotation = mGroundProperty.rot;
t.rotation_pivot = mGroundProperty.pivot - mGroundCache->cache_center;
t.type = mGroundProperty.type;
t.material=mGroundProperty.material;
mGroundCache->triangles.push_back(t);
}
}
// In case the cache is empty, we still provide agl computations.
// But then we use the old way of having a fixed elevation value for
// the whole lifetime of this cache.
SGVec4d plane = SGVec4d(n[0], n[1], n[2], -dot(n, v[0]));
SGVec3d isectpoint;
if (fgdRayTriangle(isectpoint, mLocalCacheReference, mLocalDown, v)) {
mGroundCache->found_ground = true;
isectpoint.osg() = isectpoint.osg()*mLocalToGlobal;
isectpoint += mGroundCache->cache_center;
double this_radius = length(isectpoint);
if (mGroundCache->ground_radius < this_radius)
mGroundCache->ground_radius = this_radius;
}
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
void addLine(const osg::Vec3& v1, const osg::Vec3& v2)
{
SGVec3d gv1(osg::Vec3d(v1)*mLocalToGlobal);
SGVec3d gv2(osg::Vec3d(v2)*mLocalToGlobal);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d boundCenter = 0.5*(gv1 + gv2);
double boundRadius = length(gv1 - boundCenter);
if (distSqr(boundCenter, mCacheReference)
< (boundRadius + mWireCacheRadius)*(boundRadius + mWireCacheRadius) ) {
if (mGroundProperty.type == FGInterface::Wire) {
FGGroundCache::Wire wire;
wire.ends[0] = gv1;
wire.ends[1] = gv2;
wire.velocity = mGroundProperty.vel;
wire.rotation = mGroundProperty.rot;
wire.rotation_pivot = mGroundProperty.pivot - mGroundCache->cache_center;
wire.wire_id = mGroundProperty.wire_id;
mGroundCache->wires.push_back(wire);
}
if (mGroundProperty.type == FGInterface::Catapult) {
FGGroundCache::Catapult cat;
// Trick to get the ends in the right order.
// Use the x axis in the original coordinate system. Choose the
// most negative x-axis as the one pointing forward
if (v1[0] < v2[0]) {
cat.start = gv1;
cat.end = gv2;
} else {
cat.start = gv2;
cat.end = gv1;
}
cat.velocity = mGroundProperty.vel;
cat.rotation = mGroundProperty.rot;
cat.rotation_pivot = mGroundProperty.pivot - mGroundCache->cache_center;
mGroundCache->catapults.push_back(cat);
}
}
}
SGExtendedTriangleFunctor<GroundCacheFill> mTriangleFunctor;
FGGroundCache* mGroundCache;
SGVec3d mCacheReference;
double mCacheRadius;
double mWireCacheRadius;
osg::Matrix mLocalToGlobal;
osg::Matrix mGlobalToLocal;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d mDown;
SGVec3d mLocalDown;
SGVec3d mLocalCacheReference;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
bool sphIsec;
bool mBackfaceCulling;
FGGroundCache::GroundProperty mGroundProperty;
};
FGGroundCache::FGGroundCache()
{
cache_center = SGVec3d(0, 0, 0);
ground_radius = 0.0;
cache_ref_time = 0.0;
wire_id = 0;
reference_wgs84_point = SGVec3d(0, 0, 0);
reference_vehicle_radius = 0.0;
found_ground = false;
}
FGGroundCache::~FGGroundCache()
{
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
inline void
FGGroundCache::velocityTransformTriangle(double dt,
FGGroundCache::Triangle& dst,
const FGGroundCache::Triangle& src)
{
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
dst = src;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
if (fabs(dt*dot(src.velocity, src.velocity)) < SGLimitsd::epsilon())
return;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
for (int i = 0; i < 3; ++i) {
SGVec3d pivotoff = src.vertices[i] - src.rotation_pivot;
dst.vertices[i] += dt*(src.velocity + cross(src.rotation, pivotoff));
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
// Transform the plane equation
SGVec3d pivotoff, vel;
sgdSubVec3(pivotoff.sg(), dst.plane.sg(), src.rotation_pivot.sg());
vel = src.velocity + cross(src.rotation, pivotoff);
dst.plane[3] += dt*sgdScalarProductVec3(dst.plane.sg(), vel.sg());
dst.boundCenter += dt*src.velocity;
}
bool
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
FGGroundCache::prepare_ground_cache(double ref_time, const SGVec3d& pt,
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
double rad)
{
// Empty cache.
ground_radius = 0.0;
found_ground = false;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
triangles.resize(0);
catapults.resize(0);
wires.resize(0);
// Store the parameters we used to build up that cache.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
reference_wgs84_point = pt;
reference_vehicle_radius = rad;
// Store the time reference used to compute movements of moving triangles.
cache_ref_time = ref_time;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
// Get a normalized down vector valid for the whole cache
SGQuatd hlToEc = SGQuatd::fromLonLat(SGGeod::fromCart(pt));
down = hlToEc.rotate(SGVec3d(0, 0, 1));
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Decide where we put the scenery center.
