Fix off-by-one problem in new ground intersection code
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@ -382,7 +382,7 @@ void FGGroundCache::getWireIntersectorResults(WireIntersector* wireInt,
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// Trick to get the ends in the right order.
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// Use the x axis in the original coordinate system. Choose the
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// most negative x-axis as the one pointing forward
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if (linePrim.vertices[1][0] > linePrim.vertices[2][0]) {
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if (linePrim.vertices[0][0] > linePrim.vertices[1][0]) {
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cat.start = gv1;
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cat.end = gv2;
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} else {
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