SGVec3d old_cntr = globals->get_scenery()->get_center();
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d cntr(pt);
// Only move the cache center if it is unacceptable far away.
if (40*40 < distSqr(old_cntr, cntr))
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
globals->get_scenery()->set_center(cntr);
else
cntr = old_cntr;
// The center of the cache.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
cache_center = cntr;
// Prepare sphere around the aircraft.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d ptoff = pt - cache_center;
double cacheRadius = rad;
// Prepare bigger sphere around the aircraft.
// This one is required for reliably finding wires we have caught but
// have already left the hopefully smaller sphere for the ground reactions.
const double max_wire_dist = 300.0;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
double wireCacheRadius = max_wire_dist < rad ? rad : max_wire_dist;
Mathias: I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). The problem is the roundoff accuracy of the float values used in the scenegraph together with the transforms of the eyepoint relative to the scenery center. The solution will be to move the scenery center near the view point. This way floats relative accuracy is enough to show a stable picture. To get that right I have introduced a transform node for the scenegraph which is responsible for that shift and uses double values as long as possible. The scenery subsystem now has a list of all those transforms required to place objects in the world and will tell all those transforms that the scenery center has changed when the set_scenery_center() of the scenery subsystem is called. The problem was not solvable by SGModelPlacement and SGLocation, since not all objects, especially the scenery, are placed using these classes. The first approach was to have the scenery center exactly at the eyepoint. This works well for the cockpit. But then the ground jitters a bit below the aircraft. With our default views you can't see that, but that F-18 has a camera view below the left engine intake with the nose gear and the ground in its field of view, here I could see that. Having the scenery center constant will still have this roundoff problems, but like it is now too, the roundoff error here is exactly the same in each frame, so you will not notice any jitter. The real solution is now to keep the scenery center constant as long as it is in a ball of 30m radius around the view point. If the scenery center is outside this ball, just put it at the view point. As a sideeffect of now beeing able to switch the scenery center in the whole scenegraph with one function call, I was able to remove a one half of a problem when switching views, where the scenery center was far off for one or two frames past switching from one view to the next. Also included is a fix to the other half of this problem, where the view position was not yet copied into a view when it is switched (at least under glut). This was responsible for the 'Error: ...' messages of the cloud subsystem when views were switched.
2005-04-29 14:38:24 +00:00
// Walk the scene graph and extract solid ground triangles and carrier data.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
GroundCacheFillVisitor gcfv(this, down, ptoff, cacheRadius, wireCacheRadius);
globals->get_scenery()->get_scene_graph()->accept(gcfv);
// some stats
SG_LOG(SG_FLIGHT,SG_DEBUG, "prepare_ground_cache(): ac radius = " << rad
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
<< ", # triangles = " << triangles.size()
<< ", # wires = " << wires.size()
<< ", # catapults = " << catapults.size()
<< ", ground_radius = " << ground_radius );
// If the ground radius is still below 5e6 meters, then we do not yet have
// any scenery.
found_ground = found_ground && 5e6 < ground_radius;
if (!found_ground)
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): trying to build cache "
"without any scenery below the aircraft" );
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if (cntr != old_cntr)
globals->get_scenery()->set_center(old_cntr);
Mathias: I have done a patch to eliminate the jitter of 3D-objects near the viewpoint (for example 3D cockpit objects). The problem is the roundoff accuracy of the float values used in the scenegraph together with the transforms of the eyepoint relative to the scenery center. The solution will be to move the scenery center near the view point. This way floats relative accuracy is enough to show a stable picture. To get that right I have introduced a transform node for the scenegraph which is responsible for that shift and uses double values as long as possible. The scenery subsystem now has a list of all those transforms required to place objects in the world and will tell all those transforms that the scenery center has changed when the set_scenery_center() of the scenery subsystem is called. The problem was not solvable by SGModelPlacement and SGLocation, since not all objects, especially the scenery, are placed using these classes. The first approach was to have the scenery center exactly at the eyepoint. This works well for the cockpit. But then the ground jitters a bit below the aircraft. With our default views you can't see that, but that F-18 has a camera view below the left engine intake with the nose gear and the ground in its field of view, here I could see that. Having the scenery center constant will still have this roundoff problems, but like it is now too, the roundoff error here is exactly the same in each frame, so you will not notice any jitter. The real solution is now to keep the scenery center constant as long as it is in a ball of 30m radius around the view point. If the scenery center is outside this ball, just put it at the view point. As a sideeffect of now beeing able to switch the scenery center in the whole scenegraph with one function call, I was able to remove a one half of a problem when switching views, where the scenery center was far off for one or two frames past switching from one view to the next. Also included is a fix to the other half of this problem, where the view position was not yet copied into a view when it is switched (at least under glut). This was responsible for the 'Error: ...' messages of the cloud subsystem when views were switched.
2005-04-29 14:38:24 +00:00
return found_ground;
}
bool
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
FGGroundCache::is_valid(double& ref_time, SGVec3d& pt, double& rad)
{
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
pt = reference_wgs84_point;
rad = reference_vehicle_radius;
ref_time = cache_ref_time;
return found_ground;
}
double
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
FGGroundCache::get_cat(double t, const SGVec3d& dpt,
SGVec3d end[2], SGVec3d vel[2])
{
// start with a distance of 1e10 meters...
double dist = 1e10;
// Time difference to the reference time.
t -= cache_ref_time;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
size_t sz = catapults.size();
for (size_t i = 0; i < sz; ++i) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d pivotoff, rvel[2];
pivotoff = catapults[i].start - catapults[i].rotation_pivot;
rvel[0] = catapults[i].velocity + cross(catapults[i].rotation, pivotoff);
pivotoff = catapults[i].end - catapults[i].rotation_pivot;
rvel[1] = catapults[i].velocity + cross(catapults[i].rotation, pivotoff);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d thisEnd[2];
thisEnd[0] = cache_center + catapults[i].start + t*rvel[0];
thisEnd[1] = cache_center + catapults[i].end + t*rvel[1];
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
sgdLineSegment3 ls;
sgdCopyVec3(ls.a, thisEnd[0].sg());
sgdCopyVec3(ls.b, thisEnd[1].sg());
double this_dist = sgdDistSquaredToLineSegmentVec3( ls, dpt.sg() );
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if (this_dist < dist) {
SG_LOG(SG_FLIGHT,SG_INFO, "Found catapult "
<< this_dist << " meters away");
dist = this_dist;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
end[0] = thisEnd[0];
end[1] = thisEnd[1];
vel[0] = rvel[0];
vel[1] = rvel[1];
}
}
// At the end take the root, we only computed squared distances ...
return sqrt(dist);
}
bool
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
FGGroundCache::get_agl(double t, const SGVec3d& dpt, double max_altoff,
SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
int *type, const SGMaterial** material, double *agl)
{
bool ret = false;
*type = FGInterface::Unknown;
// *agl = 0.0;
if (material)
*material = 0;
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
vel = SGVec3d(0, 0, 0);
contact = SGVec3d(0, 0, 0);
normal = SGVec3d(0, 0, 0);
// Time difference to th reference time.
t -= cache_ref_time;
// The double valued point we start to search for intersection.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d pt = dpt - cache_center;
// shift the start of our ray by maxaltoff upwards
SGVec3d raystart = pt - max_altoff*down;
// Initialize to something sensible
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
double current_radius = 0.0;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
size_t sz = triangles.size();
for (size_t i = 0; i < sz; ++i) {
Triangle triangle;
velocityTransformTriangle(t, triangle, triangles[i]);
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
if (!fgdIsectSphereInfLine(triangle.boundCenter, triangle.boundRadius, pt, down))
continue;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Check for intersection.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d isecpoint;
if (fgdRayTriangle(isecpoint, raystart, down, triangle.vertices)) {
// Compute the vector from pt to the intersection point ...
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d off = isecpoint - pt;
// ... and check if it is too high or not
// Transform to the wgs system
isecpoint += cache_center;
// compute the radius, good enough approximation to take the geocentric radius
double radius = dot(isecpoint, isecpoint);
if (current_radius < radius) {
current_radius = radius;
ret = true;
// Save the new potential intersection point.
contact = isecpoint;
// The first three values in the vector are the plane normal.
sgdCopyVec3( normal.sg(), triangle.plane.sg() );
// The velocity wrt earth.
SGVec3d pivotoff = pt - triangle.rotation_pivot;
vel = triangle.velocity + cross(triangle.rotation, pivotoff);
// Save the ground type.
*type = triangle.type;
*agl = dot(down, contact - dpt);
if (material)
*material = triangle.material;
}
}
}
if (ret)
return true;
// Whenever we did not have a ground triangle for the requested point,
// take the ground level we found during the current cache build.
// This is as good as what we had before for agl.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
double r = length(dpt);
contact = dpt;
contact *= ground_radius/r;
normal = -down;
vel = SGVec3d(0, 0, 0);
// The altitude is the distance of the requested point from the
// contact point.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
*agl = dot(down, contact - dpt);
*type = FGInterface::Unknown;
return ret;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
bool FGGroundCache::caught_wire(double t, const SGVec3d pt[4])
{
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
size_t sz = wires.size();
if (sz == 0)
return false;
// Time difference to the reference time.
t -= cache_ref_time;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Build the two triangles spanning the area where the hook has moved
// during the past step.
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec4d plane[2];
SGVec3d tri[2][3];
sgdMakePlane( plane[0].sg(), pt[0].sg(), pt[1].sg(), pt[2].sg() );
tri[0][0] = pt[0];
tri[0][1] = pt[1];
tri[0][2] = pt[2];
sgdMakePlane( plane[1].sg(), pt[0].sg(), pt[2].sg(), pt[3].sg() );
tri[1][0] = pt[0];
tri[1][1] = pt[2];
tri[1][2] = pt[3];
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Intersect the wire lines with each of these triangles.
// You have caught a wire if they intersect.
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
for (size_t i = 0; i < sz; ++i) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d le[2];
for (int k = 0; k < 2; ++k) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
le[k] = wires[i].ends[k];
SGVec3d pivotoff = le[k] - wires[i].rotation_pivot;
SGVec3d vel = wires[i].velocity + cross(wires[i].rotation, pivotoff);
le[k] += t*vel + cache_center;
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
for (int k=0; k<2; ++k) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d isecpoint;
double isecval = sgdIsectLinesegPlane(isecpoint.sg(), le[0].sg(),
le[1].sg(), plane[k].sg());
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
if ( 0.0 <= isecval && isecval <= 1.0 &&
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
fgdPointInTriangle( isecpoint, tri[k] ) ) {
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
SG_LOG(SG_FLIGHT,SG_INFO, "Caught wire");
// Store the wire id.
wire_id = wires[i].wire_id;
return true;
}
}
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return false;
}
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
bool FGGroundCache::get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2])
{
// Fast return if we do not have an active wire.
if (wire_id < 0)
return false;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Time difference to the reference time.
t -= cache_ref_time;
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
// Search for the wire with the matching wire id.
size_t sz = wires.size();
for (size_t i = 0; i < sz; ++i) {
if (wires[i].wire_id == wire_id) {
for (size_t k = 0; k < 2; ++k) {
Modified Files: configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
SGVec3d pivotoff = end[k] - wires[i].rotation_pivot;
vel[k] = wires[i].velocity + cross(wires[i].rotation, pivotoff);
end[k] = cache_center + wires[i].ends[k] + t*vel[k];
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return true;
}
}
Mathias Fröhlich: 2. I made YASim query the the ground cache at the wrong place. This one fixed this, one can now land the bo105 on top of the oracle buildings :) 3. Is a followup of the scenery center update code: Register the scenery center transform at the time it is put into the scene graph not at creation time. 4. I held that part back from the past hitlist patch, because I hoped that it will be sufficient (and the last one was in fact the biggest part) without. As some test cases from Melchior showed me, it is not. We have additionally to the wrong computed transform from the prevous patch some roundoff problems. This patch adds some small tolerance to for the point in triangle test. ... may be one even needs to increase the eps value further if starting at some tile boundaries still fails. 5. That is a big chunk. Tested now for two days while hunting the second patch :) . That is a partial rewrite of the groundcache to use its own datastructures for that flat scenegraph in the cache. The basic advantage is, what Erik suggested, to precompute some often used values of these triangles. Also allmost all computations are now in double precision which should decrease (hopefully fix), together with a similar tolerance for some point in triangle tests, the problems with 'no ground below aircraft'. I am playing with octrees for the groundcache, that will finally solve the performance problem when high triangular count models end up in the groundcache. This patch is also some prework for those octrees ...
2005-05-30 08:48:27 +00:00
return false;
}
void FGGroundCache::release_wire(void)
{
wire_id = -1;
}